702.11
This is intimidate, an evergreen keyword that doesn't quite exist yet. A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. It's coming soon, so rather than renumber everything in a few months, it was added in early. (It essentially takes the place of fear, which will remain in place but won't appear on new cards.)
702.11
This is intimidate, an evergreen keyword that doesn't quite exist yet. A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. It's coming soon, so rather than renumber everything in a few months, it was added in early. (It essentially takes the place of fear, which will remain in place but won't appear on new cards.)
I think the "artifact creatures" restriction is dated... especially with colored artifacts. Oh, well.
EDIT: Wait... a WUBRG creature with Intimidate is worthless, while a WUBRG creature with Fear is good. What.
So they managed to simultaneously diminish Fear (which was flavorful & made sense) AND and design basically the same mechanic for each color (which is neither).
Oh well, I guess they have to cannibalize some things everything at some point.
So, is this another bit of support for Zendikar being 'mono-color' skewed, if not 'matters', eh?
This seems awfully insular.. I mean, outside of block, this would basically be a total crap shoot as to whether it would ever matter or not. I mean why wouldn't you just pick a more reliable form of evasion?
it's likely that intimidate will only be on three of the five colors. Period, Black in the form of "Fear" at least flavorally, Red in the form of threatening to burn? and Green can be flavored to just size Comparisons.
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I'm pretty sure it will stay primary in black, probably secondary in red, and maybe secondary or tertiary in green. This balances out the color's access to evasion; red and green are really lacking in evasion. I like this move, as long as white and blue NEVER get this ability.
Nah, this ability can flavorfully fit into any color. It's just an embodiment of its color so pure that only the same color can stop it. For white, that means only the pure of heart can stand in my way. For blue, only the most cunning; for black, only those unafraid to get their hands dirty; for red, only those who aren't worried about getting burnt; for green, only those savage enough to match it. Whatever.
Looks like "being black" is going to stop being a good thing for creatures. Except that DOOOOM BLAAAAADE still only hits nonblack creatures.
That's brilliant... I want to announce DOOOOM BLAAAADE just like that any time I play it. Or type it. Or think about it.
It just sounds better.
(DOOOOM BLAAAAADE!)
I think that this keyword should've just remained as Fear, and exclusively for Black. I mean, every colour can have an intimidating creature, but it just seemed to work for Black.
it's likely that intimidate will only be on three of the five colors. Period, Black in the form of "Fear" at least flavorally, Red in the form of threatening to burn? and Green can be flavored to just size Comparisons.
Nah, this ability can flavorfully fit into any color. It's just an embodiment of its color so pure that only the same color can stop it. For white, that means only the pure of heart can stand in my way. For blue, only the most cunning; for black, only those unafraid to get their hands dirty; for red, only those who aren't worried about getting burnt; for green, only those savage enough to match it. Whatever.
Well I find it difficult to intimidate people with purity and cunning:rolleyes:
Well I find it difficult to intimidate people with purity and cunning:rolleyes:
Really. If you were a black aligned character and you were faced with an opponent that is so powerful in white magics that you could do nothing to him you wouldn't be intimidated? or if you were faced with an opponent who could predict your every move and never be caught off guard by you to such an extent that you can't lay a finger on them you woudn't be intimidated?
Speculation: this may be effectively replacing landwalk in the near future. Still color-related evasion but not nearly as narrow (esp. if your "hate" color isn't running basics anyway.) Also landwalk is a little less intuitive/interactive because nothing can block it.
I really don't like this change from a flavor standpoint. Fear made perfect sense to me, but now I am really going to be curious what in the world could actually intimidate an army of zombies.
I also never saw the reason why fear couldn't be on different color cards. If you have a huge scary green monster why would lanowar elves block it just because they are green, but I could still see zombie who is just following orders try to.
I apologize for the length (I tend to need to follow my train of thought to the end before proceeding to the next, resulting in overly long posts, papers, and monologues in conversations) and for the copious amount of parentheses.
i'm hopeing it stays in black and sometimes in red. black had fear because the creature was to frightning to block with exeption to the emotionless artifacts and other black creatures. on red it would be the creature is to hot or fiery to block.
i cant seem to see the flavor of that being on white, blue, or green.
White- Being to holy to block?
Blue- being to smart and "upity" to block?
Green- being to big and scary to block does work, and i would like a big as close to unblockable beast in green, but it doesn't feel right. green's fatties should trample.
Also in the new rules: "Bands with Other" is no longer the worst ability in the game. "Bands with Wolves" bands with any wolves, not just wolves that have "Bands with Wolves" on them.
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Well I find it difficult to intimidate people with purity and cunning:rolleyes:
It could be like good old-fashioned military-style intimidation!
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The only good thing about this post is the edible chocolate roaches they gave out! Mmm mmm!
*crawl crawl*
Wait a minute, edible roaches don't crawl! EDIBLE ROACHES DON'T CRAWL!
The big problem with Fear is that tha actual name for it was kinda dumb-how does a creature with "fear" become harder to block? Maybe if it was "fearsome" or....it "intimidated" others, it would make sense.
Wait... a WUBRG creature with Intimidate is worthless, while a WUBRG creature with Fear is good. What.
Strictly speaking, intimidate on a WUBRG creature is not completely worthless, since it still stops colorless non-artifact creatures (e.g., Forbidden Orchard tokens) from blocking.
Give red and green some kind of evasion based on power or toughness and leave fear alone. You can call it GET THE **** OUTTA THE WAY, or Vehemence or whatever.
Black: Too scary to block
Red: Too bloodthirsty / reckless to block
Blue: Too cunning to block
White: Too righteous / selfless / pure to block
Green: Too Wild / savage to block
702.11
This is intimidate, an evergreen keyword that doesn't quite exist yet. A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. It's coming soon, so rather than renumber everything in a few months, it was added in early. (It essentially takes the place of fear, which will remain in place but won't appear on new cards.)
I think the "artifact creatures" restriction is dated... especially with colored artifacts. Oh, well.
EDIT: Wait... a WUBRG creature with Intimidate is worthless, while a WUBRG creature with Fear is good. What.
Oh well, I guess they have to cannibalize
some thingseverything at some point.So, is this another bit of support for Zendikar being 'mono-color' skewed, if not 'matters', eh?
This seems awfully insular.. I mean, outside of block, this would basically be a total crap shoot as to whether it would ever matter or not. I mean why wouldn't you just pick a more reliable form of evasion?
Meh.
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It just sounds better.
(DOOOOM BLAAAAADE!)
I think that this keyword should've just remained as Fear, and exclusively for Black. I mean, every colour can have an intimidating creature, but it just seemed to work for Black.
One word: Seeker
Well I find it difficult to intimidate people with purity and cunning:rolleyes:
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Really. If you were a black aligned character and you were faced with an opponent that is so powerful in white magics that you could do nothing to him you wouldn't be intimidated? or if you were faced with an opponent who could predict your every move and never be caught off guard by you to such an extent that you can't lay a finger on them you woudn't be intimidated?
I also never saw the reason why fear couldn't be on different color cards. If you have a huge scary green monster why would lanowar elves block it just because they are green, but I could still see zombie who is just following orders try to.
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I apologize for the length (I tend to need to follow my train of thought to the end before proceeding to the next, resulting in overly long posts, papers, and monologues in conversations) and for the copious amount of parentheses.
i cant seem to see the flavor of that being on white, blue, or green.
White- Being to holy to block?
Blue- being to smart and "upity" to block?
Green- being to big and scary to block does work, and i would like a big as close to unblockable beast in green, but it doesn't feel right. green's fatties should trample.
:symch:Finkle tastes like cardboard.:chaos:
It could be like good old-fashioned military-style intimidation!
*crawl crawl*
Wait a minute, edible roaches don't crawl! EDIBLE ROACHES DON'T CRAWL!
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Strictly speaking, intimidate on a WUBRG creature is not completely worthless, since it still stops colorless non-artifact creatures (e.g., Forbidden Orchard tokens) from blocking.
Just saying.
Give red and green some kind of evasion based on power or toughness and leave fear alone. You can call it GET THE **** OUTTA THE WAY, or Vehemence or whatever.
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Red: Too bloodthirsty / reckless to block
Blue: Too cunning to block
White: Too righteous / selfless / pure to block
Green: Too Wild / savage to block
Makes sence flavor wise.
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You'd think Deathtouch or Regenerate or something would be black, too...