Oh sorry, I didn't know about this piece of info. Yeah I agree 1 week is not enough. But they may use again the "sidebar spoilers" kind of things that we had during Shadowmoor (or evetinde, or both I don't remember). That was a fine idea. Who reads the articles anyway :p. Well I do but I'm pretty sure most people just go to mtg.com to get their new card fix on rumor season.
I hope the previews would be for the new cards then the sidebar spoilers would be the reprinted cards :D.. This would be the most obvious choice for their previews..
On topic, WoF is a very nice card, the ability to cause a creature not to tap next turn is quite frustrating for an aggro player, its almost like a pseudo Vengeant in a way. Plumeveil and Wall of reverence maybe better options but the ability to timewalk a creature for a turn might be very relevant, imagine aggro player trying to attack FTW, but just blocked with this wall will render his creature useless till next turn making you loose a turn for winning... Anyway thats my thoughts on the card
#1 - What's the dumbest idea you ever had?
#2 - 15/15 for 15?
#1 - Make it dumber
#2 - Give it protection from removal and counter?
#1 - DUMBER!
#2 - Add Timewalk?
#1 - DAMN IT MAN, I SAID DUMB!! DUMB !!!
#2 - It destroys everything when it attacks.... And wait, I have a friend who plays mill decks... I want to beat him too.
#1 - Excellent! Recess is over, go back and learn sex-ed with the other 6th graders.
Not as powerful as Wall of Nets; this is just Does not Untap during next untap step, rather than being RFG'd like Wall of Nets.
That said, in the moot argument between Plumeveil and Wall of Ice, Plumveil is better. Flash, Flying, and 4 toughness are more than worth "Does not untap during untap step" and -4/+3.
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How they effect the game largely depends on if they are better than other cards, because if they are not, they wont show up as much, and therefore wont effect the game as much.
You've discarded the chance of a factor affecting the game by some means other than becoming featured in (presumably high-level) sanctioned play.
This is not a warranted assumption. Just a suggestion of one other medium of such change: a card in the core set can change the feel of the game, which can change how it affects players, and reflexively, the game's design, going forward.
Simpler than that, cards can affect casual groups. And they count. I love Wall of Frost simply because it is a wall of frost.
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Not as powerful as Wall of Nets; this is just Does not Untap during next untap step, rather than being RFG'd like Wall of Nets.
*It's Uncommon and isn't white (so it cazn't remove the creatures from the game because that would be out of pie.)
*It's clearly a blue remake of it (at least for me, I think they had WoN in mind when making it.)
That said, in the moot argument between Plumeveil and Wall of Ice, Plumveil is better. Flash, Flying, and 4 toughness are more than worth "Does not untap during untap step" and -4/+3.
They will share just a couple of months before Lorwyn rotates out. WoF is gonna make it in standar constructed after Plumeveil leaves. Anyway, They aren't the same. The first one can stop fatties without trading card for card. Actually it could stop 2 creatures per turn (one of them is frozen. The other one is blocked.) Where this one mainly cares about the ground, the second one cares more about fliers (everyone knows they're an add against Fae, Broodmate dragon and the right hand of Wall of Reverence.)
Both are good, but when Plumeveil leaves t2, I think that blue control players will probable take WoF seriously.
That could be said of any card that doesn't have flash... It would also have been better with 5 power and trample instead of defender...
Seriously, the card is perfectly well balanced as it is.
true but if it's going to be an uncommon with no power, the least it could have is flash like plumeveil.
here is the case for terror or PtE against this card though. This wall goes in a control deck, control decks with 0/7 walls generally have an extremely low number of creatures, and unless they played something like a plumevail the turn before probably has not played a creature yet. At that point, all they have to do is use the PtE from their opening hand that has not had a target yet (and probably will not have a target for a few turns) on this thing, and swing in for another 5-6 dmg. If this was an aggressive creature I would not call "gets killed by removal", but that is a very valid argument with a creature like this. Also note this makes the blue deck tap out on turn 4, which is usually a big turn.
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like this to occur and validate you.
My thoughts on Wall of Frost: I don't think it necessarily stands up well to Plumeveil in most decks. Wall of Frost certainly stands up better to anything bigger than 3/4, which is nice, but it loses a lot of its deterrent power against smaller bodies, and the ability to hit an attacker for 4 damage out of nowhere is a big plus. I generally think of walls as more effective for stalling in the early game, so it's more important that they block small creatures well.
But if you think more about trends in creatures, beaters are getting beefier. Spellbreaker Behemoth, for example, is a problem card that a blue deck would be unable to take out with most other means but that gets stopped in its tracks, for the most part, by Wall of Frost. Oh, and if Loxodon Warhammer is back again in M10, even 1/1s will be able to take down Plumeveils.
That 7 toughness is basically just incredible stopping power that forces the opponent to do more than just get a bigger creature to punch through it--they'll need removal, evasion, or multiple creatures. Or, in the case of multiplayer, they'll attack someone else with their dude.
Yeah, I think Wall of Frost is a great card. Not necessarily the most powerful choice in constructed, perhaps, but it's sweet in limited or multiplayer FFA, and it's a good card for Timmy.
As for the Efreet, I'm not a fan, but I can sort of see the appeal.
haha. I've seen people trying to deal with Wall of Reverence at 6 toughness on t4. Trying to break through a 0/7 on t3 without targeted removal is basically impossible. Of course, unlike Wall of Reverence, it doesn't fly or gain you life. But who knows, control players will find some way to abuse it.
Explain this one to me. Time walk stops them from drawing for the turn, untaping for instants/blocks, or attacking. Standard timelock w/o stopping attacks isnt due to the slower speeds, especially since it slows u as well to pay for the spell. Even in extended, the arguments r similar, chant was amazing but it stopped attacks as well: true timelock. With the extended combo decks rotating, only stopping the spells of agro decks and not the attacks is not extremely solid, and using it in the agro decks slows u considerably as well. Finally, in eternal, y play it over chant. Ergo, the card is not all that useful
question: what happens if all you control is the efreet and you give it shroud(let's just say) can you pick it via it's own ability and if not can you still pick permanents your opponents control?
I don't understand the efferet. 4RR is too much for a 6/4 with a potential draw back that can't even be abused.
It's not a bad card for limited due to sheer P/T.
You also get to make your choices meaning you can pit your 1/1 token against the best two creatures of your opponent. At worst, you have a 66% chance of hitting the opponent's permanent.
I'd possibly first pick this, in a booster without terrors, shocks, 4/4 angels or other hot stuff.
I hope the previews would be for the new cards then the sidebar spoilers would be the reprinted cards :D.. This would be the most obvious choice for their previews..
On topic, WoF is a very nice card, the ability to cause a creature not to tap next turn is quite frustrating for an aggro player, its almost like a pseudo Vengeant in a way. Plumeveil and Wall of reverence maybe better options but the ability to timewalk a creature for a turn might be very relevant, imagine aggro player trying to attack FTW, but just blocked with this wall will render his creature useless till next turn making you loose a turn for winning... Anyway thats my thoughts on the card
That said, in the moot argument between Plumeveil and Wall of Ice, Plumveil is better. Flash, Flying, and 4 toughness are more than worth "Does not untap during untap step" and -4/+3.
You've discarded the chance of a factor affecting the game by some means other than becoming featured in (presumably high-level) sanctioned play.
This is not a warranted assumption. Just a suggestion of one other medium of such change: a card in the core set can change the feel of the game, which can change how it affects players, and reflexively, the game's design, going forward.
Simpler than that, cards can affect casual groups. And they count. I love Wall of Frost simply because it is a wall of frost.
Awesome avatar provided by Krashbot @ [Epic Graphics].
*It's Uncommon and isn't white (so it cazn't remove the creatures from the game because that would be out of pie.)
*It's clearly a blue remake of it (at least for me, I think they had WoN in mind when making it.)
They will share just a couple of months before Lorwyn rotates out. WoF is gonna make it in standar constructed after Plumeveil leaves. Anyway, They aren't the same. The first one can stop fatties without trading card for card. Actually it could stop 2 creatures per turn (one of them is frozen. The other one is blocked.) Where this one mainly cares about the ground, the second one cares more about fliers (everyone knows they're an add against Fae, Broodmate dragon and the right hand of Wall of Reverence.)
Both are good, but when Plumeveil leaves t2, I think that blue control players will probable take WoF seriously.
true but if it's going to be an uncommon with no power, the least it could have is flash like plumeveil.
omg its a new chant to put on a stick
But if you think more about trends in creatures, beaters are getting beefier. Spellbreaker Behemoth, for example, is a problem card that a blue deck would be unable to take out with most other means but that gets stopped in its tracks, for the most part, by Wall of Frost. Oh, and if Loxodon Warhammer is back again in M10, even 1/1s will be able to take down Plumeveils.
That 7 toughness is basically just incredible stopping power that forces the opponent to do more than just get a bigger creature to punch through it--they'll need removal, evasion, or multiple creatures. Or, in the case of multiplayer, they'll attack someone else with their dude.
Yeah, I think Wall of Frost is a great card. Not necessarily the most powerful choice in constructed, perhaps, but it's sweet in limited or multiplayer FFA, and it's a good card for Timmy.
As for the Efreet, I'm not a fan, but I can sort of see the appeal.
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Explain this one to me. Time walk stops them from drawing for the turn, untaping for instants/blocks, or attacking. Standard timelock w/o stopping attacks isnt due to the slower speeds, especially since it slows u as well to pay for the spell. Even in extended, the arguments r similar, chant was amazing but it stopped attacks as well: true timelock. With the extended combo decks rotating, only stopping the spells of agro decks and not the attacks is not extremely solid, and using it in the agro decks slows u considerably as well. Finally, in eternal, y play it over chant. Ergo, the card is not all that useful
It's not a bad card for limited due to sheer P/T.
You also get to make your choices meaning you can pit your 1/1 token against the best two creatures of your opponent. At worst, you have a 66% chance of hitting the opponent's permanent.
I'd possibly first pick this, in a booster without terrors, shocks, 4/4 angels or other hot stuff.