Keep in mind that most of all the card you vote for should be a appropriate for common! And don't forget to vote, when you want your submission to be in the next poll!
Bubbling Distractions1UU
Instant
Counter target spell unless its controller pays 2.
Recursion (When you play this card from your hand, you may put all cards in your graveyard that share a name with this card on the stack.) "One minute, it's a slight muck. The next minute, you've got a full-blown prank on your hands." -Rayne, academy chancellor
Wily Upheaval U
Instant
As an additional cost to play Wily Upheaval, remove up to three cards in your graveyard from the game.
Counter target spell unless its controller pays 1for each card removed in this way.
Cycling U(U,Discard this card: Draw a card.)
Surgedrifter's Guile :xmana::symu:
Instant
Merfolk convoke (Each Merfolk you tap while playing this spell reduces its cost by or by one mana of that Merfolk’s color.)
Counter target spell unless its controller pays :xmana:.
Dissuade1U
Instant
As an additional cost to play Dissuade, pay X, where X is the number of other cards in your hand.
Counter target spell. "Now, now... we wouldn't want you to do that, now would we?"
Warped Logic2U
Instant
Kicker X
Counter target spell unless its controller pays 3. If its converted mana cost is equal to the amount of mana spent to pay for ~'s kicker cost, draw a card.
Rules:
- Each player submits one card per round
- This card has to (a) be a common (b) fulfill the round requirement
- When the next round is put up, there will also be a poll to vote for the best card - each vote will net you a point that will be noted on the score board. Voting for yourself will result in no points from that round and possibly a DQ of your card submitted at that time, so simply don't do it!
- You must vote on the poll, if you want your submission to be legit for the next round! If you don't vote, your submission won't be up for voting in the next round.
- I will put up the cards you will be voting on in text format, so please submit textcards in the suggested format (s.b.) to make the work easier for me; if you really want to submit a render, I won't stop you though.
Cardname :?mana::sym2w::symub::symrg:
Cardtype - Subtype
Rules text Flavor text
p/t
For reference the original inspiration for this game and some helpful tips as originally put together by ShinyMan:
It's also true that in the custom cards thread, people tend to make splashy rares or, to a lesser extent, uncommons. I also found it true while trying to design my own set that crafting the common slots is a very tough task.
So here you are! A competition created mainly for commons! I see this as a new step to give us more chance to practice making commons and see how they others twist such basic elements of the game.
From MaRo's article.
A common should be;
- Easy to understand
- Straightforward
- Covering the basic elements of game play
- Serving as backbones for limited decks
A common shouldn't be
- Too swingy in limited (Glare of Subdual, while being simple and straightforward, is too much for limited.)
- Too wordy (Alter Reality isn't that complicated, but it requires too much reminder text and became wordy.)
- Too complicated (We obviously don't want Celestial Dawn in the common slot.)
- Too big or too splashy (Akroma in common? No no!)
- Too narrow (Rain of Gore, for example.)
Being a common has nothing to do with power level and doesn't mean that it can't be a tournament staple.
Round requirements: Create a blue card that says "snow" somewhere in its non-italic text!
Includes typeline. Includes name. Includes rules text. Also: Don't forget to vote!
This round will last approximately four days.
Questions/suggestions/critic can be directed at me via PM or right in the thread.
Good luck & have fun!
Z
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Conuly »
Heck, every day I wake up, I don't go out and kill people - and I'm rewarded by not having legions of enemies! Amazing how that works.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Freezeframe1U
Instant
Tap target creature and put an ice counter on it. As long as it has an ice counter on it, it is a snow creature.
Draw a card. Most Xyl chronologists believed they'd move forward. Some instead became cryologists and went back to a time unbeknown to them.
Rimewind Drake1U
Snow Creature - Drake
Flying
Rimewind Drake can't attack unless you control four or more other Snow permanents. Heidar never factored the drakes into his plans, but they remained an intimidating presence in the vicinity of his stronghold.
2/2
Gusts of Blizzard U
Instant
Return target permanent with converted mana cost less than or equal to the number of snow permanents you control to its owner's hand.
Frosted Lens 2
Snow Artifact S: Add one mana of any color to your mana pool. Spend this mana only to play snow spells or the activated abilities of snow permanents.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Life... is like a grapefruit. It's orange and squishy, has a few pips in it, and some folks have half a one for breakfast."
-Douglas Adams
Fleeting SnowstormUU
Instant
Return target creature to its owner's hand. Then return another target snow creature to its owner's hand unless its controller pays S.
Keep in mind that most of all the card you vote for should be a appropriate for common! And don't forget to vote, when you want your submission to be in the next poll!
2008-April Round #4 Submissions:
Scoreboard after 3 Rounds:
Ikeda - 6
ZasZ234 - 6
menma - 6
Dragoon26 - 5
myevilhamster - 3
penguinwriter - 3
Twilight Kiwi - 3
memnarch6 - 3
Kami_of_Randomness -3
TywinLannister - 2
elathel trom - 2
Alx2 - 2
CounterAdept - 1
Krey - 1
Rules:
- Each player submits one card per round
- This card has to (a) be a common (b) fulfill the round requirement
- When the next round is put up, there will also be a poll to vote for the best card - each vote will net you a point that will be noted on the score board. Voting for yourself will result in no points from that round and possibly a DQ of your card submitted at that time, so simply don't do it!
- You must vote on the poll, if you want your submission to be legit for the next round! If you don't vote, your submission won't be up for voting in the next round.
- I will put up the cards you will be voting on in text format, so please submit textcards in the suggested format (s.b.) to make the work easier for me; if you really want to submit a render, I won't stop you though.
Cardname :?mana::sym2w::symub::symrg:
Cardtype - Subtype
Rules text
Flavor text
p/t
I was inspired by MaRo from his recent article.
It's also true that in the custom cards thread, people tend to make splashy rares or, to a lesser extent, uncommons. I also found it true while trying to design my own set that crafting the common slots is a very tough task.
So here you are! A competition created mainly for commons! I see this as a new step to give us more chance to practice making commons and see how they others twist such basic elements of the game.
From MaRo's article.
A common should be;
- Easy to understand
- Straightforward
- Covering the basic elements of game play
- Serving as backbones for limited decks
A common shouldn't be
- Too swingy in limited (Glare of Subdual, while being simple and straightforward, is too much for limited.)
- Too wordy (Alter Reality isn't that complicated, but it requires too much reminder text and became wordy.)
- Too complicated (We obviously don't want Celestial Dawn in the common slot.)
- Too big or too splashy (Akroma in common? No no!)
- Too narrow (Rain of Gore, for example.)
Being a common has nothing to do with power level and doesn't mean that it can't be a tournament staple.
Examples of common cards that are tournament staples.
White - Faith's Fetters, Momentary Blink
Blue - Mana Leak, Compulsive Research
Black - Last Gasp, Dimir House Guard
Red - Seething Song, Rift Bolt
Green - Llanowar elves, Silhana Ledgewalker
Multicolor - Scab-Clan Mauler, Castigate
Artifacts - The signets, Chromatic Star
Lands - The guild karoos, Terramorphic Expanse
Remember folks! Commons could be very innovative.
Examples of very innovative commons
White - Beacon Hawk, Temporal Isolation, Whitemane Lion
Blue - Foresee, Rune Snag, Trinket Mage
Black - Festering Goblin, Psychotic Episode, Macabre Waltz
Red - Gathan Raiders, Riddle of Lightning, Empty the Warrens
Green - Edge of Autumn, Utopia Vow, Sprout Swarm
Multicolor - Coiling Oracle, PIllory of the Sleepless, Riot Spikes
Artifact - The spellbombs, Wielding Jar, Terrarion
Lands - The artifact lands, Terramorphic Expanse, Cloudpost
Round requirements: Create a blue card that says "snow" somewhere in its non-italic text!
Includes typeline. Includes name. Includes rules text. Also: Don't forget to vote!
This round will last approximately four days.
Questions/suggestions/critic can be directed at me via PM or right in the thread.
Good luck & have fun!
Z
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
Snow Creature - Beast
Flash
Shroud
You may sacrifice two snow lands instead of paying Baulduvian Frostbeast's mana cost.
3/3
Level 1 DCI Judge
Check out my Commons Cube.
Polar Impediment 2U
Instant
Counter target spell unless its controller pays 1 for each nonland snow permanent you control.
Draw a card.
Instant
Tap target creature and put an ice counter on it. As long as it has an ice counter on it, it is a snow creature.
Draw a card.
Most Xyl chronologists believed they'd move forward. Some instead became cryologists and went back to a time unbeknown to them.
[GTC] Gatecrash Patch for MWS (249/249)
Instant
Choose one - Tap target nonsnow permanent; or untap target snow permanent.
Entwine - S
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Snow Creature - Drake
Flying
Rimewind Drake can't attack unless you control four or more other Snow permanents.
Heidar never factored the drakes into his plans, but they remained an intimidating presence in the vicinity of his stronghold.
2/2
Snow Creature - Snake
Snow land walk (this creature is unblockable as long as defending player controls a snow land)
3/2
Creature - Bird
Whenever a snow permanent comes into play, ~ gains flying and gets +2/+0 until end of turn.
2/2
Instant
Return target permanent with converted mana cost less than or equal to the number of snow permanents you control to its owner's hand.
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
Snow Artifact
S: Add one mana of any color to your mana pool. Spend this mana only to play snow spells or the activated abilities of snow permanents.
-Douglas Adams
Instant
Tap all nonsnow creatures.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Instant
Return target creature to its owner's hand. Then return another target snow creature to its owner's hand unless its controller pays S.
My Sales Post!