It isn't within black's power to get rid of it's own enchantments (or at least it is very rare). This would probably be changed to just creatures or non-enchantment. Also, they would put in a non-token clause (Infernal Tribute).
sac a creature: put target creature from your graveyard onto the battlefield. lose life equal to its CMC. play this only as a sorcery.
To be fair, the reason Infernal Tribute has the non-token restriction is because of how the original card is worded (Tokens are not cards, after all), not because of black doesn't like sacing tokens (See the majority of other black sac cards).
Other than my own design - which seeks to permit everyone to cast spells out of everyone else's graveyard - this is my favorite submission I've seen in this thread. Why?
(1) Simple, so simple.
(2) The mutuality of it prevents it from being busted. A Crucible of Worlds for your creatures would be absurd and broken unless it cost a bajillion mana; four mana for a mutual effect seems very possible.
(3) Very powerful, likely able to spawn new archetypes.
(4) Puts Enduring Renewal into the right place in the color pie.
(5) Combo potential, but not any worse than other cards (see Enduring Renewal) that exist at the same casting cost.
and
(6) Absolutely crushes Control, who won't be able to take advantage of it the way an aggro deck can. This might not normally be a plus, but considering how WotC wants the game to be all about creatures...
Bravo, bravo. I wouldn't mind at all if my submission gets binned before voting as long as yours is there to vote on.
I second this, love the design, its something I had considered as well. Its simple, effective, and powerful.
My only fear is it may be too powerful, the card advantage would be really high, but there's plenty of enchant hate available to counter it.
I'm just thinking of infinite sac outlets with 0 cost creatures and the insanity. Crucible doesn't have that problem due to the lands-per-turn restriction.
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Too many of the submissions you guys are making sound like use general utility cards. I mean, a better Recurring Nightmare or a Pernicious Deed in mono-black is all well and good, but these seem very unexciting.
I urge you all to look to (and vote for) submissions that have a stronger chance of being truly archetype-defining. Compare the past YMTC to see what I mean. Forgotten Ancient was pushed by people who wanted a useful creature, and ended up being terrible. Vanish Into Memory was a lackluster draw spell. Crucible of Worlds, by contrast, is a huge card because it does something totally unique.
The best designs I've seen so far are similar to Crucible, in that they let players cast things out of the yard in one way or another. But I'm waiting to see if someone else can come up with a similarly unique riff on Black's abilities..
No more terrrors-on-a-stick, no more enchantment-killers, c'mon guys, think BIG.
I know this is something people really don't want to hear right now, but it should be said - if you are angry, sad, disappointed or whatever that you're not in North America (or are in Quebec) and are tempted to submit your design anyway - don't. If you do so, everybody loses*.
(*or rather, as I'll explain, the likelihood that everybody loses increases with the number of people who do so.)
1) People have admitted to doing so. As a result, the legal department will try to enforce a check that the submitted cards are in fact from people that are from North America. Wizards will try to filter out the "disallowed" cards. There will be false positives - people will be filtered out that shouldn't be.
2) Assume you fall through the cracks. You'll be contacted by Wizards... maybe you can lie again, and win? Wizards will find out, however, and R&D will get in trouble with Legal, quite possibly spelling the end of future YMTCs. If contracts are involved, you might get in trouble with Legal, too.
3) Assume that you fall through the cracks, are contacted, and choose to be honest. Wizards now can't use your submission, might get into trouble with Legal as above, and return to the pile of previously rejected mechanics, search for a new one, and delay the whole process.
I know we all want to be able to submit card ideas. But "sticking it to the Man" won't help here, it'll just reduce the chances that we'll have a YMTC again. Try instead to post well-reasoned arguments, and make sure you show awareness that you have to convince the Legal Department. Neither Ethan Fleischer nor Mark Rosewater are responsible here. Do not take out your frustrations on them, making them have second thoughts about bringing back YMTC. Do talk to them about the issue, but do not bash them.
First, "you might get into trouble"? That's ludicrous. If their Legal department doesn't have the resources to extend the contest worldwide, then it also doesn't have the resources to sue or whatever someone in another country. That's obvious.
Also, it's not the first time this happens. Just a couple of months ago, we had the promo codes for MTGO that only work for US residents. Time and again people have politely complained to WotC about their international reach, and yet here we are again. If having the YMTC be a fiasco and the whole thing to implode is what's needed for them to get the message that their legal department has to work harder, then, honestly? So be it. I mean, come on, changing how WotC communicates with international audiences is much more important than this contest; it has far-reaching consequences. I'm more than willing to "sacrifice" the YMTC to do this.
Sending formal complaints is all nice and dandy, but sometimes you have to protest louder.
And of course, you may lie on the form, nothing happens and your card idea wins.
So if you're dissatisfied with WotC, I would say: Go ahead and lie.
I second this, love the design, its something I had considered as well. Its simple, effective, and powerful.
My only fear is it may be too powerful, the card advantage would be really high, but there's plenty of enchant hate available to counter it.
I'm just thinking of infinite sac outlets with 0 cost creatures and the insanity. Crucible doesn't have that problem due to the lands-per-turn restriction.
But it's mutual, so only decks without creatures (dedicated control or combo) will get hurt by it. And it's slow, at 4cc, so it's not going to beat fast combo. Finally, it's graveyard-dependent, and if there's a constant in all formats, it's that everyone has 4 pieces of yard hate in the sideboard at all times.
As for the infinite combo problem, like I said, remember that Enduring Renewal exists. It does the same thing that this card does with 0 cc creatures, albiet with a strange drawback that requires you to use Renewal as the LAST combo piece.
Is a three-piece combo with a 4cc enchantment, a Memnite, and something else (Ashnod's Altar? Goblin Bombardment?) too strong? I doubt it.
I was thinking a black birthing pod would be cool and flavorful:
Birthing Rites
{B}, Sacrifice a creature: Return a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield. Activate this ability only any time you could cast a sorcery. Can only be used once per turn.
I was thinking a black birthing pod would be cool and flavorful:
Birthing Rites
{B}, Sacrifice a creature: Return a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield. Activate this ability only any time you could cast a sorcery. Can only be used once per turn.
1B and discard/exile(no need for a discard engine, really) a card: counter target creature spell and lose 3 life.
I think it could be fun and the life loss limits it breakability
less'n of course you're playing w/b lifegain.
"Make another card black" doesn't strike me as a very exciting thing to do. We've got a chance to make an archetype-defining card here, people, think BIGGER!
Specter's Bounty1B Enchantment (R)
Whenever an opponent discards a card, exile it.
You may play cards exiled with Specter's Bounty.
Me and My Shadow2B Enchantment (R)
Whenever a non-Shade creature you control dies, put a 1/1 black Shade creature token onto the battlefield (or: 1B, Sacrifice a non-Shade creature: Put a 1/1 black Shade creature token onto the battlefield.) B: Target Shade creature gets +1/+1 until end of turn. (or: 1B: Shade creatures you control get +1/+1 until end of turn.)
Disownment2BB Enchantment (R)
You may cast creature cards from your opponent's graveyard.
You can't cast creature cards you own.
Cerebral Invasion3B Enchantment (R)
You control each of your opponents during your end step. 1B: Each player discards a card. If this is the second time you've activated this ability this turn, sacrifice Cerebral Invasion.
Design A:
At the beginning of your upkeep, you may put a COUNTER on CARD.
At the beginning of your upkeep, you may put a creature card with converted mana cost equal to the number of COUNTER on CARD from your graveyard onto the battlefield.
Design B:
Spells you control cost 2 less to cast.
Whenever you cast a spell, you lose life equal to that spell's converted mana cost.
At the beginning of your upkeep, target opponent puts the top card of his/her library into the graveyard. If the card was an instant/sorcery, put target instant/sorcery card from your graveyard into your hand. If the card was a creature, put target creature card from your graveyard into your hand.
"Make another card black" doesn't strike me as a very exciting thing to do. We've got a chance to make an archetype-defining card here, people, think BIGGER!
Still waffling between ideas. Specter's Bounty1B Enchantment (R)
Whenever an opponent discards a card, exile it.
You may play cards exiled with Specter's Bounty.
I can dig this card; provided it would stay at this casting cost. It potentially energizes the discard archetype, and it subtly hoses dredge and re-animator strategies. Seems like a very solid submission to me.
Me and My Shadow2B Enchantment (R)
Whenever a non-Shade creature you control dies, put a 1/1 black Shade creature token onto the battlefield (or: 1B, Sacrifice a non-Shade creature: Put a 1/1 black Shade creature token onto the battlefield.) B: Target Shade creature gets +1/+1 until end of turn. (or: 1B: Shade creatures you control get +1/+1 until end of turn.)
This seems complicated and isn't doing anything we can't already do with Vampires. Lame.
Disownment2BB Enchantment (R)
You may cast creature cards from your opponent's graveyard.
You can't cast creature cards you own.
I think this is very inferior to allowing everyone to cast creatures from their own yards or just letting people cast all spells from opponent's yard. This version of the mechanic is neutered to the point of being unplayable, imho.
Cerebral Invasion3B Enchantment (R)
You control each of your opponents during your end step. 1B: Each player discards a card. If this is the second time you've activated this ability this turn, sacrifice Cerebral Invasion.
As-written, this card seems overly wordy and clunky. However, the nugget of a very good submission lurks here - being able to control a player during a particular part of each turn seems very strong. How about this instead:
"You control each opponent during his or her end step."
This very simple, it's something black has been able to do for a long time, but we havn't seen it recently. You get perfect information about their hand, which is a very black (sometimes blue) thing to do. It destroys instant-speed answers, since you can tap them out during end step, and lets you use instant-speed removal on their own stuff. They need to preemptively tap out to prevent you from doing that.
Potentially you need to have a high cost - probably 5 or more - or have some condition to satisfy before you get the effect. Say, an upkeep cost of some kind. But this is exactly the kind of thing I hope wins the contest!
Whenever a creature dies, you may place a mist counter on Swamp vapors.
Remove X counters from Swamp vapors, return target creature with converted mana cost of X from the graveyard to the battlefield. The creature enters with X mist counter. at the begining of your upkeep remove a counter. when the creature has no counters left, exile it.
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Yes, but all you're doing is taking an existing effect and putting it onto a black enchantment. And this type of ability is typically blue's corner of the pie, see Stronghold Biologist.
I had a couple more thoughts that were somewhat unique compared to the run of the mill.
Pact with the Void
Whenever a permanent without a pact counter on it would be exiled from the battlefield you may pay 3 life, if you do return that permanent to play under your control with a pact counter on it. It gains haste until end of turn. Exile it at end of turn.
Reckless Disregard
Reckless Disregard is Indestructible.
Spells and effects cannot cause you to sacrifice Reckless Disregard.
You cannot spend mana to cast spells from your hand.
You play play spells from your hand without paying their mana cost if you pay X life, where X is equal to the cards converted mana cost.
I am also a big fan of the global creature crucible.
Yeah, we do vote on that. Granted, it's generally from a selection of artists, so we can't just pick anybody in the world, but we do get our choice from three or so artists that already do magic art, once we've ironed out the concept.
Also, yet another reminder: They're not looking for mana cost at this point, so any mana cost you hope for out of your submission, it shouldn't be a dealbreaker if it ends up differently costed. In fact, I'd advise against adding any mana cost at all, as it just gets your hopes up.
It's also from Mirage. I wouldn't consider that a good example of modern card design.
Oh, I must have missed the part where the design had to be modern. Guess that kills all my poisonous 5 aura ideas.
I personally don't see (or read) anything set in stone that blue had to have all the counterspells. It's within pie both as creature hate and life paying, it's just creature removal before ETB.
I had a couple more thoughts that were somewhat unique compared to the run of the mill.
Pact with the Void
Whenever a permanent without a pact counter on it would be exiled from the battlefield you may pay 3 life, if you do return that permanent to play under your control with a pact counter on it. It gains haste until end of turn. Exile it at end of turn.
This gets things back from Exile which is probably a nobo. I don't like it.
Reckless Disregard
Reckless Disregard is Indestructible.
Spells and effects cannot cause you to sacrifice Reckless Disregard.
You cannot spend mana to cast spells from your hand.
You play play spells from your hand without paying their mana cost if you pay X life, where X is equal to the cards converted mana cost.
[/QUOTE]
This is overly wordy. The concept is not exciting but potentially very powerful - pay life instead of mana for all your cards. I think you need to make something slightly different to avoid being broken, though. Maybe like this:
"You cannot draw cards. Pay 1 life: Add B to your mana pool."
At the beginning of your upkeep, put a blood counter on ~ and then draw X cards and lose X life, where X is the number of blood counters on ~
My problem with a lot of the designs here is that they're too complicated. I like this design because of the simplicity, and succumbing to your own masochism feels very black.
I second this, love the design, its something I had considered as well. Its simple, effective, and powerful.
My only fear is it may be too powerful, the card advantage would be really high, but there's plenty of enchant hate available to counter it.
I'm just thinking of infinite sac outlets with 0 cost creatures and the insanity. Crucible doesn't have that problem due to the lands-per-turn restriction.
Which is why I would have to say this card would and could be broken if printed, so it would have to be changed to something more like:
"Players may cast one creature spell from their graveyard during their turn."
Or something along those lines. Limiting it to one per turn prevents problems from breaking it with sacrifice combos and engines, but at the same time it seems really strong for reanimate decks of some degree; as long as the card isn't too expensive.
Or, if you still wanted it to be multiple creatures, you might have to add an additional cost or something. Paying life, mana, etc.
To be fair, the reason Infernal Tribute has the non-token restriction is because of how the original card is worded (Tokens are not cards, after all), not because of black doesn't like sacing tokens (See the majority of other black sac cards).
I second this, love the design, its something I had considered as well. Its simple, effective, and powerful.
My only fear is it may be too powerful, the card advantage would be really high, but there's plenty of enchant hate available to counter it.
I'm just thinking of infinite sac outlets with 0 cost creatures and the insanity. Crucible doesn't have that problem due to the lands-per-turn restriction.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
I urge you all to look to (and vote for) submissions that have a stronger chance of being truly archetype-defining. Compare the past YMTC to see what I mean. Forgotten Ancient was pushed by people who wanted a useful creature, and ended up being terrible. Vanish Into Memory was a lackluster draw spell. Crucible of Worlds, by contrast, is a huge card because it does something totally unique.
The best designs I've seen so far are similar to Crucible, in that they let players cast things out of the yard in one way or another. But I'm waiting to see if someone else can come up with a similarly unique riff on Black's abilities..
No more terrrors-on-a-stick, no more enchantment-killers, c'mon guys, think BIG.
First, "you might get into trouble"? That's ludicrous. If their Legal department doesn't have the resources to extend the contest worldwide, then it also doesn't have the resources to sue or whatever someone in another country. That's obvious.
Also, it's not the first time this happens. Just a couple of months ago, we had the promo codes for MTGO that only work for US residents. Time and again people have politely complained to WotC about their international reach, and yet here we are again. If having the YMTC be a fiasco and the whole thing to implode is what's needed for them to get the message that their legal department has to work harder, then, honestly? So be it. I mean, come on, changing how WotC communicates with international audiences is much more important than this contest; it has far-reaching consequences. I'm more than willing to "sacrifice" the YMTC to do this.
Sending formal complaints is all nice and dandy, but sometimes you have to protest louder.
And of course, you may lie on the form, nothing happens and your card idea wins.
So if you're dissatisfied with WotC, I would say: Go ahead and lie.
But it's mutual, so only decks without creatures (dedicated control or combo) will get hurt by it. And it's slow, at 4cc, so it's not going to beat fast combo. Finally, it's graveyard-dependent, and if there's a constant in all formats, it's that everyone has 4 pieces of yard hate in the sideboard at all times.
As for the infinite combo problem, like I said, remember that Enduring Renewal exists. It does the same thing that this card does with 0 cc creatures, albiet with a strange drawback that requires you to use Renewal as the LAST combo piece.
Is a three-piece combo with a 4cc enchantment, a Memnite, and something else (Ashnod's Altar? Goblin Bombardment?) too strong? I doubt it.
Birthing Rites
{B}, Sacrifice a creature: Return a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield. Activate this ability only any time you could cast a sorcery. Can only be used once per turn.
Stillbirth
BB
1B and discard/exile(no need for a discard engine, really) a card: counter target creature spell and lose 3 life.
I think it could be fun and the life loss limits it breakability
less'n of course you're playing w/b lifegain.
"Make another card black" doesn't strike me as a very exciting thing to do. We've got a chance to make an archetype-defining card here, people, think BIGGER!
Enchantment (R)
Whenever an opponent discards a card, exile it.
You may play cards exiled with Specter's Bounty.
Me and My Shadow 2B
Enchantment (R)
Whenever a non-Shade creature you control dies, put a 1/1 black Shade creature token onto the battlefield (or: 1B, Sacrifice a non-Shade creature: Put a 1/1 black Shade creature token onto the battlefield.)
B: Target Shade creature gets +1/+1 until end of turn. (or: 1B: Shade creatures you control get +1/+1 until end of turn.)
Disownment 2BB
Enchantment (R)
You may cast creature cards from your opponent's graveyard.
You can't cast creature cards you own.
Cerebral Invasion 3B
Enchantment (R)
You control each of your opponents during your end step.
1B: Each player discards a card. If this is the second time you've activated this ability this turn, sacrifice Cerebral Invasion.
Design A:
At the beginning of your upkeep, you may put a COUNTER on CARD.
At the beginning of your upkeep, you may put a creature card with converted mana cost equal to the number of COUNTER on CARD from your graveyard onto the battlefield.
Design B:
Spells you control cost 2 less to cast.
Whenever you cast a spell, you lose life equal to that spell's converted mana cost.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Name: Wishing Well
Cost: ???
At the beginning of your upkeep, target opponent puts the top card of his/her library into the graveyard. If the card was an instant/sorcery, put target instant/sorcery card from your graveyard into your hand. If the card was a creature, put target creature card from your graveyard into your hand.
Withering Boon is already black. :I
It's also from Mirage. I wouldn't consider that a good example of modern card design.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
I can dig this card; provided it would stay at this casting cost. It potentially energizes the discard archetype, and it subtly hoses dredge and re-animator strategies. Seems like a very solid submission to me.
This seems complicated and isn't doing anything we can't already do with Vampires. Lame.
I think this is very inferior to allowing everyone to cast creatures from their own yards or just letting people cast all spells from opponent's yard. This version of the mechanic is neutered to the point of being unplayable, imho.
As-written, this card seems overly wordy and clunky. However, the nugget of a very good submission lurks here - being able to control a player during a particular part of each turn seems very strong. How about this instead:
"You control each opponent during his or her end step."
This very simple, it's something black has been able to do for a long time, but we havn't seen it recently. You get perfect information about their hand, which is a very black (sometimes blue) thing to do. It destroys instant-speed answers, since you can tap them out during end step, and lets you use instant-speed removal on their own stuff. They need to preemptively tap out to prevent you from doing that.
Potentially you need to have a high cost - probably 5 or more - or have some condition to satisfy before you get the effect. Say, an upkeep cost of some kind. But this is exactly the kind of thing I hope wins the contest!
That's a white ability.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Swamp vapors 1BB
Enchantment
Whenever a creature dies, you may place a mist counter on Swamp vapors.
Remove X counters from Swamp vapors, return target creature with converted mana cost of X from the graveyard to the battlefield. The creature enters with X mist counter. at the begining of your upkeep remove a counter. when the creature has no counters left, exile it.
Debt to Deathless WUB
Azorius Walkers WU
Bruna's Conscription WU
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Yes, but all you're doing is taking an existing effect and putting it onto a black enchantment. And this type of ability is typically blue's corner of the pie, see Stronghold Biologist.
This too. Now, I wouldn't mind more sweet art like that card had, though. can we vote for the artist to draw the card?
Whenever a permanent without a pact counter on it would be exiled from the battlefield you may pay 3 life, if you do return that permanent to play under your control with a pact counter on it. It gains haste until end of turn. Exile it at end of turn.
Reckless Disregard is Indestructible.
Spells and effects cannot cause you to sacrifice Reckless Disregard.
You cannot spend mana to cast spells from your hand.
You play play spells from your hand without paying their mana cost if you pay X life, where X is equal to the cards converted mana cost.
I am also a big fan of the global creature crucible.
GW Aggro
EDH:
BUG Damia Landfall
RW [Primer] Brion Stoutarm
R Bosh's Bash
Yeah, we do vote on that. Granted, it's generally from a selection of artists, so we can't just pick anybody in the world, but we do get our choice from three or so artists that already do magic art, once we've ironed out the concept.
Also, yet another reminder: They're not looking for mana cost at this point, so any mana cost you hope for out of your submission, it shouldn't be a dealbreaker if it ends up differently costed. In fact, I'd advise against adding any mana cost at all, as it just gets your hopes up.
Oh, I must have missed the part where the design had to be modern. Guess that kills all my poisonous 5 aura ideas.
I personally don't see (or read) anything set in stone that blue had to have all the counterspells. It's within pie both as creature hate and life paying, it's just creature removal before ETB.
http://mtgcolorpie.com/2012/04/23/cavern-of-souls-and-the-counterspell-problem/
But hey that's just me.
This gets things back from Exile which is probably a nobo. I don't like it.
Reckless Disregard is Indestructible.
Spells and effects cannot cause you to sacrifice Reckless Disregard.
You cannot spend mana to cast spells from your hand.
You play play spells from your hand without paying their mana cost if you pay X life, where X is equal to the cards converted mana cost.
This is overly wordy. The concept is not exciting but potentially very powerful - pay life instead of mana for all your cards. I think you need to make something slightly different to avoid being broken, though. Maybe like this:
"You cannot draw cards. Pay 1 life: Add B to your mana pool."
Something like that?
My problem with a lot of the designs here is that they're too complicated. I like this design because of the simplicity, and succumbing to your own masochism feels very black.
Which is why I would have to say this card would and could be broken if printed, so it would have to be changed to something more like:
"Players may cast one creature spell from their graveyard during their turn."
Or something along those lines. Limiting it to one per turn prevents problems from breaking it with sacrifice combos and engines, but at the same time it seems really strong for reanimate decks of some degree; as long as the card isn't too expensive.
Or, if you still wanted it to be multiple creatures, you might have to add an additional cost or something. Paying life, mana, etc.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
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A Community Set
Commander: Allies & Adversaries
People want to pay life and draw cards.
Vorel of the Hull Clade
Reki, the History of Kamigawa (MTGO)
Lavinia of the Tenth (MTGO)
Dark Moon 2B
All lands tap for B insted of their normal mana. At the begining of your upkeep you lose 1 life.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control