Well, it seems to be the Council of 35 now. You and two coworkers are three of the most powerful beings in the Outer Worlds. That just leaves one question: How are we going to tell our boss we quit?
It's not like you can just pick up the phone and call him (you've tried making a phone come into existence, and it just doesn't seem to be able to cross planar boundaries). You're going to have to send a message some other way.
Then it hits you: your character has been through plenty of situations that are more dangerous. Having him or her carry a message shouldn't be hard at all. There's some grumbling, but your character finally agrees - on the condition that they get to deliver the message in person.
A couple of weeks later, your character comes back. "So, anything interesting happen?"
"Well, Daybreak seems to have drastically changed..."
From what you can gather, one of the classes seems to have been removed from the game, a third of the world is covered in glaciers now, and another third has gone from green fields and forests to deserts with roving bandits.
"Oh, and your boss said he's coming to visit."
Challenge: Design two Planes - one representing the old version of Daybreak, one representing the new version - and a Scheme that covers one of the four factions' future plans for Daybreak.
Also, a planeswalker version of your character, and a legendary creature that's your boss's character (who's of the removed class, and the color pair your lands from signup didn't use).
Submissions are due by midnight PST, Thursday, January 5th.
Our final three:
Gerrard's Mom
MirrorEntity
Prophylaxis
Apologies to yewlas, whose argument before the initial committee was not deemed persuasive enough to make it before the full Council.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 25 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 23 * X/Y + Additional points, where:
X = Total number of Scoring Points (Judge Points)
Y = Total number of Possible Points (3 * Number of Judges)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
You will notice this is a different system from previous months. It was designed to make "additional points" worth the same amount despite differing team sizes. Depending on how this month works out, this may become the new "normal" system, or it may be a one-time test.
Each player accumulates points from each Scoring Round until the end of Round 3.
Adisani Meadow
Plane - Daybreak (C)
When Adisani Meadow is flipped face up, each player may search their library for a legendary creature card and put it into their hand. If so, then those players each shuffle their libraries.
Whenever you roll chaos, you may put a legendary creature card from your hand onto the battlefield.
Players = legendary creature cards, I s'pose.
Adisani Icecap
Plane - Daybreak (C)
At the beginning of each player's upkeeps, that player taps target permanent they control. That permanent doesn't untap during that player's untap step until a player planeswalks.
Whenever you roll chaos, tap target permanent. That permanent doesn't untap during that player's untap step until a player planeswalks.
I got the flavor from the "sudden freeze" Daybreak has.
Quicken the Destruction
Ongoing Scheme
When you set this scheme in motion or at the beginning of your upkeep, destroy target nonland permanent at random.
Whenever there are no more nonland permanents on the battlefield, abandon this scheme. "More chaos! More death! More destruction! My ascendancy is hastening!"
The Guardians are Daybreak's army - this is their coup d'etat.
Nthesue, History of Daybreak4UBR
Planeswalker - Nthesue (M)
+1: Put the top five cards of your library into your graveyard.
-2: Return target creature card from your graveyard to the battlefield.
-2: Cast target instant or sorcery spell from your graveyard without paying it's mana cost. If it would be put into a graveyard, exile it instead.
-9: Exile all creature, instant, and sorcery cards from each opponent's graveyard. You may cast each card without paying their mana costs as long as they remain exiled.
5
I chose "history" as a name because Nthesue's abilities represent him "going back through time" to grab the spells and creatures from the graveyard. The ultimate represents him stealing his opponent's spells and creatures. Scary indeed.
Shuar, Addonexus3WB
Legendary Creature - Human Incarnation (M)
Lifelink, deathtouch
When Shuar enters the battlefield, exile target creature you don't control.
When Shuar dies, put the creature exiled by Shuar onto the battlefield under your control.
3/3 "It appears that you try to defy me. Very well then. I will see that your body remains in excellent condition."
Evil, pure and simple. Shuar tries to place the person who's body he's stealing in limbo, then when he inevitably dies, he comes back as that person, but under his control. Diviner.
I don't like chaos symbol - it seems too unwieldy and ugly on my screen. I'll just say "chaos" instead.
Grove of the Gargantuans
Land (R) T: Add 1 to your mana pool. If you control a creature, you may add G to your mana pool instead. If you control a creature with power 5 or greater, you may add an additional G to your mana pool.
Sunsoaked Highlands
Land (R)
Sunsoaked Highlands enters the battlefield tapped. T: Add R or W to your mana pool. R,T: Sunsoaked Highlands deals 1 damage to each player. W,T: Each player gains 1 life.
Keepwatch RecruitW
Creature - Human Soldier (U)
Sacrifice Keepwatch Recruit: Tap up to X target creatures, where X is the number of creatures you control. "It's nice that they intervene to stop these riots, but it would be preferable if they survived..."
-Elena Baren, Captain of Stonekeep
1/1
Spirit Suit3
Artifact - Equipment (U)
Equipped creature has ",T: This creature fights target attacking creature." W: Prevent the next 1 damage that would be dealt to equipped creature this turn.
Equip 2
Elena Baren, Battle Diviner1GW
Legendary Creature - Human Soldier (R)
Whenever Elena Baren, Battle Diviner attacks or blocks, Elena and up to two other target creatures are indestructible this turn. "First time battling the ogres, eh? Just stick to Elena and you'll be all right."
-Sergus Garnell, Stonekeep Sergeant 2/2
Langolier Annihilator3
Artifact - Langolier (R) X: Exile target permanent with converted mana cost X, then exile Langolier Annihilator with X time counters on it.
Suspend 3— 1(Rather than cast this card from your hand, you may pay 1 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Neutralizing Net1W
Enchantment - Aura (U)
Flash
Enchant permanent
When Neutralizing Net enters the battlefield, counter target activated ability of the permanent it enchants.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities.
Elena Venom-Hands1BG
Legendary Creature - Human Assassin (R)
Whenever Elena Venom-Hands attacks, other creatures you control gain deathtouch until end of turn and must be blocked if able. "She's still just as scary for our foes, but the men on our side have come to fear her just as much."
-Sergus Garnell, Stonekeep Sergeant
2/2
Murderous Destiny1B
Enchantment - Aura (C)
Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature unless another creature died this turn.
Tyrannical Order3WB
Enchantment (R)
At the beginning of each player's upkeep, that player sacrifices permanents until he or she control as many permanents as the player who controls the fewest permanents.
Before:
Stonekeep Marches
Plane - Daybreak (C)
At the beginning of your end step, put X 1/1 white Soldier creature tokens onto the battlefield, where X is half the number of tapped creatures you control, rounded down.
Whenever you roll C, creatures you control gain "T: Add one mana of any color to your mana pool." until end of turn.
After:
Nivolar Glacier
Plane - Daybreak (C)
At the beginning of your end step, sacrifice half of the tapped creatures you control, rounded down.
Whenever you roll C, tap up to X target creatures, where X is the number of players.
For the Distortion:
Make Their Puny Minds Spin
Scheme (C)
When you set this scheme into motion, choose two target permanents. Those permanents' owners exchange control of them. Repeat this process up to ten times.
Elena ascends:
Elena Baren1BGW
Planeswalker - Elena (M)
+2: If target opponent lost life this turn, gain that much life. If not, gain 2 life.
-2: Creatures you control have provoke and are indestructible until end of turn.
-7: You get an emblem with "Whenever a permanent is put into an opponent's graveyard from the battlefield, return a card from your graveyard to your hand."
[4]
My boss, the fallen Sandcloak:
Hanagar of the Biting Gale3UB
Legendary Creature - Human Wizard (R)
Flying
At the beginning of each opponent's upkeep, put a wind counter on Hanagar of the Biting Gale. Then, that player loses X life and creatures he or she controls get -X/-0 until end of turn, where X is the number of wind counters on Hanagar. Despite his old age, the storm he rides grows colder and more furious with each passing season.
1/4
I'll give you guys the last three hours and forty-odd minutes to make any last minute tweaks you'd like to make, and then the poll goes up for the next week.
It's not like you can just pick up the phone and call him (you've tried making a phone come into existence, and it just doesn't seem to be able to cross planar boundaries). You're going to have to send a message some other way.
Then it hits you: your character has been through plenty of situations that are more dangerous. Having him or her carry a message shouldn't be hard at all. There's some grumbling, but your character finally agrees - on the condition that they get to deliver the message in person.
A couple of weeks later, your character comes back. "So, anything interesting happen?"
"Well, Daybreak seems to have drastically changed..."
From what you can gather, one of the classes seems to have been removed from the game, a third of the world is covered in glaciers now, and another third has gone from green fields and forests to deserts with roving bandits.
"Oh, and your boss said he's coming to visit."
Challenge: Design two Planes - one representing the old version of Daybreak, one representing the new version - and a Scheme that covers one of the four factions' future plans for Daybreak.
Also, a planeswalker version of your character, and a legendary creature that's your boss's character (who's of the removed class, and the color pair your lands from signup didn't use).
Submissions are due by midnight PST, Thursday, January 5th.
Our final three:
Gerrard's Mom
MirrorEntity
Prophylaxis
Apologies to yewlas, whose argument before the initial committee was not deemed persuasive enough to make it before the full Council.
Y = Total number of Possible Points (3 * Number of Judges)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Plane - Daybreak (C)
When Adisani Meadow is flipped face up, each player may search their library for a legendary creature card and put it into their hand. If so, then those players each shuffle their libraries.
Whenever you roll chaos, you may put a legendary creature card from your hand onto the battlefield.
Players = legendary creature cards, I s'pose.
Adisani Icecap
Plane - Daybreak (C)
At the beginning of each player's upkeeps, that player taps target permanent they control. That permanent doesn't untap during that player's untap step until a player planeswalks.
Whenever you roll chaos, tap target permanent. That permanent doesn't untap during that player's untap step until a player planeswalks.
I got the flavor from the "sudden freeze" Daybreak has.
Quicken the Destruction
Ongoing Scheme
When you set this scheme in motion or at the beginning of your upkeep, destroy target nonland permanent at random.
Whenever there are no more nonland permanents on the battlefield, abandon this scheme.
"More chaos! More death! More destruction! My ascendancy is hastening!"
The Guardians are Daybreak's army - this is their coup d'etat.
Nthesue, History of Daybreak 4UBR
Planeswalker - Nthesue (M)
+1: Put the top five cards of your library into your graveyard.
-2: Return target creature card from your graveyard to the battlefield.
-2: Cast target instant or sorcery spell from your graveyard without paying it's mana cost. If it would be put into a graveyard, exile it instead.
-9: Exile all creature, instant, and sorcery cards from each opponent's graveyard. You may cast each card without paying their mana costs as long as they remain exiled.
5
I chose "history" as a name because Nthesue's abilities represent him "going back through time" to grab the spells and creatures from the graveyard. The ultimate represents him stealing his opponent's spells and creatures. Scary indeed.
Shuar, Addonexus 3WB
Legendary Creature - Human Incarnation (M)
Lifelink, deathtouch
When Shuar enters the battlefield, exile target creature you don't control.
When Shuar dies, put the creature exiled by Shuar onto the battlefield under your control.
3/3
"It appears that you try to defy me. Very well then. I will see that your body remains in excellent condition."
Evil, pure and simple. Shuar tries to place the person who's body he's stealing in limbo, then when he inevitably dies, he comes back as that person, but under his control. Diviner.
I don't like chaos symbol - it seems too unwieldy and ugly on my screen. I'll just say "chaos" instead.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Anyway, thirty-two hours and change before the poll goes up.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Land (R)
T: Add 1 to your mana pool. If you control a creature, you may add G to your mana pool instead. If you control a creature with power 5 or greater, you may add an additional G to your mana pool.
Sunsoaked Highlands
Land (R)
Sunsoaked Highlands enters the battlefield tapped.
T: Add R or W to your mana pool.
R,T: Sunsoaked Highlands deals 1 damage to each player.
W,T: Each player gains 1 life.
Keepwatch Recruit W
Creature - Human Soldier (U)
Sacrifice Keepwatch Recruit: Tap up to X target creatures, where X is the number of creatures you control.
"It's nice that they intervene to stop these riots, but it would be preferable if they survived..."
-Elena Baren, Captain of Stonekeep
1/1
Spirit Suit 3
Artifact - Equipment (U)
Equipped creature has ",T: This creature fights target attacking creature."
W: Prevent the next 1 damage that would be dealt to equipped creature this turn.
Equip 2
Elena Baren, Battle Diviner 1GW
Legendary Creature - Human Soldier (R)
Whenever Elena Baren, Battle Diviner attacks or blocks, Elena and up to two other target creatures are indestructible this turn.
"First time battling the ogres, eh? Just stick to Elena and you'll be all right."
-Sergus Garnell, Stonekeep Sergeant
2/2
Langolier Annihilator 3
Artifact - Langolier (R)
X: Exile target permanent with converted mana cost X, then exile Langolier Annihilator with X time counters on it.
Suspend 3— 1 (Rather than cast this card from your hand, you may pay 1 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Neutralizing Net 1W
Enchantment - Aura (U)
Flash
Enchant permanent
When Neutralizing Net enters the battlefield, counter target activated ability of the permanent it enchants.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities.
Elena Venom-Hands 1BG
Legendary Creature - Human Assassin (R)
Whenever Elena Venom-Hands attacks, other creatures you control gain deathtouch until end of turn and must be blocked if able.
"She's still just as scary for our foes, but the men on our side have come to fear her just as much."
-Sergus Garnell, Stonekeep Sergeant
2/2
Murderous Destiny 1B
Enchantment - Aura (C)
Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature unless another creature died this turn.
Tyrannical Order 3WB
Enchantment (R)
At the beginning of each player's upkeep, that player sacrifices permanents until he or she control as many permanents as the player who controls the fewest permanents.
Stonekeep Marches
Plane - Daybreak (C)
At the beginning of your end step, put X 1/1 white Soldier creature tokens onto the battlefield, where X is half the number of tapped creatures you control, rounded down.
Whenever you roll C, creatures you control gain "T: Add one mana of any color to your mana pool." until end of turn.
After:
Nivolar Glacier
Plane - Daybreak (C)
At the beginning of your end step, sacrifice half of the tapped creatures you control, rounded down.
Whenever you roll C, tap up to X target creatures, where X is the number of players.
For the Distortion:
Make Their Puny Minds Spin
Scheme (C)
When you set this scheme into motion, choose two target permanents. Those permanents' owners exchange control of them. Repeat this process up to ten times.
Elena ascends:
Elena Baren 1BGW
Planeswalker - Elena (M)
+2: If target opponent lost life this turn, gain that much life. If not, gain 2 life.
-2: Creatures you control have provoke and are indestructible until end of turn.
-7: You get an emblem with "Whenever a permanent is put into an opponent's graveyard from the battlefield, return a card from your graveyard to your hand."
[4]
My boss, the fallen Sandcloak:
Hanagar of the Biting Gale 3UB
Legendary Creature - Human Wizard (R)
Flying
At the beginning of each opponent's upkeep, put a wind counter on Hanagar of the Biting Gale. Then, that player loses X life and creatures he or she controls get -X/-0 until end of turn, where X is the number of wind counters on Hanagar.
Despite his old age, the storm he rides grows colder and more furious with each passing season.
1/4
Good luck, everyone!
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013