Rocket_Powerded_Turbo_Slug [oh gosh, hard name to remember and write]:
The creature should cost a little more. +1. It's a hard creature, big and burly. Tap or 3 damage to enemy's creatures, hard. Also, if u reduce the power to 5 it would be good. 7.2/10.
The sorcery is OK. I would change to "If you control an Elemental creature, destroy two target lands instead." However, its a good design. 8/10.
Koopa:
The creature is a bitty fuzzy. Red with low power and big toughness is a bit over the curve. However, the green and the wither compensate. Also, the double strike is the key here. Compensation at extreme: the 1/3 becomes a 2/3 if attacks one target, or two 1/3 if attacks two targets. Nice. 8.3/10.
The instant is greendy. 1G for two1/1tokens with reach at instant speed is a bit over. Should cost 3G at least or make it a Sorcery. 7.3/10.
brasil_dude101:
The creature makes my eyes bleed. I hate Rust Elemental. Elemental+artifact don't work for me. However, the ability is nice. An eternal fighter if conditions are achieved. Nice. Good design. But it misses Suspend when it leaves the battlefield. Revised, now it's a great design. 9.5/10.
The instant, oh fkuc. Charms are nice, but I aways felt them overcosted with multicolor [like Alara's]. In this case this problem is finely resolved. But it misses one simple thing. Where is the goshdanmit connection with the Elementals!? 6/10.
MagicProfessor28:
The creature is missing something. First, it needs the Shapeshifter subtype. It's properly costed, however, needs more P/T. Maybe 2/3? Also, the token creation is good enought. 7.9/10.
The instant is fine. At least, it lacks trample in the token. At most, I can't fell the space element on it. Maybe it fits more other element. Which one? Dunno. 6.9/10.
mzc87:
The creature was supposed to be an artifact one, didn't it? 'Cause it's an artifice element. Also, my eyes cry:artifact Elemental hurts. The multikicker is a bit over, but acceptable. Overcosted a little, as the ability depends only on multikicking it. Try 1UR Also, red creature with toughness greater than its power? Meh. 6/10.
The instant is nice. The token should have haste and trample, plus a "At the beginning of the end step, sacrifice this creature." Also, it's "red Elemental creature token" and "artifact's converted mana cost" 8/10.
Krey:
No submission. No candy for you, dude. FAIL
-----------
Top 3:
1)Koopa
2)brasil_dude101
3)Rocket_Powered_turbo_Slug (seriously, do you hate your parents for this name?)
:sympw::sympu::sympb::sympr::sympg:
They say life is a rainbow. However they're wrong. Life is only GREEN and RED. Green is money and greed. Red is war and blood.
Stay Veautiful!
For a better word. For a cleaner word. For a REAL world. Wikileaks: Information wants to be free. :symw::symu::symb::symr::symg:
1. Brilliant. Breathtaking simplicity.
2. The second ability is not exactly in color pie anymore, but it's nice to give blue some fixing. I feel like the second ability was tacked on to give it some elemental relevance, which is an issue I grappled with too so I understand.
1. This is ok, but the combination of elements feels a bit forced and I just don't think this would be a fun card to play with or, particularly, against.
2. I don't know what set in which this would be an uncommon, but it's got the right cost and effect for the rarity and the effects work together well.
No cards.
1. I don't like the name and the effect doesn't sound particularly insane. But mechanically, it's a very elegant combination of elements.
2. Cool.
No cards.
No cards.
Since there were three no-shows, everyone who submitted cards gets at least one point.
3. Shinryuu
2. Shinen
1. Ryder052
Private Mod Note
():
Rollback Post to RevisionRollBack
"You live and learn. At any rate, you live." -Douglas Adams
Jimmy_Groove - Natural (Creation/Destruction)- Yay, fungus! I love this creature. I want one for my Thallid deck. The sorcery works well on it’s own but might be a bit limited in concert with the creature. Either way, I want that one too.
Phyrexian Editor - Time (Space/Light)- I like the creature. I didn’t think people would have gone with legendary creatures, but it was a good choice. The instant would wreck games though. Could get violent.
Void_nothing - Force (Time/Fire)- Er, you know the creature’s rarity was supposed to top out at rare, right? And the other one was supposed to be uncommon or common? They look like good enough cards, but it’s hard to evaluate them in relation to other entries since other people were working under the rarity restriction.
Darkfire_Games - Lightning (Ice/Creation)- It’s nice to see another Lightning/Ice creature combo. You went the route I had originally thought about going, but it’s a good idea. The sorcery seems like a fun card for EDH.
Lord_of_13 - Space (Mental/Time)- Who doesn’t love extra upkeeps? But, did you mean for it to trigger the overwriting ability twice? The instant also looks a little powerful for an uncommon.
Pstmdrn - Spirit/Aura (Creation/Absorption)- Living Essence looks like fun, but I think it might make more sense at rare than uncommon. That ability could be ridiculous in the right green deck. The instant also seems… off.
Whipvine is a nice double-scoop of French vanilla. I don’t know if wither is quite right for destruction, but it seems like the next option up is annihilator, so going with it seems the safe route. Templating is wrong in the reminder text, but that’s pretty much a non-issue.
Birth by Bark is a pretty basic card, but sometimes designing a common is hard-you avoided trying to overcomplicate matters, which is a good thing-and the card works well. Much the same as the card that makes infect dudes from scars, this can set up some fun situations; I’d especially like to see it in a limited format considering it’s a common.
Charm looks good, balanced and printable. But doesn’t have anything that really fits the elemental theme per se besides the subtype.
Recon. Golem is a nice play on chronozoa; more power instead of duplicating. ‘course, with the theme of time counter manipulation I’m expecting from you, giving it power with additional counters will probably give it a nice boost. Mayhaps a little complicated at uncommon-definitely would be in a core set, borderline in an expert set, but that can probably slide.
Thunder Golem is a pretty basic design, though if you’re only using construct to make it artifice, it shouldn’t be blue. A better solution might have been slightly different flavor and making it an artifact.
I feel like Liquidation should make the creature with haste and ‘at the beginning of the next end step, exile the token’, but to each his own. As is it works, but usually the point of instant speed tokens is emergency blockers that are either multiples or last; without FS this guy will just roll to whatever he blocks, though hopefully take it down too.
Creature uh…doesn’t work like you want, I think. Templating is also wrong vis a vis using old words instead of post-m10 ones. If it worked the way I expect you want, you'd want to make the tokens cost three mana, probably. If you don't want them to come into play as copies, though, maybe reduce the cost by one, or make the elemental himself a little tougher than 0/1.
Temporal Eruption is pretty cool, a very nice mix of blue and red abilities. You forget to do something with the revealed cards, though, which is a no-no. Otherwise looks good.
Wildfire cyclone is a little much. Either cut the haste, cut the power by one, or up the CC by two or so. Otherwise, pretty cool card, flavor-wise is a good job of fire and wind. I want it to destroy land somehow because of the name, but that's just because wildfire is one of my favorite spells
Brushfire seems fairly balanced. I agree with some of the previous judges of your cards, though-mayhaps it should destroy two lands instead of one land and a sacrificed permanent.
And no entry from Krey.
1. Koopa
2. RPTS
3. Brasil_Dude
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH: UUUJin-Gitaxias, Core AugurUUU
Modern WWWHatebearsWWW
The creature makes my eyes bleed. I hate Rust Elemental. Elemental+artifact don't work for me. However, the ability is nice. An eternal fighter if conditions are achieved. Nice. Good design. But it misses Suspend when it leaves the battlefield. 8.5/10.
The instant, oh fkuc. Charms are nice, but I aways felt them overcosted with multicolor [like Alara's]. In this case this problem is finely resolved. But it misses one simple thing. Where is the goshdanmit connection with the Elementals!? 6/10.
The Charm is ok, but it has poor connection with Elementals
I don't understand how Golem works... It looks like it likes rebuilding so much to the point where he'd destroy itself just to rebuild again.
On a serious note, it should just get suspended as it leaves the battlefield.
I don't understand what the problem is. The golem is not Epochrasite. You can use Epochrasite as a comparison if you want, but at a fundamental level, the cards do two different things, making this line of logic flawed. It is not meant to go away and come back like Epochrasite. It is also not meant to be consistently strong. It is meant to exist and slowly wither, but ultimately unwind the clock on itself as it breaks down. Suspend would not have worked on this card because flavorfully, it makes no sense, and mechanically, this card is not meant meant to ever leave the battlefield.
I don't understand what the problem is. The golem is not Epochrasite. You can use Epochrasite as a comparison if you want, but at a fundamental level, the cards do two different things, making this line of logic flawed. It is not meant to go away and come back like Epochrasite. It is also not meant to be consistently strong. It is meant to exist and slowly wither, but ultimately unwind the clock on itself as it breaks down. Suspend would not have worked on this card because flavorfully, it makes no sense, and mechanically, this card is not meant meant to ever leave the battlefield.
Well, after reading this, things change. Now I can see what you wanted with this card! Now the design express for itself. The immortal-like is a very good point here! Congratz and sorry... [também, né].
:sympw::sympu::sympb::sympr::sympg:
They say life is a rainbow. However they're wrong. Life is only GREEN and RED. Green is money and greed. Red is war and blood.
Stay Veautiful!
For a better word. For a cleaner word. For a REAL world. Wikileaks: Information wants to be free. :symw::symu::symb::symr::symg:
Reviews for the current Clan Contest have me a little burnt, so these reviews will be brief... for me, anyway.
Team Water
1) The Elemental fits with Space & Time fine, though "amongst" should be "among" and... I'm "meh" on the flavor text. 4/5
2) The spell has no Tribal aspect; choosing both is WAY too powerful at Uncommon; and where's the Mental aspect? 0/5
Score: 4/10
1) I think you're taking the "Spirituality" thing a little too literally. For the potential army that can be generated during your Upkeep, Rare would be better. 3/5
2) The Tribal is there, but this is more Creation & Absorbtion in execution. And the templating is a giant mess. Read Drain Power and Mana Drain for help. 1/5
Score: 4/10
1) "1) Create an Elemental creature that is uncommon or rare. No Mythics." 0/5
2) "2) Create a Tribal Instant or Sorcery - Elemental Common or Uncommon." 0/5
Score: 0/10 - Reading is Tech.
1) The creature fits the Elements well, but the 'exile' effect is out of element and a little too powerful, especially given the machine gunning of X/1 creatures. Great flavor text. 4/5
2) Tribal is obvious, though Delve is questionable. The +1/+1 counters are a little strong for a potential 4 CMC Uncommon. 2/5
Score: 6/10
1) Elemental is a great representation of the chosen elements. Overall power of the card is a tad high for the CMC, though. Needs flavor. 4/5
2) Kill the entire second line of the spell and it's fine for the CMC and Rarity. Otherwise, it fits all other criteria. 3/5
Score: 7/10
1) I can see the Elements, though the flavor text is needed to see the "light" aspect. The rules text should all be on one line, not two. Legendary feels unnecessary. 3/5
2) Some templating issues, but, other than that, it works... in Blue or White/Blue, as White doesn't 'Suspend.' It just permanently Exiles. 2/5
Score: 5/10
6. void_nothing
4b. pstmdrn
4a. lord of 13 3. Phyrexian Editor
2. Jimmy Groove
1. Darkfire_Games
Well, then I don't like the flavor... Reconstructing Golem destroys itself... Sorry, you messed it up.
I doesn't so much destroy itself as it just gets old. Because everything gets old. And then it renews itself, because nobody wants an old, useless pile of metal. Anyway, I'm not gong to keep arguing since taste can't be changed, only disliked.
Spell: Very nice... Not much to say; it's on-flavor and balanced.
Creature: Seems strong... Absorb is actually stronger than giving a few additional points of toughness, since it makes consecutive Lightning Bolts or combat damages weaker. It think that its spawn could have been 1/1s with Absorb 3...
Ryder052
Spell: The first ability might have been more flavorful if you'd made all of your lands Islands in addition to their other types, but the second ability seems tacked on. Meh.
Creature: Icewrath seems too strong, especially for blue with that kind of P/T. I would have increased the cost by 1 or some similar balancing feature.
Shinen
Spell: This one actually seems weak, since it can only target Elementals. You probably could have made it cost 1U...
Creature: Seems flavorful... and balanced, barring Wheel of Fortunes.
GilGaladTheChef - No show
Monkey Playing MTG - No show
Doom_Lich - No show
TOP 3
1. Shiniryuu
2. Shinen
3. Ryder
Private Mod Note
():
Rollback Post to RevisionRollBack
Microsoft's latest update for Gleemax was buggy, and resulted in multicolor in every block since Lorwyn.
Blackbull - Natural (Earth/Water) Very flavorful card. The abilities just complement the flavor. The spell is really nice and makes sense with the colors. The effects are powerful but the limitations make it balanced.
DeusofCalamity - Space (Illusion/Mental) The creature is simple yet very effective. For 5 mana the 3/7 body seems a bit weird. No flavor text here is a lost opportunity. The spell is just very nice and effective even if a bit wordy. Just have to be careful to not use it on legends.
Gerrard’s Mom - Force (Mental/Creation) The creature has an interesting mechanic but has a very big lack of flavor. The flavor of the name is a bit confusing. The alternate cost is very nice as well as the effect.
Umi_no_Samui - Lightning (Ice/Force) I expected to see haste on the creature, not trample but it seems this is a top down design. The free enters into battlefield seems breakable if were talking multiples. In the spell I did not expect to see the tap effect since this is all red. The flavor seems to be a bit loose in there.
Eventide - Absorption (Mental/Space) The creature has a very nice mechanic and shows well the elements you chose. The tribal spell is very simple yet elegant and mixes well with the elements and colors.
PsiJet - Poison (Absorption/Creation) The regenerate on the creature is useless with such a high defense. Maybe a 6/2 regenerator makes more sense. The poisonous is a nice mix and would be more useful if it had trample. The spell has many wording issues. Also, the 1/2 token should be a 1/1 just to mantain balance and make the ability work better.
1. BlackBull
2. Eventide
3. DeusofCalamity
Creature - Wind/Lightning
Thunderstorm Elemental2UU
Creature - Elemental Spirit (R)
Flying R,:symq:: Thunderstorm Elemental deals 3 damage to target creature blocking it.
3/3 It may be just wind, but don't forget about the lightning.
Tribal Spell - Wind/Ice
Freezing BlastUR
Tribal Instant - Elemental (U)
Freezing Blast deals 2 damage to target creature. Tap that creature and it does not untap during its controller's next untap step. Where there were attackers, now stood an army of ice statues.
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Moth, the Risen Lakebed: I like how the card works. When something goes to the grave, draw cards. However, I don't understand why it is creature and artifact only.
Rusting Absorption: It's a nice card. Good flavor and well chosen rarity.
Gerrard's Mom
Solidification Elemental: The idea is sound. I think that the activation ability could cost less or have the card be discard as opposed to exiled. Also, for being a rare, it could have a higher power.
Essence Block: I feel that the flavor is lacking here. I understand it if I read the story it makes since but I can't take that into account since the story wouldn't be on the card. It's a solid card and the alt casting cost is nice though as it does have synergy with cards like your Elemental, Mulldrifter, and Reveillark.
DeusofCalamity
Void Elemental: Interesting card. I really like the Humility effect but the card just feels awkward. Mainly with the casting cost, you could have done it without the black. Also, being a 3/7 just seems odd. Overall it seems good.
Void Clone: Again interesting. It's especially good with Lords, and other cards that have ETB effects. The wording is a little off but the card isn't loss because of it.
Umi_no_Samui:
Avalanche Sprite: While I admire the idea, the card has many flaws. First, it's effect is basically useless on it's own since it doesn't have Haste. Second, you can't just randomly look at the top card of your deck. Third, it doesn't make much since flavorwise. Forth, you gave a blue creature trample.
Ion Clap: The tap clause just seems added to the end of it, but otherwise nice caard
PsiJet
Putrid Bogger: Cute, but Poisonous is kind of a flawed mechanic, so I think it is a poor choice for your card. Yes, I understand your main element is poison but there were other ways you could have done it then just stapling "Poison" on a card. Also, I don't understand where the absorption part of the spell is.
Living Boils: Fantastic card! I love it!
Eventide:
Yilirin Oracle: Is a bit overcosted. It's a good design and the has nice flavor, but is relatively weak. Still, not a bad card.
Syphon Spirit: A nice removal spell. Good rarity level. Excellent flavor.
brasil_dude, I was intending for the spell or damage to be blocked by the essence of an elemental, thus Essence Block, but yeah it is a little confusing. Koopa, I thought the elemental was powerful enough at making 10-16 p/t creatures for 5 mana, it's not really made to attack. But thanks for the critiques!
Water Critiques
Elemental and Fungus have only come together on, as you might expect, Fungus Elemental. It could easily just be a Fungus, but the abilities are pretty spot on for your chosen fields and colors. Maybe too strong with "from anywhere," I'd keep it to the battlefield. Your sorcery turned out a lot like DG's, Delve works though and it makes pretty good sense.
Ok, Sleep + WW for a 3/3 body. Wants to be paired with flicker effects, and is in the right color for them. Giving things enough Elemental kick to be Tribal was tough, the spell seems like it would need a strongly Elemental influenced set environment to see print. I like the basic idea, I guess it's ok that it wrecks expensive stuff more because white is more about small stuff, but it plays a little strangely.
I didn't really get IK's assignment of Force to red, by far the most cards are blue. Anyway, I guess you might be interpreting it as in "take it by force," which is interesting. The title of your creature is awesome, he's a little weird though in that he makes your vigilance creatures amazing but he's not white or green.
Spell trample is a great effect, well thought out, just doesn't have much to do with Elementals.
Pretty solid stuff, printable without being super flashy. The Elemental is a little risky if he can catch them tapped out, I think maybe dropping the haste would have been safer. The token making is fine, you and Jimmy ended up with similar cards.
Paradox Haze with a built in effect. It's a little weird, since you have to sort of "do the math" to figure out that it triggers twice, like Bloodied Ghost. Both cards should use "among," not "amongst." As for the instant, the effect is fine, but you have also made a Tribal spell that has no business being Tribal. Somewhat more importantly, the modes are weird; sure you can use it to save your own guy, but exiling an opponent's creature is almost always going to be better.
Your creature is a little disjointed; what do the untap effect and the sacrifice ability have to do with each other? Don't capitalize "battlefield." Take a look at Drain Power for a template of getting someone's mana, which is an interesting idea but would really never work since they should only be tapping when they are about to play a spell.
This was tough, since there were a lot of printable cards and good ideas, but I will have to rank by how well people pulled off the Elemental theme. There should probably never be a Tribal spell that doesn't have its type in its text box as well.
1. Darkfire Games
2. Jimmy Groove
3. Phyrexian Editor
brasil_dude, I was intending for the spell or damage to be blocked by the essence of an elemental, thus Essence Block, but yeah it is a little confusing.
I understood that fine due to your story. The thing I had trouble with is the fact that elementals are essences. Force of Nature is the force of nature. Essence Block sounds like a spell that counters elementals.
Team Earth Crits Blackbull - Natural (Earth/Water)
Elemental
I enjoy the flavor. Creatures and artifacts die. and float to the bottom of the river making this guy stronger. I originally thought of lorescale coatl, but soon realized the difference. Tribal
Excellent. Non-enchantment-destroying artifact destruction with benefits. Very Hybrid in both the mana production and the +1/+1 counters.
Elemental
Same complaints as everyone else. Why black? The concept of "void" may seem really black, but the mechanics are essential white and blue. Fortunately, I like awkward P/T combos, so a 3/7 for CMC 5 works great. Tribal
Looks like a lot of fun. It should create a token, and not a "clone." I like how it sucks all spells, not just the spell that allows you to play it.
Elemental
Not bad. Reminded me instantly of Pyromancy. With that said, i think the activation cost can be a little lower. I like the concept a lot. Tribal
4 mana for either of these options is a tad on the expensive side. The alt cost is what I think makes it playable.
Elemental
Interesting concept. The only way for this to actually work is if the top card of your library was already revealed (like by Future Sight or Mul Daya Channelers). And playing it for free is also a bit much I think. Also, It doesn't have or gain haste or an ETB effect, so you'd play it essentially for no reason. Tribal
Wouldn't Chaos (of Order/Chaos) work better? It makes everything not block. Does the tap ability exist so you can tap out your opponent's only elemental?
Elemental
A weaker Etched Oracle in non-artifact that has its own ability to build more counters. I like. At its most basic form, you can draw an extra card every other turn (if you're just looking at the draw aspect) or slowly build up a fatty wizard to smack opponents around. also reminded of Lorescale Coatl. Tribal
One word. Beautiful.
More words, limits Unmake to non-elementals forces you to run it in white/black (instead of either mono) and you get a little extra perk.
Elemental
I can see why you picked poisonous over infect. it still deals normal damage to players and creatures. black is a little weird to have 2/6... but i like weird P/t combos. the poison part is clear, but how does it absorb? In my eye, regen does not equal absorption. Tribal
Why "boil" creatures? They should be elementals. it is a tribal spell. Why 1/2? Don't you want them to die? Why not 1/1's? or 0/1s for that matter? The whole spell is kinda useless if you're not poisoned at all... However I do enjoy the flavor :-D
Those who pay attention to my judging style know that when I sit to make critics, a couple of lines is never enough. Since I don't want to make a top 3 without finishing those (because I think that it should become from a previous deep analysis), I'm going to post the top 3 and the critics all togheter next Thursday (my day off.) Hopefuly, this will not make me loose any point. Would it?
I've finished just the first two entries. This round is (beside amazingly fun) like the double the effort and time demmanding. *sigh*
TEAM FIRE TOP 3:
1) Shiniryuu (Absorbfield Elemental is a little too strong. Those tokens could do without absorb 3. No complaints about Lifemantle Sprout.)
2) Ryder 052 (Splintering Icewrath would have been much more flavorful if damage was dealt to it in the form of -1/-1 counters. But then, it would also be an uncommon. Glacialize is a conditional High Tide. Green shouldn't be anywhere near this card unless Glacialize will also allow the lands to produce green mana.)
3) Shinen (Insanity Elemental screams SUICIDE BLACK to me, but considering what it does, it fits with its colors. I just don't like it. Wings of Fancy is weird. It's a very strange mass Jump. It doesn't feel appropriately costed, but I can't decided if it should cost more or less.)
Sorry guys. I'll have no time this round for posting critiques. I've spent a couple of hours for reading all the entries and make a choice:
1st: Phyrexian Editor
2nd: Void Nothing
3rd Jimmy Groove
I've felt the pool in general a little poor. Anyway, good luck to all in the next round.
I hope to have time for critics next round.
EDIT: Sorry for asking something that for sure is answered in the rules, but I'm running to my job right now. If I make critics for this round during the second one do I get back the missing points? tnx
Also, about PEditor's entry, just one thing I can't leave making a comment on:
Your elemental + Astral Slide is completely insane, but the design, in flavor therms is nice. The tribal spell, beside it could be done as non-tribal, since it hasn't any tribal feeling to me, is simply good. that's it.
Rocket_Powerded_Turbo_Slug [oh gosh, hard name to remember and write]:
The sorcery is OK. I would change to "If you control an Elemental creature, destroy two target lands instead." However, its a good design. 8/10.
The instant is greendy. 1G for two 1/1 tokens with reach at instant speed is a bit over. Should cost 3G at least or make it a Sorcery. 7.3/10.
But it misses Suspend when it leaves the battlefield.Revised, now it's a great design. 9.5/10.The instant, oh fkuc. Charms are nice, but I aways felt them overcosted with multicolor [like Alara's]. In this case this problem is finely resolved. But it misses one simple thing. Where is the goshdanmit connection with the Elementals!? 6/10.
The instant is fine. At least, it lacks trample in the token. At most, I can't fell the space element on it. Maybe it fits more other element. Which one? Dunno. 6.9/10.
The instant is nice. The token should have haste and trample, plus a "At the beginning of the end step, sacrifice this creature." Also, it's "red Elemental creature token" and "artifact's converted mana cost" 8/10.
Top 3:
1)Koopa
2)brasil_dude101
3)Rocket_Powered_turbo_Slug (seriously, do you hate your parents for this name?)
They say life is a rainbow. However they're wrong. Life is only GREEN and RED. Green is money and greed. Red is war and blood.
For a better word. For a cleaner word. For a REAL world. Wikileaks: Information wants to be free.
:symw::symu::symb::symr::symg:
2. The second ability is not exactly in color pie anymore, but it's nice to give blue some fixing. I feel like the second ability was tacked on to give it some elemental relevance, which is an issue I grappled with too so I understand.
2. I don't know what set in which this would be an uncommon, but it's got the right cost and effect for the rarity and the effects work together well.
2. Cool.
Since there were three no-shows, everyone who submitted cards gets at least one point.
2. Shinen
1. Ryder052
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Phyrexian Editor - Time (Space/Light)- I like the creature. I didn’t think people would have gone with legendary creatures, but it was a good choice. The instant would wreck games though. Could get violent.
Void_nothing - Force (Time/Fire)- Er, you know the creature’s rarity was supposed to top out at rare, right? And the other one was supposed to be uncommon or common? They look like good enough cards, but it’s hard to evaluate them in relation to other entries since other people were working under the rarity restriction.
Darkfire_Games - Lightning (Ice/Creation)- It’s nice to see another Lightning/Ice creature combo. You went the route I had originally thought about going, but it’s a good idea. The sorcery seems like a fun card for EDH.
Lord_of_13 - Space (Mental/Time)- Who doesn’t love extra upkeeps? But, did you mean for it to trigger the overwriting ability twice? The instant also looks a little powerful for an uncommon.
Pstmdrn - Spirit/Aura (Creation/Absorption)- Living Essence looks like fun, but I think it might make more sense at rare than uncommon. That ability could be ridiculous in the right green deck. The instant also seems… off.
Top 3
2- Darkfire_Games
3- Phyrexian Editor
Responses
GilGilad - No Entry
Monkey - No Entry
Doom_Lich - No Entry
Shiniryuu - The GW Spell is nice, but the Elemental lacking something to me.
Ryder052 - Nice work, the UG spell is my favorite.
Shinen - Your second card seems powerful!
Top 3
3. Shinen
2. Shiniryuu
1. Ryder052
[Clan Flamingo]
Whipvine is a nice double-scoop of French vanilla. I don’t know if wither is quite right for destruction, but it seems like the next option up is annihilator, so going with it seems the safe route. Templating is wrong in the reminder text, but that’s pretty much a non-issue.
Birth by Bark is a pretty basic card, but sometimes designing a common is hard-you avoided trying to overcomplicate matters, which is a good thing-and the card works well. Much the same as the card that makes infect dudes from scars, this can set up some fun situations; I’d especially like to see it in a limited format considering it’s a common.
Charm looks good, balanced and printable. But doesn’t have anything that really fits the elemental theme per se besides the subtype.
Recon. Golem is a nice play on chronozoa; more power instead of duplicating. ‘course, with the theme of time counter manipulation I’m expecting from you, giving it power with additional counters will probably give it a nice boost. Mayhaps a little complicated at uncommon-definitely would be in a core set, borderline in an expert set, but that can probably slide.
Thunder Golem is a pretty basic design, though if you’re only using construct to make it artifice, it shouldn’t be blue. A better solution might have been slightly different flavor and making it an artifact.
I feel like Liquidation should make the creature with haste and ‘at the beginning of the next end step, exile the token’, but to each his own. As is it works, but usually the point of instant speed tokens is emergency blockers that are either multiples or last; without FS this guy will just roll to whatever he blocks, though hopefully take it down too.
Creature uh…doesn’t work like you want, I think. Templating is also wrong vis a vis using old words instead of post-m10 ones. If it worked the way I expect you want, you'd want to make the tokens cost three mana, probably. If you don't want them to come into play as copies, though, maybe reduce the cost by one, or make the elemental himself a little tougher than 0/1.
Temporal Eruption is pretty cool, a very nice mix of blue and red abilities. You forget to do something with the revealed cards, though, which is a no-no. Otherwise looks good.
Wildfire cyclone is a little much. Either cut the haste, cut the power by one, or up the CC by two or so. Otherwise, pretty cool card, flavor-wise is a good job of fire and wind. I want it to destroy land somehow because of the name, but that's just because wildfire is one of my favorite spells
Brushfire seems fairly balanced. I agree with some of the previous judges of your cards, though-mayhaps it should destroy two lands instead of one land and a sacrificed permanent.
And no entry from Krey.
1. Koopa
2. RPTS
3. Brasil_Dude
UUUJin-Gitaxias, Core AugurUUU
Modern
WWWHatebearsWWW
I don't understand what the problem is. The golem is not Epochrasite. You can use Epochrasite as a comparison if you want, but at a fundamental level, the cards do two different things, making this line of logic flawed. It is not meant to go away and come back like Epochrasite. It is also not meant to be consistently strong. It is meant to exist and slowly wither, but ultimately unwind the clock on itself as it breaks down. Suspend would not have worked on this card because flavorfully, it makes no sense, and mechanically, this card is not meant meant to ever leave the battlefield.
They say life is a rainbow. However they're wrong. Life is only GREEN and RED. Green is money and greed. Red is war and blood.
For a better word. For a cleaner word. For a REAL world. Wikileaks: Information wants to be free.
:symw::symu::symb::symr::symg:
Team Water
1) The Elemental fits with Space & Time fine, though "amongst" should be "among" and... I'm "meh" on the flavor text. 4/5
2) The spell has no Tribal aspect; choosing both is WAY too powerful at Uncommon; and where's the Mental aspect? 0/5
Score: 4/10
1) I think you're taking the "Spirituality" thing a little too literally. For the potential army that can be generated during your Upkeep, Rare would be better. 3/5
2) The Tribal is there, but this is more Creation & Absorbtion in execution. And the templating is a giant mess. Read Drain Power and Mana Drain for help. 1/5
Score: 4/10
1) "1) Create an Elemental creature that is uncommon or rare. No Mythics." 0/5
2) "2) Create a Tribal Instant or Sorcery - Elemental Common or Uncommon." 0/5
Score: 0/10 - Reading is Tech.
1) The creature fits the Elements well, but the 'exile' effect is out of element and a little too powerful, especially given the machine gunning of X/1 creatures. Great flavor text. 4/5
2) Tribal is obvious, though Delve is questionable. The +1/+1 counters are a little strong for a potential 4 CMC Uncommon. 2/5
Score: 6/10
1) Elemental is a great representation of the chosen elements. Overall power of the card is a tad high for the CMC, though. Needs flavor. 4/5
2) Kill the entire second line of the spell and it's fine for the CMC and Rarity. Otherwise, it fits all other criteria. 3/5
Score: 7/10
1) I can see the Elements, though the flavor text is needed to see the "light" aspect. The rules text should all be on one line, not two. Legendary feels unnecessary. 3/5
2) Some templating issues, but, other than that, it works... in Blue or White/Blue, as White doesn't 'Suspend.' It just permanently Exiles. 2/5
Score: 5/10
6. void_nothing
4b. pstmdrn
4a. lord of 13
3. Phyrexian Editor
2. Jimmy Groove
1. Darkfire_Games
I doesn't so much destroy itself as it just gets old. Because everything gets old. And then it renews itself, because nobody wants an old, useless pile of metal. Anyway, I'm not gong to keep arguing since taste can't be changed, only disliked.
Shiniryuu
Spell: Very nice... Not much to say; it's on-flavor and balanced.
Creature: Seems strong... Absorb is actually stronger than giving a few additional points of toughness, since it makes consecutive Lightning Bolts or combat damages weaker. It think that its spawn could have been 1/1s with Absorb 3...
Ryder052
Spell: The first ability might have been more flavorful if you'd made all of your lands Islands in addition to their other types, but the second ability seems tacked on. Meh.
Creature: Icewrath seems too strong, especially for blue with that kind of P/T. I would have increased the cost by 1 or some similar balancing feature.
Shinen
Spell: This one actually seems weak, since it can only target Elementals. You probably could have made it cost 1U...
Creature: Seems flavorful... and balanced, barring Wheel of Fortunes.
GilGaladTheChef - No show
Monkey Playing MTG - No show
Doom_Lich - No show
TOP 3
1. Shiniryuu
2. Shinen
3. Ryder
Blackbull - Natural (Earth/Water) Very flavorful card. The abilities just complement the flavor. The spell is really nice and makes sense with the colors. The effects are powerful but the limitations make it balanced.
DeusofCalamity - Space (Illusion/Mental) The creature is simple yet very effective. For 5 mana the 3/7 body seems a bit weird. No flavor text here is a lost opportunity. The spell is just very nice and effective even if a bit wordy. Just have to be careful to not use it on legends.
Gerrard’s Mom - Force (Mental/Creation) The creature has an interesting mechanic but has a very big lack of flavor. The flavor of the name is a bit confusing. The alternate cost is very nice as well as the effect.
Umi_no_Samui - Lightning (Ice/Force) I expected to see haste on the creature, not trample but it seems this is a top down design. The free enters into battlefield seems breakable if were talking multiples. In the spell I did not expect to see the tap effect since this is all red. The flavor seems to be a bit loose in there.
Eventide - Absorption (Mental/Space) The creature has a very nice mechanic and shows well the elements you chose. The tribal spell is very simple yet elegant and mixes well with the elements and colors.
PsiJet - Poison (Absorption/Creation) The regenerate on the creature is useless with such a high defense. Maybe a 6/2 regenerator makes more sense. The poisonous is a nice mix and would be more useful if it had trample. The spell has many wording issues. Also, the 1/2 token should be a 1/1 just to mantain balance and make the ability work better.
1. BlackBull
2. Eventide
3. DeusofCalamity
Creature - Wind/Lightning
Thunderstorm Elemental 2UU
Creature - Elemental Spirit (R)
Flying
R,:symq:: Thunderstorm Elemental deals 3 damage to target creature blocking it.
3/3
It may be just wind, but don't forget about the lightning.
Tribal Spell - Wind/Ice
Freezing Blast UR
Tribal Instant - Elemental (U)
Freezing Blast deals 2 damage to target creature. Tap that creature and it does not untap during its controller's next untap step.
Where there were attackers, now stood an army of ice statues.
See ya all next month!
Host of the July CCL '10, Host of the March CCL '11
BlackBull:
Moth, the Risen Lakebed: I like how the card works. When something goes to the grave, draw cards. However, I don't understand why it is creature and artifact only.
Rusting Absorption: It's a nice card. Good flavor and well chosen rarity.
Gerrard's Mom
Solidification Elemental: The idea is sound. I think that the activation ability could cost less or have the card be discard as opposed to exiled. Also, for being a rare, it could have a higher power.
Essence Block: I feel that the flavor is lacking here. I understand it if I read the story it makes since but I can't take that into account since the story wouldn't be on the card. It's a solid card and the alt casting cost is nice though as it does have synergy with cards like your Elemental, Mulldrifter, and Reveillark.
DeusofCalamity
Void Elemental: Interesting card. I really like the Humility effect but the card just feels awkward. Mainly with the casting cost, you could have done it without the black. Also, being a 3/7 just seems odd. Overall it seems good.
Void Clone: Again interesting. It's especially good with Lords, and other cards that have ETB effects. The wording is a little off but the card isn't loss because of it.
Umi_no_Samui:
Avalanche Sprite: While I admire the idea, the card has many flaws. First, it's effect is basically useless on it's own since it doesn't have Haste. Second, you can't just randomly look at the top card of your deck. Third, it doesn't make much since flavorwise. Forth, you gave a blue creature trample.
Ion Clap: The tap clause just seems added to the end of it, but otherwise nice caard
PsiJet
Putrid Bogger: Cute, but Poisonous is kind of a flawed mechanic, so I think it is a poor choice for your card. Yes, I understand your main element is poison but there were other ways you could have done it then just stapling "Poison" on a card. Also, I don't understand where the absorption part of the spell is.
Living Boils: Fantastic card! I love it!
Eventide:
Yilirin Oracle: Is a bit overcosted. It's a good design and the has nice flavor, but is relatively weak. Still, not a bad card.
Syphon Spirit: A nice removal spell. Good rarity level. Excellent flavor.
Top 3:
1st: Eventide
2nd: Blackbull
3rd: DeusofCalamity
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Water Critiques
Spell trample is a great effect, well thought out, just doesn't have much to do with Elementals.
1. Darkfire Games
2. Jimmy Groove
3. Phyrexian Editor
I understood that fine due to your story. The thing I had trouble with is the fact that elementals are essences. Force of Nature is the force of nature. Essence Block sounds like a spell that counters elementals.
Blackbull - Natural (Earth/Water)
I enjoy the flavor. Creatures and artifacts die. and float to the bottom of the river making this guy stronger. I originally thought of lorescale coatl, but soon realized the difference.
Tribal
Excellent. Non-enchantment-destroying artifact destruction with benefits. Very Hybrid in both the mana production and the +1/+1 counters.
Same complaints as everyone else. Why black? The concept of "void" may seem really black, but the mechanics are essential white and blue. Fortunately, I like awkward P/T combos, so a 3/7 for CMC 5 works great.
Tribal
Looks like a lot of fun. It should create a token, and not a "clone." I like how it sucks all spells, not just the spell that allows you to play it.
Not bad. Reminded me instantly of Pyromancy. With that said, i think the activation cost can be a little lower. I like the concept a lot.
Tribal
4 mana for either of these options is a tad on the expensive side. The alt cost is what I think makes it playable.
Interesting concept. The only way for this to actually work is if the top card of your library was already revealed (like by Future Sight or Mul Daya Channelers). And playing it for free is also a bit much I think. Also, It doesn't have or gain haste or an ETB effect, so you'd play it essentially for no reason.
Tribal
Wouldn't Chaos (of Order/Chaos) work better? It makes everything not block. Does the tap ability exist so you can tap out your opponent's only elemental?
A weaker Etched Oracle in non-artifact that has its own ability to build more counters. I like. At its most basic form, you can draw an extra card every other turn (if you're just looking at the draw aspect) or slowly build up a fatty wizard to smack opponents around. also reminded of Lorescale Coatl.
Tribal
One word. Beautiful.
More words, limits Unmake to non-elementals forces you to run it in white/black (instead of either mono) and you get a little extra perk.
I can see why you picked poisonous over infect. it still deals normal damage to players and creatures. black is a little weird to have 2/6... but i like weird P/t combos. the poison part is clear, but how does it absorb? In my eye, regen does not equal absorption.
Tribal
Why "boil" creatures? They should be elementals. it is a tribal spell. Why 1/2? Don't you want them to die? Why not 1/1's? or 0/1s for that matter? The whole spell is kinda useless if you're not poisoned at all... However I do enjoy the flavor :-D
Top 3
2. Gerrard's Mom
3. BlackBull
In the meantime, top 3 is as follows:
1st. Phyrexian_Editor
2nd. Pstmdrn
3rd. Darkfire_Games
Round 2 will start late afternoon tommorow. If you do not have your Top 3's by then, just submit them as you post your submissions.
1. Blackbull
2. DeusofCalamity
3. Eventide
1. Shinryuu
2. Ryder052
3. Shinen
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I've finished just the first two entries. This round is (beside amazingly fun) like the double the effort and time demmanding. *sigh*
1) Shiniryuu (Absorbfield Elemental is a little too strong. Those tokens could do without absorb 3. No complaints about Lifemantle Sprout.)
2) Ryder 052 (Splintering Icewrath would have been much more flavorful if damage was dealt to it in the form of -1/-1 counters. But then, it would also be an uncommon. Glacialize is a conditional High Tide. Green shouldn't be anywhere near this card unless Glacialize will also allow the lands to produce green mana.)
3) Shinen (Insanity Elemental screams SUICIDE BLACK to me, but considering what it does, it fits with its colors. I just don't like it. Wings of Fancy is weird. It's a very strange mass Jump. It doesn't feel appropriately costed, but I can't decided if it should cost more or less.)
1st: Phyrexian Editor
2nd: Void Nothing
3rd Jimmy Groove
I've felt the pool in general a little poor. Anyway, good luck to all in the next round.
I hope to have time for critics next round.
EDIT: Sorry for asking something that for sure is answered in the rules, but I'm running to my job right now. If I make critics for this round during the second one do I get back the missing points? tnx
Also, about PEditor's entry, just one thing I can't leave making a comment on:
Your elemental + Astral Slide is completely insane, but the design, in flavor therms is nice. The tribal spell, beside it could be done as non-tribal, since it hasn't any tribal feeling to me, is simply good. that's it.
Fire top 3:
1. Shiniryuu
2. Shinen
3. Ryder