Not everything needs a keyword.
There's so few uncounterable cards that it doesn't seem worth it (even though there's a high concentration of those cards right now, 8 in standard). Besides being uncounterable would most likely end up the same as indestrictuble, so it would still say "Volcanic Fallout is uncounterable" so it would save very little space on non creatures and none at all on creatures (because on creatures they don't write the "by spells or abilities" part)
Of troll shroud there's only 18 cards with this ability in the whole game, so why the need to keyword it?
"~ can't be countered" isn't at all needed, considering isn't very long and it's on 28 cards.
"~ can't be the target of spells or abilities your opponents control" is even less of an issue. It's kind of long, but not at all common.
So I guess my answer is no, I'm not at all tired of it.
Or, Foolish (This dimwitted creature attacks each turn if able, leaving you open to getting your arse kicked by a much bigger creature. It has no regard for your safety, and unless it will win you the game, shame on you for even including it in your deck)
I agree that there are some things that could get keywords on them, but then it would just turn into a huge 'test' everyday remember everything.
It's like having all the mechanics and keywords from each set in the standard or casual format.
I do like the proposed concepts of Berserk/foolish (lol).
Mill would be nice to keyword.
And SUPER SHROUD. But that would never happen.
i actually want to know if they are going to keep exploring intimidate. and what cards that's going to be on.
The Intimidating - WUBRG
Creature - Elemental - M
Intimidate The junkiest mythic ever, I kind of want to make a set around it.
5/5
lol. Might it be too big in a format with green ramp, hierarch, fetchlands, and cobra?
But it still has the "it does to everyone" written on it, so it must be fair, right?!
Doesn't look nearly as crazy as BSA
i actually want to know if they are going to keep exploring intimidate. and what cards that's going to be on.
How do you mean explore. There is no more extra space to have an intimidate 2.0 as it is itself the fixed fear and likely to be used the same way.
On black/red creatures that WOTC want to be hard to block with out resorting to splashing flying everywhere.
Other than using it on more creatures which they will be doing as it is an evergreen keyword the only other thing that interacts with it is colour changing effects like painter's servant.
Private Mod Note
():
Rollback Post to RevisionRollBack
Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and start slitting throats.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
I do agree that "troll-shroud" should be keyworded, but only because it's awkward to have shroud be keyworded but "troll-shroud" not be. I think it should be called "veil", a la Veilstone Amulet. It would fit nicely with the word shroud.
Well, it would be really confusing to have 2 shrouds with different names. I agree that having 1 keyworded and the other written out is a little weird. But teaching someone the meaning of the two abilities would be like:
A: "Ok shroud means it can't be targeted at all, and veil means it can't be targeted by opponent's stuff"
B: "Wait what? Shroud means I can't target it and Veil means I can't target it as well? Why is there two entirely different abilities that do the same thing?!"
It would be just as awkward as having one written out and one keyworded.
The only thing that would help is having them named similarly. But since 'troll-shroud' or 'super-shroud' wouldn't be flavorful or self-explaining they'd have to rename shroud to fit an extra version of it. Say, making it like protection. 'Shroud: Everyone' and 'Shroud: Opponents'. But that would add more text to a lot of cards for the sake of very few others and wouldn't be worth the additional design space of a 'Shroud: You'-drawback that would be pretty narrow anyway.
Oh yea I know that. One guy in my playgroup still says discard for mill, and he's been playing since around Ice Age - Mirage (he's dyslexic so I can live with the wrong term, but it's annoying at times)
The massive problem with this idea is that the verb "mill" means absolutely nothing to a non-magic player in this context (i.e. newbie).
Correct me if I am wrong, but when you are new to a game, you must learn how to play the game. I'm not understanding how you are saying it would be hard for a "newbie" to learn what mill means. It would be the exact same as the learning that would have to occur with every other aspect of the game, so they could just learn it.
Also a bad idea is to roast people for their opinion of the appropriateness of the post in question when your entire defense is based on your opinion of the appropriateness of the post.
To post a comment, please login or register a new account.
"~ can't be countered."
"~ can't be the target of spells or abilities YOUR OPPONENTS CONTROL"
Any others?
Currently playing:
M13 Draft
GGGGG Dungrove................(STANDARD)
GWGWG Maverick..................(LEGACY)
Jon Finkel on the PWP System:
I think you'll find among many of the users here that they actually feel like less abilities should be keyworded.
There's so few uncounterable cards that it doesn't seem worth it (even though there's a high concentration of those cards right now, 8 in standard). Besides being uncounterable would most likely end up the same as indestrictuble, so it would still say "Volcanic Fallout is uncounterable" so it would save very little space on non creatures and none at all on creatures (because on creatures they don't write the "by spells or abilities" part)
Of troll shroud there's only 18 cards with this ability in the whole game, so why the need to keyword it?
"~ can't be the target of spells or abilities your opponents control" is even less of an issue. It's kind of long, but not at all common.
So I guess my answer is no, I'm not at all tired of it.
Battlemad.
Was thinking more along the lines of Berserk.
Something like that will really help new players.
J/K
Millstone - 2
Artifact
2, T: Target player mills 2. (Target player puts the top two cards of his or her library into his or her graveyard.)
Since it seems every set gets mill, and they keep supporting it, and everybody calls it mill.... this seems appropriate by now.
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
It's like having all the mechanics and keywords from each set in the standard or casual format.
I do like the proposed concepts of Berserk/foolish (lol).
Mill would be nice to keyword.
And SUPER SHROUD. But that would never happen.
i actually want to know if they are going to keep exploring intimidate. and what cards that's going to be on.
Executive Infiltrator of [House Dimir].
My Trade Thread
Current EDH Decks
Braids
Wrexial
Bruna
Marath
Vorel
Tariel WIP
The Intimidating - WUBRG
Creature - Elemental - M
Intimidate
The junkiest mythic ever, I kind of want to make a set around it.
5/5
-Yogi Berra
lol. Might it be too big in a format with green ramp, hierarch, fetchlands, and cobra?
But it still has the "it does to everyone" written on it, so it must be fair, right?!
Doesn't look nearly as crazy as BSA
Executive Infiltrator of [House Dimir].
My Trade Thread
Current EDH Decks
Braids
Wrexial
Bruna
Marath
Vorel
Tariel WIP
How do you mean explore. There is no more extra space to have an intimidate 2.0 as it is itself the fixed fear and likely to be used the same way.
On black/red creatures that WOTC want to be hard to block with out resorting to splashing flying everywhere.
Other than using it on more creatures which they will be doing as it is an evergreen keyword the only other thing that interacts with it is colour changing effects like painter's servant.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
The Crafters' Rules Guru
A: "Ok shroud means it can't be targeted at all, and veil means it can't be targeted by opponent's stuff"
B: "Wait what? Shroud means I can't target it and Veil means I can't target it as well? Why is there two entirely different abilities that do the same thing?!"
It would be just as awkward as having one written out and one keyworded.
The only thing that would help is having them named similarly. But since 'troll-shroud' or 'super-shroud' wouldn't be flavorful or self-explaining they'd have to rename shroud to fit an extra version of it. Say, making it like protection. 'Shroud: Everyone' and 'Shroud: Opponents'. But that would add more text to a lot of cards for the sake of very few others and wouldn't be worth the additional design space of a 'Shroud: You'-drawback that would be pretty narrow anyway.
Correct me if I am wrong, but when you are new to a game, you must learn how to play the game. I'm not understanding how you are saying it would be hard for a "newbie" to learn what mill means. It would be the exact same as the learning that would have to occur with every other aspect of the game, so they could just learn it.