Well hello hello hello! It's that magical time of the year, butterflies and dragons flying, flowers blooming, and new magical phenomena erupting everywhere. Ahhh, truly a wonderful time of the year!
Welcome to the Card Creation League!
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
You receive one point for submitting a top 3 on time, and one additional point if you critique all of the cards you judged.
You stand in a grand hall, looking upwards to the ruler of this plane, who sits perched regally on his throne. He has sent the other two travelers away, clearly showing that you two have been selected for some special purpose. He explains that he wishes to become more closely allied with your planes, to the point where he wishes to create an interplanar embassy for you on this plane. He wishes that you create it however you will, and bestows huge tracks of land to you, as well as the magic to create. You graciously accept his offer, and when the power is bestowed upon you, you realize that it contains mana from all five colors. This leads you the realization that you can enhance and perfect your (guild/group). The instant you begin to harness all the five colors of mana, white light blinds you... you find yourself gazing upon the plane, then your vision expands and you gaze upon the multiverse itself. Your planeswalker spark has awakened. After coming to terms with your new power, you realize that you can use it to take out the competetition...
Challenge
1. Create a planeswalker card of your leader. You may use any combination of the colors of your character and your new color. (Explained in number 2)
2. Create a non-basic land that is two colors, one of which not being one of your original colors. Activated abilities are optional.
3. Create two creatures using the new color that you have chosen, one at common rarity and one at uncommon rarity.
4. Create a sorcery, instant or artifact to kill/defeat your opponent. (They are a planeswalker at this point). You may use any combination of the colors of your character and your new color.
So, join the summer frolic and fun and may the best spellslinger win! (Also, this is a flavorful month, feel free to include backstory wherever you want.)
Submissions will be due when August 2nd becomes August 3rd, EST.
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Monkey, my legend is blue, but has a white activation. Can my dual land be WU? Since my ally isn't strickly white, just had "white" tendencies?
PW:
Serradin, the Al'darran2WU
Planeswalker - Serradin {M}
[+1]: Target creature gets +1/+1 and has vigilance and changeling until end of turn.
[-2]: Draw a card for each Shapeshifter you control.
[-3]: Serradin becomes a copy of target creature and has "This creature gets +1/+1 for each loyalty counter on it."
[3]
When Serradin becomes a copy of a creature, he no longer is a planeswalker.
If he uses the ability when he has 3 loyalty counters, he dies to state-based effects, as the trigger goes on the stack, then sbe checks, and sees that he has 0 loyalty and is still a planeswalker, and dies.
Land:
Weathered Watermill
Land {U}
As Weathered Watermill enters the battlefield, you may pay 1. If you don't it enters the battlefield tapped. T: Add W or U to your mana pool.
Creature 1:
Highway Illusionist4WW
Creature - Shapeshifter {U}
Changeling (This card is every creature type at all times.)
Plainswalk U: Target land you control becomes the basic land type of your choice until end of turn.
4/4
Creature 2:
Essence Thief2W
Creature - Shapeshifter {R}
Flying 2U, Sacrifice Essence Thief: Target creature loses all abilities and another target creature gains those abilities until end of turn. "Our enemies are our greatest assets."
2/2
Sorcery:
Concealing Trick1WU
Tribal Sorcery - Shapeshifter {U}
Turn target permanent face down. It has changeling as long as it is face down. (It is a 2/2 creature with all creature types.) “Some enemies are unmanageable. However with a little trick, you can turn anything into a manageable pet.”
—Serradin
Face-down permanents are 2/2 creatures with no color or type.
Since this card gives the creature changing it will have all creature types until it is turned face up (assuming that occurs)
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
I doubt I am going to make the 2nd. I'm going to be in Canada all weekend. I'll try to have something Monday or Tuesday.
The Endless Swarm3BG
(Hundreds of glistening beetles march forth. They can be seen eating into the walls of houses and bursting out the other side.)
Legendary Creature - Insect (R)
Insects you control get +1/+1.
At the end of any turn in which a player was dealt damage by an Insect you control, that player sacrifices a permanent, then you put a 1/1 black and green Insect creature token onto the battlefield.
Sacrifice an Insect: Return The Endless Swarm from your graveyard to the battlefield.
3/3
Flesheater Queen2BB
(A small, deadly-looking wasp-like insect perches on the back of a man's neck, delicately inserting its stinger into his skin, where a lump appears.)
Creature - Insect (R)
At the beginning of your upkeep, you may put a larva counter on target creature. Then, if the number of larva counters on that creature is equal to or greater than its toughness, its controller sacrifices it and you put X 1/1 black Insect creature tokens onto the battlefield, where X is the number of larva counters on that creature.
1/3
Realm of Reclamation2BG
(Black ants larger than horses tear down charred buildings and take corpses in their mandibles as they forage through a burned city. In the distance, at the terminus of a trail of busy ants, huge lumpy spires like termite mounds rise high over the hills into the sky.)
Enchantment (R)
Whenever a permanent is put into an opponent's graveyard, you may pay 1. If you do, return a permanent card that shares a card type with that card from your graveyard to your hand. From the waste of the four-limbs's kingdoms, the insects built a realm that surpassed all others in size and complexity.
Stirring Swarm1BG
(Beetles swarm from the point where an arrow has pierced a robed figure's chest, breaking down the arrow and surging forth onto the ground.)
Instant (U)
Regenerate target creature and put X 1/1 black and green Insect creature tokens onto the battlefield, where X is that creature's toughness. The Swarm's instinctive response to danger is always the same: breed.
Axara, Rogue Drone2RG
(A large six-limbed red ant bursts out of a cocoon in a field of fire.)
Legendary Creature - Insect (R) 3R: Axara, Rogue Drone deals damage equal to its power to each creature. 1G: Regenerate Axara, then put a +1/+1 counter on Axara. Most drones are powerless without the hive. For Axara, his freedom was merely the beginning of his ascent.
2/2
Predatory GorgingRG
(A gigantic beetle explodes out of a bush, pinning down a lizard.)
Instant (C)
Target creature gets +3/+3 until end of turn. It deals damage equal to its power to target creature. That creature deals damage equal to its power to the first creature.
From the smallest insect to the largest baloth, all predators pour their ultimate strength into the moment of the catch.
Rotscuttler Nests
(A skeletal arm, smashed glass and an array of weapons and implements jut out of the hive of organic material. Bugs peek out of various nooks and crannies in the heaps.)
Land (R)
Rotscuttler Nests enters the battlefield tapped. T: Add B or G to your mana pool. If a permanent card was put into an opponent's graveyard from the battlefield this turn, add BG to your mana pool instead. The rotscuttlers' victims soon become part of their home.
Tome of Endings5
(In a dark cavern, the pages of a tome seem to be turning by themselves. From one side, flames and bursts of thick green smoke emerge, while clean beams of light streak out from the other side.)
Artifact (R) T: Each player sacrifices a nonland permanent.
When you sacrifice Tome of Endings, return it to the battlefield flipped.
// Tome of Beginnings T: Each player may return a permanent card from his or her graveyard to his or her hand.
The Endless Swarm consumed and digested the streams of raw mana that were presented to it. The distant, airy taste of blue mana was not to its liking, and was quickly discarded. It had felt the heat of red mana before in the treachery of Axara, and rejected its chaotic and unpredictable nature. That left one color with which to expand its domain. It had always relied on green and black energies, growth and destruction, but it still lacked perfect control. This white mana, though, promised order and precision. Bound with the organizing, unifying force of white mana, the cycle of life and death would become a perfect machine, allowing for the rapid expansion of the Swarm and the reshaping of planes into the hives of its insect children. All that remained was to eliminate the slippery, unshapen being that threatened to stand in its way.
The Swarm Ascendant1BGW
Planeswalker - Swarm (M)
[+1:] Each player sacrifices a permanent. You may activate The Swarm Ascendant's second ability.
[-2:] Return to the battlefield target permanent card in your graveyard that was put there from the battlefield this turn.
[-6:] You get an emblem with "Whenever you cast a permanent spell, destroy target permanent that shares a card type with that spell."
[3]
Meeting Meadow Land (R)
Meeting Meadow enters the battlefield tapped. T: Add G or W to your mana pool. If a creature entered the battlefield under your control this turn, add GW to your mana pool instead.
Glistening Sun-Scarabs1W
Creature - Insect (U) 2: Exile target card in an opponent's graveyard. Glittering Sun-Scarabs gains protection from each of that card's colors until end of turn.
Sun-scarabs' shells change color depending on their latest meal, allowing their camouflage to adapt quickly to any environment.
2/2
Pathcutter Ants1W
Creature - Insect (C)
Whenever Pathcutter Ants attacks, untap all other attacking creatures. "There's a forest, a river, three stone walls and a thousand men between us and the bugs. Fort Alvalune will never fall!" —Captain's journal, last entry 1/1
Weather the Storm XGGWW
Sorcery (R)
Destroy all nonland permanents with converted mana cost X or greater. It is said that the smallest creatures can survive the greatest disasters.
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Working on the submission. Polls are made down below the submit button, check "Post a poll with this thread," and you probably want 2 options. Then it takes you to a screen where you put in the question and the options. You want to make sure to make the poll public, and set a date for it to close (usually CCL finals run a week).
Sorry, I do go by EST. Also, because it's opening night at the musical I'm in, The round is extended until midnight tonight. for starters, because I can't reach a computer again before tomorrow.
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
I'd like to add flavor text, but I also just noticed that ohmusama has a rare and an uncommon creature, while the challenge says uncommon and common. I'll PM him, but I don't mind if he needs time to think on that either.
Finals aren't something that should be decided by who made a deadline or whatever. I'm now ok with my submission, sorry for taking time but I am teaching, taking a class, moving, and hosting two people in a one-bedroom apartment, and I was in Canada last weekend. Not a lot of time for MTGS at the moment.
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
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Well hello hello hello! It's that magical time of the year, butterflies and dragons flying, flowers blooming, and new magical phenomena erupting everywhere. Ahhh, truly a wonderful time of the year!
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + Bonus points for critiques/Top3
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
You receive one point for submitting a top 3 on time, and one additional point if you critique all of the cards you judged.
You stand in a grand hall, looking upwards to the ruler of this plane, who sits perched regally on his throne. He has sent the other two travelers away, clearly showing that you two have been selected for some special purpose. He explains that he wishes to become more closely allied with your planes, to the point where he wishes to create an interplanar embassy for you on this plane. He wishes that you create it however you will, and bestows huge tracks of land to you, as well as the magic to create. You graciously accept his offer, and when the power is bestowed upon you, you realize that it contains mana from all five colors. This leads you the realization that you can enhance and perfect your (guild/group). The instant you begin to harness all the five colors of mana, white light blinds you... you find yourself gazing upon the plane, then your vision expands and you gaze upon the multiverse itself. Your planeswalker spark has awakened. After coming to terms with your new power, you realize that you can use it to take out the competetition...
Challenge
1. Create a planeswalker card of your leader. You may use any combination of the colors of your character and your new color. (Explained in number 2)
2. Create a non-basic land that is two colors, one of which not being one of your original colors. Activated abilities are optional.
3. Create two creatures using the new color that you have chosen, one at common rarity and one at uncommon rarity.
4. Create a sorcery, instant or artifact to kill/defeat your opponent. (They are a planeswalker at this point). You may use any combination of the colors of your character and your new color.
So, join the summer frolic and fun and may the best spellslinger win! (Also, this is a flavorful month, feel free to include backstory wherever you want.)
Submissions will be due when August 2nd becomes August 3rd, EST.
Gerrard's Mom vs. ohmusama
Useful Links
Signup Thread, Round One, Round 2. Round 3, Round 4, Round 5
Look at that Awesome Banner given to us by SGTChubbz from Kracked Graphics...
Host of the July CCL '10, Host of the March CCL '11
Round 0: Make a Leader
Round 1: Make a Cohort
Round 2: Modivations
Round 3: Make a Ward
Round 4: Make a Foe
Round 5: Build a Kingdom
Monkey, my legend is blue, but has a white activation. Can my dual land be WU? Since my ally isn't strickly white, just had "white" tendencies?
PW:
Serradin, the Al'darran 2WU
Planeswalker - Serradin {M}
[+1]: Target creature gets +1/+1 and has vigilance and changeling until end of turn.
[-2]: Draw a card for each Shapeshifter you control.
[-3]: Serradin becomes a copy of target creature and has "This creature gets +1/+1 for each loyalty counter on it."
[3]
If he uses the ability when he has 3 loyalty counters, he dies to state-based effects, as the trigger goes on the stack, then sbe checks, and sees that he has 0 loyalty and is still a planeswalker, and dies.
Land:
Weathered Watermill
Land {U}
As Weathered Watermill enters the battlefield, you may pay 1. If you don't it enters the battlefield tapped.
T: Add W or U to your mana pool.
Creature 1:
Highway Illusionist 4WW
Creature - Shapeshifter {U}
Changeling (This card is every creature type at all times.)
Plainswalk
U: Target land you control becomes the basic land type of your choice until end of turn.
4/4
Creature 2:
Essence Thief 2W
Creature - Shapeshifter {R}
Flying
2U, Sacrifice Essence Thief: Target creature loses all abilities and another target creature gains those abilities until end of turn.
"Our enemies are our greatest assets."
2/2
Sorcery:
Concealing Trick 1WU
Tribal Sorcery - Shapeshifter {U}
Turn target permanent face down. It has changeling as long as it is face down. (It is a 2/2 creature with all creature types.)
“Some enemies are unmanageable. However with a little trick, you can turn anything into a manageable pet.”
—Serradin
Since this card gives the creature changing it will have all creature types until it is turned face up (assuming that occurs)
Yes, that is fine. As long as the card was not physically white. it's good.
Host of the July CCL '10, Host of the March CCL '11
(Hundreds of glistening beetles march forth. They can be seen eating into the walls of houses and bursting out the other side.)
Legendary Creature - Insect (R)
Insects you control get +1/+1.
At the end of any turn in which a player was dealt damage by an Insect you control, that player sacrifices a permanent, then you put a 1/1 black and green Insect creature token onto the battlefield.
Sacrifice an Insect: Return The Endless Swarm from your graveyard to the battlefield.
3/3
Flesheater Queen 2BB
(A small, deadly-looking wasp-like insect perches on the back of a man's neck, delicately inserting its stinger into his skin, where a lump appears.)
Creature - Insect (R)
At the beginning of your upkeep, you may put a larva counter on target creature. Then, if the number of larva counters on that creature is equal to or greater than its toughness, its controller sacrifices it and you put X 1/1 black Insect creature tokens onto the battlefield, where X is the number of larva counters on that creature.
1/3
Realm of Reclamation 2BG
(Black ants larger than horses tear down charred buildings and take corpses in their mandibles as they forage through a burned city. In the distance, at the terminus of a trail of busy ants, huge lumpy spires like termite mounds rise high over the hills into the sky.)
Enchantment (R)
Whenever a permanent is put into an opponent's graveyard, you may pay 1. If you do, return a permanent card that shares a card type with that card from your graveyard to your hand.
From the waste of the four-limbs's kingdoms, the insects built a realm that surpassed all others in size and complexity.
Stirring Swarm 1BG
(Beetles swarm from the point where an arrow has pierced a robed figure's chest, breaking down the arrow and surging forth onto the ground.)
Instant (U)
Regenerate target creature and put X 1/1 black and green Insect creature tokens onto the battlefield, where X is that creature's toughness.
The Swarm's instinctive response to danger is always the same: breed.
Axara, Rogue Drone 2RG
(A large six-limbed red ant bursts out of a cocoon in a field of fire.)
Legendary Creature - Insect (R)
3R: Axara, Rogue Drone deals damage equal to its power to each creature.
1G: Regenerate Axara, then put a +1/+1 counter on Axara.
Most drones are powerless without the hive. For Axara, his freedom was merely the beginning of his ascent.
2/2
Predatory Gorging RG
(A gigantic beetle explodes out of a bush, pinning down a lizard.)
Instant (C)
Target creature gets +3/+3 until end of turn. It deals damage equal to its power to target creature. That creature deals damage equal to its power to the first creature.
From the smallest insect to the largest baloth, all predators pour their ultimate strength into the moment of the catch.
Rotscuttler Nests
(A skeletal arm, smashed glass and an array of weapons and implements jut out of the hive of organic material. Bugs peek out of various nooks and crannies in the heaps.)
Land (R)
Rotscuttler Nests enters the battlefield tapped.
T: Add B or G to your mana pool. If a permanent card was put into an opponent's graveyard from the battlefield this turn, add BG to your mana pool instead.
The rotscuttlers' victims soon become part of their home.
Tome of Endings 5
(In a dark cavern, the pages of a tome seem to be turning by themselves. From one side, flames and bursts of thick green smoke emerge, while clean beams of light streak out from the other side.)
Artifact (R)
T: Each player sacrifices a nonland permanent.
When you sacrifice Tome of Endings, return it to the battlefield flipped.
//
Tome of Beginnings
T: Each player may return a permanent card from his or her graveyard to his or her hand.
The Swarm Ascendant 1BGW
Planeswalker - Swarm (M)
[+1:] Each player sacrifices a permanent. You may activate The Swarm Ascendant's second ability.
[-2:] Return to the battlefield target permanent card in your graveyard that was put there from the battlefield this turn.
[-6:] You get an emblem with "Whenever you cast a permanent spell, destroy target permanent that shares a card type with that spell."
[3]
Meeting Meadow
Land (R)
Meeting Meadow enters the battlefield tapped.
T: Add G or W to your mana pool. If a creature entered the battlefield under your control this turn, add GW to your mana pool instead.
Glistening Sun-Scarabs 1W
Creature - Insect (U)
2: Exile target card in an opponent's graveyard. Glittering Sun-Scarabs gains protection from each of that card's colors until end of turn.
Sun-scarabs' shells change color depending on their latest meal, allowing their camouflage to adapt quickly to any environment.
2/2
Pathcutter Ants 1W
Creature - Insect (C)
Whenever Pathcutter Ants attacks, untap all other attacking creatures.
"There's a forest, a river, three stone walls and a thousand men between us and the bugs. Fort Alvalune will never fall!"
—Captain's journal, last entry
1/1
Weather the Storm XGGWW
Sorcery (R)
Destroy all nonland permanents with converted mana cost X or greater.
It is said that the smallest creatures can survive the greatest disasters.
Thanks for this, and
The round has been extended and will end when August 4th becomes August 5th. That better for you?
Oh, and your creatures can be multicolored if you want. Sorry for not making that clear, they only have to use the new color.
Oh, and GM? Could you explain how I make polls? Pretty please?
Host of the July CCL '10, Host of the March CCL '11
Host of the July CCL '10, Host of the March CCL '11
Also added reminder text to Concealing Trick, as well as rulings to help clarify the more confusing cards, such as Serradin's ultimate.
I was going to keep extending the deadline anyway
Edit: Slept in and have somewhere to be. This will be up later today (4:30-5ish)
Host of the July CCL '10, Host of the March CCL '11