September CCL Final Round: That was then this is now!
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
The war has been long and you can not remember being anything but a Planeswalker. As you guide the Generations of your followers you teach them to harness their powers to suit your whim.
Final Round Challenge : Make a three card combo following your theme
Cool, but what do you mean for a combo? Something good and repeatable, or something that goes infinite? Does the combo have to kill your opponent?
Tarafel, the Deciever :1mana::symu::symb: {R}
Legendary Creature - Demon
Flying
When Tarafel, the Deciever enters the battlefield, target creature gets -2/-2 until end of turn.
:symu::symb:: Exile Tarafel, The Deciever. Return Tarafel to the battlefield during the next main phase.
2/1
Aldaz, Scion of Corruption :3mana::symb::symb: {M}
Legendary Creature - Nightmare
Aldaz, Scion of Corruption has power and toughness equal to the number of creatures in all graveyards.
Whenever a creature is put into a graveyard from play, all creatures get -1/-1 until end of turn.
*/* "Where he travels, death spreads accross the land, and the foulest plagues are born."
Quicksilver Demon :2mana::symu::symb: {R}
Creature - Demon Minion
:1mana::symu::symb:: Put a copy of target non-legendary onto the battlefield. Until end of turn, that token gains, "When this card is put into a graveyard from the battlefield, destroy target creature with the same name as this creature." Exile it at the beginning of the end step.
:symtap:: Sacrifice a creature.
4/4 "As your reflection dies, so shall you.
Nihil Engine {MR}
Legendary Artifact
:4mana:,:symtap:: Until end of turn, whenever a permanent you control leaves the battlefield, exile target permanent that shares a permanent type with that card. "Fueled not by malice, not by evil, but by a desire for nothing." - Random speaker, probably my avatar.
Fey Woodlands {R}
Land
When Fey Woodlands enters the battlefield, search your library for a forest. Reveal it, and then put it into your hand. If you do, tap Fey Woodlands.
:symtap:: Add to your mana pool.
:1mana:, :symtap:: Exile Fey Woodlands. Return it to the battlefield at the beginning of the end step.
Tarafel, The Corrupter :2mana::symu::symb: {M}
Planeswalker - Tarafel
[+1] Each player sacrifices a non-token permanent.
[-2] Put a token into play that's a copy of target non-legendary permanent.
[-7] You gain an emblem that says, "Whenever a creature is put into your graveyard from the battlefield, gain control of target creature."
(4)
Essence Shackles :2mana::symu::symb: {R}
Enchantment
Whenever a nontoken creature you control is put into a graveyard form the battlefield, put a token onto the battlefield that is a copy of that creature. "Your enlistment will end when I say so, and no sooner." - Tarafel, The Corrupter
Hollow Servitude :2mana::symb: {R}
Instant
Put a token onto the battlefield that is a copy of target creature in a graveyard. "Though my champions are long dead, the reflections of what they once were fight well enough." - Tarafel, the Corrupter
Soulless War :2mana::symu::symu: {R}
Sorcery
Each player shuffles all nontoken creatures into their library. "The soul is not a blessing, but a curse." - Tarafel, the Corrupter
Forger's Erasure :symu::symu: {R}
Enchantment
Whenever a creature enters the battlefield under your control, you may exile another creature that shares a name with that creature.
Mimic Engine {R}
Artifact
At the beginning of your upkeep, put a token into play that is a copy of target creature you control.
Demonic Shapestealer :1mana::symu::symb: {R}
Creature - Demon
:symb:, Sacrifice a creature: Demonic Shapestealer becomes a copy of target creature and gains this ability.
2/1
Combo:
1. Have the enchantment and the artifact on the battlefield.
2. Play the Demon, and wait until next turn if you have to to copy something (creating a creature with the replicator)
3. Put a token into play copying the demon, which will copy something your opponent controls, and change its name.
4. Trigger the enchantment, targetting the opponent's creature.
5. Sacrifice the token to change the demon again.
6. Rinse and repeat.
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Sindha, Spring DervishGG
Legendary Creature - Human Monk (M)
Level up G(G: Put a level counter on this. Level up only as a sorcery.) (2/2)
[6-11] (6/6)
[12+] Sindha, Spring Dervish's power and toughness are each equal to the number of level counters on it. (*/*)
Rahad, Autumn DervishRR
Legendary Creature - Human Monk (M)
Level up R(R: Put a level counter on this. Level up only as a sorcery.) (2/2)
[6-11] Whenever Rahad, Autumn Dervish deals combat damage, it deals that much damage to each other creature and each player. (4/4)
[12+] Whenever Rahad deals combat damage, it deals that much damage to each opponent and each creature he or she controls. (8/8)
Dunewave Guardian2G
(Art: A humanoid figure made of sand protrudes from the side of a sloping dune, racing down towards a small figure below.)
Creature - Sand Warrior (C)
Flash
When Dunewave Guardian enters the battlefield, it gets +X/+X until end of turn, where X is the number of lands you control. "The dunes hold as much life as your forests. It is simply more discrete." —Sindha, Spring Dervish 1/1
Replicatron3
Artifact (R)
Level up X(X: Put a level counter on this. Level up only as a sorcery.) X is the number of level counters on Replicatron.
[4-7] T: Put an X/X colorless Construct artifact creature token onto the battlefield, where X is the number of level counters on Replicatron.
[8+] T: Put X X/X colorless Construct artifact creature tokens onto the battlefield, where X is the number of level counters on Replicatron.
Glinting Sands
Land (R)
Level up 2(2: Put a level counter on this. Level up only as a sorcery.) [1-4] T: Add one mana of any color to your mana pool. Target creature gets +1/+1 until end of turn.
[5+] T: Add WUBRG to your mana pool. Target creature gets +5/+5 until end of turn.
Sindha, Desert's Bloom1GG
Planeswalker - Sindha (M)
+1: Put a +1/+1 counter on target creature.
-X: Proliferate X times.
-8: Put a 1/1 colorless Sand Warrior creature token with haste into play for each counter on permanents you control.
{2}
Wild Multiplication3GG
Sorcery (R)
Choose any number of target permanents and/or players. Double the number of counters of each type on those permanents and/or players.
Burn Away Impurity1R
Instant (U)
As an additional cost to cast Burn Away Impurity, remove any number of counters from permanents you control.
Burn Away Impurity deals damage equal to the number of counters removed in this way to target creature or player.
Mana GardenG
Enchantment (R)
At the beginning of your precombat main phase, add one mana of any color to your mana pool for each charge counter on Mana Garden. 2: Put a charge counter on Mana Garden.
Recombination Field2UU
Enchantment (R)
Whenever a counter would be placed on a permanent you control, you may place it on target permanent instead.
Allandra, Summer Dervish(W/U)(W/U)
Creature - Human Monk (R)
Level up (W/U)((W/U): Put a level counter on this. Level up only as a sorcery.) (2/2)
[6-11] T: Search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. (4/4)
[12+] Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. (6/6)
Tabernacle of Purification2WW
Enchantment (R)
Permanents opponents control have "At the beginning of your upkeep, sacrifice this permanent unless you pay 1 for each counter on it."
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
To post a comment, please login or register a new account.
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds. The host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Easter time zone (GMT -5) We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
V
Gerrard's Mom
For reference
Signup Round
Round 1
Round 2
Round 3
Round 4
Round 5
The war has been long and you can not remember being anything but a Planeswalker. As you guide the Generations of your followers you teach them to harness their powers to suit your whim.
Final Round Challenge : Make a three card combo following your theme
Good Luck Everyone
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Legendary Creature - Demon
Flying
When Tarafel, the Deciever enters the battlefield, target creature gets -2/-2 until end of turn.
:symu::symb:: Exile Tarafel, The Deciever. Return Tarafel to the battlefield during the next main phase.
2/1
Legendary Creature - Nightmare
Aldaz, Scion of Corruption has power and toughness equal to the number of creatures in all graveyards.
Whenever a creature is put into a graveyard from play, all creatures get -1/-1 until end of turn.
*/*
"Where he travels, death spreads accross the land, and the foulest plagues are born."
Quicksilver Demon :2mana::symu::symb: {R}
Creature - Demon Minion
:1mana::symu::symb:: Put a copy of target non-legendary onto the battlefield. Until end of turn, that token gains, "When this card is put into a graveyard from the battlefield, destroy target creature with the same name as this creature." Exile it at the beginning of the end step.
:symtap:: Sacrifice a creature.
4/4
"As your reflection dies, so shall you.
Legendary Artifact
:4mana:,:symtap:: Until end of turn, whenever a permanent you control leaves the battlefield, exile target permanent that shares a permanent type with that card.
"Fueled not by malice, not by evil, but by a desire for nothing." - Random speaker, probably my avatar.
Land
When Fey Woodlands enters the battlefield, search your library for a forest. Reveal it, and then put it into your hand. If you do, tap Fey Woodlands.
:symtap:: Add to your mana pool.
:1mana:, :symtap:: Exile Fey Woodlands. Return it to the battlefield at the beginning of the end step.
Planeswalker - Tarafel
[+1] Each player sacrifices a non-token permanent.
[-2] Put a token into play that's a copy of target non-legendary permanent.
[-7] You gain an emblem that says, "Whenever a creature is put into your graveyard from the battlefield, gain control of target creature."
(4)
Essence Shackles :2mana::symu::symb: {R}
Enchantment
Whenever a nontoken creature you control is put into a graveyard form the battlefield, put a token onto the battlefield that is a copy of that creature.
"Your enlistment will end when I say so, and no sooner." - Tarafel, The Corrupter
Hollow Servitude :2mana::symb: {R}
Instant
Put a token onto the battlefield that is a copy of target creature in a graveyard.
"Though my champions are long dead, the reflections of what they once were fight well enough." - Tarafel, the Corrupter
Soulless War :2mana::symu::symu: {R}
Sorcery
Each player shuffles all nontoken creatures into their library.
"The soul is not a blessing, but a curse." - Tarafel, the Corrupter
Forger's Erasure :symu::symu: {R}
Enchantment
Whenever a creature enters the battlefield under your control, you may exile another creature that shares a name with that creature.
Mimic Engine {R}
Artifact
At the beginning of your upkeep, put a token into play that is a copy of target creature you control.
Demonic Shapestealer :1mana::symu::symb: {R}
Creature - Demon
:symb:, Sacrifice a creature: Demonic Shapestealer becomes a copy of target creature and gains this ability.
2/1
Combo:
1. Have the enchantment and the artifact on the battlefield.
2. Play the Demon, and wait until next turn if you have to to copy something (creating a creature with the replicator)
3. Put a token into play copying the demon, which will copy something your opponent controls, and change its name.
4. Trigger the enchantment, targetting the opponent's creature.
5. Sacrifice the token to change the demon again.
6. Rinse and repeat.
Done.
Host of the July CCL '10, Host of the March CCL '11
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Good luck to both of you.
Legendary Creature - Human Monk (M)
Level up G (G: Put a level counter on this. Level up only as a sorcery.) (2/2)
[6-11] (6/6)
[12+] Sindha, Spring Dervish's power and toughness are each equal to the number of level counters on it. (*/*)
Rahad, Autumn Dervish RR
Legendary Creature - Human Monk (M)
Level up R (R: Put a level counter on this. Level up only as a sorcery.) (2/2)
[6-11] Whenever Rahad, Autumn Dervish deals combat damage, it deals that much damage to each other creature and each player. (4/4)
[12+] Whenever Rahad deals combat damage, it deals that much damage to each opponent and each creature he or she controls. (8/8)
Dunewave Guardian 2G
(Art: A humanoid figure made of sand protrudes from the side of a sloping dune, racing down towards a small figure below.)
Creature - Sand Warrior (C)
Flash
When Dunewave Guardian enters the battlefield, it gets +X/+X until end of turn, where X is the number of lands you control.
"The dunes hold as much life as your forests. It is simply more discrete."
—Sindha, Spring Dervish
1/1
Replicatron 3
Artifact (R)
Level up X (X: Put a level counter on this. Level up only as a sorcery.)
X is the number of level counters on Replicatron.
[4-7] T: Put an X/X colorless Construct artifact creature token onto the battlefield, where X is the number of level counters on Replicatron.
[8+] T: Put X X/X colorless Construct artifact creature tokens onto the battlefield, where X is the number of level counters on Replicatron.
Glinting Sands
Land (R)
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
[1-4] T: Add one mana of any color to your mana pool. Target creature gets +1/+1 until end of turn.
[5+] T: Add WUBRG to your mana pool. Target creature gets +5/+5 until end of turn.
Sindha, Desert's Bloom 1GG
Planeswalker - Sindha (M)
+1: Put a +1/+1 counter on target creature.
-X: Proliferate X times.
-8: Put a 1/1 colorless Sand Warrior creature token with haste into play for each counter on permanents you control.
{2}
Wild Multiplication 3GG
Sorcery (R)
Choose any number of target permanents and/or players. Double the number of counters of each type on those permanents and/or players.
Burn Away Impurity 1R
Instant (U)
As an additional cost to cast Burn Away Impurity, remove any number of counters from permanents you control.
Burn Away Impurity deals damage equal to the number of counters removed in this way to target creature or player.
Mana Garden G
Enchantment (R)
At the beginning of your precombat main phase, add one mana of any color to your mana pool for each charge counter on Mana Garden.
2: Put a charge counter on Mana Garden.
Enchantment (R)
Whenever a counter would be placed on a permanent you control, you may place it on target permanent instead.
Allandra, Summer Dervish (W/U)(W/U)
Creature - Human Monk (R)
Level up (W/U) ((W/U): Put a level counter on this. Level up only as a sorcery.) (2/2)
[6-11] T: Search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. (4/4)
[12+] Each non-Aura enchantment you control is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. (6/6)
Tabernacle of Purification 2WW
Enchantment (R)
Permanents opponents control have "At the beginning of your upkeep, sacrifice this permanent unless you pay 1 for each counter on it."
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Host of the July CCL '10, Host of the March CCL '11