As written I disagree with your templating, since "COLOR and COLOR card" is used in Shadowmoor block to refer to only a single card that has both colors (especially since you're using the singular "card," not "cards." You should use "a blue and white card or one blue and one white card." Better to be specific if a little clunky than to confuse the player. And you can always lose the flavor text if you have to.
As to the actual card, it seems expensive for a worse Fog, but so cheap it might be totally broken for its alternate use (exiling all your creatures with come-into-play abilities during the end of combat step after they've attacked). I swing with my sword-wielding Stoneforge Mystic and fetch up another sword, my Frost Titan gets to tap down your permanents twice a turn, my lifegain deck gets to bring back all my Ajani's Pridemates and Soul Wardens simultaneously and gain a bunch of life and get a bunch of counters, etc etc. And I still get to deal damage. I'm not sure if you intended this to be possible.
I was worried that X damage to each creature isn't in black anymore, but I suppose Pestilence Demon means it's just extremely rare. Still, this seems weak in limited unless the set is heavy, heavy Dredge, and too swingy for Constructed. I would have considered making it drain (deal X, you gain X) instead of damage, and hit players as well. There's also no reason to make it an instant other than that it has to be an instant to deal with the creature you're comabating.
You have templating problems. "opponent has" should be "opponent controls," "that have a counter" should be "with counters," but these are minor issues. Card is good.
Draw four, kill four+ for eight mana seems good. Nice way around the challenge restrictions. I like it.
Awesome card, but where's your flavor text? You have plenty of room.
You have templating issues that will make it hard for players to know what this does. Also the card is too complex. I'll write how I would have templating it with comments. "Return target creature and each other creature with the same name to their owners' hands," <- this part is fine "then each of those players discards X cards at random and draws X cards, where X is equal to the total number of creatures returned to hands this way." <- this part is where you lose me. It's not intuitive. I return one creature, then discard three because you had two? That doesn't make sense. Shouldn't I just discard one and you discard two? That would be too complex too. I suggest just tacking on Burning Inquiry and going with three. So the card would read, "Return target creature and each other creature with the same name to their owners' hands, Each of those players discards three cards at random, then draws three cards." The effect is the same without making resolving the spell feel like doing long division.
You were late, so I can't put you in the top three out of fairness to the other contestants, though I like your card. It's weird. It's technically allowed, but Wizards has never changed counter types before. Nice outside-the-box thinking. Where's your flavor text?
Cards like Mark of Mutiny and Insurrection are the pinnacle of what red can do in combat. Something similar to them would have made a much better product.
Those cards are also uncommon and rare, respectively. We have to make a common, and it has to have a CMC of 7 or 8, so kicker is out. I don't mind criticism, but I worked hard to stick to the conditions of the challenge, so please don't suggest that I should've just ignored them.
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"You live and learn. At any rate, you live." -Douglas Adams
Seems like Mythic is just this ugly wrecking ball taking its turns trashing all the teams. I guess I'm glad to get it out of the way now I guess...
Abion47 - missing
Brasil Dude101/Fall of the Mighty - Fun, although considering Sudden Spoiling exists, this could have been given more kick. Awesome flavor text though.
Crass Menagerie/Venom Trap - I don't like venom counters for the simple reason that they're just not interactive. Also, the way you worded it, existing counters would remain on, and due to the p/t layers, would still have more than zero power. Making the trap cost 1 less isn't going to make it more playable either.
Darksequence - missing
Egak/Lightning Lullaby - This is probably not that great, but I do like the concept. 2 damage and Sleep would have been cool.
Eventide Sojourner/Burden of the Masses - Not entirely sure here - it can be potentially devastating, but it's no Plague Wind. I guess it's alright.
Jau/Reality Check - no, just...no. I usually wouldn't mind something like this, but do you realize how man turns they would spend doing absolutely nothing but regain their board state?
Timothy, Mimeslayer/Timequake - Aside from the templating issues, this card seem awful random. It just looks all cobbled together from random effects and constraints. Even the name doesn't fit at all.
Those cards are also uncommon and rare, respectively. We have to make a common, and it has to have a CMC of 7 or 8, so kicker is out. I don't mind criticism, but I worked hard to stick to the conditions of the challenge, so please don't suggest that I should've just ignored them.
I didn't mean any offense, I was just throwing out some random ideas to play with and I may have downplayed the importance of obeying the criteria given to us. It just seemed like the card you submitted was sort of a "tap your creatures: destroy them" type of deal. It may be my misunderstanding of it but that's how I perceived it.
There are some criticisms that I receive that I completely disagree with because they either missed the point completely or just don't understand the card and how it's meant to be used. Without an entire set to provide our creations some context it gets hard to design anything that's universally appealing. I apologize but remember that none of my critiques are meant personally, just merely criticizing the card as I see it.
Achren
so if X is 2 or more, you put some awesome walls into play that can't block?
If the "X" you're referring to is the number of times you play the card, I suppose. O_o
...Anyway!
Pretty solid card. The restriction seems good enough to make it uncommon rather than rare. Nice flavor, too. It doesn't completely satisfy the round's criteria since the creatures can still block, but that's not a huge deal.
Interesting card, though it seems a bit limited to be all that effective. The trample restriction is just too narrow, I think... though the venom counters seem like a decent concept, if a bit weak in terms of flavor. Doesn't completely satisfy the criteria, though, since the creatures can still do stuff.
Feels a bit on the strong side, but not too much so. It's simple enough, not much to complain about. I like the name.
Simple and solid. I kinda want to say it's too strong, but I'm not sure. Like the flavor... overall, good card, I'd say.
Love the flavor on this one; quite amusing. Functionally simple and straightforward... not that interesting, otherwise, but I like it for the most part.
Both effects fit the colors nicely. Seems like a great way to get rid of those turtles. Pretty unique, I'd say. Name's a little curious.
I didn't mean any offense, I was just throwing out some random ideas to play with and I may have downplayed the importance of obeying the criteria given to us. It just seemed like the card you submitted was sort of a "tap your creatures: destroy them" type of deal. It may be my misunderstanding of it but that's how I perceived it.
That's essentially the case, but you'll have to imagine it as a common in a limited environment where it's possible to draft a token deck. Imagine you have some way to spit out a 1/1 or 0/1 a turn as blockers in a controlling red-X deck, and you're up to six of them, and your opponent has run out a 3/3 flyer and a 5/5 flyer. It can create tough decisions in the wrong deck, but in the right deck it's all upside.
There are some criticisms that I receive that I completely disagree with because they either missed the point completely or just don't understand the card and how it's meant to be used. Without an entire set to provide our creations some context it gets hard to design anything that's universally appealing. I apologize but remember that none of my critiques are meant personally, just merely criticizing the card as I see it.
No, it's ok, I know you didn't mean it personally. I prefer having more freedom and Krey's restrictions have got me all whiny (I'm sure he's having a fantastic time watching us jump through his hoops :)).
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"You live and learn. At any rate, you live." -Douglas Adams
Fall of the Mighty 3WW
Instant {U}
Creatures with converted mana cost 3 or greater become 0/1 and lose all abilities until end of turn.
True strength is not measured by size or power, but rather by the will to fight back when you lack either.
Dealing with http://forums.mtgsalvation.com/showpost.php?p=6811723&postcount=7
Great way to get around the built in protection around it's return clause. Reminds me of Humble and Humility, which is not a bad thing at all. Flavor is great, all parts of the card fitting together real well.
Timequake 4UR
Sorcery (U)
Return each creature with power less than or equal to its toughness to its owner's hand.
Deal damage to each player equal to the number of creatures they controlled that were returned to their hand.
To kill 4x
Steelshell Elder 2GU
Creature - Turtle Shaman U
Shroud
Other Turtle creatures you control get +0/+1 for each creature you control named Steelshell Elder.
The Torten survive not just from the strength of their shells, but also from the strength of their leaders.
3/4
I like how you got around the shroud to deal with this one, as well as it effecting more than just those four in case you were in multiplayer or way outnumbered. Also, the effect seems compelling enough to build around, depending on the metagames you deal with.
Reality Check 4UU
Sorcery (U)
Put all creatures of the color of your choice to the top of their owners’ libraries.
"Your existence has been greatly exaggerated."
-Tawyn, the Phantasmal Shaper
Dealing with
Infuriated Ackyorat 3WW
Creature - Sheep
Whenever Infuriated Ackyorat attacks, all other Sheep creatures you control get +1/+1 and trample until end of turn.
What's an Ackyorat? I guess it's kinda like a sheep, only bigger, meaner and smellier. Oh, and they taste a little bit better.
3/3
It deals with them excellently, but it seems a little too good, too rare. Massively hoses tokens and hordes, and all sorts of potential for shenanigans in multiplayer.
Burden of the Masses 3BBB
Sorcery {U}
Creatures target opponent controls get -1/-1 until end of turn for each creature that player controls.
“Armies are eventually crushed under their own weight. I’ve learned to expedite the process.” - Ahrmis Jhal
Dealing with http://forums.mtgsalvation.com/showpost.php?p=6811723&postcount=7
One sided mass kill uncommon? I don't know, man. Also, the mana cost is really color heavy for an uncommon, usually only rares are that loaded with B. But it hoses swarms and tokens like nothing else, and it's good way to make your target die (I think).
Lightning Lullaby 3UR
Instant (U)
~ deals 1 damage to each creature target player controls. Tap those creatures.
Dealing with
Infuriated Ackyorat 3WW
Creature - Sheep
Whenever Infuriated Ackyorat attacks, all other Sheep creatures you control get +1/+1 and trample until end of turn.
What's an Ackyorat? I guess it's kinda like a sheep, only bigger, meaner and smellier. Oh, and they taste a little bit better.
3/3
Alright, tapping them down, and killing any 1/1 tokens they happen to have along. Simple, but effective. Could possibly have dealt 2 damage instead, because Sleep taps all their creatures and prevents an untap.
Venom Trap - 3BB
Instant - Trap (U)
If a creature with trample attacked you this turn, Venom Trap costs 1 less to play.
Put a venom counter on each creature with trample (Creatures with venom counters have their power reduced to 0 and can't have any other type of counters on them)
Dealing with
Ancestral Herdmother 5GG
Creature - Elephant (M)
Trample
tap: Put a +1/+1 counter on Ancestral Herdmother for each Elephant you control.
GG, Remove a +1/+1 counter from Ancestral Herdmother: Put a 3/3 green Elephant creature token onto the battlefield.
7/7
Okay, you picked a creature from the wrong team to battle, so I can't consider you for top 3. I'm not sure about how the effect of venom counters would effect, not being that much of a rules guru, so I'll trust that it works. Trap cost reductions generally are more than that, as I recall. Unless it triggers for each attacking creature with trample, in which case it would be worded like Stone Idol trap.
I'm not going to be able to do a full critique and in lieu of things going on in my real life, I'm going to have to drop prior to the next round starting.
@Paradigm Eighty: I've noticed more than a few cards failed the challenge, but that isn't stopping people from voting for them.
@Pocketwatch: It isn't one-sided mass kill, it's one sided mass shrinkage at Uncommon, that penalizes someone for building an army against you. And it isn't unprecedented. The card is a rough amalgam of Marsh Casualties and Stronghold Discipline, though with a stricter casting cost. As far as Uncommons with :symb::symb::symb: in the casting cost, there are seven cards that match the description (one even has quad Black).
The Challenge - For this Round, the creatures you have to fight against are your opposing team's creatures. You can only use instant or sorcery spells to combat them, because it has to be fast and effective. Remember that you can use any of your colors or both of them for your spell.
Consider you have four (4) of the chosen creatures on the battlefield. You have to take out all of them to meet the challenge. Remember your cards must be in any one or two of your chosen colors.
Clarification:To complete this challenge you have to take all the four creatures of your opponent down. This means that you hve to remove them from the battlefield for this turn, be it permanently or temporary. You could also leave them in the battlefield but unable to attack, block or use any ability for this turn, be it permanently or temporary. Remember that it has to affect all four of the opponent's creatures.
@Piet: A fog effect does not "deal with" the creatures, as stated in the Challenge and Clarification. Your card isn't the only one that doesn't line up with these guidelines, though.
Also, under the theory that your card makes that creature effectively ineffective, it doesn't do it for all four, since your card only prevents damage to one of your creatures. The other three would just target something else that hasn't got damage prevention on it.
Link Darksoul Sliver :2mana::symb::symb:
Creature - Sliver {C}
All Silver creatures get +2/+1. From a single dark blessing, a thousand curses.
1/1
-----------------------------------
Probably too beefy for common. Compare Sinew Sliver, Watcher Sliver, and Might Sliver. I could see it at uncommon. But also, it's not very creative (you just changed one character from one of several cards), unusable in standard, and doesn't really make sense flavorwise.
Yeah, doesn't it just suck when people don't get what you're trying to do?
I'm not going to go through and list which cards did or didn't complete the Challenge. I noted the ones for the Team I critiqued, but this is Krey's rodeo. The final call is his. I think, though, after I run the CCL in August, I'll stick to Design Idol and MCCs, if any contests.
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May your games be chaotic and your decks be Rogue.
I get what you were trying to do, I just don't think it was very interesting. Plus, what does that have to do with the topic right now of people not meeting the challenge?
This makes no sense to me. Ok, so everyone gets a wall that prevents them from doing anything with permanents. So why do you need a wall? No one is going to be attacking you anyway. I think you could have created some sort of "multirebound" to deal with this, since the wall doesn't serve any purpose on it's own. 7/10
This card is nice, but the lifeloss feels a bit tacked on, and sort of unrelated. 7/10
This is just too overtly complicated. Firstly, due to the second part, the first feels unecessary, since the creatures won't be able to attack anyway. Secondly, I'm not too sure that I like emblems at instant speed. I think you, like Achren, could have probably done something like a "multirebound" to make it cleaner. 6/10
I would have liked to have seen some sort of reminder text on card. Also, having the card deal out counters or exile itself on resolution would have been good, since unmarked permanent changes aren't good. Despite this, it's a very good card. 8/10
This fits the challenge, but it seems absurd. I mean, Plague Wind costs a billion more mana, is a sorcery, and is effectively worse since the cards can still be reanimated later. is too steep price to pay for each creature, especially since this is a combat trick. I mean, even if it were just the four you're targeting, that's already :12mana:. Too strong for my tastes. 5/10
This...works? I actually really like this. I mean, it's kind of simple in that it is scalable Terminate. Nice. 10/10
I'll grant you that this works, but only if the giants still have counters on them. I guess it fits, if only situationally. Otherwise, nice card, but it feels more rare than mythic. 8.5/10
Top Three:
1. Pocketwatch
2. Twilight Kiwi
3. Monkey
EDIT - Monkey still takes the cake because I found his card more innovative. =P
Looking at the submissions from the rest of my team for Round 1, Brasil Dude and I designed Commons; Crass Menagerie, Egak, and Albion47 designed Uncommons; Timothy, Mimeslayer designed an Uncommon or Rare (the creature doesn't deal the damage, so the controller is the source); and Jau designed a flat-out Rare, if not a Mythic. Blanket damage redirection is a Rare-level power, and, outside of Veteran Bodyguard/Weathered Bodyguards, has an activation cost on creatures. Jau got the highest score on my team, and his card failed the Challenge. The words "redirect" and "damage" never appear on a card together, either. The ability is worded as "damage dealt instead to."
But I didn't say anything, because my card was a simple Common, not meant to excite anyone, just fulfill the Challenge. I've worked within the Rules and parameters, and I've gotten knocked for it both Rounds. That's what trying to convey an idea with a card has to do with people staying within the design parameters.
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May your games be chaotic and your decks be Rogue.
Most of these feel pretty rare to me, but as non-damage-based board sweepers are almost never uncommon anyways, I'm going to be a bit lenient on power level vs. rarity here.
Team Emerald Abion47: No show? Brasil Dude101 - Fall of the Mighty: Lots of cards with awesome flavor from your team this round! A Humility-type effect that leaves your white weenies towering over the now-powerless fatties. Nice. I do think 4 or greater for the CMC clause would have been better, though. Crass Menagerie - Venom Trap: The flavor doesn't quite mesh for me (why only creatures with trample? Maybe better basing it on creatures with high power instead), the trap discount could be more significant, and this kind of effect seems like it would be much easier to parse on a permanent rather than an instant. Also, black doesn't like not being able to put -1/-1 counters on things. A unique idea, but needs fine-tuning. Egak - Lightning Lullaby: Neat combo of effects, and the flavor seems appropriate for taking care of a bunch of sheep. It can be argued that it doesn't quite meet the round's requirements, but I think it's fine since the Ackyorat's effect won't come into use if it can't attack, so it might as well have lost all its abilities. This is also the most uncommon-feeling card to me of the bunch. Eventide Sojourner - Burden of the Masses: A cool idea with great flavor, making your opponent pay for overextending, while leaving players relying on one or two bigger creatures safe. I've seen variations on it around here before, and am surprised Wizards hasn't made something like it yet. This would have been fine at 2BB as a rare, though, and it feels like a bit of a let-down to try and make it uncommon just by overcosting it. Jau - Reality Check: Love the name and flavor text. I feel this was a missed opportunity to use radiance, though. Timothy, Mimeslayer - Timequake: A neat idea, but I feel it would have been cooler if you focused on one of the two effects more since both are unique. For example, just returning creatures and dealing damage without the p/t clause, or maybe a modal spell that either returned creatures with higher toughness or higher power.
1. Egak
2. The Dude
3. Eventide
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
@ Eventide Sojourner: True, your card is more accurately shrinking instead of killing. Mass shrinkage does has a tendency to turn into mass kill against the right targets (the point). The comment on the mana cost was not that it never happens, but it's not exactly common. I think I came off harder on it than I thought, and I apologize for that. You qualify as an honorable mention, but I liked the other ones better.
Sorry that both my posts have been so late this round. My internet is screwed as hell right now and whenever I'm on I'm studying for exams, so no critiques this round.
@Twilight Kiwi: I worked within the confines of the Challenge. Had designing a 4 CMC Rare been an option, the card would have been completely different. I find it interesting that the card you ranked highest is also the one you considered "least Uncommon-feeling."
You've misread! Egak's was MOST "uncommon-feeling," thus why I ranked his #1 as I felt that was the most difficult part of the challenge. I know everyone was constrained by the round's many requirements; I didn't hold the cost against you.
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"Suffer the little creatures, for they may yet rise up and beat you senseless."
As to the actual card, it seems expensive for a worse Fog, but so cheap it might be totally broken for its alternate use (exiling all your creatures with come-into-play abilities during the end of combat step after they've attacked). I swing with my sword-wielding Stoneforge Mystic and fetch up another sword, my Frost Titan gets to tap down your permanents twice a turn, my lifegain deck gets to bring back all my Ajani's Pridemates and Soul Wardens simultaneously and gain a bunch of life and get a bunch of counters, etc etc. And I still get to deal damage. I'm not sure if you intended this to be possible.
2. Maokun
1. CXA1492Columbussailedtheoceanblue
Those cards are also uncommon and rare, respectively. We have to make a common, and it has to have a CMC of 7 or 8, so kicker is out. I don't mind criticism, but I worked hard to stick to the conditions of the challenge, so please don't suggest that I should've just ignored them.
Abion47 - missing
Brasil Dude101/Fall of the Mighty - Fun, although considering Sudden Spoiling exists, this could have been given more kick. Awesome flavor text though.
Crass Menagerie/Venom Trap - I don't like venom counters for the simple reason that they're just not interactive. Also, the way you worded it, existing counters would remain on, and due to the p/t layers, would still have more than zero power. Making the trap cost 1 less isn't going to make it more playable either.
Darksequence - missing
Egak/Lightning Lullaby - This is probably not that great, but I do like the concept. 2 damage and Sleep would have been cool.
Eventide Sojourner/Burden of the Masses - Not entirely sure here - it can be potentially devastating, but it's no Plague Wind. I guess it's alright.
Jau/Reality Check - no, just...no. I usually wouldn't mind something like this, but do you realize how man turns they would spend doing absolutely nothing but regain their board state?
Timothy, Mimeslayer/Timequake - Aside from the templating issues, this card seem awful random. It just looks all cobbled together from random effects and constraints. Even the name doesn't fit at all.
TOP 3:
1 - brasil_dude101
2 - Eventide Sojourner
3 - Egak
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
I didn't mean any offense, I was just throwing out some random ideas to play with and I may have downplayed the importance of obeying the criteria given to us. It just seemed like the card you submitted was sort of a "tap your creatures: destroy them" type of deal. It may be my misunderstanding of it but that's how I perceived it.
There are some criticisms that I receive that I completely disagree with because they either missed the point completely or just don't understand the card and how it's meant to be used. Without an entire set to provide our creations some context it gets hard to design anything that's universally appealing. I apologize but remember that none of my critiques are meant personally, just merely criticizing the card as I see it.
Ruin's Trading Post
If the "X" you're referring to is the number of times you play the card, I suppose. O_o
...Anyway!
1. Jau
2. Brasil Dude101
3. Timothy, Mimeslayer
That's essentially the case, but you'll have to imagine it as a common in a limited environment where it's possible to draft a token deck. Imagine you have some way to spit out a 1/1 or 0/1 a turn as blockers in a controlling red-X deck, and you're up to six of them, and your opponent has run out a 3/3 flyer and a 5/5 flyer. It can create tough decisions in the wrong deck, but in the right deck it's all upside.
No, it's ok, I know you didn't mean it personally. I prefer having more freedom and Krey's restrictions have got me all whiny (I'm sure he's having a fantastic time watching us jump through his hoops :)).
Fall of the Mighty 3WW
Instant {U}
Creatures with converted mana cost 3 or greater become 0/1 and lose all abilities until end of turn.
True strength is not measured by size or power, but rather by the will to fight back when you lack either.
Dealing with http://forums.mtgsalvation.com/showpost.php?p=6811723&postcount=7
Great way to get around the built in protection around it's return clause. Reminds me of Humble and Humility, which is not a bad thing at all. Flavor is great, all parts of the card fitting together real well.
Timequake 4UR
Sorcery (U)
Return each creature with power less than or equal to its toughness to its owner's hand.
Deal damage to each player equal to the number of creatures they controlled that were returned to their hand.
To kill 4x
Steelshell Elder 2GU
Creature - Turtle Shaman U
Shroud
Other Turtle creatures you control get +0/+1 for each creature you control named Steelshell Elder.
The Torten survive not just from the strength of their shells, but also from the strength of their leaders.
3/4
I like how you got around the shroud to deal with this one, as well as it effecting more than just those four in case you were in multiplayer or way outnumbered. Also, the effect seems compelling enough to build around, depending on the metagames you deal with.
Reality Check 4UU
Sorcery (U)
Put all creatures of the color of your choice to the top of their owners’ libraries.
"Your existence has been greatly exaggerated."
-Tawyn, the Phantasmal Shaper
Dealing with
Infuriated Ackyorat 3WW
Creature - Sheep
Whenever Infuriated Ackyorat attacks, all other Sheep creatures you control get +1/+1 and trample until end of turn.
What's an Ackyorat? I guess it's kinda like a sheep, only bigger, meaner and smellier. Oh, and they taste a little bit better.
3/3
It deals with them excellently, but it seems a little too good, too rare. Massively hoses tokens and hordes, and all sorts of potential for shenanigans in multiplayer.
Burden of the Masses 3BBB
Sorcery {U}
Creatures target opponent controls get -1/-1 until end of turn for each creature that player controls.
“Armies are eventually crushed under their own weight. I’ve learned to expedite the process.” - Ahrmis Jhal
Dealing with http://forums.mtgsalvation.com/showpost.php?p=6811723&postcount=7
One sided mass kill uncommon? I don't know, man. Also, the mana cost is really color heavy for an uncommon, usually only rares are that loaded with B. But it hoses swarms and tokens like nothing else, and it's good way to make your target die (I think).
Lightning Lullaby 3UR
Instant (U)
~ deals 1 damage to each creature target player controls. Tap those creatures.
Dealing with
Infuriated Ackyorat 3WW
Creature - Sheep
Whenever Infuriated Ackyorat attacks, all other Sheep creatures you control get +1/+1 and trample until end of turn.
What's an Ackyorat? I guess it's kinda like a sheep, only bigger, meaner and smellier. Oh, and they taste a little bit better.
3/3
Alright, tapping them down, and killing any 1/1 tokens they happen to have along. Simple, but effective. Could possibly have dealt 2 damage instead, because Sleep taps all their creatures and prevents an untap.
Venom Trap - 3BB
Instant - Trap (U)
If a creature with trample attacked you this turn, Venom Trap costs 1 less to play.
Put a venom counter on each creature with trample (Creatures with venom counters have their power reduced to 0 and can't have any other type of counters on them)
Dealing with
Ancestral Herdmother 5GG
Creature - Elephant (M)
Trample
tap: Put a +1/+1 counter on Ancestral Herdmother for each Elephant you control.
GG, Remove a +1/+1 counter from Ancestral Herdmother: Put a 3/3 green Elephant creature token onto the battlefield.
7/7
Okay, you picked a creature from the wrong team to battle, so I can't consider you for top 3. I'm not sure about how the effect of venom counters would effect, not being that much of a rules guru, so I'll trust that it works. Trap cost reductions generally are more than that, as I recall. Unless it triggers for each attacking creature with trample, in which case it would be worded like Stone Idol trap.
My top three:
1. Timothy, Mimeslayer
2. brasil dude101
3. Egak
Here is my top 3:
1. Piet
2. Gerrard's Mom
3. ParaSiempre
PM's will be sent to remind the players. If you receive one and have already posted your critiques and/or Top 3, please ignore it.
Here is my top 3.
1.Jimmy groove
2.CXA26483
3.rimeshade
Sorry about that.
GBInfectBG
Do not Click
My Trade Thread!
@Pocketwatch: It isn't one-sided mass kill, it's one sided mass shrinkage at Uncommon, that penalizes someone for building an army against you. And it isn't unprecedented. The card is a rough amalgam of Marsh Casualties and Stronghold Discipline, though with a stricter casting cost. As far as Uncommons with :symb::symb::symb: in the casting cost, there are seven cards that match the description (one even has quad Black).
@Piet: A fog effect does not "deal with" the creatures, as stated in the Challenge and Clarification. Your card isn't the only one that doesn't line up with these guidelines, though.
PsiJet got a top 3, too.. I'm sure there are others and I wouldn't be opposed to seeing a list of everyone who didn't meet the challenge.
Sorry if I sound a bit sore here, but after what happened to me last round, I don't like seeing it slide this round.
Yeah, doesn't it just suck when people don't get what you're trying to do?
I'm not going to go through and list which cards did or didn't complete the Challenge. I noted the ones for the Team I critiqued, but this is Krey's rodeo. The final call is his. I think, though, after I run the CCL in August, I'll stick to Design Idol and MCCs, if any contests.
I'll grant you that this works, but only if the giants still have counters on them. I guess it fits, if only situationally. Otherwise, nice card, but it feels more rare than mythic. 8.5/10
Top Three:
1. Pocketwatch
2. Twilight Kiwi
3. Monkey
EDIT - Monkey still takes the cake because I found his card more innovative. =P
But I didn't say anything, because my card was a simple Common, not meant to excite anyone, just fulfill the Challenge. I've worked within the Rules and parameters, and I've gotten knocked for it both Rounds. That's what trying to convey an idea with a card has to do with people staying within the design parameters.
Team Emerald
Abion47: No show?
Brasil Dude101 - Fall of the Mighty: Lots of cards with awesome flavor from your team this round! A Humility-type effect that leaves your white weenies towering over the now-powerless fatties. Nice. I do think 4 or greater for the CMC clause would have been better, though.
Crass Menagerie - Venom Trap: The flavor doesn't quite mesh for me (why only creatures with trample? Maybe better basing it on creatures with high power instead), the trap discount could be more significant, and this kind of effect seems like it would be much easier to parse on a permanent rather than an instant. Also, black doesn't like not being able to put -1/-1 counters on things. A unique idea, but needs fine-tuning.
Egak - Lightning Lullaby: Neat combo of effects, and the flavor seems appropriate for taking care of a bunch of sheep. It can be argued that it doesn't quite meet the round's requirements, but I think it's fine since the Ackyorat's effect won't come into use if it can't attack, so it might as well have lost all its abilities. This is also the most uncommon-feeling card to me of the bunch.
Eventide Sojourner - Burden of the Masses: A cool idea with great flavor, making your opponent pay for overextending, while leaving players relying on one or two bigger creatures safe. I've seen variations on it around here before, and am surprised Wizards hasn't made something like it yet. This would have been fine at 2BB as a rare, though, and it feels like a bit of a let-down to try and make it uncommon just by overcosting it.
Jau - Reality Check: Love the name and flavor text. I feel this was a missed opportunity to use radiance, though.
Timothy, Mimeslayer - Timequake: A neat idea, but I feel it would have been cooler if you focused on one of the two effects more since both are unique. For example, just returning creatures and dealing damage without the p/t clause, or maybe a modal spell that either returned creatures with higher toughness or higher power.
1. Egak
2. The Dude
3. Eventide
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
My bad, I guess I didn't read the OP as well as I could have. Sorry.
Top 3:
1: Phyrexian Editor
2: Rocket_Powered_Turbo_Slug
3: Gerrard's Mom
I find it interesting that the card you ranked highest is also the one you considered "least Uncommon-feeling."My First (And Probably Only) MCC Perfect Score: December 09 (Round One)