1. Screwing over countertop players in at least 2 ways. First his 4 cmc makes him difficult too catch with the countertop engine. Second his +2 ability forces the countertop player to keep at least 2 mana open in order to ensure he has the resources to protect the key cards for countering other spells and be able to get them back when theyre needed then add in one more if they want to give themselves smoother draws
2. He breaks Tarmogoyf stalemates wide open by repeatedly bouncing the opposing Tarmogoyf forcing bad blocks
Umm yeah like if he could do that every turn with that -1 ability. Also bad blocks...you're playing some aggro control crap? And why the guy will block?
3. He increases the chances for Dark Confidant to hurt the opponent for their free card and if they have sensei's divining top he creates the same scenario as countertop
Oh wow like if the guy cares about his life when he'll kill you(considering you just played Jace turn 4 and you have nothing really to defend yourself with cause you're playing control)
4. Ultimate Walker deck will make people cry by constantly denying them their answers by fateseal and bounce while elspeth and vengeant beat the opponent down. Or he will give the deck many more opportunities to hit hte cards they need
He can do both at the same time? WOW! Also dude these cards cost 4, the time you play them and the take action the guy would have comboed off or killed you
5. Protects your key cards from duress every turn
hmm yeah your key spells...like what? I'd rather cast my key spells than playing that crap
6. Bounce Dark Depths tokens after saccing the Hexmage Like if the guy wouldnt sac the made EOT
7. While he isnt likely to see play in dredge decks he provides 4 opportunities to dredge each turn You just said it
All that prooves you how Jace sucks ass in Legacy, also he's bad in EXT. Standard? It might see some play but won't be a good card. Thats Sarkhan Vol 2.0
Jace, Mind Sculptor: A+. WOW. Ultimate control planeswalker. Part of the reason he is good is because of the options available- any given idea may only work sometimes, but some way or another this will severely raise your chances of winning.
Control will need a way to fix its mana, 1 good instant card drawing spell, and have some reliable sweepers, i.e. always draw it by turn 4 and cast it without it being disrupted. Day of Judgment might not be enough.
Assume instant card draw will never come back.
Ever.
Is your view now equivalent to "Control is dead (and resurrection is impossible)."?
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"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we--"
"No."
So Ad Nauseam isn't good instant speed draw then? I'm pretty sure a card that can dr aw 4 cards for 5 mana at instant speed for the average loss of 4 life is pretty good. And in combo, losing 5 life to Doomsday is pretty good too. It may not be the best for the current Standard toolbox, but in Extended and other formats, it sees play, and is a really good instant speed draw.
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I'm the idiot who spammed wikipedia adding the 120 scar cards crap that people started making fake purple cards with. I dun goof'd.
There's also Esper Charm, or did everyone forget about that when Reflecting pool rotated?
Also a very good, viable card. But Esper Charm is in the wrong colors right now. Although, this is always subject to change when WWK comes out. Who knows at this point?
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I'm the idiot who spammed wikipedia adding the 120 scar cards crap that people started making fake purple cards with. I dun goof'd.
Also a very good, viable card. But Esper Charm is in the wrong colors right now. Although, this is always subject to change when WWK comes out. Who knows at this point?
It's in the same colors as Ad Nauseam and Jace. And if you're playing control in Standard, I'm assuming you're also running white. Esper charm is those colors.
did everyone forget about that when Reflecting pool rotated?
Yeah that's pretty much what happened.
We need mono blue card draw at instant speed... Even if they changed standard's current draw spell, Counsel of the Soratami, from being sorcery speed to instant... They could up the CMC by :1: for all I care and I'd still like it.
We need mono blue card draw at instant speed... Even if they changed standard's current draw spell, Councel of the Soratami, from being sorcery speed to instant... They could up the CMC by :1: for all I care and I'd still like it.
Except for the fact that there's currently no mono-blue deck? And for good reason. Control is 2+ colors. If Jund can consistently cast Putrid Leech T1 and Blightning the following turn, Esper-colored control can surely cast Esper charm by turn 4-5, the time when it needs card draw.
It's in the same colors as Ad Nauseam and Jace. And if you're playing control in Standard, I'm assuming you're also running white. Esper charm is those colors.
Notice that Ad Nauseam, while a good card, doesn't play well with most control strategies. It is a combo card, or a draw spell in older formats.
Esper Charm is good, but we'll need more lock cards to get it rolling in standard.
@etfjwmnb: Careful Consideration was almost strictly better and didn't see much play.
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I'm the idiot who spammed wikipedia adding the 120 scar cards crap that people started making fake purple cards with. I dun goof'd.
Esper Charm also has the advantage of versatility. It kills artifacts, and can also make your opponent discard 2, a very good effect. If no better draw spell is introduced, it's the best that can go with Jace.
Esper Charm also has the advantage of versatility. It kills artifacts, and can also make your opponent discard 2, a very good effect. If no better draw spell is introduced, it's the best that can go with Jace.
Ponder works, since it synergizes nicely with Mindsculptor, and is one mana, negating it's sorcery status.
@etfjwmnb: The only other "better" draw spells at the time were Think Twice and Mystical Teachings, neither of which played nicely outside of Dralnu. Four mana instant speed draw that simply says "Draw two cards" isn't good. At all. CC is good, but without the versatility it gives, and the synergy with Unearth and Sphinx of Lost Truths, it isn't even that good.
edit: Also, Esper Charm destroys enchantments, not artifacts.
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I'm the idiot who spammed wikipedia adding the 120 scar cards crap that people started making fake purple cards with. I dun goof'd.
But I would rather play Jace in a WUR on the side of Ajani Vengeant, its just crazy.
That'll probably be the deck it sees play in. With Elspeth, Ajani, and Mindsculptor as the center pieces, and Baneslayer as a finisher. Surround it with some decent removal in red and white, and ponder, and you have yerself a deck.
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I'm the idiot who spammed wikipedia adding the 120 scar cards crap that people started making fake purple cards with. I dun goof'd.
SLIVER LEGION?!?!?
An open challenge to all salvation posters: Come play me at fnm at Toys From the Attic in Somersworth New Hampshire, the name is Chris Laskey and if you dare face the kithkin/red deck wins onslaught.
Some of the card draw works nicely with the coatl, ponder and the fetches works well with jace, mind rot is a pseudo-blightning, captured sunlight helps against aggro and gets card advantage deny reality cascades for nearly anything in the deck...I don't know, maybe this is complete jank, or maybe it is a jumping off point for some control variant? The coatl might not be wise if the deck isn't going to go aggro at all, it was just a random thought. Maybe some Cancels or other counterspells to protect your baneslayer? Maybe no creatures at all, and just go for the slow-as-balls jace ultimate when you have built up a removal and life buffer?
Except for the fact that there's currently no mono-blue deck? And for good reason. Control is 2+ colors. If Jund can consistently cast Putrid Leech T1 and Blightning the following turn, Esper-colored control can surely cast Esper charm by turn 4-5, the time when it needs card draw.
The only other "better" draw spells at the time were Think Twice and Mystical Teachings, neither of which played nicely outside of Dralnu.
Compulsive Research (even though it was a sorcery, still got played like crazy). and if you count cantrip effects, Remand and Repeal were also heavily played. Think Twice and Teachings were played outside of Dralnu (Teferi control and Pickles variants).
now if we're talking post TS/Lor days, i can't really comment (except for mentioning the no-brainer Cryptic Command) cuz i quit playing during that time.
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All that prooves you how Jace sucks ass in Legacy, also he's bad in EXT. Standard? It might see some play but won't be a good card. Thats Sarkhan Vol 2.0
1. Baneslayer Angel 2. Birds of Paradise 3. Lightning Bolt 4. Honor of the Pure 5. Goblin Chieftain
My top 5 Zendikar cards:
1. Eternity Vessel 2. Chandra Ablaze 3. Beastmaster Ascension 4. Ob Nixilis, the Fallen 5. Rampaging Baloths
Assume instant card draw will never come back.
Ever.
Is your view now equivalent to "Control is dead (and resurrection is impossible)."?
Awesome avatar provided by Krashbot @ [Epic Graphics].
We'll probably get instant card draw again, but I expect it to be more cantrip like from now on. Or balanced, like Think Twice
And we have an good instant speed draw card in Standard right now. It is called Ad Nauseam.
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we--"
"No."
That's because Elspeth is INSANELY, UNBELIEVABLY GOOD.
Jace is not.
Also come on, I highly, highly doubt he will see play in legacy.
So Ad Nauseam isn't good instant speed draw then? I'm pretty sure a card that can dr aw 4 cards for 5 mana at instant speed for the average loss of 4 life is pretty good. And in combo, losing 5 life to Doomsday is pretty good too. It may not be the best for the current Standard toolbox, but in Extended and other formats, it sees play, and is a really good instant speed draw.
Umm...Card draw? Wouldn't Ponder go towards that?Nvm, not instant. Yeah, don't think we'll ever see it soon. Yet other things are creeping...
Quotes in blog.
And it's funny... how?
There's also Esper Charm, or did everyone forget about that when Reflecting pool rotated?
Also a very good, viable card. But Esper Charm is in the wrong colors right now. Although, this is always subject to change when WWK comes out. Who knows at this point?
It's in the same colors as Ad Nauseam and Jace. And if you're playing control in Standard, I'm assuming you're also running white. Esper charm is those colors.
Yeah that's pretty much what happened.
We need mono blue card draw at instant speed... Even if they changed standard's current draw spell, Counsel of the Soratami, from being sorcery speed to instant... They could up the CMC by :1: for all I care and I'd still like it.
Except for the fact that there's currently no mono-blue deck? And for good reason. Control is 2+ colors. If Jund can consistently cast Putrid Leech T1 and Blightning the following turn, Esper-colored control can surely cast Esper charm by turn 4-5, the time when it needs card draw.
Notice that Ad Nauseam, while a good card, doesn't play well with most control strategies. It is a combo card, or a draw spell in older formats.
Esper Charm is good, but we'll need more lock cards to get it rolling in standard.
@etfjwmnb: Careful Consideration was almost strictly better and didn't see much play.
That's because there were better options available at the time.
@Fade to Black, if blue had a few more pieces then there could potentially be a strong Uw or Ub control deck in standard.
There's already a pretty strong UW control deck in Standard, it just happens to be splashing G.
Ponder works, since it synergizes nicely with Mindsculptor, and is one mana, negating it's sorcery status.
@etfjwmnb: The only other "better" draw spells at the time were Think Twice and Mystical Teachings, neither of which played nicely outside of Dralnu. Four mana instant speed draw that simply says "Draw two cards" isn't good. At all. CC is good, but without the versatility it gives, and the synergy with Unearth and Sphinx of Lost Truths, it isn't even that good.
edit: Also, Esper Charm destroys enchantments, not artifacts.
That'll probably be the deck it sees play in. With Elspeth, Ajani, and Mindsculptor as the center pieces, and Baneslayer as a finisher. Surround it with some decent removal in red and white, and ponder, and you have yerself a deck.
lmao is this a serious post?
nope, little deck named dralnu, never existed.
Doublepost merged and warned.
An open challenge to all salvation posters: Come play me at fnm at Toys From the Attic in Somersworth New Hampshire, the name is Chris Laskey and if you dare face the kithkin/red deck wins onslaught.
1 Divination
1 Mind Rot
1 Esper Charm
1 Path to Exile
1 Maelstrom Pulse
1 Oblivion Ring
1 Day of Judgment
1 Captured Sunlight
1 Deny Reality
1 Lorescale Coatl
1 Baneslayer Angel
1 new Jace
1 Misty Rainforest
1 Verdant Catacombs
1 Marsh Flats
What Jund are you playing?
The netdecked one.
Compulsive Research (even though it was a sorcery, still got played like crazy). and if you count cantrip effects, Remand and Repeal were also heavily played. Think Twice and Teachings were played outside of Dralnu (Teferi control and Pickles variants).
now if we're talking post TS/Lor days, i can't really comment (except for mentioning the no-brainer Cryptic Command) cuz i quit playing during that time.