Excellent, because it handles most of the creatures that green has a hard time without splashing into something that flies. And it's common, which is always awesome.
Might be a little risky, though
Imagine they counter the Plummet card, then not only would the monster continue going around, but it would be a flying monster now
yeah, that would suck on your turn when they can't attack.
I know you can get around that, but it'd be kind of foolish if you knew they were playing blue and decided to do that.
I don't see how you can deny the "power creep" when comparing this to Wing Snare, a sorcery that costs another mana.
It's power creep, but Wing Snare hasn't seen serious constructed play ever. In this case, the power creep is a good thing, because it gives green a hilariously effective, in-color answer to cards that give in a massive problem otherwise (Also known as Baneslayer Angel).
Power creep isn't always a bad thing, especially when previous incarnations of the effect were just underpowered. The problem is when the new incarnation is overpowered, which this clearly is not.
I am happy about this card. I thought that after RoE came out, monogreen would be good. I kinda gave up hope after playtesting. But this card may save us. Green's biggest problem has always been flying, but I think that with this card, mono green will be a solid Tier 2 deck.
1C and an instant gets you Celestial Purge; Naturalize or Plummet; or Doom Blade. It's fine considering what 1C instant removal gives a player: conditional destruction.
it's a very nice card. However, I don't think it has any use outside of elfdrazi. With the GB fetchlands in T2, you simply splash 3 swamps in your deck and get access to pulses and doom blades, all super efficient answers when you need hate for, let's say, a double strike double attacking eldrazi conscripted rhox war monk
This card lets Naya kill BSA, which is huge for them.
naya has PtE, oblivion ring and journey to nowhere. It is great in any deck that runs green and black against Iona because 100% of the time they will name black and having an out in another color is very useful.
Great card and an awessome sideboard. M11 is shaping to be awesome.
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There are far better cards out there in other colors that are not conditional. Splash white for Path to Exile...
Right, right. Screw up your own mana base to help your opponent fix theirs. OR, realize that flying is the only thing green is worrying about, and is the only thing it needs an answer for. This card is amazing.
I've been playing Summoning Trap decks since it was printed and I always worried about how you would get around someone playing Iona if you were G/W yourself. They'll name white, end of story. Now, they've got an out. I should hate this card, but I love playing green, and I've been waiting for this card for a long time. I never thought I would see it because of Wallop, and if so at GG for flavor and balance, but here it is. Awesome.
You know what's REALLY weird? I've been typing up a set of my own in my spare time for a while. One card I did was the just-mentioned GG instant. I even had an awesome idea for the art. It was a horizontal view with a canopy as the horizon. A solitary vine would be reaching up at a griffin, grabbing it around the hindquarters, it's wings and front legs outstretched in futility. The art on this card? Wow.
I guess it's the precognition coming back. I have friends who I described the art to. I'm bringing my laptop to work tomorrow and leaving a tab open.
Cons: This card is yet another rise in the power curve, tightening design space just a little bit.
If you think a card like this demonstrates an incline in the power curve as a whole, you are looking at it wrong. Yes, before this effect could only target Black and Blue creatures, in the form of Wallop, but Wallop was not even particularly strong as a sideboard card against those colors, being far too narrow to be worth any serious consideration but in the most absurd of game states or the random Limited match; Plummet is spot on for its cost. It is not a matter of power creep but power balance; up until this point, a lot of good Green ways of dealing with flyers were often expensive and awkward when they need not be. I would not be surprised if this card remains in print for the foreseeable future, since it is just the effect a Green deck was looking for and has the perfect mana cost; if someone had ever tried brainstorming a Green Terror, this card was likely one of the first designs that came to mind. The argument that printing a card 'tightens design space' is a really loose negative, if one at all- printing any card technically 'tightens' design space, since you'll have one less new card you can print, but that is an inherent part of a card game. It might seem to say it forces most playable flyers to be better since Green has Plummet, but the proper way of looking at it is that they can print stronger flyers in the other colors because Green will have an answer to just about any of them (it still is pretty loose against Sphinx of Jwar Isle, but Green will still likely get Wind Storm or Hurricane).
Also, in the interest of symmetry, how plausible is it for Red to get a 2 mana Instant that destroys a creature without flying?
I've been playing Summoning Trap decks since it was printed and I always worried about how you would get around someone playing Iona if you were G/W yourself. They'll name white, end of story. Now, they've got an out. I should hate this card, but I love playing green, and I've been waiting for this card for a long time. I never thought I would see it because of Wallop, and if so at GG for flavor and balance, but here it is. Awesome.
I had a Green-White deck, and Iona was one of the problems the deck had. The Iona player would almost always name white to stop all the white removal in my deck. Before Plummet came out, Lignify was the only low casting cost way of dealing with Iona.
This card definitely boosts monogreen decks, since green historically has poor anti-flying removal and direct creature removal.
I love that people running Baneslayer Angel now have to fear tapping out against Mono-Green. It's awesome that green finally got a combat trick against any flier that doesn't have Shroud.
What I like about Plummet most is that it's an answer to the most common method of deckbuilding for a lot of non-green builds: if the space is open for a finisher, use the one that flies. Granted, it doesn't stop flying creatures with shroud, but much like Doom Blade doesn't stop black creatures or creatures with pro black, nothing's perfect.
1G is a perfectly fine casting cost for this, compared to the near-universal instant killing power that Chill to the Bone is costed at.
Hey I guess Baneslayer Angel's value will Plummet because of this card!!!!
I totally made this pun before everyone else yay!
Oh believe me, I was thinking it.
But no, I don't think this will make Baneslayer go down... but because of her, Vampire Nocturnus and many other good flyers, this card will see a lot of Green sideboards.
Plummet 1G
Instant
Destroy target creature with flying.
Elegant, simple and a very effective card...
Targets that come to mind... Baneslayer, hell's thunder, celestial connolade..
RPurphoros' AnvilR
UGEdric DredgeGU
XKarn, Silver Golem- Arte FactumX
WUBRGSliver Queen PlaneswalkersGRBUW
WBObzedat the Ghost DadBW
RUGMaelstrom Wanderer Good StuffGUR
--French 1v1 EDH--
WUGeistWU
--Pauper EDH--
WRBlaze CommandoWR
Lolzers. Blue green creature kill deck with this and that flying deathtouch flash snake anyone?
I like this card, probably a bit more than Leaf Arrow, and a lot more than Wallop.
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yeah, that would suck on your turn when they can't attack.
I know you can get around that, but it'd be kind of foolish if you knew they were playing blue and decided to do that.
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It's power creep, but Wing Snare hasn't seen serious constructed play ever. In this case, the power creep is a good thing, because it gives green a hilariously effective, in-color answer to cards that give in a massive problem otherwise (Also known as Baneslayer Angel).
Power creep isn't always a bad thing, especially when previous incarnations of the effect were just underpowered. The problem is when the new incarnation is overpowered, which this clearly is not.
Current post- Grand Prix KC Modern Postmortem (7/7/13)
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It's more that Wing Snare is underpowered.
2CC and a sorcery gets you Day of Judgment, Whirlwind, or Mutilate.
1C and an instant gets you Celestial Purge; Naturalize or Plummet; or Doom Blade. It's fine considering what 1C instant removal gives a player: conditional destruction.
Go crazy?
This card lets Naya kill BSA, which is huge for them.
Current post- Grand Prix KC Modern Postmortem (7/7/13)
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oh well, another card to annoy my friend's vampires
i loove vampire nocturnus..
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I've been playing Summoning Trap decks since it was printed and I always worried about how you would get around someone playing Iona if you were G/W yourself. They'll name white, end of story. Now, they've got an out. I should hate this card, but I love playing green, and I've been waiting for this card for a long time. I never thought I would see it because of Wallop, and if so at GG for flavor and balance, but here it is. Awesome.
You know what's REALLY weird? I've been typing up a set of my own in my spare time for a while. One card I did was the just-mentioned GG instant. I even had an awesome idea for the art. It was a horizontal view with a canopy as the horizon. A solitary vine would be reaching up at a griffin, grabbing it around the hindquarters, it's wings and front legs outstretched in futility. The art on this card? Wow.
I guess it's the precognition coming back. I have friends who I described the art to. I'm bringing my laptop to work tomorrow and leaving a tab open.
If you think a card like this demonstrates an incline in the power curve as a whole, you are looking at it wrong. Yes, before this effect could only target Black and Blue creatures, in the form of Wallop, but Wallop was not even particularly strong as a sideboard card against those colors, being far too narrow to be worth any serious consideration but in the most absurd of game states or the random Limited match; Plummet is spot on for its cost. It is not a matter of power creep but power balance; up until this point, a lot of good Green ways of dealing with flyers were often expensive and awkward when they need not be. I would not be surprised if this card remains in print for the foreseeable future, since it is just the effect a Green deck was looking for and has the perfect mana cost; if someone had ever tried brainstorming a Green Terror, this card was likely one of the first designs that came to mind. The argument that printing a card 'tightens design space' is a really loose negative, if one at all- printing any card technically 'tightens' design space, since you'll have one less new card you can print, but that is an inherent part of a card game. It might seem to say it forces most playable flyers to be better since Green has Plummet, but the proper way of looking at it is that they can print stronger flyers in the other colors because Green will have an answer to just about any of them (it still is pretty loose against Sphinx of Jwar Isle, but Green will still likely get Wind Storm or Hurricane).
Also, in the interest of symmetry, how plausible is it for Red to get a 2 mana Instant that destroys a creature without flying?
I had a Green-White deck, and Iona was one of the problems the deck had. The Iona player would almost always name white to stop all the white removal in my deck. Before Plummet came out, Lignify was the only low casting cost way of dealing with Iona.
This card definitely boosts monogreen decks, since green historically has poor anti-flying removal and direct creature removal.
I totally made this pun before everyone else yay!
1G is a perfectly fine casting cost for this, compared to the near-universal instant killing power that Chill to the Bone is costed at.
this is great for limited and its decent for constructed if the deck needs it. If it was an exile effect for one more mana, i'd play it too.
Oh believe me, I was thinking it.
But no, I don't think this will make Baneslayer go down... but because of her, Vampire Nocturnus and many other good flyers, this card will see a lot of Green sideboards.