X-Ray Sealed Fate says that your too cheap. Also compare to Psycic Drain, again saying your to cheap. It's a nice idea, but up the cost at to at least BU1X.
Wielder of the Rod - I'm trying to figure out if he would be overpowered w/ T: 2 damage without an extra cost attached. he's at the very least undercosted, without the Evoke. Also seems to be too small for an Ogre, Way I see him, is being a 3/3 costing 5 or 6. Then Evoke 3 might be workable.
Wielder of the Rod - 3RR
Creature - Ogre Shaman
Haste T: ~ deals 2 damage to target creature or player.
Evoke 3
3/3
Somebody else give there two thoughts, I acually got no card idea's.
X-Ray Sealed Fate says that your too cheap. Also compare to Psycic Drain, again saying your to cheap. It's a nice idea, but up the cost at to at least BU1X.
Wielder of the Rod - I'm trying to figure out if he would be overpowered w/ T: 2 damage without an extra cost attached. he's at the very least undercosted, without the Evoke. Also seems to be too small for an Ogre, Way I see him, is being a 3/3 costing 5 or 6. Then Evoke 3 might be workable.
Wielder of the Rod - 3RR
Creature - Ogre Shaman
Haste T: ~ deals 2 damage to target creature or player.
Evoke 3
3/3
Somebody else give there two thoughts, I acually got no card idea's.
Well with the new Artifact that is basically a seal of fire costing 3 I'd say that yeah evoke for 3 is the right cost for this guy. As for his normal actual cost? Well, to do 3 damage with haste you need a red legendary barbarian. To do 1 damage with haste you need a red sorcerer
However, since Kamahl is legendary I think you, Doubting Dave, either need to lower the stats on the 5CC guy or make him a 6GG guy with double red in his cost.
Vulshok Sorcerer= 1 damage + haste for 1RR. 1/1
Wielder of the Rod= 2 damage + haste for 2RR. 2/1
Kamahl= 3 damage + haste for 4RR. 6/1
Two things: my card gets 1 power and 1 extra ping damage for 1, plus evoke. So it's overpowered. (As a side note, the extra power is mainly tacked on. Otherwise you'd only want to ping with it.)
Kamahl cost 3 more than the Sorcerer, is legendary, and gets +5/+0 and 2 bonus ping damage. Roddy is mainly a pinger/colorless sorcery shock, so he doesn't need to be as good p/t-wise. Also, there's no reason for him to be legendary. If he now costs 5, he'll probably get +2/+1 (-1/-0 for Legendary, -1/+1 for Evoke, -1/-0 for 1 less mana.
Therefore:
Wielder of the Rod 3RR
Creature- Ogre Shaman
Haste T: Wielder of the Rod deals 2 damage to target creature or player.
Evoke 3
3/2
Just to get the thread going again:
Yawgmoth 3BB
Planeswalker- Yawgmoth
+2: Target permanent becomes black.
-1: Target land becomes a swamp.
-7: Destroy all non-black creatures.
3
It actually looks pretty well-costed to me, and its a cool idea to have a tap ability on an evoke creature.
Shade of Nivea1B
Legendary Creature - Angry Shade
All creatures lose protection from all colours. T: Destroy target creature with flying. ~ may use that creature's activated abilities until end of turn.
2/1
I'm sure people are getting tired of constantly being reminded of this, but Yawgmoth is not and has never been a Planeswalker.
Shade of Nivea. Well...first of all, there has never been a Shade in the game of Magic (except for Ihsan's Shade, but he doesn't really have the shade type anyway) that didn't have some variation of "B: ~ gets +1/+1 until end of turn," so I don't think its a good idea to slap on the whole shade creature type. Second of all, your creature's abilities are really out of the blue, and don't seem to have much in common. Besides that, the first ability seems a bit strong for a 2/1 for 1B, the tap ability really isn't black at all. I'm sure you've got a flavor reason behind all this, but until I hear it, this card just doesn't seem to have any sort of fluidity to its design, and just seems jammed together.
And what exactly is the "angry" part in its type supposed to mean?
Death's Door 1BBB
Enchantment
Whenever a creature would be put into a graveyard from play, instead remove it from the game.
During each player's upkeep, that player may pay the mana cost of a creature he or she owns removed from the game with ~. If that player does, return that creature to its owner's hand.
Ixidor was married to Nivea. Nivea got killed in a cabal fight. Ixidor made an illusion in the image of Nivea, which he named Akroma. This card would thus be the ghost of Nivea, risen from the grave, decides Ixidor has shacked up with a new woman, and having the power to do something about it.
And when I was looking up Akroma to double check what kind of abilities she had, I saw a line in wikipedia saying that she had been nicknamed "The Angry Woman". Thus, Angry Shade.
It could also be "Creature - Zombie Spouse". Having had an hour or two to think it over, I would probably just make the ability something like "All creatures lose protection from all colours", or "White creatures lose all abilities", or "Legendary Angels become 0/2 blue illusion creatures".
Death's Door
:1mana::symb::symb::symb:
Enchantment
Whenever a creature would be put into a graveyard from play, instead remove it from the game.
During each player's upkeep, that player may pay the mana cost of missingword creature he or she owns removed from the game with ~. If that player does, return that creature to its owner's hand.
you should add in a "target" "a" or "each" in place of missingword for clarity.
It seems like an interesting card, but it also seems like there are a lot of more attractive options than this card available to recur creatures. I'll leave that up to the jury.
Jane's little lame, as in rather boring. Though I think she's rather fine as a 3/3, because although then she'll be a 3/3 Akroma for 4, the triple W kinda hurts her playability a bit. If you think then it makes her too cheap, up her cost to 5. As a 2/2, she'd better be 3cc.
Death's Door seems okay, although I agree that the cost could be lower, seeing that it's a global effect, plus you don't get back your dead creatures for free.
Something random...
Magma Rusher2RR
Creature - Elemental
If Magman Rusher would deal damage to a player, he or she may sacrifice a creature. If he or she doesn't, the damage can't be prevented.
3/2
Koom Valley is way too weak. Even at W no one would play it. It's just way too narrow, sorry.
Force Aside WB
Sorcery
Play a Chess game with target opponent. The life total of the player who loses the game becomes 1. If the game ends in a tie or a stalemate, each player's life total becomes 20.
Koom Valley: If you made it a legendary land that tapped for and had "Whenever a creature you control blocks or is blocked by a creature with haste, it gains first strike until end of turn.", it would be cool.
Force Aside...
Wow. Do you know why Shahrazad was banned? It lengthened games waaaaaaaay too much. It annoyed people. Force Aside, like Shahrazad, would be fun in casual, but in tournaments it would instantly become the most hated card ever. Besides, if you ran it you would have to lug a chessboard around, and that's not fun either.
Honey Elemental 3G
Creature - Elemental
Vanishing 3
Tap an untapped Insect you control: Put a time counter on Honey Elemental. 2B: Destroy target creature with the lowest power.
4/5
A no-prize for guessing the reference. I figured that black and green have the most insects, so the time-counter-getting ability made sense flavorfully and mechanically.
Ah, interesting.... artifact/enchantment steal, eh? Because it's a steal, I think Instant would be too mean (even though it's only enchantment or artifact), so I suggest sorcery, in which case perhaps I can drop the cost a bit to 3W.
Memory HarvestGG
Enchantment
Whenever an effect causes a card you own to be removed from the game, put that card at the bottom of your library at the end of turn.
So, Extirpate hater, Flashback re-abuser, and can't play with Suspend at all. Heck, accidentally Nightmaring your creature may be a little hazardous. I'm not sure how much this should cost, 2-3 or other numbers, especially since the effect is relatively narrow.... Comments?
For a modal spell, the first ability is a bit too cheap. Of course, then if we raise the cost to 3cc, the second ability has to be upgraded to deal at least 3 damage. But good, one-sided LD spell, no matter how narrow it is (in this case nonbasic hater) needs to be expensive enough to be fair.
I just had to make this card so that the flavor text can take the quote I once made:
Endless WishingU
Instant
Search your library for a card and reveal it, then shuffle your library. Target opponent chooses one - Remove that card from the game, or put that card at the bottom of its owner's library, or he or she plays that card by paying 2 rather than its mana cost.
Return Endless Wishing to its owner's hand. Wishes are just like rumors. The more of them there are, the more they look real, but in the end, they are nothing but nonsense.
Destructive Curiosity UB
Instant
Put the top five cards of your library into your graveyard, then return a card from you graveyard to your hand.
Overpowered? Should it have a "Remove Destructive Curiosity from the game" clause?
Well, Endless Wishing is a mad deckthinner, but you need skill and psychological advantage to make sure it isn't turned against you.
Destructive Curiosity... may be too good. I mean, it's a two-mana Reclaim that gives you more options and fills up your 'yard, plus can recur itself. I'd suggest a "Remove THIS from the game" clause like you mentioned.
Sealing Slab 3
Artifact
Imprint - :symtap:: Remove the top card of target player's library from the game.
Imprint - X,T: Remove target nonland permanent with converted mana cost X from the game.
:3mana:, Skip your next draw step: Put target imprinted card you own into your hand. Any player you play this ability.
Sealing Slab: Player A removes Player B's forest from the game. Player A then puts Player B's forest into his or her hand. The Comp Rules roll over. Later inspection reveals that they have died.
Why not make it "3, skip your next draw step: You may play a card imprinted on Sealing Slab as though it was in your hand?" Seems simpler and less prone to migranes.
Can't think of anything, so I'll retread an old card.
Omniscience 2UU
Enchantment
At end of turn, if there are no cards in your library, you win the game.
Omniscience. Well, I'm sure there's a way to abuse this. I just can't figure it out yet.
Well...Leveler. Some flavor text would really make this crack, though. Especially because of the name. It doesn't really bother me, but it is a tad strong.
Wandering Emberheart R
Creature - Elemental Warrior
Trample
Whenever ~ deals combat damage, sacrifice it.
3/1
Well, a lot of the time, this is a sorcery Lightning Bolt that can't fire on turn one, or a Rift Bolt variant that can somehow distribute the damage. I think it's pretty comparable to Spark Elemental indeed, and while the elemental can't block, this can stop a big fattie coming your way. I think it's pretty decent.
Well, in line of tribal celebration with Lorwyn, I think I'll start digging my brain for tribal cards. Here's one for a relatively popular tribal first:
Medicine Professor3W
Creature - Human Cleric
Clerics you control have "T: You gain 1 life."
2/3
Medicine Professor - Back in Onslaught this would have been printed as a rare, but in Lorwyn it's possible to be an uncommon, with 'Other Clerics you control have +0/+1.' to boot. That having said, 2/2 for :3mana::symw: feels quite underwhelming, it could give Clerics that bonus, as well as being a 2/3 and giving other Clerics +0/+1.
Slingspittle 3GG
Creature - Beast 1G,T: Put a spittle counter on target creature.
Creatures with spittle counters can't attack or block.
When Slingspittle leaves play, remove all spittle counters from each creature and put that many +1/+1 counters on that creature for each spittle counter removed this way.
3/4
Slingspittle -- Not certain of the flavor of this card. It's a little tough to balance, mana-wise: too cheap and you basically remove all of your opponent's creatures; too expensive, and it's never going to be used.
Might be better without the :symtap:, and removing all counters at the end of turn: it's most likely that an opponent is going to remove the beast in response to the ability being played, anyway.
.
New keyworded mechanic:
Mindwrench -- [mc]1B[/mc]
Instant
Spite (When this card is removed from the game, search target opponent's library for a card with the same converted mana cost and remove it from the game. Then, that player shuffles his or her library.)
Target player discards a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
Interesting concept. Foils those "Remove cards in graveyard" cards, and allows Johnny and Spike to play around with their own effects. However, is there really a need to foil 'remove cards in graveyard' effects? Aren't they a foil to begin with? Interesting nonetheless.
Paralysis Pulse 2WW
Sorcery
Tap all creatures. They don't untap during their controller's next untap step.
At the beginning of your next upkeep, an opponent may tap all creatures he or she controls.
If they do not, return Paralysis Pulse to your hand.
This card is definitely a toughie in 1v1, though not so much in multiplayer. That said, I'm not that sure if the cost is right, maybe an extra 1cc wouldn't hurt, and make it more splashable too (as in 4W)
Instead of a tribal card, I'll go with something else now:
ForgivenW
Instant
Untap target creature that dealt damage to you this turn. You gain life equal to its power.
========== Forgotten1W
Instant
Target creature gains Shroud and "This creature can't attack or block" until end of turn.
I originally wanted to name this Forgive/Forget, but unfortunately Forget has been taken, soooo..... okay, maybe some of you think that Forgiven may actually get a cantrip, considering that its effect is already weaker than Children of Korlis, but for now I don't use that. Then as for Forgotten, I originally wanted to make it a black card that kicks cards from graveyard, but after a while, I choose this one instead. Comments?
So how about...
2BB, T, sac a creature, remove X -1/-1 counters from this: Put an X/X black Vampire creature token with flying into play.
Also, I'd probably like this guy better as a 5/5 for 3BB.
Next:
X-Ray- XU
Sorcery
Look at the top X cards of target player's library. Remove any number of them from the game and put the rest back in any order.
There is an imposter among us...
Wielder of the Rod 2RR
Creature- Ogre Shaman
Haste
T: Wielder of the Rod deals 2 damage to target creature or player.
Evoke 2
2/1
Yes, the Evoke is supposed to be colorless. If they can do Rod of Ruin, then a one-shot Shock is printable.
Wielder of the Rod - I'm trying to figure out if he would be overpowered w/ T: 2 damage without an extra cost attached. he's at the very least undercosted, without the Evoke. Also seems to be too small for an Ogre, Way I see him, is being a 3/3 costing 5 or 6. Then Evoke 3 might be workable.
Wielder of the Rod - 3RR
Creature - Ogre Shaman
Haste
T: ~ deals 2 damage to target creature or player.
Evoke 3
3/3
Somebody else give there two thoughts, I acually got no card idea's.
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
Well with the new Artifact that is basically a seal of fire costing 3 I'd say that yeah evoke for 3 is the right cost for this guy. As for his normal actual cost? Well, to do 3 damage with haste you need a red legendary barbarian. To do 1 damage with haste you need a red sorcerer
However, since Kamahl is legendary I think you, Doubting Dave, either need to lower the stats on the 5CC guy or make him a 6GG guy with double red in his cost.
Vulshok Sorcerer= 1 damage + haste for 1RR. 1/1
Wielder of the Rod= 2 damage + haste for 2RR. 2/1
Kamahl= 3 damage + haste for 4RR. 6/1
Two things: my card gets 1 power and 1 extra ping damage for 1, plus evoke. So it's overpowered. (As a side note, the extra power is mainly tacked on. Otherwise you'd only want to ping with it.)
Kamahl cost 3 more than the Sorcerer, is legendary, and gets +5/+0 and 2 bonus ping damage. Roddy is mainly a pinger/colorless sorcery shock, so he doesn't need to be as good p/t-wise. Also, there's no reason for him to be legendary. If he now costs 5, he'll probably get +2/+1 (-1/-0 for Legendary, -1/+1 for Evoke, -1/-0 for 1 less mana.
Therefore:
Wielder of the Rod 3RR
Creature- Ogre Shaman
Haste
T: Wielder of the Rod deals 2 damage to target creature or player.
Evoke 3
3/2
Just to get the thread going again:
Yawgmoth 3BB
Planeswalker- Yawgmoth
+2: Target permanent becomes black.
-1: Target land becomes a swamp.
-7: Destroy all non-black creatures.
3
Shade of Nivea 1B
Legendary Creature - Angry Shade
All creatures lose protection from all colours.
T: Destroy target creature with flying. ~ may use that creature's activated abilities until end of turn.
2/1
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I dunno. Instead of the -1, maybe, for -2, "Play target card in your graveyard, then remove it from the game", like so or so?
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Shade of Nivea. Well...first of all, there has never been a Shade in the game of Magic (except for Ihsan's Shade, but he doesn't really have the shade type anyway) that didn't have some variation of "B: ~ gets +1/+1 until end of turn," so I don't think its a good idea to slap on the whole shade creature type. Second of all, your creature's abilities are really out of the blue, and don't seem to have much in common. Besides that, the first ability seems a bit strong for a 2/1 for 1B, the tap ability really isn't black at all. I'm sure you've got a flavor reason behind all this, but until I hear it, this card just doesn't seem to have any sort of fluidity to its design, and just seems jammed together.
And what exactly is the "angry" part in its type supposed to mean?
Death's Door
1BBB
Enchantment
Whenever a creature would be put into a graveyard from play, instead remove it from the game.
During each player's upkeep, that player may pay the mana cost of a creature he or she owns removed from the game with ~. If that player does, return that creature to its owner's hand.
Ixidor was married to Nivea. Nivea got killed in a cabal fight. Ixidor made an illusion in the image of Nivea, which he named Akroma. This card would thus be the ghost of Nivea, risen from the grave, decides Ixidor has shacked up with a new woman, and having the power to do something about it.
And when I was looking up Akroma to double check what kind of abilities she had, I saw a line in wikipedia saying that she had been nicknamed "The Angry Woman". Thus, Angry Shade.
It could also be "Creature - Zombie Spouse". Having had an hour or two to think it over, I would probably just make the ability something like "All creatures lose protection from all colours", or "White creatures lose all abilities", or "Legendary Angels become 0/2 blue illusion creatures".
you should add in a "target" "a" or "each" in place of missingword for clarity.
It seems like an interesting card, but it also seems like there are a lot of more attractive options than this card available to recur creatures. I'll leave that up to the jury.
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Jane, Akromas Daughter 1WWW
Legendary Creature- Angel
Flying, trample, haste, first strike, protection from black, protection from red, vigilance
2/2
Death's Door seems okay, although I agree that the cost could be lower, seeing that it's a global effect, plus you don't get back your dead creatures for free.
Something random...
Magma Rusher 2RR
Creature - Elemental
If Magman Rusher would deal damage to a player, he or she may sacrifice a creature. If he or she doesn't, the damage can't be prevented.
3/2
...... comments?
Force Aside WB
Sorcery
Play a Chess game with target opponent. The life total of the player who loses the game becomes 1. If the game ends in a tie or a stalemate, each player's life total becomes 20.
Force Aside...
Wow. Do you know why Shahrazad was banned? It lengthened games waaaaaaaay too much. It annoyed people. Force Aside, like Shahrazad, would be fun in casual, but in tournaments it would instantly become the most hated card ever. Besides, if you ran it you would have to lug a chessboard around, and that's not fun either.
Honey Elemental 3G
Creature - Elemental
Vanishing 3
Tap an untapped Insect you control: Put a time counter on Honey Elemental.
2B: Destroy target creature with the lowest power.
4/5
A no-prize for guessing the reference. I figured that black and green have the most insects, so the time-counter-getting ability made sense flavorfully and mechanically.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
the only qualm I have with Honey Elemental is that most of the insects you're tapping to give it a time counter ALSO have the lowest power hehe.
Otherwise I like it. I don't get the reference? But I like the image of an insect making honey to keep the honey elemental alive ^^.
Blinking Favor - 2WW
Instant - Arcane
Remove target artifact or enchantment from the game. At end of turn return it to play under your control.
Basically I wanted a way to gain control of enchantments and artifacts and ALSO get the comes into play ability Story Circle, Stuffy Doll, and so on.
Extirpate me I dare you.
Memory Harvest GG
Enchantment
Whenever an effect causes a card you own to be removed from the game, put that card at the bottom of your library at the end of turn.
So, Extirpate hater, Flashback re-abuser, and can't play with Suspend at all. Heck, accidentally Nightmaring your creature may be a little hazardous. I'm not sure how much this should cost, 2-3 or other numbers, especially since the effect is relatively narrow.... Comments?
I just had to make this card so that the flavor text can take the quote I once made:
Endless Wishing U
Instant
Search your library for a card and reveal it, then shuffle your library. Target opponent chooses one - Remove that card from the game, or put that card at the bottom of its owner's library, or he or she plays that card by paying 2 rather than its mana cost.
Return Endless Wishing to its owner's hand.
Wishes are just like rumors. The more of them there are, the more they look real, but in the end, they are nothing but nonsense.
So?
Destructive Curiosity UB
Instant
Put the top five cards of your library into your graveyard, then return a card from you graveyard to your hand.
Overpowered? Should it have a "Remove Destructive Curiosity from the game" clause?
Well, Endless Wishing is a mad deckthinner, but you need skill and psychological advantage to make sure it isn't turned against you.
Destructive Curiosity... may be too good. I mean, it's a two-mana Reclaim that gives you more options and fills up your 'yard, plus can recur itself. I'd suggest a "Remove THIS from the game" clause like you mentioned.
As to Honey Elemental a page ago, blue, the reference was Drop of Honey and, unintentionally, Jhoira's Timebug.
Sealing Slab 3
Artifact
Imprint - :symtap:: Remove the top card of target player's library from the game.
Imprint - X,T: Remove target nonland permanent with converted mana cost X from the game.
:3mana:, Skip your next draw step: Put target imprinted card you own into your hand. Any player you play this ability.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Why not make it "3, skip your next draw step: You may play a card imprinted on Sealing Slab as though it was in your hand?" Seems simpler and less prone to migranes.
Can't think of anything, so I'll retread an old card.
Omniscience 2UU
Enchantment
At end of turn, if there are no cards in your library, you win the game.
Well...Leveler. Some flavor text would really make this crack, though. Especially because of the name. It doesn't really bother me, but it is a tad strong.
Wandering Emberheart
R
Creature - Elemental Warrior
Trample
Whenever ~ deals combat damage, sacrifice it.
3/1
Well, in line of tribal celebration with Lorwyn, I think I'll start digging my brain for tribal cards. Here's one for a relatively popular tribal first:
Medicine Professor 3W
Creature - Human Cleric
Clerics you control have "T: You gain 1 life."
2/3
Comments?
Slingspittle
3GG
Creature - Beast
1G,T: Put a spittle counter on target creature.
Creatures with spittle counters can't attack or block.
When Slingspittle leaves play, remove all spittle counters from each creature and put that many +1/+1 counters on that creature for each spittle counter removed this way.
3/4
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Might be better without the :symtap:, and removing all counters at the end of turn: it's most likely that an opponent is going to remove the beast in response to the ability being played, anyway.
.
New keyworded mechanic:
Mindwrench -- [mc]1B[/mc]
Instant
Spite (When this card is removed from the game, search target opponent's library for a card with the same converted mana cost and remove it from the game. Then, that player shuffles his or her library.)
Target player discards a card.
Instant
Target spell or permanent's tone becomes playful.
Paralysis Pulse 2WW
Sorcery
Tap all creatures. They don't untap during their controller's next untap step.
At the beginning of your next upkeep, an opponent may tap all creatures he or she controls.
If they do not, return Paralysis Pulse to your hand.
Instead of a tribal card, I'll go with something else now:
Forgiven W
Instant
Untap target creature that dealt damage to you this turn. You gain life equal to its power.
==========
Forgotten 1W
Instant
Target creature gains Shroud and "This creature can't attack or block" until end of turn.
I originally wanted to name this Forgive/Forget, but unfortunately Forget has been taken, soooo..... okay, maybe some of you think that Forgiven may actually get a cantrip, considering that its effect is already weaker than Children of Korlis, but for now I don't use that. Then as for Forgotten, I originally wanted to make it a black card that kicks cards from graveyard, but after a while, I choose this one instead. Comments?