Even though I don't agree with it, I understand this thought process, and agree this is Wizard's goal with the set. I disagree with them though that this is what MM should be.
What is increasing the supply of goyfs by 5% of the current circulation going to do to alleviate the current supply problems? After MM is drafted (for 3 weeks tops before its sold out), you'll still have a format that is starved for staples that people can't get their hands on. Isn't that the problem we are trying to solve?
They are trying to solve this problem but Chronicles came extremely close to killing MtG. Now while its unlikely one set could kill MtG these days, WotC is still extremely afraid of public outcry over extreme abundance of formerly hard to get cards. Crap for well over a decade WotC was so afraid of making a set purely reprints that they wouldn't touch it with a 100 foot pole.
They will likely be doing these sets regularly and this is the "test bed" set. So expect Modern Masters II to have more packs available if prices do not budge to the satisfaction of WotC.
They are trying to solve this problem but Chronicles came extremely close to killing MtG. Now while its unlikely one set could kill MtG these days, WotC is still extremely afraid of public outcry over extreme abundance of formerly hard to get cards. Crap for well over a decade WotC was so afraid of making a set purely reprints that they wouldn't touch it with a 100 foot pole.
They will likely be doing these sets regularly and this is the "test bed" set. So expect Modern Masters II to have more packs available if prices do not budge to the satisfaction of WotC.
You are 100% right with what appears to be the thought process of Wotc, so I'm definitely not attacking you, but I still think Wotc can do much better.
Chronicles was bad because not only did collectors throw a fit, but dealers lost a lot of assets. But we can always learn from our mistakes...
Wotc is already charging nearly double for these boosters, the right thing to do would be have Wotc take the same cut off these packs as the do a pack of RtR or any other set, and pass that extra profit directly to retail stores. Now the stores could make $3 or $4 a pack rather than $1, kind of as a 'sorry you lost $5,000 on your goyfs, so here is a very lucrative product to sell.' If you could keep the dealers happy, the Chronicles fiasco wouldn't have been early as big.
The problem I have with Modern Masters II is the timing. Assuming MM will be a wild success and Wotc will want to do it again, we're looking at June of 2014. That's a long time for people to lose interest in modern because they can't get a foot in the door...
Because Wizards wants to look like they're trying to help while not actually helping so they can placate people with too much money who mostly put their cash into the secondary market anyway. Printing Goyf at mythic allows them to say "See? We reprinted Goyf like we promised we would! Aren't we awesome?!" while still keeping Goyf's price high so people who treat Magic like the stockmarket won't whine.
That's the big thing I miss about Yu-Gi-Oh. You had cards in new sets that would fetch double what Goyf goes for when the set first comes out, but Konami doesn't let collectors/spectators control the game and they actually reprint the $50+ cards in easier-to-obtain form so that everyone can play.
Did you really just bring up Yu-Gi-Oh? That is sad... It is mythic so they don't alienate the players who can actually afford good cards. They are bringing the price down and helping the format grow but people are actually concerned about 'how mythic' it is?
i would hate, if everyone can get every card easily. i dont have much money by myself, as a student, but still i wouldnt like it, if the game is not about collecting, trading and so on anymore, cause every card is worth 2 cents, so you can easily buy whatever you need.
its kind of the good thing of magic, that there are cards which are hard to obtain. so i think its good that they dont give cards like tamo to everyone for "free".
Since this isn't a normal set, I feel that the mythics don't need to necessarily feel special. The rarities are just reflecting each individual card's importance to the modern format.
I won't lie, it does feel a little bit messed up being a mythic, but can anyone predict how little Goyf will actually drop in value? If it's a mythic in a small print run set with packs that cost 2x the amount of a normal pack will it really make a dent in the value?
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i would hate, if everyone can get every card easily. i dont have much money by myself, as a student, but still i wouldnt like it, if the game is not about collecting, trading and so on anymore, cause every card is worth 2 cents, so you can easily buy whatever you need.
its kind of the good thing of magic, that there are cards which are hard to obtain. so i think its good that they dont give cards like tamo to everyone for "free".
I'd love if each card were just as cheap as the next common. Everyone who played the game would overcome budget problems, fully able to explore building as an optimization experiment or creative self-expression. It wouldn't keep people from playing Pauper, and it would have no impact on Limited games.
Trading and Collecting can be fun, although I actually find Trading more painful than enjoyable. I'm usually trying my hardest to quote completely average prices to give the fairest trades with everyone, while they are often pricing their own cards higher; whether it's intentional or mistaken, I can rarely tell. I would honestly be a lot happier if the basis of a trade was "I like this card, you like that one".
But, when Jace costs 50 bucks on any online store, people appear to tend to think about getting profits here and there on trades so they actually get the money they need to actually play expensive cards like Jace in constructed. Sure, Magic is a hobby. Any money you spend on it should have been money you were ready to spend frivolously on entertainment anyway. But the highly competitive nature of pricing of cards also puts into my head this whole Magic Real Estate image. I supposed that's where Collecting comes in. Despite it perhaps undermining the concept I would be completely satisfied if this entire prospect were simply abandoned.
Obviously what I'm describing is only attainable in a dream-land devoid of second-hand markets. I don't mean to demonize the stores, though, I recognize they only sell at what people are willing to buy it for. WotC on the other hand seems intent on giving people a chance at obtaining their products for prices they set for boosters, which I think is good. With Goyf at mythic it may not be easy to obtain, but it's a sure-sell and WotC likes money as much as it likes card games. I don't have any negative emotions here, but I do have mild interest in getting the chance to get super-ultra-cool rares that I would never blow cash on.
You can make the same observations about standard no one is going to walk away with a "solid standard" collection buying one box of Return to Ravnica. This set is designed to increase supply that is all not to make entry into the format 80% cheaper.
New standard set box is generally a good investment in the first month. Many store make money by opening booster and selling the singles.
If masters can't be opened for profit then it will not reduce prices very much(core set's little effect on prices when they where all reprints and had bad ABVs).
Who cares if there is more supply if the prices are they same. If instead of there being 20 goyfs for sale at $100 apiece there are 40 for sale at $100 apiece it doesn't make modern any easier to get into.
A 40 dollar mythic rare would constitute a must have 4 of that goes in many decks.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled. I am petitioning for the removal of mythic rarity. Sig this to join the cause.
New standard set box is generally a good investment in the first month. Many store make money by opening booster and selling the singles.
If masters can't be opened for profit then it will not reduce prices very much(core set's little effect on prices when they where all reprints and had bad ABVs).
Who cares if there is more supply if the prices are they same. If instead of there being 20 goyfs for sale at $100 apiece there are 40 for sale at $100 apiece it doesn't make modern any easier to get into.
New 'goyfs will not stay at $100. They will be closer to $60-80. Old 'goyfs will mostly retain value from $80-100. At least, that's my guess.
Take it from someone that was playing during that time no one set pissed off the player base more than Chronicles. People whine about the 8th edition card frame change and flip cards now, but that was a pittance in the problems that Chronicles put onto the player-base at the time.
The set single handily caused WotC to create the reserved list as a promise to the MtG player-base at the time. I also think at the time the collector aspect was played up more as the game was far less competitive. While there are more casual players now the % of casuals or collectors vs. tourney goers was farrr more skewed in favor of the casual/collector. So that set upset them more than the guy that just wanted to build the best decks and win.
If these products are in such danger of evaporating overnight, what prompted wizards to produce an emergency print run of the commander precons, by comparison? Why wouldn't they do the same for modern masters?
If these products are in such danger of evaporating overnight, what prompted wizards to produce an emergency print run of the commander precons, by comparison? Why wouldn't they do the same for modern masters?
Commander was a product designed to produce new cards for a specific format while also providing prebuilt decks. It was not designed specifically for increase in supply. MM is produced specifically to increase supply, but they are mindful of how much they increase supply. They have to walk a thin line, so there is very little chance of an emergency printing. There may be a second print run in the future, but it won't be in the near future after it's first printing.
Oh boo hoo if it tanks the price of Goyf. These are trading cards, not stocks.
What about the card stores who paid $75 for the 'goyfs they have in stock (see stock)? Going to say boo hoo to the stores that let you play for free and host tournaments for you to use those 'goyfs? You CANNOT tank secondary market prices without a rippling effect on the game. Prices had to drop, but wanting them to tank is much worse for the game than having the barrier of entry to Modern.
What about the card stores who paid $75 for the 'goyfs they have in stock (see stock)? Going to say boo hoo to the stores that let you play for free and host tournaments for you to use those 'goyfs? You CANNOT tank secondary market prices without a rippling effect on the game. Prices had to drop, but wanting them to tank is much worse for the game than having the barrier of entry to Modern.
What store pays 75 for a goyf? Every store I've been to gets most of their singles from opening boxes, and buys expensive rares at 50 percent cash or 60 percent store credit. So they're paying like $45 cash or $55 in store credit, from which they effectively can erase the profit margin on what that store credit is used on, i.e. if they buy cards from someone for $120 store credit then sell that person a box they payed $80 for, then they sell the cards for $200, they essentially just got handed $120 for nothing. Even if the price of tarmogoyf drops IN HALF, and they payed $45 or $55 store credit for it, they still at least break even, and that's a pretty low-risk investment.
And the biggest thing people tend to forget is that THIS IS A GOD DAMN GAME NOT A STOCK EXCHANGE. People should be buying cards because they want to have fun playing the game, not because they want a return on their investment. If you want to gamble money buying things, go find a stock broker, not a fantasy card game. That's why I would like to see a large print run of Modern Masters and reprints of lots of money staples, like having all 10 fetches reprinted in the next few sets. From The Vaults: Power 9. etc.
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What store pays 75 for a goyf? Every store I've been to gets most of their singles from opening boxes, and buys expensive rares at 50 percent cash or 60 percent store credit. So they're paying like $45 cash or $55 in store credit, from which they effectively can erase the profit margin on what that store credit is used on, i.e. if they buy cards from someone for $120 store credit then sell that person a box they payed $80 for, then they sell the cards for $200, they essentially just got handed $120 for nothing. Even if the price of tarmogoyf drops IN HALF, and they payed $45 or $55 store credit for it, they still at least break even, and that's a pretty low-risk investment.
And the biggest thing people tend to forget is that THIS IS A GOD DAMN GAME NOT A STOCK EXCHANGE. People should be buying cards because they want to have fun playing the game, not because they want a return on their investment. If you want to gamble money buying things, go find a stock broker, not a fantasy card game. That's why I would like to see a large print run of Modern Masters and reprints of lots of money staples, like having all 10 fetches reprinted in the next few sets. From The Vaults: Power 9. etc.
And it's people like this that really bug me. Just want everything given to you without having to work for any of it, be damned with any adverse effect it may have on anyone else. Me, me, me, that's all you seem to care about.
Believe it or not, this game is dying. No, I don't mean the numbers are slowing down, I don't mean people aren't showing up to pre-release or something.
What I really mean is that people are less inclined to enter a game where the entry fee consists of $200-$1000 when they could easily pick up a competitive e-sport with lower entry fees and easier methods to practice. In a world dominated by virtual gaming and the internet, magic is a lot less appealing and a financial taxing game. Fun for casual gaming, but competitive magic is for people with the time to trade and the budget to invest.
What about the card stores who paid $75 for the 'goyfs they have in stock (see stock)? Going to say boo hoo to the stores that let you play for free and host tournaments for you to use those 'goyfs? You CANNOT tank secondary market prices without a rippling effect on the game. Prices had to drop, but wanting them to tank is much worse for the game than having the barrier of entry to Modern.
First, if a card store buys Goyf for $75, they deserve to take a loss. They are bad in terms of business smarts. Most stores wont pay over $50 for them, and that was before the announcement. Even so, if they have any old Goyf in stock they over paid for, they can have tournament for staples, charge $10-$20 a person and have Goyf as the first place prize. There are ways around making bad buying mistakes. Also, if they still have Goyfs in stock, they have them priced too high anyway. They should be almost instant turn around cards.
Secondary prices are not and will not tank because of this. Todays game is a much different animal then when chronicles was released. prices wont dip much. They surely wont 'crash'
Believe it or not, this game is dying. No, I don't mean the numbers are slowing down, I don't mean people aren't showing up to pre-release or something.
What I really mean is that people are less inclined to enter a game where the entry fee consists of $200-$1000 when they could easily pick up a competitive e-sport with lower entry fees and easier methods to practice. In a world dominated by virtual gaming and the internet, magic is a lot less appealing and a financial taxing game. Fun for casual gaming, but competitive magic is for people with the time to trade and the budget to invest.
I would agree with you if it had not been said that Wotc has had 4 years of profit records and attendance has doubled since Shards block was released. Card games as a whole are on the up swing for attendance numbers.
And it's people like this that really bug me. Just want everything given to you without having to work for any of it, be damned with any adverse effect it may have on anyone else. Me, me, me, that's all you seem to care about.
yes because people being able to play a card game without pouring hundreds of dollars into it has an adverse effect on people and makes me selfish. LOGIC!
Imagine if you had to bring your own deck into play poker, and an Ace costed $50, jack queen king cost $20 and all other cards cost face value? Does that seem fair at all? How about if in Chess, a pawn cost a dollar, and each other piece cost more, with a queen running into the low hundreds? The game wouldn't be about skill then, it'd be about who has the most money to buy pieces... That's one of the biggest problems with ((constructed)) Magic - most formats are more about who spent more money on their deck than their opponent.
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yes because people being able to play a card game without pouring hundreds of dollars into it has an adverse effect on people and makes me selfish. LOGIC!
Imagine if you had to bring your own deck into play poker, and an Ace costed $50, jack queen king cost $20 and all other cards cost face value? Does that seem fair at all? How about if in Chess, a pawn cost a dollar, and each other piece cost more, with a queen running into the low hundreds? The game wouldn't be about skill then, it'd be about who has the most money to buy pieces... That's one of the biggest problems with ((constructed)) Magic - most formats are more about who spent more money on their deck than their opponent.
Solid point for some of the lower tier tournaments like an FNM. But guess what at a GP or higher I never see a guy with the "budget deck". No one in their right mind lays out 25+ bucks to play in a tournament like that at a disadvantage before you even begin game 1. I mean you can make a similar claim against golf if your not using the highest quality clubs possible the other guy has an advantage over you. In bowling having the best bowling balls on the market can seriously enhance an already skilled bowler.
To play this game at a high level you need expensive cards for some formats. They have "cheaper" formats like Limited though in which you don't have to even own a single card to play in. Poker is an odd example since to play in the world series of poker you don't have to bring any cards, but you better bring 10 grand because that is what it costs to enter.
Solid point for some of the lower tier tournaments like an FNM. But guess what at a GP or higher I never see a guy with the "budget deck". No one in their right mind lays out 25+ bucks to play in a tournament like that at a disadvantage before you even begin game 1. I mean you can make a similar claim against golf if your not using the highest quality clubs possible the other guy has an advantage over you. In bowling having the best bowling balls on the market can seriously enhance an already skilled bowler.
To play this game at a high level you need expensive cards for some formats. They have "cheaper" formats like Limited though in which you don't have to even own a single card to play in. Poker is an odd example since to play in the world series of poker you don't have to bring any cards, but you better bring 10 grand because that is what it costs to enter.
This is precisely why magic isn't a skill-based game.
I have a very good winrate at draft and sealed, but I will never be able to play constructed.
As long as pro players can accept this is a game about investment of time and money and not an application of skill, that's fine.
This is precisely why magic isn't a skill-based game.
I have a very good winrate at draft and sealed, but I will never be able to play constructed.
As long as pro players can accept this is a game about investment of time and money and not an application of skill, that's fine.
I think claiming that the game takes 0 skill is a bit off at the higher level tournaments, no one is at a disadvantage because they all have the ability to build any deck they want.
I mean even WotC is concerned about the integrity of the competitiveness level and elected not to have Legacy as one of the formats in the World Cup, to prevent certain countries from having more trouble tracking down older cards.
It's like claiming that it takes 0 skill to play pool or something because having access to a nice stick is an advantage. There is such a thing as a multitude of factors having an impact on what the game takes to win.
This is precisely why magic isn't a skill-based game.
I have a very good winrate at draft and sealed, but I will never be able to play constructed.
As long as pro players can accept this is a game about investment of time and money and not an application of skill, that's fine.
Pro players can accept this because they (and other professionals) realize that to be good at something you must invest time and resources/money to get better. You can't just expect to do something for free with no input and expect to be on an equal playing field as someone who has done work.
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combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
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Pro players can accept this because they (and other professionals) realize that to be good at something you must invest time and resources/money to get better. You can't just expect to do something for free with no input and expect to be on an equal playing field as someone who has done work.
They are trying to solve this problem but Chronicles came extremely close to killing MtG. Now while its unlikely one set could kill MtG these days, WotC is still extremely afraid of public outcry over extreme abundance of formerly hard to get cards. Crap for well over a decade WotC was so afraid of making a set purely reprints that they wouldn't touch it with a 100 foot pole.
They will likely be doing these sets regularly and this is the "test bed" set. So expect Modern Masters II to have more packs available if prices do not budge to the satisfaction of WotC.
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You are 100% right with what appears to be the thought process of Wotc, so I'm definitely not attacking you, but I still think Wotc can do much better.
Chronicles was bad because not only did collectors throw a fit, but dealers lost a lot of assets. But we can always learn from our mistakes...
Wotc is already charging nearly double for these boosters, the right thing to do would be have Wotc take the same cut off these packs as the do a pack of RtR or any other set, and pass that extra profit directly to retail stores. Now the stores could make $3 or $4 a pack rather than $1, kind of as a 'sorry you lost $5,000 on your goyfs, so here is a very lucrative product to sell.' If you could keep the dealers happy, the Chronicles fiasco wouldn't have been early as big.
The problem I have with Modern Masters II is the timing. Assuming MM will be a wild success and Wotc will want to do it again, we're looking at June of 2014. That's a long time for people to lose interest in modern because they can't get a foot in the door...
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WWUBruna, Light of AlabasterWWU
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uh, no.
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Did you really just bring up Yu-Gi-Oh? That is sad... It is mythic so they don't alienate the players who can actually afford good cards. They are bringing the price down and helping the format grow but people are actually concerned about 'how mythic' it is?
its kind of the good thing of magic, that there are cards which are hard to obtain. so i think its good that they dont give cards like tamo to everyone for "free".
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I'd love if each card were just as cheap as the next common. Everyone who played the game would overcome budget problems, fully able to explore building as an optimization experiment or creative self-expression. It wouldn't keep people from playing Pauper, and it would have no impact on Limited games.
Trading and Collecting can be fun, although I actually find Trading more painful than enjoyable. I'm usually trying my hardest to quote completely average prices to give the fairest trades with everyone, while they are often pricing their own cards higher; whether it's intentional or mistaken, I can rarely tell. I would honestly be a lot happier if the basis of a trade was "I like this card, you like that one".
But, when Jace costs 50 bucks on any online store, people appear to tend to think about getting profits here and there on trades so they actually get the money they need to actually play expensive cards like Jace in constructed. Sure, Magic is a hobby. Any money you spend on it should have been money you were ready to spend frivolously on entertainment anyway. But the highly competitive nature of pricing of cards also puts into my head this whole Magic Real Estate image. I supposed that's where Collecting comes in. Despite it perhaps undermining the concept I would be completely satisfied if this entire prospect were simply abandoned.
Obviously what I'm describing is only attainable in a dream-land devoid of second-hand markets. I don't mean to demonize the stores, though, I recognize they only sell at what people are willing to buy it for. WotC on the other hand seems intent on giving people a chance at obtaining their products for prices they set for boosters, which I think is good. With Goyf at mythic it may not be easy to obtain, but it's a sure-sell and WotC likes money as much as it likes card games. I don't have any negative emotions here, but I do have mild interest in getting the chance to get super-ultra-cool rares that I would never blow cash on.
New standard set box is generally a good investment in the first month. Many store make money by opening booster and selling the singles.
If masters can't be opened for profit then it will not reduce prices very much(core set's little effect on prices when they where all reprints and had bad ABVs).
Who cares if there is more supply if the prices are they same. If instead of there being 20 goyfs for sale at $100 apiece there are 40 for sale at $100 apiece it doesn't make modern any easier to get into.
Stats About Mythics
-Mythics are on average 40% rarer than pre-mythic rares
(old blocks about 200 rares, Mythic blocks 35+ mythics)
-They are printing more new cards a year not less
(about 665 now vs. 630 in most pre-mythic block)
-To drop the value of a rare by $1 a mythic must go up $2
-In a 3 year time span deck prices doubled.
I am petitioning for the removal of mythic rarity. Sig this to join the cause.
New 'goyfs will not stay at $100. They will be closer to $60-80. Old 'goyfs will mostly retain value from $80-100. At least, that's my guess.
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Take it from someone that was playing during that time no one set pissed off the player base more than Chronicles. People whine about the 8th edition card frame change and flip cards now, but that was a pittance in the problems that Chronicles put onto the player-base at the time.
The set single handily caused WotC to create the reserved list as a promise to the MtG player-base at the time. I also think at the time the collector aspect was played up more as the game was far less competitive. While there are more casual players now the % of casuals or collectors vs. tourney goers was farrr more skewed in favor of the casual/collector. So that set upset them more than the guy that just wanted to build the best decks and win.
Feel free to bid on my cards here!
If these products are in such danger of evaporating overnight, what prompted wizards to produce an emergency print run of the commander precons, by comparison? Why wouldn't they do the same for modern masters?
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Commander was a product designed to produce new cards for a specific format while also providing prebuilt decks. It was not designed specifically for increase in supply. MM is produced specifically to increase supply, but they are mindful of how much they increase supply. They have to walk a thin line, so there is very little chance of an emergency printing. There may be a second print run in the future, but it won't be in the near future after it's first printing.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
Oh boo hoo if it tanks the price of Goyf. These are trading cards, not stocks.
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What about the card stores who paid $75 for the 'goyfs they have in stock (see stock)? Going to say boo hoo to the stores that let you play for free and host tournaments for you to use those 'goyfs? You CANNOT tank secondary market prices without a rippling effect on the game. Prices had to drop, but wanting them to tank is much worse for the game than having the barrier of entry to Modern.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
What store pays 75 for a goyf? Every store I've been to gets most of their singles from opening boxes, and buys expensive rares at 50 percent cash or 60 percent store credit. So they're paying like $45 cash or $55 in store credit, from which they effectively can erase the profit margin on what that store credit is used on, i.e. if they buy cards from someone for $120 store credit then sell that person a box they payed $80 for, then they sell the cards for $200, they essentially just got handed $120 for nothing. Even if the price of tarmogoyf drops IN HALF, and they payed $45 or $55 store credit for it, they still at least break even, and that's a pretty low-risk investment.
And the biggest thing people tend to forget is that THIS IS A GOD DAMN GAME NOT A STOCK EXCHANGE. People should be buying cards because they want to have fun playing the game, not because they want a return on their investment. If you want to gamble money buying things, go find a stock broker, not a fantasy card game. That's why I would like to see a large print run of Modern Masters and reprints of lots of money staples, like having all 10 fetches reprinted in the next few sets. From The Vaults: Power 9. etc.
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And it's people like this that really bug me. Just want everything given to you without having to work for any of it, be damned with any adverse effect it may have on anyone else. Me, me, me, that's all you seem to care about.
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What I really mean is that people are less inclined to enter a game where the entry fee consists of $200-$1000 when they could easily pick up a competitive e-sport with lower entry fees and easier methods to practice. In a world dominated by virtual gaming and the internet, magic is a lot less appealing and a financial taxing game. Fun for casual gaming, but competitive magic is for people with the time to trade and the budget to invest.
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First, if a card store buys Goyf for $75, they deserve to take a loss. They are bad in terms of business smarts. Most stores wont pay over $50 for them, and that was before the announcement. Even so, if they have any old Goyf in stock they over paid for, they can have tournament for staples, charge $10-$20 a person and have Goyf as the first place prize. There are ways around making bad buying mistakes. Also, if they still have Goyfs in stock, they have them priced too high anyway. They should be almost instant turn around cards.
Secondary prices are not and will not tank because of this. Todays game is a much different animal then when chronicles was released. prices wont dip much. They surely wont 'crash'
I would agree with you if it had not been said that Wotc has had 4 years of profit records and attendance has doubled since Shards block was released. Card games as a whole are on the up swing for attendance numbers.
yes because people being able to play a card game without pouring hundreds of dollars into it has an adverse effect on people and makes me selfish. LOGIC!
Imagine if you had to bring your own deck into play poker, and an Ace costed $50, jack queen king cost $20 and all other cards cost face value? Does that seem fair at all? How about if in Chess, a pawn cost a dollar, and each other piece cost more, with a queen running into the low hundreds? The game wouldn't be about skill then, it'd be about who has the most money to buy pieces... That's one of the biggest problems with ((constructed)) Magic - most formats are more about who spent more money on their deck than their opponent.
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Solid point for some of the lower tier tournaments like an FNM. But guess what at a GP or higher I never see a guy with the "budget deck". No one in their right mind lays out 25+ bucks to play in a tournament like that at a disadvantage before you even begin game 1. I mean you can make a similar claim against golf if your not using the highest quality clubs possible the other guy has an advantage over you. In bowling having the best bowling balls on the market can seriously enhance an already skilled bowler.
To play this game at a high level you need expensive cards for some formats. They have "cheaper" formats like Limited though in which you don't have to even own a single card to play in. Poker is an odd example since to play in the world series of poker you don't have to bring any cards, but you better bring 10 grand because that is what it costs to enter.
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This is precisely why magic isn't a skill-based game.
I have a very good winrate at draft and sealed, but I will never be able to play constructed.
As long as pro players can accept this is a game about investment of time and money and not an application of skill, that's fine.
I think claiming that the game takes 0 skill is a bit off at the higher level tournaments, no one is at a disadvantage because they all have the ability to build any deck they want.
I mean even WotC is concerned about the integrity of the competitiveness level and elected not to have Legacy as one of the formats in the World Cup, to prevent certain countries from having more trouble tracking down older cards.
It's like claiming that it takes 0 skill to play pool or something because having access to a nice stick is an advantage. There is such a thing as a multitude of factors having an impact on what the game takes to win.
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Pro players can accept this because they (and other professionals) realize that to be good at something you must invest time and resources/money to get better. You can't just expect to do something for free with no input and expect to be on an equal playing field as someone who has done work.
Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
Sure they can. They want everything for free.
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