Mirari, Blooming
Legendary Artifact (M)
:3mana:: Search your library for a card named Mirari's Flash, Mirari's Thougth, Mirari's Ail, Mirari's Shock, Mirari's Might, or Mirari's Wish, reveal it and put it into your hand. Then shuffle your library.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land could produce.
Mirari's Flash
Instant (C)
Tap target creature. The Mirari can blind your eyes.
Mirari's Thought
Instant (C)
Draw a card The Mirari can expand your mind.
Mirari's Ail
Instant (C)
Target creature gets -2/-2 until end of turn. The Mirari can rot your flesh.
Mirari's Shock
Instant (C)
Mirari's Shock deals 2 damage to target creature or player. The Mirari can burn your heart.
Mirari's Might
Instant (C)
Target creature gets +2/+2 until end of turn. The Mirari can fill your veins.
Mirari's Wish:3mana::symw::symu::symb::symr::symg:
Sorcery (R)
Choose one - Search your library for any card and put it into your hand, then shuffle your library; or you may choose a card you own from outside the game and put it into your hand. They wish for everything they can imagine, but not for the mind to fight the addiction.
This card and its corresponding cycle are extremely powerful. A one sided mana flare for 6 colorless is already extremely powerful! Consider that Mirari's Wake is 5 mana and 2 colors and Mana Reflection is 6 mana and double green! Even without the searching ability, this gives monoblue control a lot of power because Gauntlet of Power only does basic lands! For more your nonbasics make the extra mana too. Add on top of it all that with all this extra mana, you can search out all your Mirari's Things and play them over and over again... I have to call broken here. D
Juxt
Tul, Cove of Treasure Legendary Land
Shroud
At the beginning of your upkeep, if you have cards named Falling Stones of Tul, Shattering Mirrors of Tul, Nightmares of Tul, Flaming Volleys of Tul, and Ensnaring Vines of Tul in your graveyard, you win the game.
: Add to your mana pool.
A deck can only have one card named Tul, Cove of Treasure. The real treasure is making it through alive.
Falling Stones of Tul :1mana::symw: Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Put a 0/4 Wall creature token with Defender onto the battlefield under your control.
Shattering Mirrors of Tul :4mana::symu: Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Target opponenet's permanents phase out.
Nightmares of Tul :3mana::symb: Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Target creature's controller sacrifices it.
Flaming Volley of Tul :2mana::symr: Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Flaming Arrows of Tul deals 4 damage divided as you choose among any number of target creatures.
Vines of Tul Instant - Trap
If you control a land named Tul, Cove of Treasure, you may pay rather than this spell's mana cost.
Tap target creature. It doesn't untap during its controller's next untap phase.
The first thing I don't like is that they are traps. Why are they traps? The whole point of a trap is that it costs less when your opponent does something, so they "Spring the trap." Controlling a land doesn't seem like springing a trap to me.
At first this seems innocuous, but a land with a "you win the game" clause is going to be problematic. Decks like dredge will just dump their entire library into their graveyard and win with this land in play. At least that's impossible right now, since there's no card named "Ensnaring Vines of Tul" since you only made a card named "Vines of Tul" D+
Brofaux
Royal Mount :2mana::symg::symw:
Creature - Elephant
Trample, First Strike
4/4 "Our palace elephants are raised on only the tallest of bamboos and the sharpest of wines." Rajin, Palace Guide
Aja, the King's Mount :2mana::symg::symb:
Legendary Creature - Elephant
Trample
As long as ~ is on the battlefield, any permanent named "King Ramkur, the Exiled" has +2/+2 and protection from my mount. "Ah Aja, my friend. You are my last friend in this cruel world. Even if god himself were to shun me, you will always be by my side." - King Ramkur
These cards seem cool and I love Elephants. However, one card isn't enough to constitute a cycle. N/A
Megiddo
Oanick the Holy Crusader :2mana::symw::symr:
Legendary Creature — Spirit Knight {R}
Double strike
The first time Oanick the Holy Crusader deals combat damage to a player each turn, you may search your library for a Spirit Knight creature card and put it onto the battlefield. If you do, shuffle your library.
2/3
Opal Crest Crusader :symw::symw:
Creature — Spirit Knight {U}
First strike
When Opal Crest Crusader enters the battlefield, target creature gains protection from the color of your choice until end of turn.
2/2
Silver Crest Crusader :2mana::symu::symu:
Creature — Spirit Knight {U}
Vigilance
When Silver Crest Crusader enters the battlefield, you may return target creature to its owner's hand.
1/1
Obsidian Crest Crusader :symb::symb:
Creature — Spirit Knight {U}
Intimidate
When Obsidian Crest Crusader enters the battlefield, target creature gets -1/-1 until end of turn.
2/2
Ruby Crest Crusader :1mana::symr::symr:
Creature — Spirit Knight {U}
Haste
When Ruby Crest Crusader enters the battlefield, target creature gets +2/+0 until end of turn.
2/1
Emerald Crest Crusader :symg::symg:
Creature — Spirit Knight {U}
Trample
When Emerald Crest Crusader enters the battlefield, target creature gets +1/+1 until end of turn.
3/3
[/quote]
I like where you're going with this but I think your main guy is undercosted. Even without considering the fact that you can get one of these cards out to make his next "strike" quite a bit more potent, Double Strike tends to overcost creatures. So at 2RW, I would totally expect it to be a french vanilla 2/3 double striker. Add a pretty good ability (don't forget that this fetches changelings too! Chameleon Colossus ftw) on top of that and you have a card that's really pushing the envelope on power level.
But it's an interesting idea, and looks like a lot of fun to play. B-
Winner is Megiddo!
No IIW posted so we go to the default challenge:
Design a common creature card that would appear in a core set
Flying
Whenever a creature enters the field under an opponent's control, if its power is greater than the toughness of each creature you control, put a -1/-1 counter on that creature.
Can we instead design a card that hoses eldrazi and other similarly large creatures?
I don't see why not, except that Rudyard and Brofaux already posted entries for the default challenge. We should probably be clear on which challenge we're doing though, so whoever judges knows what he or she is judging?
EDIT: Actually, looking at Rudyard's entry, it looks more like its a fatty-hoser. Anyways, it's up to you guys, which challenge would we rather do?
here's my entry in case we're doing the dafault challenge:
Harvester Spider - 3G Creature - Spider
Reach
When Harvester Spider enters the battlefield, you may search your library for a basic land card and put it onto the battlefield, tapped. If you do, shuffle your library.
1/3
IIW
Choose 2 of these cards. Merge them into one balanced card with CMC about the same as the merged cards.
Guards of the Necromancer1BB Creature - Zombie (C)
Defender
Pay 1 life: Regenerate ~. 4/3 We've been waiting out here for days, and I have begun to fear if these guards are mechanical or undead.
- A Scout's Journal, Day 12.
Again, even the default challenge has caused a death in this thread. Perhaps if I pose a new, more interesting challenge:
Make a legendary creature that is half human and half another species. It may also have a class.
Ex - Legendary Creature - Hound Human Warrior or Plant Human or Goblin Human or Rhino Human Shaman, etc.,
In order to keep this game moving, I will be sure to judge this round is no one does it faster.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
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This card and its corresponding cycle are extremely powerful. A one sided mana flare for 6 colorless is already extremely powerful! Consider that Mirari's Wake is 5 mana and 2 colors and Mana Reflection is 6 mana and double green! Even without the searching ability, this gives monoblue control a lot of power because Gauntlet of Power only does basic lands! For more your nonbasics make the extra mana too. Add on top of it all that with all this extra mana, you can search out all your Mirari's Things and play them over and over again... I have to call broken here. D
Juxt
The first thing I don't like is that they are traps. Why are they traps? The whole point of a trap is that it costs less when your opponent does something, so they "Spring the trap." Controlling a land doesn't seem like springing a trap to me.
At first this seems innocuous, but a land with a "you win the game" clause is going to be problematic. Decks like dredge will just dump their entire library into their graveyard and win with this land in play. At least that's impossible right now, since there's no card named "Ensnaring Vines of Tul" since you only made a card named "Vines of Tul"
D+
Brofaux
These cards seem cool and I love Elephants. However, one card isn't enough to constitute a cycle. N/A
Megiddo
Silver Crest Crusader :2mana::symu::symu:
Creature — Spirit Knight {U}
Vigilance
When Silver Crest Crusader enters the battlefield, you may return target creature to its owner's hand.
1/1
Obsidian Crest Crusader :symb::symb:
Creature — Spirit Knight {U}
Intimidate
When Obsidian Crest Crusader enters the battlefield, target creature gets -1/-1 until end of turn.
2/2
Ruby Crest Crusader :1mana::symr::symr:
Creature — Spirit Knight {U}
Haste
When Ruby Crest Crusader enters the battlefield, target creature gets +2/+0 until end of turn.
2/1
Emerald Crest Crusader :symg::symg:
Creature — Spirit Knight {U}
Trample
When Emerald Crest Crusader enters the battlefield, target creature gets +1/+1 until end of turn.
3/3
[/quote]
I like where you're going with this but I think your main guy is undercosted. Even without considering the fact that you can get one of these cards out to make his next "strike" quite a bit more potent, Double Strike tends to overcost creatures. So at 2RW, I would totally expect it to be a french vanilla 2/3 double striker. Add a pretty good ability (don't forget that this fetches changelings too! Chameleon Colossus ftw) on top of that and you have a card that's really pushing the envelope on power level.
But it's an interesting idea, and looks like a lot of fun to play. B-
Winner is Megiddo!
No IIW posted so we go to the default challenge:
Design a common creature card that would appear in a core set
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Can we instead design a card that hoses eldrazi and other similarly large creatures?
Creature - Imp
Whenever a creature enters the field under an opponent's control, if its power is greater than the toughness of each creature you control, put a -1/-1 counter on that creature.
Creature - Giant {C}
Shroud
6/7
Multicolored millcards in something other than dimir.
I don't see why not, except that Rudyard and Brofaux already posted entries for the default challenge. We should probably be clear on which challenge we're doing though, so whoever judges knows what he or she is judging?
EDIT: Actually, looking at Rudyard's entry, it looks more like its a fatty-hoser. Anyways, it's up to you guys, which challenge would we rather do?
here's my entry in case we're doing the dafault challenge:
Harvester Spider - 3G
Creature - Spider
Reach
When Harvester Spider enters the battlefield, you may search your library for a basic land card and put it onto the battlefield, tapped. If you do, shuffle your library.
1/3
IIW
Choose 2 of these cards. Merge them into one balanced card with CMC about the same as the merged cards.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Creature - Zombie (C)
Defender
Pay 1 life: Regenerate ~.
4/3
We've been waiting out here for days, and I have begun to fear if these guards are mechanical or undead.
- A Scout's Journal, Day 12.
i don't care for the core set common challenge so i withdraw my entry (which doesn't apply anyway) and it needn't be judged now
Make a legendary creature that is half human and half another species. It may also have a class.
Ex - Legendary Creature - Hound Human Warrior or Plant Human or Goblin Human or Rhino Human Shaman, etc.,
In order to keep this game moving, I will be sure to judge this round is no one does it faster.
Multicolored millcards in something other than dimir.