I may be wrong but I dont think conspiracy will work with that combo. It specifies creature cards and tokens arent cards.
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
Creature tokens may not be cards, but as long as they are in the battlefield, they are creatures, and thus are affected by Conspiracy. Besides, from what I remember, there's the rules saying that Conspiracy's type-overwrite happens as the creature enters the battlefield, so no matter what the tokens are, they enter the battlefield as Allies, and thus immediately trigger the Ranger; the tokens will never be Wolves as long as Conspiracy is in battlefield.
"Vanguard, Planechase, Archenemy, Duel Decks, Duels of the Planeswalkers, MTG Tactics, From The Vault, and Premium Deck Series did not meet our financial obligations."
"But those aren't Magic expansions."
"SCHWEIGEN!"
"._."
Triskelavus and Blade of the Bloodchief! That seems pretty powerful, as long as you can afford the Triskelavus. Pay 1 to deal 1 damage, and of course, trisk gets permanently larger when you kill something.
Triskelavus and Blade of the Bloodchief! That seems pretty powerful, as long as you can afford the Triskelavus. Pay 1 to deal 1 damage, and of course, trisk gets permanently larger when you kill something.
I think you mean Triskelion, as that way you can deal the damage for free. Combine with something that adds deathtouch and you have an at-will Wrath of God. Combine with a second blade or something to make the Trike a vamp and he actually gets bigger for each creature you kill.
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I think you mean Triskelion, as that way you can deal the damage for free. Combine with something that adds deathtouch and you have an at-will Wrath of God. Combine with a second blade or something to make the Trike a vamp and he actually gets bigger for each creature you kill.
Actually, Triskelavus is better, because the token triggers the blade, getting you the token back, so its an expensive, but possible game winning combo
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Originally Posted by Alderant Baneslayer Angel could be hungover, slightly blind, and texting while flying and still win the game.
Some are selling it from $25 to $35. Any idea on what it sold for before Vampire Hexmage was known. This will probably force blue to play more bounce.
I'd seen it for between $3 and $5, usually. It was still a fairly popular casual card, so while the price is now astronomical (:swear:, I was hoping to get a couple more sooner or later), it's not quite as bad as when Painter's Servant transformed Grindstone from dollar rare to $25 overnight.
I'd seen it for between $3 and $5, usually. It was still a fairly popular casual card, so while the price is now astronomical (:swear:, I was hoping to get a couple more sooner or later), it's not quite as bad as when Painter's Servant transformed Grindstone from dollar rare to $25 overnight.
How so.....It went from 3 > like 30 dollars. it's crazy.
Triskelavus and Blade of the Bloodchief! That seems pretty powerful, as long as you can afford the Triskelavus. Pay 1 to deal 1 damage, and of course, trisk gets permanently larger when you kill something.
It generates endless sacraficable creatures that when created are pumped immediatly. Thats about all but when your dealing with being able to put 2/2 + ability creatures out for free each turn you have the potential to overwhelm your opponent.
It generates endless sacraficable creatures that when created are pumped immediatly. Thats about all but when your dealing with being able to put 2/2 + ability creatures out for free each turn you have the potential to overwhelm your opponent.
Still don't get it. How does it do that?
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If God spoke to you, and commanded you to kill your own children, would you do it?
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
It was just a couple of cards that worked together very well in a Zendikar sealed tourney for me.
At the end of my opponent's turn, I would cast Cobra Trap - usually hard cast, but once or twice I was able to use the trap cost. By that point in the game, I usually had at least 2 other creatures in the game. Then on my turn, I would cast Eldrazi Monument and have a nice little army of indestructible fliers. Either I'd be able to win that turn or hold a few guys back to block, sac on of my snake tokens to the Monument and finish my opponent off the next turn. Every time I played those two cards (4 or 5 in the tourney) I won the game.
It's not really a combo in the sense of some other stuff mentioned - one card doesn't really fuel or break the other. But it certainly created board control for me.
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
Creature tokens may not be cards, but as long as they are in the battlefield, they are creatures, and thus are affected by Conspiracy. Besides, from what I remember, there's the rules saying that Conspiracy's type-overwrite happens as the creature enters the battlefield, so no matter what the tokens are, they enter the battlefield as Allies, and thus immediately trigger the Ranger; the tokens will never be Wolves as long as Conspiracy is in battlefield.
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WUBInglorious Bastards (Ally card advantage)BUW
Have the copy of Spelljack target the original and you can cast and re-cast it as many times as you like! Just add Lullmage Mentor, Brain Freeze, Faerie Tauntings, etc.
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Sounds like a nice combo to me
MTGO: woogerboy21
Here let me add one:
Trade Routes + Rampaging Baloths + land
OMG YOU COULD HAVE TEN 4/4s BY TURN SIXTEEN.
Not as good as this classic combo though:
Mountain + Lightning Bolt
I think you mean Triskelion, as that way you can deal the damage for free. Combine with something that adds deathtouch and you have an at-will Wrath of God. Combine with a second blade or something to make the Trike a vamp and he actually gets bigger for each creature you kill.
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Actually, Triskelavus is better, because the token triggers the blade, getting you the token back, so its an expensive, but possible game winning combo
lol I'm so glad I have a play set of these. I had no idea!
Scapeshift+Emeria Angel
Triskelavus + Blade of the Bloodchief is interesting.
I'd seen it for between $3 and $5, usually. It was still a fairly popular casual card, so while the price is now astronomical (:swear:, I was hoping to get a couple more sooner or later), it's not quite as bad as when Painter's Servant transformed Grindstone from dollar rare to $25 overnight.
UBDragonlord Silumgar WGKarametra, God of Harvests
BRUNekusar, the Mindrazer BGMazirek, Kraul Death Priest
URMelek, Izzet Paragon UGPrime Speaker Zegana
WUHanna, Ship's Navigator BWUSydri, Galvanic Genius
WUBRGSliver Queen RBBladewing the Risen
WBKarlov of the Ghost Council RGXenagos, God of Revels
GFreyalise, Llanowar's Fury RWAurelia, the Warleader
RIb Halfheart, Goblin Tactician BDrana, Liberator of Malakir
UAzami, Lady of Scrolls WNahiri, the Lithomancer
WBGDoran, the Siege Tower CEmrakul, the Promised End
How so.....It went from 3 > like 30 dollars. it's crazy.
Cobra Trap + Eldrazi Monument.
Oh wow, your sarcasm is really refreshing. I've never seen that being used on the internet...
Anyways, How about some good ol' Immortal Coil+Luminarch Ascension. As long as you can remove cards from your graveyard you're golden.
How is this a combo?
/confused
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
You add in Ashnod's Altar to go infinite.
--S
It generates endless sacraficable creatures that when created are pumped immediatly. Thats about all but when your dealing with being able to put 2/2 + ability creatures out for free each turn you have the potential to overwhelm your opponent.
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Still don't get it. How does it do that?
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
At the end of my opponent's turn, I would cast Cobra Trap - usually hard cast, but once or twice I was able to use the trap cost. By that point in the game, I usually had at least 2 other creatures in the game. Then on my turn, I would cast Eldrazi Monument and have a nice little army of indestructible fliers. Either I'd be able to win that turn or hold a few guys back to block, sac on of my snake tokens to the Monument and finish my opponent off the next turn. Every time I played those two cards (4 or 5 in the tourney) I won the game.
It's not really a combo in the sense of some other stuff mentioned - one card doesn't really fuel or break the other. But it certainly created board control for me.
Just because you're being intentionally hypocritical and/or ironic, that doesn't make it less of a valid point. Scapeshift + Landfall is woohoo.
And for Immortal coil, your point remains for it alone. As long as you can remove cards from your graveyard you'd always be golden with it.