this is a valid point. HOWEVER, the point is, that the card this is inspired upon (the Black Lotus), is still infinitely more busted than this card is. Simply put, the fact that this card requires at least 2 turns (given a god hand) and on average 3 turns to really start ramping up the mana... and even then it is going to eventually peeter out of juice due to the lower availability of mana... is in no way comparable to half the mana ramping available in some of the older formats.
Add to the fact that this card is one of the most vulnerable types, with an extremely vulnerable body... and it makes it highly unlikely that it will even be around long enough to really ramp you a substantial amount of mana.
and....?
black lotus never broke this game, jitte, bitterblossom, tarmogoyf, and ravager, they sure did. That mana ramp combo I posted was just using the most generic, bare bones hand. You could add in all sorts of moddables to make it ramp even more ridiculously. That decklist consisted of:
It could be literally played with anything, be it aggro, ramp, combo, whatever, which is what breaks a format, and the greater game. But if you want the 'scary vintage part', yeah its not nearly as horrible as black lotus, but when you start making deck lists like:
24 cards for mana accel and 12 land cards used mostly only for Lotus Cobra? That leaves very little room for a Wincon. And that setup is based on a single card, Lotus Cobra. Without it there is way to much mana accel
no, that is just devoting 36 of your 60 slots to mana acceleration, assuming that you are mono-green it would be more like 8-fetch lands anyways seeing as how only 8 of the 20 fetches actually fetch forests. So even then you are still talking about 28 of your 60 slots. That is just a tad TOO MUCH overall dedicated to mana acceleration.
Assuming you run a standard 24 land mana base, you are looking at 16 non-mana accelerating cards to do with whatever you please... that is NOT a lot.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
If you want a non-ramp, you end up with something like this:
4x bird of paradise
4x lotus cobras
8+ fetchlands
these get added to any deck that runs green, whatsoever.
And seriously, compared to decks that already exist, the only difference is 4x slots go to lotus cobra, since they already ran BoP and fetchlands. Ramping 7 mana on T3 is the sort of wet dream for a ramp deck, and with that setup, pretty much any deck can do it. No, it won't be the domain of getting out big fat winmoar cards like nicol bolas, but instead as a means of reliably getting out, defending, and winning with already efficient cards like baneslayer & co.
I'm more and more glad I focus on EDH and casual play over competitive. I never felt the sting of Baneslayer's 25$ pricetag, and in all likeliness I won't have to deal with this guy either.
this card, at least in type 2, will spawn a new breed of ramp deck that is going to be devastating. Its remarkably easy to include him in any deck running fetchlands, but accomidating him just a little bit more, by including such cards as Birds of Paradise, Noble hierarch, or even harrow, and he explodes. Yes, he dies to removal. Unlike most creatures, however, that one turn in play isnt game-breaking. Violent ultimatium, Identity Crisis, or Nicol Bolas, Planeswalker on turn 2-3 is in most cases game over. Tarmogoyf swings for 3-6, and you still untap and can play. This guy, if he sticks, potentially ends the game on his own, on top of, in a worst case scenario, swinging for 2.
Makes me glad I do EDH, all I really want out of zen is one set of R/U fetches and a foil of that legendary octopus. I'm not going to even bother with those cobras, they wont ever be a reasonable price because of the mythic rarity.
I don't think it's possible for me to agree more. I came in here, frustrated and annoyed, but then I realized something: Why should I care about this cobra?
I need the UR Fecth, I need the Octopus for my UG deck, and I want to break Pyromancer Ascension in Singleton somehow. Unless I somehow pull this abomination in the one pack I buy each week to play EDH at my LGS, I can just let everyone else fume about it's outlandish prices, and the state of Standard.
You can get the same results in Mono-Green with Thornling and Terra Stomper as you can with baneslayer angel, without using Lotus Cobra. If you go multi-color Lotus Cobra is more effective, if you go Mono-Green it adds very little
We must understand that Wizards, as everyone else, are facing an economic crysis. That affect us, obviously, as most crysis do. Timmys are everything nowdays. Even when (I guess) Spikes features their main income, or because of that. But they are alredy addicted to the game (magic business works a lot like cocaine).
You can get the same results in Mono-Green with Thornling and Terra Stomper as you can with baneslayer angel, without using Lotus Cobra. If you go multi-color Lotus Cobra is more effective, if you go Mono-Green it adds very little
I don't agree with. Even in terms of producing sheerly G mana, on t3 its going to ramp you as much mana as priest of titania can, with a free 2/1 body to swing with and a little bit of help on T2 from its +1, assuming you are running fetchlands.
Mono-green tends to get its mana out even later, this helps them ramp up faster, which is a scary prospect, when you consider that it isn't mono-green. If it *was* mono green, I'd say it would be a very good, balanced card.
""We've also decided that there are certain things we specifically do not want to be mythic rares. The largest category is utility cards, what I'll define as cards that fill a universal function. Some examples of this category would be cycles of dual lands and cards like Mutavault or Char. That also addresses a long-standing issue that some players have had with certain rares like dual lands. Because we're making fewer cards per set, in the new world individual rares will be easier to acquire because each rare in a large set now appears 25% more often.""
I sense the return of 5CC on the Horizon. Different entirely, but holding the 5CC title definitely.........
A T3/T4 Cruel Ultimatum.... I don't know where to begin....
Still, I like the idea of being able to get out two Finest Hours on turn 4. :3
In other news, Sony launched the $299 Playstation 3 Slim, Microsoft lowered the price of the Xbox 360 Elite to $299 and Nintendo is expected to lower the Wii to $200 before the end of the month.
Keep these prices in mind the next time your Magic shopping cart approaches the $300 mark.
If you want a non-ramp, you end up with something like this:
4x bird of paradise
4x lotus cobras
8+ fetchlands
these get added to any deck that runs green, whatsoever.
And seriously, compared to decks that already exist, the only difference is 4x slots go to lotus cobra, since they already ran BoP and fetchlands. Ramping 7 mana on T3 is the sort of wet dream for a ramp deck, and with that setup, pretty much any deck can do it. No, it won't be the domain of getting out big fat winmoar cards like nicol bolas, but instead as a means of reliably getting out, defending, and winning with already efficient cards like baneslayer & co.
your Ramp deck was WAY overdone. A Ramp deck should consist of something like the following:
It shouldn't need as much mana ramping as you seem to think it would need. Mainly cause with that much mana acceleration, you run out of space for win conditions and actually cannot win a game fast enough. I mean whats the point of a ramp deck, if you don't have anything to RAMP INTO???
Additionally, If you think Ramp Decks couldn't get this much mana this fast before, then you haven't been paying very much attention to the standard over the past few years.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
You guys can't actually be surprised by this. Magic has been in 100% cash grab mode for awhile now. I mean honestly. They didn't print enemy colored painlands for years, because there was no reason to. But now they're printing them, in the one set where they probably shouldn't(fetchlands will probably put Landfall over the top as a ridiculous mechanic). When Mythic Rares started, it wasn't a big deal. None of the cards were particularly amazing, and even those that were, you probably weren't running 4 copies of. What we're seeing in M10 and Zendikar is what they really wanted to do with Mythic Rares all along. Put the top tier cards for each color into the mythic rarity. That way, they stick to their 'no utility mythics' bit, while still forcing you to spend ridiculous amounts of money on them.
In case you haven't noticed, they've also moved full on into 'cater to YuGiOh players' mode. They gave them free invites to Nats(or whatever event it was) last year. There are more creatures than ever, and the power creep on them just keeps increasing. Spells are at a low point. Oh and they added 'traps'. Hasbro figured out that YuGiOh parents have no problem spending a billion dollars on the game, and are trying to milk them for all they're worth.
I am in agreement with you on the topic of why WOTC is printing this stuff, although I don't think it's cash grab right now, I think they're using it as a tactic to pull in old players and gain new players. Which IMO is why they changed the rules, handicap experienced players so these new players they're expecting won't get discouraged being beaten when they haven't learned to play yet.
I mean Cash Grab would/will be another Chronicles set, reprinting of Power 9 and other broken cards like Necropotence and such. That'll be a cash grab. This is, IMO, desperation mode starting.
As far as Mythics go, they're no more rare than any given Rare from Alpha through Time Spiral block. Not pointing fingers at you, I see it everywhere, Mythic is just a Rare. People are artificially creating these prices based on an idea, not the actual scarcity.
The actual levels of rarity today are: Really Common, Pretty Common, Kinda Uncommon, and Rare. Not Common, Uncommon, Rare, and Mythic, because of the small set sizes.
Odds of opening Tolarian Academy in Urza's 1:110
Odds of opening Lotus Cobra in Zendikar 1:120
So, like trying to get 4 of a dual land, you're going to be opening around 480 packs at a minimum, or around 12 boxes. Some a little more, some a little less.
Now foils? That's not going to be pretty. That extra 10 packs makes a huge difference in foils, borrowed from SCG...
6) According to Crystalkeep.com, there's a 1/12 chance of getting a foil Common in a pack of Conflux, 1/18 of an Uncommon, and 1/36 of a Rare. That would average 6 foils per box (3 Commons, 2 Uncommons, 1 Rare). Foil Mythic rares appear about one out of every 216 packs, or once per Case. So if you wanted to open up a Foil Mythic set of Conflux rares, without duplication, you'd statistically have to open a minimum of 2160 packs (or 60 boxes of product!)
So yeah, at a minimum, for 4 foil Lotus Cobra's, expect to open 864 packs if you're *incredibly* lucky, and doing some loose probability, probably alot closer to 3600 packs on average with some people potentially having to open as much as 12,960 packs. (For the record, 12,960 packs is 360 boxes to get just a pretty reliable chance at 4 foil lotus cobras, foils IMO are way to rare)
Edit:
24 cards for mana accel and 12 land cards used mostly only for Lotus Cobra? That leaves very little room for a Wincon
Wincon is the 8/8 uncounterable trampler you can put down on turn 3 or 4 while your opponents still struggling to get out his first 3/3 critter.
Yeah a little overblown for sake of argument.
But with lotus cobras here, heirophants would be very sloooow and be a sort of 'winmoarmana' card, unless you're plotting return of the elfball or something (yes, or combo, yes I'm aware). So you take out the expeditions and the decklists we posted look very very similar don't they?
As others have mentioned, any deck able to play Lotus Cobra will play it along with fetchlands. Isn't that pretty much the definition of a card deserving to be banned?
If there is anything good coming out of the mythic rarity of Lotus Cobra, it is that the other cards will be cheaper due to more packs opened.
As others have mentioned, any deck able to play Lotus Cobra will play it along with fetchlands. Isn't that pretty much the definition of a card deserving to be banned?
Then I guess Legacy has several hundred cards that deserve to be banned... as does Vintage an entire format of them....
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
The Cobra is a really good card in a way that Birds is a really good card, which makes it the first really good 2-mana accelerator since Sakura-Tribe Elder. It will do awesome things, but trying to construct a deck to specifically trigger it as often as possible in a turn to ramp out some ridiculous spell is going to fail.
Mike Flores calls it better than Bob? Really? Thats hilarious. It's like calling Dark Ritual better than Ancestral Recall.
I don't think it's possible for me to agree more. I came in here, frustrated and annoyed, but then I realized something: Why should I care about this cobra?
I need the UR Fecth, I need the Octopus for my UG deck, and I want to break Pyromancer Ascension in Singleton somehow. Unless I somehow pull this abomination in the one pack I buy each week to play EDH at my LGS, I can just let everyone else fume about it's outlandish prices, and the state of Standard.
Well said. Your post sums up my thoughts exactly.
Pyromancer Ascension is total trash in singleton. It requires you to play 2 or more copies of 2 different instant/sorceries before it gets removed. You'd have to run a bunch of recursion because you'll certainly never draw a second copy of anything. Sure, it looks entertaining at 2 mana, but with the amount of setup it would take to even get your first copied spell out of it, you could have, you know, comboed out and won the game or something. Quest cards suck even more in singleton formats where everyone and his brother actually maindecks enchantment destruction. Even mono red or mono black decks run Nev's Disk and O Stone. It really reminds me of the suspend mechanic of a tiny downpayment for a potentially massive payoff later. That really didn't see much play outside of limited as fun as it was.
I agree with the original poster. Every deck running green will run the Cobra - this is definately a staple. Idiots that think it's like other ramp forget it's a 2 power 2 drop, so even aggro decks will run it to get turn 3 Bloodbraid elf, at LEAST, if not a 5 drop instead with a fetch.
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Mark Rosewater: "We won't print contstructed utility cards at Mythic."
Nope, you'll print format defining, absolutely necessary cards at mythic instead.
Pyromancer Ascension is total trash in singleton. It requires you to play 2 or more copies of 2 different instant/sorceries before it gets removed. You'd have to run a bunch of recursion because you'll certainly never draw a second copy of anything. Sure, it looks entertaining at 2 mana, but with the amount of setup it would take to even get your first copied spell out of it, you could have, you know, comboed out and won the game or something. Quest cards suck even more in singleton formats where everyone and his brother actually maindecks enchantment destruction. Even mono red or mono black decks run Nev's Disk and O Stone. It really reminds me of the suspend mechanic of a tiny downpayment for a potentially massive payoff later. That really didn't see much play outside of limited as fun as it was.
Yeah, I know. I have a UR copy/redirect chaos deck, and this would have been absolutely amazing for it, had the trigger for putting counters on it been better.
BTW, do you know if I can put quest counters on it by using flashback or retrace cards? Is there any way to get counters on it in EDH whatsoever?
I agree with the original poster. Every deck running green will run the Cobra - this is definately a staple. Idiots that think it's like other ramp forget it's a 2 power 2 drop, so even aggro decks will run it to get turn 3 Bloodbraid elf, at LEAST, if not a 5 drop instead with a fetch.
this card is NOT good in a bloodbraid elf deck. The card does not have haste, the card does not have enough power and toughness to justify running in such a deck, and the card stops cascade prematurely. This card will NOT be seen in Bloodbraid.dec
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
The cobra can get you a 5 drop on t3, imagine what you could do with plow under on t3. With this thing out, each fetchland is now officially a Black Lotus.
this card is NOT good in a bloodbraid elf deck. The card does not have haste, the card does not have enough power and toughness to justify running in such a deck, and the card stops cascade prematurely. This card will NOT be seen in Bloodbraid.dec
why? how is t3 bbe and beat face for 5 not good? obvs it sux when u cascade into cobra but that's 3 out of 52 cards.
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Odds of opening Tolarian Academy in Urza's 1:110
Odds of opening Lotus Cobra in Zendikar 1:120
So, like trying to get 4 of a dual land, you're going to be opening around 480 packs at a minimum, or around 12 boxes. Some a little more, some a little less.
In other words: you have to open more packs of Zen to get a playset, even though Zen is a much smaller set than Urza's Saga. In the end you will sit with a playset of the mythics and loads and loads of the other cards.
I don't get why people try to use this probability argument as a point for supporting the mythic rarity.
Y'know, worst part of the mythic deals that not all mythics are constructed powerhouses, oh, I wish they would be. Let's remember Shard of Alata - 'xcept for 'walkers and Rafiq, most of them are worth relatively nothing. If they were more or less equal, it would balance out prices (or, at least, it would give you higher chances to open a card and to trade it for a mythic you need), but no! If you're opening some Sphinx Sovereign, you're stuck with a worthless piece of cardboard, especially after Sphinx of the Steel Wind's printing.
That's felt especially well in MODO (I'm a MODO player, after all), where crap mythic rares are worth almost nothing. Well, ok, bots do value them a bit, but humans - not a chance.
And this seems to be a common trend(I'll be using MTGO prices).
SoA - walkers & Rafiq are pricy, Sharuum & Hellkite(2 of 15) are kinda average, everything else is cheap.
Flux - mythics of this set are weak, so we have Bolas, Thornling & Progenitus as average(well, average for mythic rarity) and everything else is cheap.
Reb - pulse is expensive, Uril, Steel Wind, Jenara and Lord of Extinction are average, everything else is cheap.
M10 - Baneslayer is nightmare, Time Warp and Vampire Nocturnus are expensive, Ajani, Jace, Garruk and Vess, Master of the Hunt & Bogardan are average, everything else is cheap.
So, in best cases 1/2 of the mythics just can't compare to the rest. And see, Alarish mythics are bad example since they're mostly multicoloured(which pretty much limits them), and most of m10's mythics are reprints. Look at the price tags of Elspeth, Knight-Errant and baneslayer Angel (two cards unhindered by these factors) once more and see my point.
And it's gonna be same with Zen. Ok, while playability of some cards are still arguable, we know for sure that Lorthos, Kalitas and 2 artifacts will never make it to tier 1 decks. Walkers are really arguable, some of them may play, but not all 3 of them. Felidar and Iona are arguable - on is sitting in the shadow of Baneslayer(on his own he's pretty equal to Exalted Angel and she was good), other really needs some reanimation effect and as of now, there's none. Rampaging Baloths won't cost what they could cost since they're release card (look at Ajani Vengeant in real life and in MODO). So we're left with this snake (which is cool), instigator (who has a little chance of flopping) and a Mindbreak Trap (it could follow Tezzeret the Seeker's fate - great in old formats but that's it, hence, no huge price). As you can see, power is fluctuating here. So will the pricings.
and....?
black lotus never broke this game, jitte, bitterblossom, tarmogoyf, and ravager, they sure did. That mana ramp combo I posted was just using the most generic, bare bones hand. You could add in all sorts of moddables to make it ramp even more ridiculously. That decklist consisted of:
4x 1 cmc rampers (birds, nobles, elves)
4x lotus cobras
8+ fetchlands
It could be literally played with anything, be it aggro, ramp, combo, whatever, which is what breaks a format, and the greater game. But if you want the 'scary vintage part', yeah its not nearly as horrible as black lotus, but when you start making deck lists like:
4x nobles
4x birds
4x elves
4x lotus cobras
4x harrows
4x expeditions
12x fetchlands, etc
all within the modern formats. Now thats scary
no, that is just devoting 36 of your 60 slots to mana acceleration, assuming that you are mono-green it would be more like 8-fetch lands anyways seeing as how only 8 of the 20 fetches actually fetch forests. So even then you are still talking about 28 of your 60 slots. That is just a tad TOO MUCH overall dedicated to mana acceleration.
Assuming you run a standard 24 land mana base, you are looking at 16 non-mana accelerating cards to do with whatever you please... that is NOT a lot.
If you want a non-ramp, you end up with something like this:
4x bird of paradise
4x lotus cobras
8+ fetchlands
these get added to any deck that runs green, whatsoever.
And seriously, compared to decks that already exist, the only difference is 4x slots go to lotus cobra, since they already ran BoP and fetchlands. Ramping 7 mana on T3 is the sort of wet dream for a ramp deck, and with that setup, pretty much any deck can do it. No, it won't be the domain of getting out big fat winmoar cards like nicol bolas, but instead as a means of reliably getting out, defending, and winning with already efficient cards like baneslayer & co.
I don't think it's possible for me to agree more. I came in here, frustrated and annoyed, but then I realized something: Why should I care about this cobra?
I need the UR Fecth, I need the Octopus for my UG deck, and I want to break Pyromancer Ascension in Singleton somehow. Unless I somehow pull this abomination in the one pack I buy each week to play EDH at my LGS, I can just let everyone else fume about it's outlandish prices, and the state of Standard.
Well said. Your post sums up my thoughts exactly.
I don't agree with. Even in terms of producing sheerly G mana, on t3 its going to ramp you as much mana as priest of titania can, with a free 2/1 body to swing with and a little bit of help on T2 from its +1, assuming you are running fetchlands.
Mono-green tends to get its mana out even later, this helps them ramp up faster, which is a scary prospect, when you consider that it isn't mono-green. If it *was* mono green, I'd say it would be a very good, balanced card.
that was from the official post on wizards
A T3/T4 Cruel Ultimatum.... I don't know where to begin....
Still, I like the idea of being able to get out two Finest Hours on turn 4. :3
your Ramp deck was WAY overdone. A Ramp deck should consist of something like the following:
4x Birds / Elves / heirophant
4x Harrow
4x Lotus Cobra
8 - 12x Fetch Lands
12 - 16x other lands
24x Actual Win Conditions
It shouldn't need as much mana ramping as you seem to think it would need. Mainly cause with that much mana acceleration, you run out of space for win conditions and actually cannot win a game fast enough. I mean whats the point of a ramp deck, if you don't have anything to RAMP INTO???
Additionally, If you think Ramp Decks couldn't get this much mana this fast before, then you haven't been paying very much attention to the standard over the past few years.
I am in agreement with you on the topic of why WOTC is printing this stuff, although I don't think it's cash grab right now, I think they're using it as a tactic to pull in old players and gain new players. Which IMO is why they changed the rules, handicap experienced players so these new players they're expecting won't get discouraged being beaten when they haven't learned to play yet.
I mean Cash Grab would/will be another Chronicles set, reprinting of Power 9 and other broken cards like Necropotence and such. That'll be a cash grab. This is, IMO, desperation mode starting.
As far as Mythics go, they're no more rare than any given Rare from Alpha through Time Spiral block. Not pointing fingers at you, I see it everywhere, Mythic is just a Rare. People are artificially creating these prices based on an idea, not the actual scarcity.
The actual levels of rarity today are: Really Common, Pretty Common, Kinda Uncommon, and Rare. Not Common, Uncommon, Rare, and Mythic, because of the small set sizes.
Odds of opening Tolarian Academy in Urza's 1:110
Odds of opening Lotus Cobra in Zendikar 1:120
So, like trying to get 4 of a dual land, you're going to be opening around 480 packs at a minimum, or around 12 boxes. Some a little more, some a little less.
Now foils? That's not going to be pretty. That extra 10 packs makes a huge difference in foils, borrowed from SCG...
So yeah, at a minimum, for 4 foil Lotus Cobra's, expect to open 864 packs if you're *incredibly* lucky, and doing some loose probability, probably alot closer to 3600 packs on average with some people potentially having to open as much as 12,960 packs. (For the record, 12,960 packs is 360 boxes to get just a pretty reliable chance at 4 foil lotus cobras, foils IMO are way to rare)
Edit:
Wincon is the 8/8 uncounterable trampler you can put down on turn 3 or 4 while your opponents still struggling to get out his first 3/3 critter.
Yeah a little overblown for sake of argument.
But with lotus cobras here, heirophants would be very sloooow and be a sort of 'winmoarmana' card, unless you're plotting return of the elfball or something (yes, or combo, yes I'm aware). So you take out the expeditions and the decklists we posted look very very similar don't they?
If there is anything good coming out of the mythic rarity of Lotus Cobra, it is that the other cards will be cheaper due to more packs opened.
Then I guess Legacy has several hundred cards that deserve to be banned... as does Vintage an entire format of them....
Mike Flores calls it better than Bob? Really? Thats hilarious. It's like calling Dark Ritual better than Ancestral Recall.
Pyromancer Ascension is total trash in singleton. It requires you to play 2 or more copies of 2 different instant/sorceries before it gets removed. You'd have to run a bunch of recursion because you'll certainly never draw a second copy of anything. Sure, it looks entertaining at 2 mana, but with the amount of setup it would take to even get your first copied spell out of it, you could have, you know, comboed out and won the game or something. Quest cards suck even more in singleton formats where everyone and his brother actually maindecks enchantment destruction. Even mono red or mono black decks run Nev's Disk and O Stone. It really reminds me of the suspend mechanic of a tiny downpayment for a potentially massive payoff later. That really didn't see much play outside of limited as fun as it was.
Nope, you'll print format defining, absolutely necessary cards at mythic instead.
Yeah, I know. I have a UR copy/redirect chaos deck, and this would have been absolutely amazing for it, had the trigger for putting counters on it been better.
BTW, do you know if I can put quest counters on it by using flashback or retrace cards? Is there any way to get counters on it in EDH whatsoever?
this card is NOT good in a bloodbraid elf deck. The card does not have haste, the card does not have enough power and toughness to justify running in such a deck, and the card stops cascade prematurely. This card will NOT be seen in Bloodbraid.dec
- Benjammn
why? how is t3 bbe and beat face for 5 not good? obvs it sux when u cascade into cobra but that's 3 out of 52 cards.
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it is good, but ideally with a bloodbraid elf deck you want to be cascading into something like Ball Lightning... NOT a second copy of the cobra.
In other words: you have to open more packs of Zen to get a playset, even though Zen is a much smaller set than Urza's Saga. In the end you will sit with a playset of the mythics and loads and loads of the other cards.
I don't get why people try to use this probability argument as a point for supporting the mythic rarity.
That's felt especially well in MODO (I'm a MODO player, after all), where crap mythic rares are worth almost nothing. Well, ok, bots do value them a bit, but humans - not a chance.
And this seems to be a common trend(I'll be using MTGO prices).
SoA - walkers & Rafiq are pricy, Sharuum & Hellkite(2 of 15) are kinda average, everything else is cheap.
Flux - mythics of this set are weak, so we have Bolas, Thornling & Progenitus as average(well, average for mythic rarity) and everything else is cheap.
Reb - pulse is expensive, Uril, Steel Wind, Jenara and Lord of Extinction are average, everything else is cheap.
M10 - Baneslayer is nightmare, Time Warp and Vampire Nocturnus are expensive, Ajani, Jace, Garruk and Vess, Master of the Hunt & Bogardan are average, everything else is cheap.
So, in best cases 1/2 of the mythics just can't compare to the rest. And see, Alarish mythics are bad example since they're mostly multicoloured(which pretty much limits them), and most of m10's mythics are reprints. Look at the price tags of Elspeth, Knight-Errant and baneslayer Angel (two cards unhindered by these factors) once more and see my point.
And it's gonna be same with Zen. Ok, while playability of some cards are still arguable, we know for sure that Lorthos, Kalitas and 2 artifacts will never make it to tier 1 decks. Walkers are really arguable, some of them may play, but not all 3 of them. Felidar and Iona are arguable - on is sitting in the shadow of Baneslayer(on his own he's pretty equal to Exalted Angel and she was good), other really needs some reanimation effect and as of now, there's none. Rampaging Baloths won't cost what they could cost since they're release card (look at Ajani Vengeant in real life and in MODO). So we're left with this snake (which is cool), instigator (who has a little chance of flopping) and a Mindbreak Trap (it could follow Tezzeret the Seeker's fate - great in old formats but that's it, hence, no huge price). As you can see, power is fluctuating here. So will the pricings.