Iona is played in a competitive deck that doesn't cheat her out - Kozilek is ONE mana more than her, and can arguably provide more CA, and at the very least can offer more reliable CA.
Yea... costs 1 more, and doesnt immediately affect the board.
Iona allows a player to tap out, basically without fear of losing at that point.
Kozilek takes another turn to get out in the non-green deck, and then you cant use any of the 4 cards you drew.
The only way it provides arguably more card advantage is either if the deck youre playing against doesnt run removal (unlikely) or if you wait to cast him until you have more than 8-10 mana then youve probably already lost the game
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Yea... costs 1 more, and doesnt immediately affect the board.
Iona allows a player to tap out, basically without fear of losing at that point.
Kozilek takes another turn to get out in the non-green deck, and then you cant use any of the 4 cards you drew.
The only way it provides arguably more card advantage is either if the deck youre playing against doesnt run removal (unlikely) or if you wait to cast him until you have more than 8-10 mana then youve probably already lost the game
Removal: Removal comes in more than one color, and if you pick the wrong one when Iona comes into play, she dies the next turn. If Bant Mythic becomes popular, the versions I've seen run no removal (though, TBH, I haven't looked at it much, so I could be wrong on that). Additionally, Iona can be countered which causes her to have NO effect, whereas Kozilek still draws you 4.
Fear of Losing: I've been at points in games where Iona couldn't save me because she doesn't stop what they already have, only stops them from doing more. This does a lot in basically every situation, but if I've cast Iona and then lost 2-3 turns later because I didn't have answers to what they already played, and they were able to push in for the last two damage. Kolizek draws me 4 cards right away, and in 2-3 turns they've lost most, if not all, of their permanents. And they have to destroy him almost immediately, because when he swings they will basically either have to sac creatures, taking away their offense and allowing me more time to draw another wincon/let Jace go off (more on Jace in the next paragraph), or they have to sacrifice their lands, creating much the same effect as Iona (unable to play spells).
Now, for Jace. This is something that just occurred to me, so I may be completely off, but I'm pretty sure it makes sense. It seems to me that there is a bit of overlap between Jace and Iona that makes them worse to play together. If I am in control of a game, I will often find myself fatesealing with Jace to ensure that they don't draw the gas they need to push through for a win. This has a similar, though lesser, effect as Iona does. With Jace making sure that they're drawing more lands than anything else, Iona isn't providing as much CA because the majority of the cards they draw aren't spells/are irrelevant at this point anyway. Kozilek, however, destroys their board position while Jace makes makes it harder for them to improve it.
If they do not have a piece of removal right away (you should have a counter in hand when you play him, so he's only vulnerable for one turn), he will, as I previously stated, end up having much the same effect as Iona. I seriously doubt that, at this point in the game, they will have more than 12 permanents, which means that it will take 3 turns of attacking at WORST in order to clear their field. When they have no lands left, they can't play cards any better than if they simply couldn't play them due to Iona's ability.
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Removal: Removal comes in more than one color, and if you pick the wrong one when Iona comes into play, she dies the next turn. If Bant Mythic becomes popular, the versions I've seen run no removal (though, TBH, I haven't looked at it much, so I could be wrong on that). Additionally, Iona can be countered which causes her to have NO effect, whereas Kozilek still draws you 4.
Fear of Losing: I've been at points in games where Iona couldn't save me because she doesn't stop what they already have, only stops them from doing more. This does a lot in basically every situation, but if I've cast Iona and then lost 2-3 turns later because I didn't have answers to what they already played, and they were able to push in for the last two damage. Kolizek draws me 4 cards right away, and in 2-3 turns they've lost most, if not all, of their permanents. And they have to destroy him almost immediately, because when he swings they will basically either have to sac creatures, taking away their offense and allowing me more time to draw another wincon/let Jace go off (more on Jace in the next paragraph), or they have to sacrifice their lands, creating much the same effect as Iona (unable to play spells).
Now, for Jace. This is something that just occurred to me, so I may be completely off, but I'm pretty sure it makes sense. It seems to me that there is a bit of overlap between Jace and Iona that makes them worse to play together. If I am in control of a game, I will often find myself fatesealing with Jace to ensure that they don't draw the gas they need to push through for a win. This has a similar, though lesser, effect as Iona does. With Jace making sure that they're drawing more lands than anything else, Iona isn't providing as much CA because the majority of the cards they draw aren't spells/are irrelevant at this point anyway. Kozilek, however, destroys their board position while Jace makes makes it harder for them to improve it.
If they do not have a piece of removal right away (you should have a counter in hand when you play him, so he's only vulnerable for one turn), he will, as I previously stated, end up having much the same effect as Iona. I seriously doubt that, at this point in the game, they will have more than 12 permanents, which means that it will take 3 turns of attacking at WORST in order to clear their field. When they have no lands left, they can't play cards any better than if they simply couldn't play them due to Iona's ability.
1) Yes, removal exists in more than 1 color. Top decks are Jund, Naya, Vampires and various White and Blue Decks. Jund only runs terminate, name Red. Naya runs path and maybe DoJ, name White. Vampires duh name black. Other mono decks duh. W/U mirror is the only issue, and its the mirror anyway, but probably still name White. Bant Mythic? What? I'm assuming it runs Baneslayers... so you just win with those anyway against Koz.
2) Yes, it's nicer to have Koz countered than Iona. Cool
3) Fear of losing?... Ionas deck runs DoJ and Martial Coup... at that point, Koz wont save you if youre already losing.
4) Koz takes multiple turns to do what Iona does by just being cast.
5) If youre fearing kill spells... then youre waiting an extra 2 turns to cast him... which gives your opponent more time to beat your face in with their Baneslayer, Jwar Jwar, Broomate Dragons, flying vampire army.... etc
So basically... Koz is better than Iona in the fact that you can run him in a deck that doesnt run white.
However... if youre running white, and not running Iona over Koz... its a mistake and you'll likely lose.
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Am I the only person who is pissed off about this card? It's obviously amazing and in my opinion almost broken. I don't think that there are that many applications for this guy in Standard aside from Green ramp and Blue/xxx control, but still...it's just another card that's going to cost a bundle of cash that EVERYONE will want. Seems like WotC is doing more to milk the cash-cow than making sure that MTG remains a fun and balanced game...
As an aside, it was rather amusing seeing Eye of Ugin's market value literally quintuple in a day.
Am I the only person who is pissed off about this card? It's obviously amazing and in my opinion almost broken. I don't think that there are that many applications for this guy in Standard aside from Green ramp and Blue/xxx control, but still...it's just another card that's going to cost a bundle of cash that EVERYONE will want. Seems like WotC is doing more to milk the cash-cow than making sure that MTG remains a fun and balanced game...
As an aside, it was rather amusing seeing Eye of Ugin's market value literally quintuple in a day.
Seriously?
How?
Like, really, explain this to us
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I think the Eldrazi will be sort of like Slivers. They'll be very popular with casual players and those people will drive prices up, much like how Dragons and Angels will always start out at a $5+ range out of the gate because of folks who collect that drive up demand.
I think the Eldrazi will be sort of like Slivers. They'll be very popular with casual players and those people will drive prices up, much like how Dragons and Angels will always start out at a $5+ range out of the gate because of folks who collect that drive up demand.
I dont mean the money part (people have been doing dumb things with money for years. See: America)... my bad... i meant the part where its insane and almost broken
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Sure, there are plenty of ways to remove him from play in Standard. But he's enough of a threat that if he's not taken care of the turn he comes into play, it's essentially gg for most other decks. Drawing 4 cards for 10 mana (8 mana with EoU) by itself can be game-winning on its own. I really don't like the Annihilator mechanic, since there aren't any cards in Standard at the moment that give players protection from spells/abilities, so there's no way to respond to it.
For me, I like MTG to be a casual collecting/trading/playing hobby and I might want to play in a couple of constructed tournaments. I don't want to have to spend bundles and bundles of cash to buy overpriced cards and lose my matches because I didn't have the card that everyone else was playing in their decks because of its undeniable power. To be honest, I don't think that Kozilek has this problem as much as something like Baneslayer Angel. I would like there to be the possibility of building a budget deck that can actually compete well, but with all of the cards that are worth $20 or more that end up showing up in some combination in most competitive decks (for good reason), I'm not sure it's possible. Maybe this just means that I need to find a new game to play or something, but it's just frustrating for someone like me, who doesn't have a lot of money to invest in hundreds of dollars worth of cards, to see monstrously powerful creatures getting printed left and right and the price tag on those creatures to grow accordingly.
To anyone who wants to flame me or something, please don't. This is just an opinion.
On 'the leading auction site' theres a few closed bids on this guy and hes like $17 or $18 bucks a pop. Which sounds about right when I look at the card. But I got channelfireballs newsletter and they're pre-selling them for $50 a piece. Is channelfireball just getting in on the hype, or does LSV and crew know something we don't? Not even Jace 2.0 started at $50 on a premium mtg website, did it? But for those of you who like to worry about the future, I'd start bidding today.
In Magics history there have been 44 creatures with casting cost 9 or greater. Very few of them have seen competitive play, and of those most have been cheated into play. Hypergenisis for Progenitus, Tinker into Colossus, and Greater Gargadon's cheat is built right in. My point is we have never seen a creature with this large of a cost that is way better being cast than cheated into play. Traditionally this card should not see play because you really want to cast it, and if this card were printed in Worldwake, I don't think it would be seeing play right now. The rest of RoE will make or break this card, in my opinion.
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Sure, there are plenty of ways to remove him from play in Standard. But he's enough of a threat that if he's not taken care of the turn he comes into play, it's essentially gg for most other decks. Drawing 4 cards for 10 mana (8 mana with EoU) by itself can be game-winning on its own. I really don't like the Annihilator mechanic, since there aren't any cards in Standard at the moment that give players protection from spells/abilities, so there's no way to respond to it.
For me, I like MTG to be a casual collecting/trading/playing hobby and I might want to play in a couple of constructed tournaments. I don't want to have to spend bundles and bundles of cash to buy overpriced cards and lose my matches because I didn't have the card that everyone else was playing in their decks because of its undeniable power. To be honest, I don't think that Kozilek has this problem as much as something like Baneslayer Angel. I would like there to be the possibility of building a budget deck that can actually compete well, but with all of the cards that are worth $20 or more that end up showing up in some combination in most competitive decks (for good reason), I'm not sure it's possible. Maybe this just means that I need to find a new game to play or something, but it's just frustrating for someone like me, who doesn't have a lot of money to invest in hundreds of dollars worth of cards, to see monstrously powerful creatures getting printed left and right and the price tag on those creatures to grow accordingly.
To anyone who wants to flame me or something, please don't. This is just an opinion.
I understand where you're coming from; it's hard to justify spending a lot of money on a hobby where you probably won't be able to play enough to get your money's worth.
Unfortunately, it's not some crazy Cabal of speculators that truly drives prices up, when all is said and done. They have the most influence only before the cards are released and tested. What drives prices up is simply supply and demand. Supply dictated by rarity and set popularity (boosters opened), and demand almost always a function of tournament viability, with some extra pull from the casual market.
What ends up happening, season after season, is the top decks cost a lot of money - and that's just because most people want those cards to play. Your best bet for getting good cards is to try to get them before others realize their potential.
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Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
I am very not happy with the set already. Blue has offically been kicked even lower then it already has been kicked. Mill is dead with this card. A one of in deck or sideboard makes mill no point ever to run.
I make a call to redo a Stifle like card in the set or the next as a plea to keep blue in some kind of deck. I know people will tell me blue is not dead but weaken but take a good look. All it has is Jace Mindsculpter and thats it. CounterSpells suck, Mill dead, Creatures besides Snapper and Sphinx are terrible.
I am very not happy with the set already. Blue has offically been kicked even lower then it already has been kicked. Mill is dead with this card. A one of in deck or sideboard makes mill no point ever to run.
Decent mill decks simply would need to run Relic of Progenitus. That's normal for a mill deck, since it also serves the function of stopping you from accidentally helping your opponent.
Also, is this a record? With exactly one spoiled card in a set, we already got "omg Blue is dead".
Does anyone else think the art looks like a still from Half-Life?
Yeah, I dunno how these are going to fit into standard (if at all...I'm sure there'll be a decent deck that uses them, especially with Polymorph running around)...but my friend and I were talking the other night...15-20 huge creatures that fit into every color deck...drafting will be very, very fun.
Ugh, wtf is wrong with Wizards? -_- Annihilator, really? This is going to be nearly as absurdly broken as Affinity if they're not careful what they put it on. I can only imagine something retarded like
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
Was there anybody who didn't know Eldrazi would be coming along in, you know, Rise of the freaking Eldrazi? We knew there'd be some application, right?
And now we have a single unplayable fatass and people are going wild over an albeit repeatable eight mana tutor that makes Eldrazi cheaper by 1 and compromises mana development for the rest of the deck?
I just think that Eye of Ugin doesn't look any more competitive with a ten-mana monstrosity than it did before said monstrosity was spoiled. Sure, they might be stuff to make it work, but we don't know any more about that than we did before, right?
Sigh. Yeah, rant's over. Maybe I'm overlooking something like EDH or casual or whatever.
Anyway, annihilate seems kinda lazy. It's just a very simple triggered ability. Let's see why they keyworded it ...
I agree with everything you wrote 100%.
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Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
I am very not happy with the set already. Blue has offically been kicked even lower then it already has been kicked. Mill is dead with this card. A one of in deck or sideboard makes mill no point ever to run.
I make a call to redo a Stifle like card in the set or the next as a plea to keep blue in some kind of deck. I know people will tell me blue is not dead but weaken but take a good look. All it has is Jace Mindsculpter and thats it. CounterSpells suck, Mill dead, Creatures besides Snapper and Sphinx are terrible.
Actually, Kozilek might just be the kind of finisher that MUC needs to really shine, come rotation. Getting an uncounterable Tidings plus an answer-me-or-die body is just the kind of thing you'd want to tap out for ten mana. MUC still needs a lot of support to be even remotely viable, but I'm pretty sure that Ux and Uxy decks will be hard-pressed to ignore this card.
As for mill, it was a stupid, unviable and annoying concept occupying the same narrow niche as red burn, only pound-for-pound worse. It will not be mourned, and it will not be missed.
I mean, there are limits on what you should print on a card.
This creature is like the best card advantage ever... right, it costs 10... but it's not uncastable.
There, you have two options.
First, you can put it cheaply in play with Polymorph or other tricks like that.
That's the bad way to play it... because if the creature dies, you actually lose some kind of card advantage. This thing don't have any protection... it still dies to PtE and most removal out there.
The other option to play it is have many land and acceleration in your deck, enough to play it before turn 10. At this point, you're SURE to draw 4 cards WHILE having a creature on the field.
Can I remember you that Sphinx of the Lost Truth is played in some decks?
You pay 7 to get a 3/5 flyer that draw you 3 cards.
Forget the sphinx... now... for 3 more mana, you can have a 12/12 monstruosity with anihilate and you draw one more card EVEN IF THE THING IS COUNTERED.
Ridiculous.
I don't mind about powerful cards as long as there is an answer to that card (like Baneslayer... powerful, but you can deal with it on a 1:1 basis).
But this thing can't really be countered (if you do, they still draw 4 cards and they refil their library). If you destroy it with PtE, they still draw 4 cards. I mean, no matter what, they draw theses 4 freaking cards. That's the real pain here.
After that, you don't have a removal?
Too bad, you mostly just lost 4 permanents and 12 life or 5 permanents.
I doubt you can kill it after a sacrifice of 4 permanents... so... it attacks only once and you set back your opponent for 8 cards. More than a starting hand.
How stupid is that?
Do you have an answer? No? Die NOW.
Where is the interaction between players?
I'm sure there has to be some anti-E tech in abundance. Sprouting Thrinax comes to mind in the existing meta, and there's likely stuff akin to Hatching Plans in ROE.
Don't get me wrong: If this guy gets cast, it will be an uphill battle. But... Casting this guy will be an uphill battle. I don't care what acceleration ROE offers, casting 10 mana will always be an uphill battle. It would take a Mana Drain-caliber lapse of judgment to make 10 mana easy.
I mean, there are limits on what you should print on a card.
This creature is like the best card advantage ever... right, it costs 10... but it's not uncastable.
There, you have two options.
First, you can put it cheaply in play with Polymorph or other tricks like that.
That's the bad way to play it... because if the creature dies, you actually lose some kind of card advantage. This thing don't have any protection... it still dies to PtE and most removal out there.
The other option to play it is have many land and acceleration in your deck, enough to play it before turn 10. At this point, you're SURE to draw 4 cards WHILE having a creature on the field.
Can I remember you that Sphinx of the Lost Truth is played in some decks?
You pay 7 to get a 3/5 flyer that draw you 3 cards.
Forget the sphinx... now... for 3 more mana, you can have a 12/12 monstruosity with anihilate and you draw one more card EVEN IF THE THING IS COUNTERED.
Ridiculous.
I don't mind about powerful cards as long as there is an answer to that card (like Baneslayer... powerful, but you can deal with it on a 1:1 basis).
But this thing can't really be countered (if you do, they still draw 4 cards and they refil their library). If you destroy it with PtE, they still draw 4 cards. I mean, no matter what, they draw theses 4 freaking cards. That's the real pain here.
After that, you don't have a removal?
Too bad, you mostly just lost 4 permanents and 12 life or 5 permanents.
I doubt you can kill it after a sacrifice of 4 permanents... so... it attacks only once and you set back your opponent for 8 cards. More than a starting hand.
How stupid is that?
Do you have an answer? No? Die NOW.
Where is the interaction between players?
I hope there will be an anti-eldrazi trap.
It's 10 mana fatty without shroud. If you resolve it and swing the game SHOULD be over.
I find it amusing that Kozilek doesn't have Reach.
Anyways, fun fatty. Interesting in EDH, completely unplayable in current Standard (short of anti-mill SB tech, heh). Eldrazi specific acceleration will have to bring something off the charts in order to change that.
I find it amusing that Kozilek doesn't have Reach.
Anyways, fun fatty. Interesting in EDH, completely unplayable in current Standard (short of anti-mill SB tech, heh). Eldrazi specific acceleration will have to bring something off the charts in order to change that.
or trample...
Also, he only matches Cruel Ultimatum in raw CA, albiet with 2 more points tacked onto the life swing
This is 1 ROE card out of 228 (minus the basic land), yes when we all first read Kozilek we all went "OMG HOT SAUCE" but we have yet to see the other 227 cards for this set. Yes the Eldrazi are RISING, but the set isnt called "Domination of Eldrazi." There will be answers for the eldrazi, and their abilities in the rest of the set.
Will eldrazi be good? Yes.
Will people make eldrazi decks? yes.
Will all the eldrazi mythics cost over $50? Yes.
Will the Eldrazi be unstoppable? Of course not.
I am more curious to see the NON eldrazi cards in RoE, than the eldrazi. We already knew before Kozilek that the Eldrazi were BIG and NASTY.
What happens to kozilek if theres a white creature legend (Maybe, Emeria, Protector of Zendikar?) that creates tokens when an eldrazi creature attacks.
I think whats going to be the deal-maker/breaker for Eldrazi being tourney-playable is just what anti-eldrazi cards are in RoE.
Yea... costs 1 more, and doesnt immediately affect the board.
Iona allows a player to tap out, basically without fear of losing at that point.
Kozilek takes another turn to get out in the non-green deck, and then you cant use any of the 4 cards you drew.
The only way it provides arguably more card advantage is either if the deck youre playing against doesnt run removal (unlikely) or if you wait to cast him until you have more than 8-10 mana then youve probably already lost the game
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Removal: Removal comes in more than one color, and if you pick the wrong one when Iona comes into play, she dies the next turn. If Bant Mythic becomes popular, the versions I've seen run no removal (though, TBH, I haven't looked at it much, so I could be wrong on that). Additionally, Iona can be countered which causes her to have NO effect, whereas Kozilek still draws you 4.
Fear of Losing: I've been at points in games where Iona couldn't save me because she doesn't stop what they already have, only stops them from doing more. This does a lot in basically every situation, but if I've cast Iona and then lost 2-3 turns later because I didn't have answers to what they already played, and they were able to push in for the last two damage. Kolizek draws me 4 cards right away, and in 2-3 turns they've lost most, if not all, of their permanents. And they have to destroy him almost immediately, because when he swings they will basically either have to sac creatures, taking away their offense and allowing me more time to draw another wincon/let Jace go off (more on Jace in the next paragraph), or they have to sacrifice their lands, creating much the same effect as Iona (unable to play spells).
Now, for Jace. This is something that just occurred to me, so I may be completely off, but I'm pretty sure it makes sense. It seems to me that there is a bit of overlap between Jace and Iona that makes them worse to play together. If I am in control of a game, I will often find myself fatesealing with Jace to ensure that they don't draw the gas they need to push through for a win. This has a similar, though lesser, effect as Iona does. With Jace making sure that they're drawing more lands than anything else, Iona isn't providing as much CA because the majority of the cards they draw aren't spells/are irrelevant at this point anyway. Kozilek, however, destroys their board position while Jace makes makes it harder for them to improve it.
If they do not have a piece of removal right away (you should have a counter in hand when you play him, so he's only vulnerable for one turn), he will, as I previously stated, end up having much the same effect as Iona. I seriously doubt that, at this point in the game, they will have more than 12 permanents, which means that it will take 3 turns of attacking at WORST in order to clear their field. When they have no lands left, they can't play cards any better than if they simply couldn't play them due to Iona's ability.
Currently working on: BUGSelf-Mill
1) Yes, removal exists in more than 1 color. Top decks are Jund, Naya, Vampires and various White and Blue Decks. Jund only runs terminate, name Red. Naya runs path and maybe DoJ, name White. Vampires duh name black. Other mono decks duh. W/U mirror is the only issue, and its the mirror anyway, but probably still name White. Bant Mythic? What? I'm assuming it runs Baneslayers... so you just win with those anyway against Koz.
2) Yes, it's nicer to have Koz countered than Iona. Cool
3) Fear of losing?... Ionas deck runs DoJ and Martial Coup... at that point, Koz wont save you if youre already losing.
4) Koz takes multiple turns to do what Iona does by just being cast.
5) If youre fearing kill spells... then youre waiting an extra 2 turns to cast him... which gives your opponent more time to beat your face in with their Baneslayer, Jwar Jwar, Broomate Dragons, flying vampire army.... etc
So basically... Koz is better than Iona in the fact that you can run him in a deck that doesnt run white.
However... if youre running white, and not running Iona over Koz... its a mistake and you'll likely lose.
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As an aside, it was rather amusing seeing Eye of Ugin's market value literally quintuple in a day.
http://www.mtgsalvation.com/trading-post/details/2270-im-back-h-legacy-modern-standard-edh-w
Decks:
EDH: Azusa, Gaddock Teeg, Sidisi, Keranos
Spam.
Seriously?
How?
Like, really, explain this to us
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I think the Eldrazi will be sort of like Slivers. They'll be very popular with casual players and those people will drive prices up, much like how Dragons and Angels will always start out at a $5+ range out of the gate because of folks who collect that drive up demand.
I dont mean the money part (people have been doing dumb things with money for years. See: America)... my bad... i meant the part where its insane and almost broken
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Yay me
I want the seriously competitive standard forums to be segregated, even if it means excluding myself from posting in them. Post this in your signature if you agree with this.
Sure, there are plenty of ways to remove him from play in Standard. But he's enough of a threat that if he's not taken care of the turn he comes into play, it's essentially gg for most other decks. Drawing 4 cards for 10 mana (8 mana with EoU) by itself can be game-winning on its own. I really don't like the Annihilator mechanic, since there aren't any cards in Standard at the moment that give players protection from spells/abilities, so there's no way to respond to it.
For me, I like MTG to be a casual collecting/trading/playing hobby and I might want to play in a couple of constructed tournaments. I don't want to have to spend bundles and bundles of cash to buy overpriced cards and lose my matches because I didn't have the card that everyone else was playing in their decks because of its undeniable power. To be honest, I don't think that Kozilek has this problem as much as something like Baneslayer Angel. I would like there to be the possibility of building a budget deck that can actually compete well, but with all of the cards that are worth $20 or more that end up showing up in some combination in most competitive decks (for good reason), I'm not sure it's possible. Maybe this just means that I need to find a new game to play or something, but it's just frustrating for someone like me, who doesn't have a lot of money to invest in hundreds of dollars worth of cards, to see monstrously powerful creatures getting printed left and right and the price tag on those creatures to grow accordingly.
To anyone who wants to flame me or something, please don't. This is just an opinion.
http://www.mtgsalvation.com/trading-post/details/2270-im-back-h-legacy-modern-standard-edh-w
Decks:
EDH: Azusa, Gaddock Teeg, Sidisi, Keranos
In Magics history there have been 44 creatures with casting cost 9 or greater. Very few of them have seen competitive play, and of those most have been cheated into play. Hypergenisis for Progenitus, Tinker into Colossus, and Greater Gargadon's cheat is built right in. My point is we have never seen a creature with this large of a cost that is way better being cast than cheated into play. Traditionally this card should not see play because you really want to cast it, and if this card were printed in Worldwake, I don't think it would be seeing play right now. The rest of RoE will make or break this card, in my opinion.
By the way... this doesnt mean start bidding.... this means buy a box or 5
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Yay me
I want the seriously competitive standard forums to be segregated, even if it means excluding myself from posting in them. Post this in your signature if you agree with this.
I understand where you're coming from; it's hard to justify spending a lot of money on a hobby where you probably won't be able to play enough to get your money's worth.
Unfortunately, it's not some crazy Cabal of speculators that truly drives prices up, when all is said and done. They have the most influence only before the cards are released and tested. What drives prices up is simply supply and demand. Supply dictated by rarity and set popularity (boosters opened), and demand almost always a function of tournament viability, with some extra pull from the casual market.
What ends up happening, season after season, is the top decks cost a lot of money - and that's just because most people want those cards to play. Your best bet for getting good cards is to try to get them before others realize their potential.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
I make a call to redo a Stifle like card in the set or the next as a plea to keep blue in some kind of deck. I know people will tell me blue is not dead but weaken but take a good look. All it has is Jace Mindsculpter and thats it. CounterSpells suck, Mill dead, Creatures besides Snapper and Sphinx are terrible.
Also, is this a record? With exactly one spoiled card in a set, we already got "omg Blue is dead".
Yeah, I dunno how these are going to fit into standard (if at all...I'm sure there'll be a decent deck that uses them, especially with Polymorph running around)...but my friend and I were talking the other night...15-20 huge creatures that fit into every color deck...drafting will be very, very fun.
4
Artifact Creature - Construct
Annihilator 1
Flying
1/1
^ that would be incredibly freaking retarded.
By: ol MISAKA lo
Cockatrice: Infallible
I agree with everything you wrote 100%.
By: ol MISAKA lo
Cockatrice: Infallible
Actually, Kozilek might just be the kind of finisher that MUC needs to really shine, come rotation. Getting an uncounterable Tidings plus an answer-me-or-die body is just the kind of thing you'd want to tap out for ten mana. MUC still needs a lot of support to be even remotely viable, but I'm pretty sure that Ux and Uxy decks will be hard-pressed to ignore this card.
As for mill, it was a stupid, unviable and annoying concept occupying the same narrow niche as red burn, only pound-for-pound worse. It will not be mourned, and it will not be missed.
I mean, there are limits on what you should print on a card.
This creature is like the best card advantage ever... right, it costs 10... but it's not uncastable.
There, you have two options.
First, you can put it cheaply in play with Polymorph or other tricks like that.
That's the bad way to play it... because if the creature dies, you actually lose some kind of card advantage. This thing don't have any protection... it still dies to PtE and most removal out there.
The other option to play it is have many land and acceleration in your deck, enough to play it before turn 10. At this point, you're SURE to draw 4 cards WHILE having a creature on the field.
Can I remember you that Sphinx of the Lost Truth is played in some decks?
You pay 7 to get a 3/5 flyer that draw you 3 cards.
Forget the sphinx... now... for 3 more mana, you can have a 12/12 monstruosity with anihilate and you draw one more card EVEN IF THE THING IS COUNTERED.
Ridiculous.
I don't mind about powerful cards as long as there is an answer to that card (like Baneslayer... powerful, but you can deal with it on a 1:1 basis).
But this thing can't really be countered (if you do, they still draw 4 cards and they refil their library). If you destroy it with PtE, they still draw 4 cards. I mean, no matter what, they draw theses 4 freaking cards. That's the real pain here.
After that, you don't have a removal?
Too bad, you mostly just lost 4 permanents and 12 life or 5 permanents.
I doubt you can kill it after a sacrifice of 4 permanents... so... it attacks only once and you set back your opponent for 8 cards. More than a starting hand.
How stupid is that?
Do you have an answer? No? Die NOW.
Where is the interaction between players?
I hope there will be an anti-eldrazi trap.
I'm sure there has to be some anti-E tech in abundance. Sprouting Thrinax comes to mind in the existing meta, and there's likely stuff akin to Hatching Plans in ROE.
Don't get me wrong: If this guy gets cast, it will be an uphill battle. But... Casting this guy will be an uphill battle. I don't care what acceleration ROE offers, casting 10 mana will always be an uphill battle. It would take a Mana Drain-caliber lapse of judgment to make 10 mana easy.
It's 10 mana fatty without shroud. If you resolve it and swing the game SHOULD be over.
Anyways, fun fatty. Interesting in EDH, completely unplayable in current Standard (short of anti-mill SB tech, heh). Eldrazi specific acceleration will have to bring something off the charts in order to change that.
or trample...
Also, he only matches Cruel Ultimatum in raw CA, albiet with 2 more points tacked onto the life swing
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Will eldrazi be good? Yes.
Will people make eldrazi decks? yes.
Will all the eldrazi mythics cost over $50? Yes.
Will the Eldrazi be unstoppable? Of course not.
I am more curious to see the NON eldrazi cards in RoE, than the eldrazi. We already knew before Kozilek that the Eldrazi were BIG and NASTY.
What happens to kozilek if theres a white creature legend (Maybe, Emeria, Protector of Zendikar?) that creates tokens when an eldrazi creature attacks.
I think whats going to be the deal-maker/breaker for Eldrazi being tourney-playable is just what anti-eldrazi cards are in RoE.
WBG Karador GBW
R Daretti R
RG Omnath GR
WRG Modern Burn GRW
WB Modern Tokens BW
DCI Rules Advisor as of 5/18/2015