Welcome to the offices of the
New Phyrexia Evening Picayune
$1 (or 2 life)
It is time, once again, for you to turn on one other.
Who critiques who?
Peace leers suspiciously at Love from behind a hedge.
Truth implies horrible things about Peace's mother.
Love toys cruelly with Truth's emotions.
Deadline: Post at least a top three by 9 p.m. PST on Nov. 20 or you will be put on probation.
Fail to post a top 3 by the time the next round ends and you will be sacrificed for one mana of any color (and dropped from the CCL). Sadly this fate has already befallen four of our reporters, three of them on the Plenty desk, so I am CLOSING THE PLENTY DESK and moving its two remaining members to the other two teams. Treat them just as poorly as you treat everyone else you're judging.
Love Desk
Hyral 25 Jimmy Groove 10 Probation
MagicBrains 23
Prophylaxis 20
Timothy, Mimeslayer 23 Pocketwatch 10
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Private Mod Note
():
Rollback Post to RevisionRollBack
"You live and learn. At any rate, you live." -Douglas Adams
Kereth, the Fear Monger2BR
Legendary Creature - Human Warlord (R)
First Strike, Deathtouch
Creatures your opponents control can't block unless their controler pays 2 for each blocking creature. "You can't truly understand fear until you have been to hell and back. Take it from one who has." -Kereth, the Fear Monger
3/2
Nice exploration of the "can't attack" part of W and the "can't block" part ofBR. The taxing still feels W to me, but I think it's acceptable. It's nice to see first strike and deathtouch are still together after Glissa, the Traitor. Honestly, though, I fail to understand what the two things have to do with one another. Being taxed for blocking leaves a bad taste in my mouth when I'm just going to lose the creature anyway.
I'm very torn about this card. It seems to pull in slightly different directions, and I can't decide whether it works in BR or not. It seems like it would play well (for its controller, at least), though, and would likely get people excited, which is always a good thing.
Also, very, very minor nitpicking- Controller is misspelled.
Leaz, Captain of the Dead2BBB
Legendary Creature - Zombie Knight (MR)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Leaz, Captain of the Dead attacks, return any number of Zombie creature cards from your graveyard to the battlefield tapped and attacking.
3/3
So this captain has a lot of zeal? I see what you did there.
I absolutely love seeing battle cry on this guy. Most blocks have a huge glaring problem of introducing a keyword in set 2 and then never touching it again (see battle cry, domain, ninjutsu, etc.). I find it endlessly frustrating that these keywords never see the light of day again. Thank you for elaborating on Scars block with a New Phyrexia appropriate card that does what Wizards should have done.
The second line, though, scares me. So, for five mana, I get a 3/3 battle cry dude AND reanimate all my Zombies? That feels way too powerful, especially in a dedicated tribal deck. I really like this creature, though, even if development needs to have a word with him.
Thrix Shah, Dark Warlord3BR
Legendary Creature - Zombie Warrior (MR)
Attacking creatures you control have double strike.
Whenever a creature an opponent controls dies during combat, its controller loses 2 life. The Dark General built a hall to contain the heads of slain enemies he considered worthy foes. So far, it remains empty.
3/2
Hey, another BR 3/2 that messes with your opponents stuff! Anyway, this creature really gets me excited. Rage Reflection + Massacre Wurm? Yes please! Sure, your guys don't double strike all the time, but I love that this encourages BR to go aggro. I'm not 100% if the mass double strike is fair at this cost (considering the aforementioned enchantment), but I'd be very open to seeing this guy printed. Nice work.
?
Sicifus, the Dread Imperator1BRR
Legendary Creature- Human Horror
Whenever Sicifus, the Dread Imperator attacks, attacking creatures get +2/-2, and have Trample.
Creatures you control have haste.
At the beginning of each end step, sacrifice each other creature you control. If no creatures are sacrificed this way, destroy Sicifus.
3/3
This looks very, very fragile. When he hits the field, I get an awesome alpha strike (from my 3+ toughness guys, at least), then lose it all. From then on out, I can only attack with about two creatures, so long as they have three or more toughness. Then they die. Again.
It feels like this could just do Trumpet Blast instead of Flowstone Slide. I'd also really hate to lose all my creatures every turn, even if they didn't attack. Playing this guy would certainly feel like rolling a boulder up a hill over and over. Eh? Sicifus? Sisyphus? Eh?!
Hirgspire Palisade
Land (R)
Hirgspire Palisade enters the battlefield tapped.
You may choose not to untap Hirgspire Palisade during your untap step.
At the start of each player’s end step, if Hirgspire Palisade is tapped, put a fatigue counter on each tapped creature without flying.
Sacrifice Hirgspire Palisade, T: All creatures get -1/-1 for each fatigue counter on it until end of turn.
Given the art for the assignment, I'm not a fan of this card. That looked more like a majestic, awe-inspiring peak, not a treacherous wasteland that kills everything. I get the flavor of "Man! I'm really tired from climbing this friggin' mountain," but I dislike how the fatigue hits all at once. And let's not forget that lands that don't make mana aren't very fun (I know, I know, Eye of Ugin). Finally, if you put this on an actual card frame (yay, Magic Set Editor!), smushiness ensues.
Also, because I'm a compulsive nit-picker, the T symbol needs to come before the sacrifice ability.
3. Aeromage
2. Koopa
1. Ninja Caterpie
*From the author of the bestselling drama "Truth Critiquing Love" comes this hard-hitting political exposé.
This card defiantly feels very strong, cards that have similar "balancing" effects are considered extremely potent. Maybe if this were one more mana, but as is this is a lot better than the black version (gravepact) and is ever so slightly out of its color pie. Maybe if it were a white black card, though that would make no sense flavor wise.
I love this card defiantly my top pick for the round. There's so many cool combos to explore, (though maybe not all that powerful) and a lot of fun interactions. This is everything I look for when grading card, balanced, fun, and interesting. Good stuff.
This is also fairly interesting in a similar way to Yewlas's card. Very interactive in the new phyrexia environment. It also has potential outside of set given it's odd mechanic. Once again this is everything I look for in a card, balanced, fun and interesting.
Not sure this works quite like you want it to mechanically. I think the ability should read something like, Whenever ~ deals combat damage to a player you may replace the card named by this permanent with a new name. The game "remembers" what permanent named what card this is true, but I think any text replacing a named card would want it to refer to what permanent named the card. The oddness of the mechanic set me off a bit, but otherwise this is a really balanced, fun and interesting card.
Prophylaxis: For some odd reason this seems to be missing a to me since it has that 'blanket everyone gets this' function. Something like this would also seem to be more along the lines of rare due to such an ability. Overall it has a decent cost, even though it could probably cost more.
Timothy: Interesting spin on Hunter's Insight and definitely has a place with Phybrid Mana.
MagicBrains: Why give a creature intimidate AND deathtouch? Also, with the rebound effect, I would have probably had it cost either all or 3B. It's not a bad card, but I would have nixed the Intimidate.
Hyral: Interesting card. It could cause quite a bit of issue for both players, but it would make sure that tokens don't do much. (Granted this would look better on an Enchantment).
Pocketwatch: No rarity for one. I also don't see how the image represents a lotus grove. I do see where you are getting the green from, but the artwork itself doesn't scream 'green' enough to use it as a mana addition. I believe it should be ":symtap:: Add 1 to your mana pool." or even nixing that part out entirely since the card would be its strongest that way.
Sixth Pride EnforcerWW
Creature - Cat Rebel Knight (R)
First strike
Whenever Sixth Pride Enforcer deals combat damage to a player, you may name a nonland card. This replaces any previously named card.
The named card can't be cast.
2/2
Neat entry. The ability is fun, but I know I'd have a problem with it (trying to pay attention enough to disallow certain spells - I know I'd forget). Just noticed it falls under the 2/2 for WW knight category. Got more fun for that.
Quote from "Lordschruft" »
Defender of the Unbroken - 1WWW
Creature - Cat Warrior (U)
When Defender of the Unbroken enters the battlefield destroy target creature with Infect.
Whenever Defender of the Unbroken attacks, for each creature you control you may remove a counter from that creature.
2/3
This card seems really specific. I like the feel of the card though.
Quote from "Rimeshade" »
Leonin Avenger - WWW
Creature - Cat Knight U
Whenever another creature you control dies, you may destroy target creature an opponent controls. If Leonin Avenger is equipped, exile that creature instead. "The Leonin are just as bad as us, worse even, they fall prey to wrath and fury and have the gall to label it 'righteous'." - Kal-Seth, Vulshok Shaman
2/3
This is cool. The ability just makes him a veritable pain in the arse in a token deck.
Quote from "yewlas" »
Leonin Dissident3W
Creature- Cat Knight (U)
Vigilance
If a counter would be placed on a creature you control, you may place it on Leonin Dissident instead.
2/4 "They may have taken my entire world, but they will not take my pride."
Cool card. Also specific, but if you can't use the ability you still get a 2/4 with vigilance for 4.
Pyrrhic Victory2B
Instant (U)
All creatures you control gain deathtouch until end of turn. "It was a savage war that came at a devastating cost to us. I'm surprised that we even managed to beat them."
--General Avitora, on the Inspired Charge
That is pretty savage combat trick and it completely devastates a lot of blockers. Seems slightly powerful, though, 2BPlague Wind for blockers seems a bit powerful. It's definitely going to get rid of dudes.
Strategic Victory :sympb::sympb:
Instant (U)
Whenever a creature deals combat damage this turn, draw a card for each creature that blocked this turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Free card that turns into many draws... this is definitely OP I swear. Of course, all the damage is dealt at once so it isn't infinity triggers making you draw infinity cards, but this is usually at least Sign In Blood for one mana, or completely free. Not to mention being able to Retrace it every single turn after that. Also you can just set up tonnes of blocks or chumps and turn all your dudes into cards. Seems way too good for two mana, especially two phyrexian mana.
Lotus Grove
Land t: Add G to your mana pool. t: Each player may add one mana of any color to his or her mana pool.
Hm. Artwork looks like that the land would tap for green, given the whole surrounded by forest vibe it has. Blue is a potential candidate with the clouds and the sky, red faintly due to the mountain. Appears to be like a temple, and lacking that definitely constructed/shaped somehow by beings with intelligence. Rich in natural resources, I see.
Maybe something like these? Both are definitely placeholders. Lotus Grove
Land t: Add G to your mana pool. t: Each player may add one mana of any color to his or her mana pool.
Ndoba, Forgotten Temple
Legendary Land - Forest
Ndoba, Forgotten Temple enters the battlefield tapped. GG,t: Add three mana of any combination of colors to your mana pool.
Oh, I love this design. This is clean, clever and really fits the image nicely. I just like this card (although it's missing a rarity).
Unholy Charge1B
Instant (R)
Target creature gains deathtouch and intimidate until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
It's useful as both a combat trick and an evasion enabler, and the rebound helps too. A nice versatile card, although I don't think it needs to be rare. Solid card all round.
War of Attrition 3BG
Instant {R}
Put a -1/-1 counter on each blocking and blocked creature. Until end of turn whenever a creature dies, draw a card and lose a life for each -1/-1 counter on that creature.
I was going to say "holy balls broken" but then I noticed it's 5 mana. It's a fair card, with interesting interactions. The life loss does offset the probably ridiculous card advantage this is going to get you.
#1 - Pocketwatch
#2 - MagicBrains
#3 - Hyral
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Sixth Pride EnforcerWW
Creature - Cat Rebel Knight (R)
First strike
Whenever Sixth Pride Enforcer deals combat damage to a player, you may name a nonland card. This replaces any previously named card.
The named card can't be cast.
2/2
Nice. I like the distinctly different function than Meddling Mage.
Defender of the Unbroken - 1WWW
Creature - Cat Warrior (U)
When Defender of the Unbroken enters the battlefield destroy target creature with Infect.
Whenever Defender of the Unbroken attacks, for each creature you control you may remove a counter from that creature.
2/3
Don't care much for the enters the battlefield trigger, as I prefer cards that don't require a narrow target for full functionality. Not bad, though. Could be nuts w/ Persist shenanigans.
Leonin Dissident3W
Creature- Cat Knight (U)
Vigilance
If a counter would be placed on a creature you control, you may place it on Leonin Dissident instead.
2/4 "They may have taken my entire world, but they will not take my pride."
Love this one. Saves your creatures from -1/-1 counters, but also can be used as a massive wall of +1/+1 counters. I'm thinking Vigean Hydropon for maximum fun.
Leonin Avenger - WWW Creature - Cat Knight U
Whenever another creature you control dies, you may destroy target creature an opponent controls. If Leonin Avenger is equipped, exile that creature instead. "The Leonin are just as bad as us, worse even, they fall prey to wrath and fury and have the gall to label it 'righteous'." - Kal-Seth, Vulshok Shaman
2/3
Triple white? Wish it wasn't quite so restrictive. The difference between the two effects is not that large, since to many cards/decks being sent to the graveyard is the same as being exiled.
Gerrard's Mom - Feels a little clunky to me. I don't know if there is a better way around it though, I think it would be good enough to say, whenever it attacks instead of whenever it deals combat damage. At least for a rare, otherwise, there is a good chance it will never work.
Lordschruft - First ability seems too narrow or forced, would have preferred the second ability to stand on its own. also a better wording may be "Whenever Defender of the Unbroken attacks, you may remove a counter of your choice from each creature you control."
Rimeshade - Way too powerful to be an uncommon. Might be too powerful for anything less than 4 mana.
yewlas - I like it, an elegant card. Would definitely see play in limited.
Prophlaxis - Whoa, that is going to kill a bunch of dudes. It can be like a wrath at times, for 3 at uncommon. It seems a bit too powerful to me. Still, I like the simplicity of it, and has a nice elegance about it.
Timothy, Mimeslayer - Okay, I see that you want a new black card engine, but this is just too much. I'm not certain on the rules here, but it might be that 2 attackers and 2 blockers is eight cards, fir two Phyrexian mana, per casting. Yeah, that is just too much.
Pocketwatch - Nice, very nice indeed. Simple, fitting, and THE RIGHT POWER LEVEL! No rarity is the only bad thing I can say here.
MagicBrains - Very solid design, and very useful whenever you get it. Uncommon would be better I think, but it is nice.
Hyral - Hmmm. It takes a moment to sort through, but then you see the potential. Death to chumpers, and a bunch of cards in the process. However, I don't really feel the green much, and I don't really like 5 cost tricks. It's interesting though, and probably not OP.
Aeromage
Hmm, blocking taxing isn't something you see too often. Works pretty well for these colors.
Koopa
Any number seems like it could be too much, but I guess it's a mythic, that's the right sort of kick for it. Pretty nuts with any kind of self-mill, discard, sacrifice in the right deck.
Ninja Caterpie
Ok, sure. Straightforward, sort of like a Massacre Wurm.
Socrates
No show
Zelderex
Why does the mana cost wrap lines like that? This guy is basically terrible, there aren't that many creatures that can survive his attacking trigger, and even if they make it through combat they get sacrificed.
PsiJet Um, a creature hoser land that doesn't tap for mana? Not something I think we would see very soon. EDIT - Missed the "without," but it's arguably even worse, minor creature hosing is conceivable but uncounterable mass kill in any color, even if slow and janky, doesn't seem right to me. This also isn't really the feeling I get from the art, but that's up for interpretation.
New Phyrexia Evening Picayune
$1 (or 2 life)
It is time, once again, for you to turn on one other.
Who critiques who?
Peace leers suspiciously at Love from behind a hedge.
Truth implies horrible things about Peace's mother.
Love toys cruelly with Truth's emotions.
Deadline: Post at least a top three by 9 p.m. PST on Nov. 20 or you will be put on probation.
Fail to post a top 3 by the time the next round ends and you will be sacrificed for one mana of any color (and dropped from the CCL). Sadly this fate has already befallen four of our reporters, three of them on the Plenty desk, so I am CLOSING THE PLENTY DESK and moving its two remaining members to the other two teams. Treat them just as poorly as you treat everyone else you're judging.
Oh right, and here is a link.
Good night and good luck.
Aeromage 29
Koopa 13
Ninja Caterpie 29
Socrates 25
Zelderex 4
PsiJet 17
Plenty DeskKILLED BY GOOGLE NEWS AND CAT VIDEOSBrofaux 30 ProbationLockdown Prime 33 Probation
NotoriousLynx 10 Probation
Truth Desk
Erimety
Gerrard's Mom 42
Lordschruft 25
Rimeshade 33
yewlas
Love Desk
Hyral 25
Jimmy Groove 10 ProbationMagicBrains 23
Prophylaxis 20
Timothy, Mimeslayer 23
Pocketwatch 10
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Legendary Creature - Human Warlord (R)
First Strike, Deathtouch
Creatures your opponents control can't block unless their controler pays 2 for each blocking creature.
"You can't truly understand fear until you have been to hell and back. Take it from one who has." -Kereth, the Fear Monger
3/2
I'm very torn about this card. It seems to pull in slightly different directions, and I can't decide whether it works in BR or not. It seems like it would play well (for its controller, at least), though, and would likely get people excited, which is always a good thing.
Also, very, very minor nitpicking- Controller is misspelled.
Legendary Creature - Zombie Knight (MR)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Leaz, Captain of the Dead attacks, return any number of Zombie creature cards from your graveyard to the battlefield tapped and attacking.
3/3
I absolutely love seeing battle cry on this guy. Most blocks have a huge glaring problem of introducing a keyword in set 2 and then never touching it again (see battle cry, domain, ninjutsu, etc.). I find it endlessly frustrating that these keywords never see the light of day again. Thank you for elaborating on Scars block with a New Phyrexia appropriate card that does what Wizards should have done.
The second line, though, scares me. So, for five mana, I get a 3/3 battle cry dude AND reanimate all my Zombies? That feels way too powerful, especially in a dedicated tribal deck. I really like this creature, though, even if development needs to have a word with him.
Legendary Creature - Zombie Warrior (MR)
Attacking creatures you control have double strike.
Whenever a creature an opponent controls dies during combat, its controller loses 2 life.
The Dark General built a hall to contain the heads of slain enemies he considered worthy foes. So far, it remains empty.
3/2
Legendary Creature- Human Horror
Whenever Sicifus, the Dread Imperator attacks, attacking creatures get +2/-2, and have Trample.
Creatures you control have haste.
At the beginning of each end step, sacrifice each other creature you control. If no creatures are sacrificed this way, destroy Sicifus.
3/3
It feels like this could just do Trumpet Blast instead of Flowstone Slide. I'd also really hate to lose all my creatures every turn, even if they didn't attack. Playing this guy would certainly feel like rolling a boulder up a hill over and over. Eh? Sicifus? Sisyphus? Eh?!
Land (R)
Hirgspire Palisade enters the battlefield tapped.
You may choose not to untap Hirgspire Palisade during your untap step.
At the start of each player’s end step, if Hirgspire Palisade is tapped, put a fatigue counter on each tapped creature without flying.
Sacrifice Hirgspire Palisade, T: All creatures get -1/-1 for each fatigue counter on it until end of turn.
Also, because I'm a compulsive nit-picker, the T symbol needs to come before the sacrifice ability.
3. Aeromage
2. Koopa
1. Ninja Caterpie
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
#2 - Lordschruft
#3 - Gerrard's mom
Timothy: Interesting spin on Hunter's Insight and definitely has a place with Phybrid Mana.
MagicBrains: Why give a creature intimidate AND deathtouch? Also, with the rebound effect, I would have probably had it cost either all or 3B. It's not a bad card, but I would have nixed the Intimidate.
Hyral: Interesting card. It could cause quite a bit of issue for both players, but it would make sure that tokens don't do much. (Granted this would look better on an Enchantment).
Pocketwatch: No rarity for one. I also don't see how the image represents a lotus grove. I do see where you are getting the green from, but the artwork itself doesn't scream 'green' enough to use it as a mana addition. I believe it should be ":symtap:: Add 1 to your mana pool." or even nixing that part out entirely since the card would be its strongest that way.
2. Hyral
3. Pocketwatch
Yes! YES! Yes, you are.
T3:
1. Gerrard's Mom
2. yewlas
3. Rimeshade
Erimety hides from Love with no entry.
Neat entry. The ability is fun, but I know I'd have a problem with it (trying to pay attention enough to disallow certain spells - I know I'd forget). Just noticed it falls under the 2/2 for WW knight category. Got more fun for that.
This card seems really specific. I like the feel of the card though.
This is cool. The ability just makes him a veritable pain in the arse in a token deck.
Cool card. Also specific, but if you can't use the ability you still get a 2/4 with vigilance for 4.
Toop 3:
1: Rimeshade
2: Gerrard's Mom
3: yewlas
Crits to come.
This is for me more than it is for anyone else. I sucks at colors.
That is pretty savage combat trick and it completely devastates a lot of blockers. Seems slightly powerful, though, 2B Plague Wind for blockers seems a bit powerful. It's definitely going to get rid of dudes.
Free card that turns into many draws... this is definitely OP I swear. Of course, all the damage is dealt at once so it isn't infinity triggers making you draw infinity cards, but this is usually at least Sign In Blood for one mana, or completely free. Not to mention being able to Retrace it every single turn after that. Also you can just set up tonnes of blocks or chumps and turn all your dudes into cards. Seems way too good for two mana, especially two phyrexian mana.
Oh, I love this design. This is clean, clever and really fits the image nicely. I just like this card (although it's missing a rarity).
It's useful as both a combat trick and an evasion enabler, and the rebound helps too. A nice versatile card, although I don't think it needs to be rare. Solid card all round.
I was going to say "holy balls broken" but then I noticed it's 5 mana. It's a fair card, with interesting interactions. The life loss does offset the probably ridiculous card advantage this is going to get you.
#2 - MagicBrains
#3 - Hyral
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Everyone did a Leonin. Good.
Nice. I like the distinctly different function than Meddling Mage.
Don't care much for the enters the battlefield trigger, as I prefer cards that don't require a narrow target for full functionality. Not bad, though. Could be nuts w/ Persist shenanigans.
Love this one. Saves your creatures from -1/-1 counters, but also can be used as a massive wall of +1/+1 counters. I'm thinking Vigean Hydropon for maximum fun.
Triple white? Wish it wasn't quite so restrictive. The difference between the two effects is not that large, since to many cards/decks being sent to the graveyard is the same as being exiled.
Erimety: No card? For shame...
1. yewlas
2. Gerrard's Mom
3. Lordshruft
Honorable Mention: Rimeshade
Very good cards this round, everyone. It was hard to boil it down into a top 3.
Also: Oops, my card was supposed to be a rare. Editing original post to that effect.
1. Pocketwatch
2. Hydal
3. MagicBrains
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Lordschruft - First ability seems too narrow or forced, would have preferred the second ability to stand on its own. also a better wording may be "Whenever Defender of the Unbroken attacks, you may remove a counter of your choice from each creature you control."
Rimeshade - Way too powerful to be an uncommon. Might be too powerful for anything less than 4 mana.
yewlas - I like it, an elegant card. Would definitely see play in limited.
3. Lordschruft
2. Gerrard's Mom
1. Yewlas
This is for me more than it is for anyone else. I sucks at colors.
Peace on Love
Prophlaxis - Whoa, that is going to kill a bunch of dudes. It can be like a wrath at times, for 3 at uncommon. It seems a bit too powerful to me. Still, I like the simplicity of it, and has a nice elegance about it.
Timothy, Mimeslayer - Okay, I see that you want a new black card engine, but this is just too much. I'm not certain on the rules here, but it might be that 2 attackers and 2 blockers is eight cards, fir two Phyrexian mana, per casting. Yeah, that is just too much.
Pocketwatch - Nice, very nice indeed. Simple, fitting, and THE RIGHT POWER LEVEL! No rarity is the only bad thing I can say here.
MagicBrains - Very solid design, and very useful whenever you get it. Uncommon would be better I think, but it is nice.
Hyral - Hmmm. It takes a moment to sort through, but then you see the potential. Death to chumpers, and a bunch of cards in the process. However, I don't really feel the green much, and I don't really like 5 cost tricks. It's interesting though, and probably not OP.
Top 3
1.Pocketwatch
2.MagicBrains
3.Prophylaxis
Aeromage
Hmm, blocking taxing isn't something you see too often. Works pretty well for these colors.
Koopa
Any number seems like it could be too much, but I guess it's a mythic, that's the right sort of kick for it. Pretty nuts with any kind of self-mill, discard, sacrifice in the right deck.
Ninja Caterpie
Ok, sure. Straightforward, sort of like a Massacre Wurm.
Socrates
No show
Zelderex
Why does the mana cost wrap lines like that? This guy is basically terrible, there aren't that many creatures that can survive his attacking trigger, and even if they make it through combat they get sacrificed.
PsiJet
Um, a creature hoser land that doesn't tap for mana? Not something I think we would see very soon. EDIT - Missed the "without," but it's arguably even worse, minor creature hosing is conceivable but uncounterable mass kill in any color, even if slow and janky, doesn't seem right to me. This also isn't really the feeling I get from the art, but that's up for interpretation.
2. Koopa
3. Ninja Caterpie