Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as you voted. If you post more than one card in a DCC thread, only the first card you post will be taken.
Your card will not be added to the next day's poll unless you also vote in the current poll for that day (or put your vote in your post). If you vote for yourself, it will not count and your card will not be put in the next day's poll. (You only receive one warning if you fail to vote [the asterisk next to your username]; thereafter, your card will not be added if you miss voting.)
If you wish to post a render, please use the hyperlink option when posting your card and make the card-name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Grand Archeologist :1mana::symg::symu:
Creature - Vedalken Wizard
Legendary spells cost less to cast.
:symtap:: Exile target legendary creature from a graveyard, draw 3 cards.
"There's much to learn from skeletons and bones
- Vedalken proverb" 1/2
Countdown to End
Artifact (M)
Countdown to End is indestructible.
At the beginning of your upkeep, put a charge counter on Countdown to End.
If there are eleven or more charge counters on Countdown to End, the game ends in a draw.
Spark of Ideas4UU
Sorcery (U)
Draw a card. Repeat this process until you have seven or more cards in your hand. Ideas are fuel for the fires of genius.
Darksteel Plating2
Artifact - Attachment (U)
Repaired artifact is indestructible. If it's colored, it gains "T: Add one mana of any color this artifact is to your mana pool."
Repair 2(: Regenerate target artifact you control, then attach this to that artifact.)
T'Gral of the Flame1RR
Legendary Creature - Human Shaman MR
At the beginning of each end step, if T'Gral of the Flame has three or more loyalty counters on it, flip it. T: T'Gral of the Flame deals 1 damage to target creature or player. Put a loyalty counter on T'Gral.
2/2
********************************************** T'Gral Plaguefire
Planeswalker - T'Gral
[+1]: T'Gral deals 1 damage to target creature or player.
[-2]: T'Gral deals 4 damage to target creature or player. If that creature was white or blue, destroy it instead.
Felaz, World CrafterWUBRG
Planewalker - Felaz
+3: Each player may put a permanent from their hand into play.
- 2: Target player reveals their hand, you may choose a permanent card in it and put it into play under your control.
-8: Exile all permanents.
2
Parallel Mire
Land (R)
Parallel Mire enters the battlefield tapped.
Parallel Mire doesn't untap during your untap step.
Whenever an Island or Swamp enters the battlefield under your control, untap Parallel Mire.
:symtap:: Add U or B to your mana pool.
Dawn of a New Era3RRR
Sorcery
Each player exiles all his or her nonland permanents, then for each permanent type each player exiled this way, that players searches his or her library for any number of permanents of that type with total converted mana cost less or equal to the total converted mana costs of permanents of that type that he or she exiled and puts them onto the battlefield, then each player shuffles his or her library.
Null Glass WallW
Creature - Wall
Defender
Whenever Null Glass Wall blocks a creature, exile that creature and Null Glass Wall. Those who manage to break through the glass find only dead ends on the other side.
0/1
Grip of Anubis 2BB
Enchantment
Whenever a creature would enter the battlefield from the graveyard, exile it instead. "I can only imagine why the dead find no peace there..." - Seht, Court Mage
Investigation Agency2UU
Creature - Human Wizard (R)
When Investigation Agency deals damage, put that many research counters on it.
Remove X research counters from Investigation Agency: Search your library for a card with converted mana cost X and reveal it. Shuffle your library and put that card on top of it. X can't be zero.
3/3
Restless Dead 1B
Creature - Skeleton (U)
1B, Q: Regenerate ~. (Q is the untap symbol.) Right when they seem most vulnerable, they are instead preparing to reform.
1/1
RequiemBB
Legendary Creature - Spirit R
Flying
When Requiem is put into a graveyard from the battlefield, lose 2 life and put a white 2/2 Spirit creature token with flying onto the battlefield.
Evoke W
2/1
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Firebomb Lackey 2R
Creature - Goblin
Whenever ~ enters or leaves the battlefield, it deals 2 damage to target creature. Glory - Whenever ~ is put into a graveyard from the battlefield, you may pay R. If you do, return ~ to the battlefield, then exile it.
1/1
Mirrormetal Jug6
Artifact - Attachment (R)
Repaired artifact gains "At the beginning of your upkeep, if this is a creature, it becomes a copy of a creature of your choice except it's still an artifact, and if this isn't a creature, it becomes a copy of an artifact or an enchantment of your choice except it's still an artifact."
Repair 4(4: Regenerate target artifact you control, then attach this to that artifact.)
ResolutionU
Instant
Split Second (While this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
If you control three or more spells on the stack, counter all spells.
Waves of Cremation1RRR
Sorcery
Waves of Cremation deals 3 damage to each creature, player, and planeswalker. If a permanent dealt damage this way would be put into a graveyard this turn, exile it instead. The damage can't be prevented.
Valkyrie of Redemption3UUU
Creature - Angel Cleric (MR)
Flying
Whenever Valkyrie of Redemption deals damage to a player, you may gain control of target artifact or land that player controls. (This effect lasts indefinitely.)
She forges a path towards the land of disbelievers, reclaiming the mementos taken by the unforgiven.
5/7
Sieze the Land :3mana::symr: Sorcery {U}
Destroy target land. Purified - If only was spent to cast ~, gain control of that land instead. It becomes a 3/1 red Elemental creature with haste. It's still a land. Sacrifice it at the beginning of your next end step. "Most raiders destroy that which they cannot have. Why not take what you cannot have and and destroy those who said you cannot have it?" - Brutallus
Verdant GrowthGG
Sorcery (R)
Choose two — You may play an additional land this turn; or search your library for a land card, reveal it, put it into your hand, then shuffle your library; or return target land card from your graveyard to your hand.
Polarized Prismcavern
Land {U} T: Add 1 to your mana pool. If it was used to pay for a colorless spell, put a charge counter on Polarized Prismcaverns. T, remove a charge counter from Polarized Prismcavern: Add one mana of any color to your mana pool.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
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Welcome to the DCC!
DCC Discussion thread. Take your questions/comments here.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive 1 point for the month. If your card ends up with the most votes for that day, you will receive 2 additional points for the month. In the event of a tie, each person who tied receives 1 additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can play in as many or as few days as you want in any month.
Here are the rules for entering:
Dragoon26: 74
Surge: 74
Memnarch: 65
Rithaniel: 39
Morningstar81: 36
CrazyMatt: 32
Maokun: 28
StormBlade: 26
Brushwagg007: 17
jdisawesomesauce: 17
BlackBull: 14
MDenham: 14
Marco: 11
EzraEliot: 10
Koopa: 8
lord of 13: 6
Faefolk: 5
peroxid: 4
Von Kriplespac: 3
Ooms Farlow: 2
SadisticMystic: 2
Doom Lich: 2
Voila!: 1
maddd0g: 1
Today is the last day of DCC December 2010. Cards posted today will be the last cards to be voted on for this month.
Good luck, remember to vote!
[GTC] Gatecrash Patch for MWS (249/249)
Creature - Skeleton (U)
1B, Q: Regenerate ~. (Q is the untap symbol.)
Right when they seem most vulnerable, they are instead preparing to reform.
1/1
Legendary Creature - Spirit R
Flying
When Requiem is put into a graveyard from the battlefield, lose 2 life and put a white 2/2 Spirit creature token with flying onto the battlefield.
Evoke W
2/1
Level 1 DCI Judge
Check out my Commons Cube.
Creature - Goblin
Whenever ~ enters or leaves the battlefield, it deals 2 damage to target creature.
Glory - Whenever ~ is put into a graveyard from the battlefield, you may pay R. If you do, return ~ to the battlefield, then exile it.
1/1
Retired Player
Artifact - Attachment (R)
Repaired artifact gains "At the beginning of your upkeep, if this is a creature, it becomes a copy of a creature of your choice except it's still an artifact, and if this isn't a creature, it becomes a copy of an artifact or an enchantment of your choice except it's still an artifact."
Repair 4 (4: Regenerate target artifact you control, then attach this to that artifact.)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant
Split Second (While this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
If you control three or more spells on the stack, counter all spells.
Basic #33:
-Game not finished.
GHS Mafia:
-Game not finished.
Trade Update: Sending all trades on Monday.
Sorcery
Waves of Cremation deals 3 damage to each creature, player, and planeswalker. If a permanent dealt damage this way would be put into a graveyard this turn, exile it instead. The damage can't be prevented.
Creature - Angel Cleric (MR)
Flying
Whenever Valkyrie of Redemption deals damage to a player, you may gain control of target artifact or land that player controls. (This effect lasts indefinitely.)
She forges a path towards the land of disbelievers, reclaiming the mementos taken by the unforgiven.
5/7
[GTC] Gatecrash Patch for MWS (249/249)
Sorcery {U}
Destroy target land.
Purified - If only was spent to cast ~, gain control of that land instead. It becomes a 3/1 red Elemental creature with haste. It's still a land. Sacrifice it at the beginning of your next end step.
"Most raiders destroy that which they cannot have. Why not take what you cannot have and and destroy those who said you cannot have it?" - Brutallus
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Sorcery (R)
Choose two — You may play an additional land this turn; or search your library for a land card, reveal it, put it into your hand, then shuffle your library; or return target land card from your graveyard to your hand.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
Land {U}
T: Add 1 to your mana pool. If it was used to pay for a colorless spell, put a charge counter on Polarized Prismcaverns.
T, remove a charge counter from Polarized Prismcavern: Add one mana of any color to your mana pool.