As Vekarik fades into the memorials, two of them explode, unfortunately taking out their creators... but igniting a full planeswalker spark in the other two. It's clear that the two of you will be responsible for the future cosmology of this plane - a God and a Devil - and over the next year and a half, this is made clear to the plane's inhabitants.
Well, the fact that one of you is God and the other is the Devil is made clear, at least. There's still frequent arguments over which one is which.
You take advantage of the new spark to head out and see the multiverse after a year and a half. It's relaxing, compared to the last half a decade. The world you left behind is thriving with all manner of bizarre beings, the results of everyone's imaginations crossing with each other, and the Breakers are gone, as far as you can tell.
For that matter, you take a quick look-see at Earth - or try to, at least. It's been destroyed by the sequence of earthquakes that brought you here. More's the pity.
Ten years later, you and your opponent return to the plane you've been entrusted with... only to find that religious wars have swept the world in the meantime, and the final consensus after half the world's population was annihilated was that "whatever God is, it's left us to our own devices." You nod to each other: this is probably for the best. You each cast a quick spell to blend in with the natives, and watch the resulting society for a while.
It turns out things are getting worse. These folks need a God and a Devil who actually intervenes in everyday things...
Challenge: Design a pair of planeswalkers, and the corresponding vertical cycle of support spells. One is you, as God; the other is your opponent, as the Devil. You can base these cards off of anything you or your opponent have posted in April, even if it's not in this thread; provide links to support your choices.
Clarifications: For obvious reasons, Gerrard's Mom may not base any of his cards off posts from the Mod Lounge.
Our finalists are... MirrorEntity
vs. Gerrard's Mom
You have until the end of Sunday, May 6, Pacific time, to design your eight cards. We'll start the poll at that point. There will be no further extensions, you bums.
Original image by Avi Abrams; postprocessing by myself.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
34 hours until I declare that everyone loses and I get the MQ slot for this month.
Seriously, guys. If I have to come up with a winner based on body of work over rounds 1-5 instead, I will, but that's going to be the worst ending ever, and there will be disappointed people.
Ulari Prisonsmith 4
Creature - Breaker(R)
When Ulari Prisonsmith enters the battlefield, exile another colorless permanent.
When Ulari Prisonsmith leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Shrike's Heartbreaking (2/B)(2/B)
Instant (U)
Destroy target creature. You lose life equal to the amount of mana spent to cast Shrike's Heartbreaking.
Shrikes take everything too literally.
Suspicion 8(2/R)(2/R)
Creature - Incarnation (M)
Intimidate
Creatures you control can't be blocked by more than one creature.
At the beginning of your upkeep, two target creatures fight each other.
8/8
Concrete Blast 3(2/R)(2/R)
Sorcery (U)
Anachrome - When you cast Concrete Blast, you may reveal any number of cards from your hand. If you do, copy Concrete Blast X times, where X is the total amount of colorless mana in the mana costs of cards revealed this way.
Concrete Blast deals 1 damage to target creature.
Chains of Electrum 3
Artifact - Encumbrance (R)
Anachrome - Encumbered creature can't attack unless its controller pays X, where X is the amount of colorless mana in its mana cost.
Encumber 3 (Attach to target creature you don't control. Encumber only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Overgrown Pastures
Land (R)
Exile a card from your graveyard, T: Add 1 to your mana pool. T: Add W or G to your mana pool. Activate this ability only if there are no cards in your graveyard.
Cedric, of Scrounged Strength2GGW
Legendary Creature - Vaiath Wizard (R)
Shuffle a card from your graveyard into your library, T: Target creature gets +X/+X until end of turn, where X is the shuffled card's converted mana cost.
3/3
Obelisk of a Thousand Desolations 7
Legendary Artifact (M)
Permanents can't enter the battlefield. (Permanent spells are countered upon resolution. Players can't play land cards or put cards onto the battlefield. If a spell or ability would put a permanent onto the battlefield, instead it doesn't.)
War must always lead to peace.
-Obelisk inscription
They called it mad. They called it broken.
They truly broke it.
None can stand it, because none truly know it.
Those that would know it, would know that war must lead to peace.
Those were slain for their heresy, and so the Broken is forever alone, in peace.
Fair Reckoning (2/W)(2/W)
Instant (C)
Destroy target permanent that shares a card type with a card put into your graveyard from the battlefield this turn.
"For six counts of robbery and two of murder, you are hereby sentenced to surrender 7,492 weights of silver, 16 years of labor, and your life."
Benevolence (2/G)(2/G)(2/W)(2/W)(2/U)(2/U)
Creature - Incarnation (R)
Benevolence enters the battlefield with X +1/+1 counters on it, where X is the total amount of mana paid to cast it. 2, Remove a +1/+1 counter from Benevolence: Put a +1/+1 counter on target creature. If G was spent to activate this ability, that creature gains trample until end of turn. If W was spent to activate this ability, that creature gains lifelink until end of turn. If U was spent to activate this ability, that creature gains hexproof until end of turn.
0/0
Offense (could have defensive applications as well):
Empty the Vessel (2/U)(2/U)
Instant (C)
Anachrome—Target creature becomes X/X until end of turn, where X is the amount of colorless mana in its mana cost.
Defense (could have offensive applications as well):
Invisible Bonds (2/W)(2/W)
Enchantment - Aura (C)
Enchant creature
Anachrome—Enchanted creature can't attack or block unless its controller pays X, where X is the total amount of colorless mana in the mana costs of permanents you control.
Daylis Voidblade RW
Legendary Creature - Vaiath Soldier (R)
Haste
Whenever Daylis Voidblade becomes tapped, you may exile another target nonland permanent.
Whenever Daylis becomes untapped, return the exiled card to the battlefield under its owner's control.
2/2
Tilled Fields
Land (U) T: Add 1 to your mana pool.
Tap an untapped white creature you control, T: Add WW to your mana pool.
"Without the common people, no cities could rise from the ground, and even the bravest armies would starve."
-Daylis Voidblade
Sanctum of the Forgotten 5
Legendary Artifact (R) T, Exile a creature card from your graveyard: Target creature you control becomes a copy of the exiled card until end of turn.
The voices of the lost echo here. Listen and they will live again. The dreams of the lost are etched on these walls. Open your eyes and they will live again. And when you sleep, sleep here, and know that you will live again.
Martha, can I base a set around a specific round entry? Reason being that all the rounds are quite disparate in terms of mechanics to work with.
Pretty much anything goes. Hell, you can base cards off posts that aren't even relevant to the CCL - or card creation - as long as they're dated April of this year. (And by either yourself or GM.)
Great Mother2GG
Planeswalker - (M)
+1: Until end of turn, creatures you control have "Whenever this creature deals combat damage to a player, draw a card."
-1: Return target permanent card from your graveyard to your hand. -4: You get an emblem with "At the beginning of your upkeep, put a +1/+1 counter on each creature you control."
(3)
Great Mother's Transmogrification1G
Sorcery (R)
As an additional cost to cast Master Transmogrification, sacrifice a permanent.
Search your library for a permanent card with the same converted mana cost as the sacrificed permanent and which does not share a card type with that permanent, and put it onto the battlefield. Then shuffle your library.
Great Mother's Instinct1GG
Instant (U)
Choose target creature you control. You may have that creature assign its combat damage this turn as though it wasn't blocked. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Great Mother's Groveguard1G
Creature - Brushwagg (C)
Deathtouch
Sacrifice Great Mother's Groveguard: Prevent all combat damage that would be dealt this turn.
2/1
Eviad, Mirror's Edge1UB
Planeswalker - (M)
+2: Look at the top two cards of target player's library. Put one of them into that player's graveyard. -1: Return target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Sacrifice it at the beginning of the end step. -6: Target player gets an emblem with "You can't cast spells with the same name as a card in your graveyard."
(2)
Eviad's Mindlock2UB
Enchantment (R)
Whenever an opponent draws a card, he or she reveals that card. If it is a land card, he or she can't play lands this turn. Otherwise, that player puts the top X cards of his or her library into his or her graveyard, where X is the revealed card's converted mana cost.
Eviad's Braindigger 3UB
Creature - Nightmare (U)
When Eviad's Braindigger enters the battlefield, search target player's library for up to three cards and put them into that player's graveyard. Then the player shuffles his or her library.
When Eviad's Braindigger dies, shuffle up to three cards from your graveyard into your library.
3/3
Eviad's Initiation1UB
Enchantment - Aura (C)
Enchant creature
Enchanted creature is unblockable and has "Whenever this creature deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard."
As Vekarik fades into the memorials, two of them explode, unfortunately taking out their creators... but igniting a full planeswalker spark in the other two. It's clear that the two of you will be responsible for the future cosmology of this plane - a God and a Devil - and over the next year and a half, this is made clear to the plane's inhabitants.
Well, the fact that one of you is God and the other is the Devil is made clear, at least. There's still frequent arguments over which one is which.
You take advantage of the new spark to head out and see the multiverse after a year and a half. It's relaxing, compared to the last half a decade. The world you left behind is thriving with all manner of bizarre beings, the results of everyone's imaginations crossing with each other, and the Breakers are gone, as far as you can tell.
For that matter, you take a quick look-see at Earth - or try to, at least. It's been destroyed by the sequence of earthquakes that brought you here. More's the pity.
Ten years later, you and your opponent return to the plane you've been entrusted with... only to find that religious wars have swept the world in the meantime, and the final consensus after half the world's population was annihilated was that "whatever God is, it's left us to our own devices." You nod to each other: this is probably for the best. You each cast a quick spell to blend in with the natives, and watch the resulting society for a while.
It turns out things are getting worse. These folks need a God and a Devil who actually intervenes in everyday things...
Challenge: Design a pair of planeswalkers, and the corresponding vertical cycle of support spells. One is you, as God; the other is your opponent, as the Devil. You can base these cards off of anything you or your opponent have posted in April, even if it's not in this thread; provide links to support your choices.
Clarifications: For obvious reasons, Gerrard's Mom may not base any of his cards off posts from the Mod Lounge.
MirrorEntity
vs.
Gerrard's Mom
You have until the end of Sunday, May 6, Pacific time, to design your eight cards. We'll start the poll at that point. There will be no further extensions, you bums.
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Planeswalker - (M)
+1: Until end of turn, creatures you control have "Whenever this creature deals combat damage to a player, draw a card."
-1: Return target permanent card from your graveyard to your hand.
-4: You get an emblem with "At the beginning of your upkeep, put a +1/+1 counter on each creature you control."
(3)
Great Mother's Transmogrification 1G
Sorcery (R)
As an additional cost to cast Master Transmogrification, sacrifice a permanent.
Search your library for a permanent card with the same converted mana cost as the sacrificed permanent and which does not share a card type with that permanent, and put it onto the battlefield. Then shuffle your library.
Great Mother's Instinct 1GG
Instant (U)
Choose target creature you control. You may have that creature assign its combat damage this turn as though it wasn't blocked. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Great Mother's Groveguard 1G
Creature - Brushwagg (C)
Deathtouch
Sacrifice Great Mother's Groveguard: Prevent all combat damage that would be dealt this turn.
2/1
Eviad, Mirror's Edge 1UB
Planeswalker - (M)
+2: Look at the top two cards of target player's library. Put one of them into that player's graveyard.
-1: Return target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Sacrifice it at the beginning of the end step.
-6: Target player gets an emblem with "You can't cast spells with the same name as a card in your graveyard."
(2)
Eviad's Mindlock 2UB
Enchantment (R)
Whenever an opponent draws a card, he or she reveals that card. If it is a land card, he or she can't play lands this turn. Otherwise, that player puts the top X cards of his or her library into his or her graveyard, where X is the revealed card's converted mana cost.
Eviad's Braindigger 3UB
Creature - Nightmare (U)
When Eviad's Braindigger enters the battlefield, search target player's library for up to three cards and put them into that player's graveyard. Then the player shuffles his or her library.
When Eviad's Braindigger dies, shuffle up to three cards from your graveyard into your library.
3/3
Eviad's Initiation 1UB
Enchantment - Aura (C)
Enchant creature
Enchanted creature is unblockable and has "Whenever this creature deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard."
Four hours and change left! Oh noes!
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013