Endless Nightmare :3mana::symb: (M)
Enchantment
Skip your draw step.
At the beginning of your end step, if you own Endless Nightmare and it's on the battlefield, in your
graveyard, or exiled, draw cards until you have seven cards in your hand, then lose that much life.
Auragaunt :4mana::symb: (C)
Enchantment Creature - Spirit
Nonenchantment creatures get -1/-1 for each Aura on the battlefield.
4/2
Dead Giveaway :4mana::symb::symb: (U)
Instant
Put target creature card from a graveyard onto the battlefield under target player’s control. Anybody want a slightly used zombie?
Naked Eye (R)
Enchantment
Nothing can become enchanted.
Royal Flush :2mana::symb::symb: (R)
Sorcery
Target player reveals his or her hand and discards all multicolored cards.
I care less about us making mistakes that lead to degenerate environments than I am when we don’t push ourselves and make something that’s boring to play. - MaRo
Auragaunt and Naked Eye don't work. Black NEVER does anything with enchantments. EVER. End of story. The only time they might is in a block specific setting and if there was a huge drawback.
Endless Nightmare is cool, but it should only work on the battlefield. Otherwise its just damn-right broken. It's pretty broken already, maybe mythic?
Dead Give Away is balanced. Very funny too.
Royal Flush works, but only in a multicolor set (obviously).
Auragaunt and Naked Eye don't work. Black NEVER does anything with enchantments. EVER. End of story. The only time they might is in a block specific setting and if there was a huge drawback.
...I'll give you the Naked Eye, but Auragaunt? ...just...WOW. I think come this Thanksgiving, I should give thanks that YOU're not on R&D because...how is this not in-color for black?! How is this not acceptable as is, even in an enchantment block?! "Black NEVER does anything with enchantments. EVER."?!? Serious, SERIOUS failure of imagination here.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
"Black NEVER does anything with enchantments. EVER."?!? Serious, SERIOUS failure of imagination here.
No, serious failure of the colour pie. You don't have to like it, but it is true: Black and red do not affect enchantments, the end. Full stop. Finito. The last black card to destroy an enchantment was a creature with an activated ability that required green mana to use anyway.
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When editing cards in the first post of a thread, PLEASE leave the original so that everyone can comment on the thread and not just those who saw the original. Those who did not see the original can't leave comments as we don't have any idea WTF is going on.
Colourless mana comes FIRST! Try actually looking at a Magic card some time. It is NOT UU3, it's 3UU. What game are you making cards for?
I can no longer tell people to check their card names, because I am made of suck and fail.
There you go. A whole bunch of cards that can affect enchantments from black and red. And I skipped colorless. And I ignored Elemental Blasts and ilk. And I skipped discard and mill effects. And knowing how accident-prone I can be, I may have skipped others. Fact is, there are plenty of cards that defy expectations like these, and few have ever had meaningful impact. Have any above aside from Hexmage and Warp World had a significant effect? No? WEIRD, isn't it?
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Naked Eye is fine, it doesn't effect enchantments. It effects the game by preventing players from playing, casting, returning, moving, swapping, or otherwise putting Auras on the battlefield.
Tell me, how is Auragaunt effecting Auras?
Endless Nightmare is mythic now. And yes, the concept is you can't just get rid of it when you don't want to use it anymore.
The world that Royal Flush is intended for is a plane that is the result of a sleeping god's dream. The art is a depiction of Darcana, the Wicked Witch of the Worst for my set Fables of Gabaldon - think necrodruid style planeswalker in Magic terms. She's an amalgamation of all the evil stepmothers, queens, and sorceresses of lore that we all know and hate. Apple anyone?
I care less about us making mistakes that lead to degenerate environments than I am when we don’t push ourselves and make something that’s boring to play. - MaRo
wouldn't that destroy auras already on the battlefield?
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I care less about us making mistakes that lead to degenerate environments than I am when we don’t push ourselves and make something that’s boring to play. - MaRo
Not to mention it wouldn't prevent players or cards in graveyards from being enchanted, as I believe was also the intent. Look, this has a very simple solution:
If an Aura would enter the battlefield, put it into its owner's graveyard instead.
Granted, this effect shouldn't exist on such a cheap black card without referring to something appropriate, like cards in graveyards, but I believe I have the wording down pat.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Endless Nightmares has the exact wording a card I put up a few days ago did, except mine was not ridiculously broken and only worked while it was in play (seriously, the card is busted to all hell if you let it work from the graveyard, see Bridge from Below for reference). I also do not like this effect at Mythic, since it is a take on a very common form of Black card draw (life for cards) that has its history going all the way back to cards like Greed and Necropotence.
Dark Times: I think it could and should cost 4 and still be incredibly playable. As a side note, I've had a sorcery with this effect forever, but didn't want to put it in my set for this&that reason, but now it's an enchantment. Thank you. Sometimes the obvious is obvious.
That being said, Endless Nightmare has taken several forms, colors, and costs over the years, but after seeing your card Dark Times, I dusted off my old card to fit it into Fables. I've settled on what you see here, with the exception that I would be willing to add the drawback of "At the beginning of your upkeep, sacrifice a permanent" or possibly "discard hand at end of turn" if it proves to be too good. As for Bridge from Below... I'm not going to spend the rest of my life designing around affinity and dredge, and neither will WotC.
I care less about us making mistakes that lead to degenerate environments than I am when we don’t push ourselves and make something that’s boring to play. - MaRo
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Enchantment
Skip your draw step.
At the beginning of your end step, if you own Endless Nightmare and it's on the battlefield, in your
graveyard, or exiled, draw cards until you have seven cards in your hand, then lose that much life.
Auragaunt :4mana::symb: (C)
Enchantment Creature - Spirit
Nonenchantment creatures get -1/-1 for each Aura on the battlefield.
4/2
Dead Giveaway :4mana::symb::symb: (U)
Instant
Put target creature card from a graveyard onto the battlefield under target player’s control.
Anybody want a slightly used zombie?
Naked Eye (R)
Enchantment
Nothing can become enchanted.
Royal Flush :2mana::symb::symb: (R)
Sorcery
Target player reveals his or her hand and discards all multicolored cards.
Endless Nightmare is cool, but it should only work on the battlefield. Otherwise its just damn-right broken. It's pretty broken already, maybe mythic?
Dead Give Away is balanced. Very funny too.
Royal Flush works, but only in a multicolor set (obviously).
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
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Dead Give Away...should be reduced to 'Dead Giveaway', as it almost looks like skeletons and zombies holding an auction.
I'm not sure I get the art for Royal Flush.
Naked eye should be something to the effect of:
"Cards can't be the target of enchant abilities."
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
...I'll give you the Naked Eye, but Auragaunt? ...just...WOW. I think come this Thanksgiving, I should give thanks that YOU're not on R&D because...how is this not in-color for black?! How is this not acceptable as is, even in an enchantment block?! "Black NEVER does anything with enchantments. EVER."?!? Serious, SERIOUS failure of imagination here.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
No, serious failure of the colour pie. You don't have to like it, but it is true: Black and red do not affect enchantments, the end. Full stop. Finito. The last black card to destroy an enchantment was a creature with an activated ability that required green mana to use anyway.
Colourless mana comes FIRST! Try actually looking at a Magic card some time. It is NOT UU3, it's 3UU. What game are you making cards for?
I can no longer tell people to check their card names, because I am made of suck and fail.
Enchant abilities just determine what kind of object an aura can be attached to. They don't target. Aura spells target.
You know what? Screw it: You. and. Jaxck. are. mis. guide. ed. com. plete. ly.
There you go. A whole bunch of cards that can affect enchantments from black and red. And I skipped colorless. And I ignored Elemental Blasts and ilk. And I skipped discard and mill effects. And knowing how accident-prone I can be, I may have skipped others. Fact is, there are plenty of cards that defy expectations like these, and few have ever had meaningful impact. Have any above aside from Hexmage and Warp World had a significant effect? No? WEIRD, isn't it?
That's it; I'm done talking to people who veto imagination today. Good effort, guyarney, keep it up.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Naked Eye is fine, it doesn't effect enchantments. It effects the game by preventing players from playing, casting, returning, moving, swapping, or otherwise putting Auras on the battlefield.
Tell me, how is Auragaunt effecting Auras?
Endless Nightmare is mythic now. And yes, the concept is you can't just get rid of it when you don't want to use it anymore.
The world that Royal Flush is intended for is a plane that is the result of a sleeping god's dream. The art is a depiction of Darcana, the Wicked Witch of the Worst for my set Fables of Gabaldon - think necrodruid style planeswalker in Magic terms. She's an amalgamation of all the evil stepmothers, queens, and sorceresses of lore that we all know and hate. Apple anyone?
wouldn't that destroy auras already on the battlefield?
If an Aura would enter the battlefield, put it into its owner's graveyard instead.
Granted, this effect shouldn't exist on such a cheap black card without referring to something appropriate, like cards in graveyards, but I believe I have the wording down pat.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
That being said, Endless Nightmare has taken several forms, colors, and costs over the years, but after seeing your card Dark Times, I dusted off my old card to fit it into Fables. I've settled on what you see here, with the exception that I would be willing to add the drawback of "At the beginning of your upkeep, sacrifice a permanent" or possibly "discard hand at end of turn" if it proves to be too good. As for Bridge from Below... I'm not going to spend the rest of my life designing around affinity and dredge, and neither will WotC.