There has to be something wrong here they clearly stated that having more than one mythic flip card would screw with the rarity and we know that Huntsmaster is mythic so there is no way this is too
Rest of the card maybe real just as a rare it wouldn't be unreasonable
they actually only said innistrad didn't have room for another flip mythic. new set, different rarity distribution. this is mythic. you wouln't want to crack open too many of these anyway. rarity controls how many of each card is out there, not just how much it might be worth and certainly not how powerful it is.
There has to be something wrong here they clearly stated that having more than one mythic flip card would screw with the rarity and we know that Huntsmaster is mythic so there is no way this is too
Rest of the card maybe real just as a rare it wouldn't be unreasonable
I'd say Elbrus "feels" pretty mythic. I'm guessing it is. If it is a rare and not mythic, I'd say Wizards should have switched rarities between Elbrus and the Huntmaster.
He is a legendary creature. So I don't see why the rules of EDH regard him otherwise.
I think the key point of contention here is that he becomes a creature, but doesn't begin as one. The "official" rules say he can't be your general but the spirit of the format is casual. I doubt you'd have someone cry foul if you made a black deck with this as your general. Odds are you are playing with friends, you could always just agree he's legal. One of the nice things about the format... the relaxed atmosphere IMO.
Why suddenly only edh matters? We need fresh legacy cards to make more different good decks.. Im just so diseppointed in this!
... Yes because Legacy isn't already fully loaded with 80% of the field being from the last 5 years? I understand diversity but besides dual lands, counters, and sparsely spaced random cards though out most decks are saturated with cards from the last 5 years and even more heavily just from the last 2.
My friends and I play Archenemy a lot and I have a feeling this will be an amazing card in that game. If I am the Evil on then I can beat just noe of them then my creature gets a massive massive massive boost. Then swing with another intimidate, Trample, Flying. If they don't have a removal spell then they are ****ed.
and if im' playing AGAINST The Archenemy then this card gets stronger and stronger as my allies die. But still pretty useful.
then in just basic free for all multi player matches its great. Then of course many have mentoined EDH.
the only other time its really good is in casual where you can play Stonefordge Mystic. That breaks the game with stonefordge.
agreed. i hope it's epic. a blade that releases a demon sounds awesome alone...
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The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Ravarshi Kashaku, Ancient Dragon of the Darkened Realms;
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
"Insert generic, cliche, 'this is jank in any format' argument here." That aside. Excellent top down design. I look forward to playing it in my casual circle. I also can't wait to see the art.
This card has a cool concept, in my opinion. However, it's an utter failure of a design. As is, it's pretty much unplayable: the demon doesn't have haste, the sword offers no protection, and combat damage needs to be dealt before it can flip. Assuming you've built up 8+ mana to play and equip the same turn, and even assuming that the creature you equip it to has evasion and can hit the player that turn, the demon just sits there for an entire turn waiting to get exiled/destroyed. The cost is prohibitive, the effects are extremely underwhelming, and it would need a lot of help to even be remotely good.
As someone else said, this has been a terrible set for mythic rares, with a couple of exceptions. I hope that the rest of the rares, commons, and uncommons are interesting and playable because at the moment I have very little interest in investing money in this set.
This card has a cool concept, in my opinion. However, it's an utter failure of a design. As is, it's pretty much unplayable: the demon doesn't have haste, the sword offers no protection, and combat damage needs to be dealt before it can flip. Assuming you've built up 8+ mana to play and equip the same turn, and even assuming that the creature you equip it to has evasion and can hit the player that turn, the demon just sits there for an entire turn waiting to get exiled/destroyed. The cost is prohibitive, the effects are extremely underwhelming, and it would need a lot of help to even be remotely good.
As someone else said, this has been a terrible set for mythic rares, with a couple of exceptions. I hope that the rest of the rares, commons, and uncommons are interesting and playable because at the moment I have very little interest in investing money in this set.
To my understanding it wouldn't need Haste. For two reasons. The first is because it has already been on teh field it wouldn't suffer summoning sickness because its an artifact. And its not going to be "summoned" again it will simply be fliped. So it shouldn't need haste.
And the second reason is because you have to deal damage to player with it. So I"m assuming its after combat phase.
As the card is spoiled, it says combat damage so it won't work with pinging.
Yeah your right. Dang. Guess It can't be to easy.
Well its been stated before that this Mythic much like other mythics probably wno't see much play time in standard. But EDH and fun play it will be a cool card.
This card has a cool concept, in my opinion. However, it's an utter failure of a design. As is, it's pretty much unplayable: the demon doesn't have haste, the sword offers no protection, and combat damage needs to be dealt before it can flip. Assuming you've built up 8+ mana to play and equip the same turn, and even assuming that the creature you equip it to has evasion and can hit the player that turn, the demon just sits there for an entire turn waiting to get exiled/destroyed. The cost is prohibitive, the effects are extremely underwhelming, and it would need a lot of help to even be remotely good.
As someone else said, this has been a terrible set for mythic rares, with a couple of exceptions. I hope that the rest of the rares, commons, and uncommons are interesting and playable because at the moment I have very little interest in investing money in this set.
So wrong. What do you want Wotc to print? A sword that says hey I hit you once and win? The Demon side does not need haste because the sword flips on your turn after it hits an opponent during combat, so on your next turn he can swing he just needs to survive your opponents turn as a blocker. Maybe you need to use a little more innovation in your thinking, there are a lot of ways to cheat this in. Hell they printed a blue card that lets you play it for free if you counter an artifact spell. Seems pretty good since blue has the majority of unblockable creatures. It was definetly printed for EDH/Casual so get over it.
So wrong. What do you want Wotc to print? A sword that says hey I hit you once and win? The Demon side does not need haste because the sword flips on your turn after it hits an opponent during combat, so on your next turn he can swing he just needs to survive your opponents turn as a blocker. Maybe you need to use a little more innovation in your thinking, there are a lot of ways to cheat this in. Hell they printed a blue card that lets you play it for free if you counter an artifact spell. Seems pretty good since blue has the majority of unblockable creatures. It was definetly printed for EDH/Casual so get over it.
First off, you're paying six mana for a counter that will conditionally 'cheat' an artifact that costs seven mana onto the battlefield. And then that artifact doesn't do anything by itself even when you've tricked it out of your hand. That's less than optimal in any format, including casual and EDH. And there are dozens of other cards I would rather cheat into play other than this one, either with Counterlash or some other card like Stoneforge Mystic.
Second, while you implicate that you understand that he sword doesn't automatically win you the game, the rest of your post seems to assume that it does. It's like you're that Giorgio Tsoukos guy; "I'm not saying you win the game when it comes into play . . . But you win the game when it comes into play."
Finally, not everyone plays this game the same way. As Ty_the_Fox says in his opening sentence, "In my opinion." His opinion is not your opinion. He is not happy with this card. Elbrus, the Binding Blade does not conform with how he plays the game. He does not like to jump through a half-dozen hoops to make expensive, conditional, do-nothing cards playable. Because you like to jump through a half-dozen hoops to make expensive, conditional, do-nothing cards playable does not make Ty_the_Fox wrong.
Some people enjoy playing Magic competitively; some people would rather stick to their kitchen tabletops. Neither one is better than the other, nor are any of the dozens of gradations in between. Don't try to make one conform to the other.
The card would be kinda beastly if it said "transform it and you get an extra combat phase"
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2. Good Decks Have Good Plans
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4. Good Decks Respect Their Opponents
5. Good Decks Have 75 Cards
6. Sometimes Even Good Decks Are Bad Choices
7. Sometimes Your 'Good Deck' Isn't
This card reminds me of the Daemon Weapons from Warhammer.
In Warhammer, powerful Chaos warriors are granted weapons with a Daemon bound in them, granting the weapon really powerful abilities but the Daemon didn't like being trapped in them so it would often rebel and try to hurt you!
In older rulesets, you could release the Daemon to *hopefully* fight on your side.
Really cool, a great shoutout to Elric and also Warhammer. I'm definitely getting one of these.
First off, you're paying six mana for a counter that will conditionally 'cheat' an artifact that costs seven mana onto the battlefield. And then that artifact doesn't do anything by itself even when you've tricked it out of your hand. That's less than optimal in any format, including casual and EDH. And there are dozens of other cards I would rather cheat into play other than this one, either with Counterlash or some other card like Stoneforge Mystic.
Second, while you implicate that you understand that he sword doesn't automatically win you the game, the rest of your post seems to assume that it does. It's like you're that Giorgio Tsoukos guy; "I'm not saying you win the game when it comes into play . . . But you win the game when it comes into play."
Finally, not everyone plays this game the same way. As Ty_the_Fox says in his opening sentence, "In my opinion." His opinion is not your opinion. He is not happy with this card. Elbrus, the Binding Blade does not conform with how he plays the game. He does not like to jump through a half-dozen hoops to make expensive, conditional, do-nothing cards playable. Because you like to jump through a half-dozen hoops to make expensive, conditional, do-nothing cards playable does not make Ty_the_Fox wrong.
Some people enjoy playing Magic competitively; some people would rather stick to their kitchen tabletops. Neither one is better than the other, nor are any of the dozens of gradations in between. Don't try to make one conform to the other.
At the end of the day, we all play Magic.
A little sensitive much?
I don't believe I tried to conform him, nor do I care too. Standard players are a whiney bunch and tend to miss the point that Wotc prints cards for all formats.
While your assertation that it is not an optimal card for tricking out of hand maybe correct, it seems obvious you don't understand the basis EDH/Commander at all. Cards like this are big and fun in EDH even though they maybe less than optimal.
8 mana plus jump through hoops to get a 13/13 creature next turn that still dies to removal...seems terrible, way worse than beguiler which everybody was harshing. At 7cmc, this seems awful even in limited. Transform equipment could be neat, but this is garbage. The equip 1 doesn't matter when this doesn't grant evasion, so i just don't see the point.
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Rest of the card maybe real just as a rare it wouldn't be unreasonable
My Haves/ Wants List
My Commander Decks: Kozilek - Bruna - Sigarda - Gisela - Avacyn - Braids - Olivia - St. Traft - Scion
Standard: :symu::symw::symr: Miracle Superfriends - Legacy: Wild Defiance Infect
I'd say Elbrus "feels" pretty mythic. I'm guessing it is. If it is a rare and not mythic, I'd say Wizards should have switched rarities between Elbrus and the Huntmaster.
He is a legendary creature. So I don't see why the rules of EDH regard him otherwise.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I think the key point of contention here is that he becomes a creature, but doesn't begin as one. The "official" rules say he can't be your general but the spirit of the format is casual. I doubt you'd have someone cry foul if you made a black deck with this as your general. Odds are you are playing with friends, you could always just agree he's legal. One of the nice things about the format... the relaxed atmosphere IMO.
My Haves/ Wants List
My Commander Decks: Kozilek - Bruna - Sigarda - Gisela - Avacyn - Braids - Olivia - St. Traft - Scion
Standard: :symu::symw::symr: Miracle Superfriends - Legacy: Wild Defiance Infect
... Yes because Legacy isn't already fully loaded with 80% of the field being from the last 5 years? I understand diversity but besides dual lands, counters, and sparsely spaced random cards though out most decks are saturated with cards from the last 5 years and even more heavily just from the last 2.
and if im' playing AGAINST The Archenemy then this card gets stronger and stronger as my allies die. But still pretty useful.
then in just basic free for all multi player matches its great. Then of course many have mentoined EDH.
the only other time its really good is in casual where you can play Stonefordge Mystic. That breaks the game with stonefordge.
agreed. i hope it's epic. a blade that releases a demon sounds awesome alone...
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Tibalt & His Devils vs. Avacyn's Inquisitors
My EDH decklists
Heres i think a low res. pic
"You can tell how dumb someone is by how they use Mary Sue"
total fail. that's grinning Demon
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Tibalt & His Devils vs. Avacyn's Inquisitors
My EDH decklists
Reach out and torch someone . . .
That image is just being used as a placeholder until the real one is spoiled, says so in the article
As someone else said, this has been a terrible set for mythic rares, with a couple of exceptions. I hope that the rest of the rares, commons, and uncommons are interesting and playable because at the moment I have very little interest in investing money in this set.
http://www.mtgsalvation.com/trading-post/details/2270-im-back-h-legacy-modern-standard-edh-w
Decks:
EDH: Azusa, Gaddock Teeg, Sidisi, Keranos
To my understanding it wouldn't need Haste. For two reasons. The first is because it has already been on teh field it wouldn't suffer summoning sickness because its an artifact. And its not going to be "summoned" again it will simply be fliped. So it shouldn't need haste.
And the second reason is because you have to deal damage to player with it. So I"m assuming its after combat phase.
Though this does call to mind a possible combo with Spikeshot elder or fallen ferromancer
As the card is spoiled, it says combat damage so it won't work with pinging.
Yeah your right. Dang. Guess It can't be to easy.
Well its been stated before that this Mythic much like other mythics probably wno't see much play time in standard. But EDH and fun play it will be a cool card.
So wrong. What do you want Wotc to print? A sword that says hey I hit you once and win? The Demon side does not need haste because the sword flips on your turn after it hits an opponent during combat, so on your next turn he can swing he just needs to survive your opponents turn as a blocker. Maybe you need to use a little more innovation in your thinking, there are a lot of ways to cheat this in. Hell they printed a blue card that lets you play it for free if you counter an artifact spell. Seems pretty good since blue has the majority of unblockable creatures. It was definetly printed for EDH/Casual so get over it.
First off, you're paying six mana for a counter that will conditionally 'cheat' an artifact that costs seven mana onto the battlefield. And then that artifact doesn't do anything by itself even when you've tricked it out of your hand. That's less than optimal in any format, including casual and EDH. And there are dozens of other cards I would rather cheat into play other than this one, either with Counterlash or some other card like Stoneforge Mystic.
Second, while you implicate that you understand that he sword doesn't automatically win you the game, the rest of your post seems to assume that it does. It's like you're that Giorgio Tsoukos guy; "I'm not saying you win the game when it comes into play . . . But you win the game when it comes into play."
Finally, not everyone plays this game the same way. As Ty_the_Fox says in his opening sentence, "In my opinion." His opinion is not your opinion. He is not happy with this card. Elbrus, the Binding Blade does not conform with how he plays the game. He does not like to jump through a half-dozen hoops to make expensive, conditional, do-nothing cards playable. Because you like to jump through a half-dozen hoops to make expensive, conditional, do-nothing cards playable does not make Ty_the_Fox wrong.
Some people enjoy playing Magic competitively; some people would rather stick to their kitchen tabletops. Neither one is better than the other, nor are any of the dozens of gradations in between. Don't try to make one conform to the other.
At the end of the day, we all play Magic.
Right?! Seems strange we dont have it yet when its been a few days since it's been previewed...
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
2. Good Decks Have Good Plans
3. Good Decks Have Good Mana Bases
4. Good Decks Respect Their Opponents
5. Good Decks Have 75 Cards
6. Sometimes Even Good Decks Are Bad Choices
7. Sometimes Your 'Good Deck' Isn't
~Metamorph
In Warhammer, powerful Chaos warriors are granted weapons with a Daemon bound in them, granting the weapon really powerful abilities but the Daemon didn't like being trapped in them so it would often rebel and try to hurt you!
In older rulesets, you could release the Daemon to *hopefully* fight on your side.
Really cool, a great shoutout to Elric and also Warhammer. I'm definitely getting one of these.
http://forums.mtgsalvation.com/showthread.php?t=378550
A little sensitive much?
I don't believe I tried to conform him, nor do I care too. Standard players are a whiney bunch and tend to miss the point that Wotc prints cards for all formats.
While your assertation that it is not an optimal card for tricking out of hand maybe correct, it seems obvious you don't understand the basis EDH/Commander at all. Cards like this are big and fun in EDH even though they maybe less than optimal.