I think I need another game to subscribe to, so here's something I haven't seen before. Make a card that slightly CHANGES the card before it.
Example:
Light From Within2WW
Enchantment Chroma-Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
My first response:
Flash from Within3W
Instant
Chroma-Until end of turn, each creature you control gets +1/+1 for each white mana symbol in its mana cost.
But there are many ways to change a card, so I'll do one more before letting the ball roll:
Flash from Without4W
Instant
Chroma-Until end of turn, each creature you control gets +1/+1 for each white mana symbol in target permanent's mana cost.
Flesh from Without:4mana:B Instant
Chroma-Until end of turn, each creature you control gets +1/+1 for each black mana symbol in target permanent's mana cost.
Without Bones4B
Sorcery Chroma - Discard a card. Until end of turn, nonblack creatures get -1/-1 for each black mana symbol in the discarded card's mana cost.
Without Mind4B
Sorcery Chroma - Target player discards a card for each black mana symbol in target permanent's mana cost.
I think a Sarnath happened here, so I'll hit up both...
Without Anything 4BB
Sorcery
As an additional cost to play ~, discard a black card.
Target player discards a card and target creature gets -1/1 for each colored mana symbol in the discarded card's mana cost.
Without Control3RR
Instant
As an additional cost to play ~, discard a red card. Chroma - Attacking creatures you control get +1/+1 until end of turn for each red mana symbol in the discarded card's mana cost.
Whoops!
Out of Control3RW
Instant
As an additional cost to play ~, discard a red and/or white card. Radiance - If the discarded card was red, attacking creatures you control and all creatures that share a color with them get +1/+0 until end of turn for each colored mana symbol in the discarded card's mana cost. Radiance - If the discarded card was white, attacking creatures you control and all creatures that share a color with them get +0/+1 until end of turn for each colored mana symbol in the discarded card's mana cost. (If the discarded card was red and white, do both.) Halfway through counting the strengths of his troops, Malgar realized he needed to start over. He snarled at the wizard, "This is the worst spell you've ever cast upon my army."
"Slightly changes" O_O That's like a wall of text.
Out of Sight3UW
Instant
As an additional cost to play ~, discard a blue and/or white card. Radiance - Remove all attacking creatures and all creatures that share a color with them from the game. Return them to play at end of turn.
You know how to name the next one, don't you?
Haha, I'm sorry. I had too many ideas... A lot of it was repetition though!
"Out of Mind" makes me wants to do hand/library manipulation... And I'm trying not to change too many details.
Out of Mind 2UW
Instant
As an additional cost to play ~, discard a blue and/or white card. Radiance - When ~ comes into play, remove the top 3 cards of target player's library from the game. Remove all creatures that share a color with them from the game and return them to play at the end of turn.
Mind's Eye
Land BB, : All non-eye creatures you control gain ":2mana:, : "Draw a card from the bottom of your library." until end of turn.
Deserted Eyeland
Tribal Land - Eye
All creatures you control are eyes in addition to their other types. UU : All Eyes gain ":2mana:, : "Draw a card from the bottom of your library." until end of turn.
Deserted Highland Tribal Land - Giant
Creatures your opponents control are Cowards in addition to their other types. RR,T: All Giants gain ",T: Cowards can't block warriors" until end of turn.
Deserted Highland Tribal Land - Giant
Creatures your opponents control are Cowards in addition to their other types. RR,T: All Giants gain ",T: Cowards can't block warriors" until end of turn.
Highland Desert Tribal Land - Giant Desert
When CARDNAME comes into play, sacrifice a Giant. t: Add RR to your mana pool.
Highbrow Dessert R
Sorcery
Add R to target players mana pool for each creature in your graveyard. Delicious and Nutritious, but you'll vomit if you ever knew what went in the stuff
Resets impending complexity creep.
Should we always say a few words on the guy-above-us' card? I rather enjoy that tradition. nothing lengthy, of course
I for one am undecided on the idea of tribal lands, but i don't see how that's giant-like at all.
Highbrow Consideration :2mana::symu:
Sorcery
Draw a card for each instant in your graveyard.
The past can become very real, if seen from the right point of view.
I really want to see where we can get without any complete resets, so I'll try to intertwine these two.
Highland Consideration (U/R)
Tribal Sorcery - Giant
As an additional cost to play ~, sacrifice at least one Giant.
Draw a card for each Giant card in your graveyard.
Giants aren't usually chumpable critters, so I think it's a really large chunk of cost. 1 mana on top of it seems balanced to me.
Highland Consideration Tribal Sorcery - Giant
As an additional cost to play ~, sacrifice at least one Giant.
Draw a card for each Giant card in your graveyard.
Island Confederation - U
Sorcery
As an additional cost to play ~, sacrifice X Islands.
Draw X cards.
Dark Animation :2mana::symb::symb: Sorcery
As an additional cost to play ~, pay X life.
Return any number of creatures with total converted mana cost X from your graveyard to play.
Dark Animation :2mana::symb::symb: Sorcery
As an additional cost to play ~, pay X life.
Return any number of creatures with total converted mana cost X from your graveyard to play.
Liquid Animation 1U(U/B)B Sorcery
As an additional cost to play ~, pay X life.
Search your library for any number of creatures with total converted mana cost X or fewer and put them into play. Shuffle your library.
Liquid Animation 1U(U/B)B
Sorcery
As an additional cost to play ~, pay X life.
Search your library for any number of creatures with total converted mana cost X or fewer and put them into play. Shuffle your library.
Mana Animation1G(G/B)B
Sorcery
As an additional cost to play ~, pay X life.
Search your library for any number of basic land and put them into play tapped. Shuffle your library.[/
Mana Nation1G(G/W)W
Sorcery
Each opponent gains X life.
Search your library for X basic land cards and put them into play tapped. Shuffle your library.
Mana Station 4
Artifact
Echo - Gains X life, where X is the number of basic lands you control.
When ~ is put into a graveyard from play, search your library for X basic land cards and put them into play tapped. Shuffle your library.
Mana Station 4
Artifact
Echo - Gains X life, where X is the number of basic lands you control.
When ~ is put into a graveyard from play, search your library for X basic land cards and put them into play tapped. Shuffle your library.
ok, broken, i know
Land Station 4
Artifact
At the beginning of your upkeep gain X life, where X is the number of basic lands you control.
If you play a land, sacrifice 2 land.
Grand Estate
Land T: Add X colorless mana to your mana pool, where X is the number of basic lands your opponents control.
If you play a land, sacrifice ~.
Grand Estate
Land T: Add X colorless mana to your mana pool, where X is the number of basic lands your opponents control.
If you play a land, sacrifice ~.
Exotic Estate
Land T: Add W to your mana pool for each player that controls a Plains. Do the equivalent for Islands, Swamps, Mountains, and Forests.
If you play a land, sacrifice ~.
Example:
My first response:
But there are many ways to change a card, so I'll do one more before letting the ball roll:
Flash from Without4W
Instant
Chroma-Until end of turn, each creature you control gets +1/+1 for each white mana symbol in target permanent's mana cost.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Instant
Chroma-Until end of turn, each creature you control gets +1/+1 for each black mana symbol in target permanent's mana cost.
Instant
Chroma-Until end of turn, creatures you don't control get -1/-1 for each black mana symbol in target permanent's mana cost.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Sorcery
Chroma - Target player discards a card for each black mana symbol in target permanent's mana cost.
I think a Sarnath happened here, so I'll hit up both...
Without Anything 4BB
Sorcery
As an additional cost to play ~, discard a black card.
Target player discards a card and target creature gets -1/1 for each colored mana symbol in the discarded card's mana cost.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Whoops!
Out of Control 3RW
Instant
As an additional cost to play ~, discard a red and/or white card.
Radiance - If the discarded card was red, attacking creatures you control and all creatures that share a color with them get +1/+0 until end of turn for each colored mana symbol in the discarded card's mana cost.
Radiance - If the discarded card was white, attacking creatures you control and all creatures that share a color with them get +0/+1 until end of turn for each colored mana symbol in the discarded card's mana cost.
(If the discarded card was red and white, do both.)
Halfway through counting the strengths of his troops, Malgar realized he needed to start over. He snarled at the wizard, "This is the worst spell you've ever cast upon my army."
CHECK OUT MY HAVE/WANTS!
Current Decks:
Haha, I'm sorry. I had too many ideas... A lot of it was repetition though!
"Out of Mind" makes me wants to do hand/library manipulation... And I'm trying not to change too many details.
Out of Mind 2UW
Instant
As an additional cost to play ~, discard a blue and/or white card.
Radiance - When ~ comes into play, remove the top 3 cards of target player's library from the game. Remove all creatures that share a color with them from the game and return them to play at the end of turn.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Completely fair. Complexity creep!
Mind's Intu
Land
,T: All creatures gain ",T: Draw a card" until ~ is untapped.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Land
BB, : All non-eye creatures you control gain ":2mana:, : "Draw a card from the bottom of your library." until end of turn.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Deserted Eyeland
Tribal Land - Eye
All creatures you control are eyes in addition to their other types.
UU : All Eyes gain ":2mana:, : "Draw a card from the bottom of your library." until end of turn.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Tribal Land - Giant
Creatures your opponents control are Cowards in addition to their other types.
RR,T: All Giants gain ",T: Cowards can't block warriors" until end of turn.
btw, this is a really cool idea for a game
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Highland Desert
Tribal Land - Giant Desert
When CARDNAME comes into play, sacrifice a Giant.
t: Add RR to your mana pool.
Highbrow Dessert R
Sorcery
Add R to target players mana pool for each creature in your graveyard.
Delicious and Nutritious, but you'll vomit if you ever knew what went in the stuff
Resets impending complexity creep.
Should we always say a few words on the guy-above-us' card? I rather enjoy that tradition. nothing lengthy, of course
I for one am undecided on the idea of tribal lands, but i don't see how that's giant-like at all.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I really want to see where we can get without any complete resets, so I'll try to intertwine these two.
Highland Consideration (U/R)
Tribal Sorcery - Giant
As an additional cost to play ~, sacrifice at least one Giant.
Draw a card for each Giant card in your graveyard.
Giants aren't usually chumpable critters, so I think it's a really large chunk of cost. 1 mana on top of it seems balanced to me.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Island Confederation - U
Sorcery
As an additional cost to play ~, sacrifice X Islands.
Draw X cards.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Dark Confrontation - B
Sorcery
As an additional cost to play ~, sacrifice X Swamps.
Destroy X target nonblack creatures.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Dark Consultation 2BB
Sorcery
As an additional cost to play ~, pay x life.
Draw X cards.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
As an additional cost to play ~, pay X life.
Return any number of creatures with total converted mana cost X from your graveyard to play.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Liquid Animation 1U(U/B)B
Sorcery
As an additional cost to play ~, pay X life.
Search your library for any number of creatures with total converted mana cost X or fewer and put them into play. Shuffle your library.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Mana Animation 1G(G/B)B
Sorcery
As an additional cost to play ~, pay X life.
Search your library for any number of basic land and put them into play tapped. Shuffle your library.[/
Sorcery
Each opponent gains X life.
Search your library for X basic land cards and put them into play tapped. Shuffle your library.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Artifact
Echo - Gains X life, where X is the number of basic lands you control.
When ~ is put into a graveyard from play, search your library for X basic land cards and put them into play tapped. Shuffle your library.
ok, broken, i know
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Land Station 4
Artifact
At the beginning of your upkeep gain X life, where X is the number of basic lands you control.
If you play a land, sacrifice 2 land.
Land
T: Add X colorless mana to your mana pool, where X is the number of basic lands your opponents control.
If you play a land, sacrifice ~.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Exotic Estate
Land
T: Add W to your mana pool for each player that controls a Plains. Do the equivalent for Islands, Swamps, Mountains, and Forests.
If you play a land, sacrifice ~.
CHECK OUT MY HAVE/WANTS!
Current Decks: