Snatch from Oblivion
If a card would be sent into exile from anywhere, send it to the graveyard instead.
I think this reduces the usefulness of flickering shenanigans (Restoration Angel, for instance). Since flickering is mostly White (sometimes Blue), this in turn feels really Black.
I really like this card if it were to be up against mine I'd vote for it.
It should be worded as revealing the card and do you mean creatures get -x/-x until the end of turn or put permanent counters on your creatures. Either way its too much of a drawback for me to play just to draw an additional card. Maybe in a control deck where you finishers arent coming down until after turn 6 or so and they are big enough to survive the drawback.
Players cannot gain life.
When ~ enters the battlefield draw cards equal to the highest cards in hand of an opponent, lose 1 life per card drawn.
When ~ goes to the graveyard, target player loses life equal to cards in their hand.
Casting cost maybe BBB2, I dunno a name. I figured that not targeting gets around Witchbane Orb, Imperial Mask, etc. as well as being beneficial in multiplayer.
Thanks for the comments, you guys. I just thought of the "Snatch from Oblivion" concept without really thinking too much about Flashback, Unearth, etc. Hahaha. Given all your inputs, though, I think it might be best for it to just affect creatures. It's drastically reduced in flexibility, but on the other hand, it has a chance to be not-broken.
Snatch from Oblivion
If a creature would be sent into exile from the battlefield, send it into the graveyard instead.
Is adding "from the battlefield" a good idea?
Anyway, the deadline's over, but I hope someone submitted something similar so we can all vote on it. I do think it's elegant and unique.
sweet so it breaks Yawgmoth's Will and every single flashback spell this will hopefully never see the light of day
sweet so it breaks Yawgmoth's Will and every single flashback spell this will hopefully never see the light of day
being powerful with Yawgmoth's Will is hopefully not a design constraint considering the card is powerful enough to be banned. Also what does flashback have to do with creature spells?
Rocklobster's mockup looks like the second coming of Infernal Tutor combined with a Storm engine. If you're (not that) lucky, you may be able to pull off Storm chains like this:
5 Storm: Consultation of the Lich, tutor for Lotus Petal (0 floating)
6 Storm: Lotus Petal, tutor for Lotus Petal (B floating)
Now, if this can reliably generate 8-10 Storm on its own without exiling your library by the 9th Storm, it'll probably get the banhammer in Legacy...
~~~~~~~~~~~~~~~~~~~~~~~~~
My suggestion was this:
Super Entomb PartyBB
Enchantment
B: Search your library for a creature card and put that card into your graveyard. Then shuffle your library.
Not super creative, and it's got an obvious playtesting name, but I'd rather see it constructed such that it costs more than Buried Alive to pull off a Buried Alive. (I didn't actually give my submission a mana cost, but that's how I'd cost it if I were given full creative rights.)
Now, if this can reliably generate 8-10 Storm on its own without exiling your library by the 9th Storm
That was the risk I was trying to build into the mechanic of the enchantment. Great reward for such a great risk. I have had people argue that there is no risk, and without playtesting I have no clue. Just seemed exiling and preventing flashback allowed for a more appropriate design with what I was attempting. Now people have said lab maniac, and sure it would kind of be similar to say a Belcher deck without a reshuffle revealed cards on a fail to find. It was a fun contest for sure, and I enjoyed creating a card, and I kind of wish they did this more often.
Hey guys, was wondering if I could get help with my submission:
Deal with the Devil BBB
At the end of each turn, gain 1 life, draw one card, and put a tutor counter on ~.
Destroy ~: Put a legendary X/X token creature token with flying, shroud and "This creature is indestructible" named Balanar into play, where X is the number of tutor counters on this card. Any opponent may activate this ability.
I don't know if I should take of hexproof? The idea is that you make the deal with the devil, but he decides when the best time to call in his due, not you.
However, I also don't want to make it so this is a 3 mana do nothing. Any suggestions?
Hey guys, was wondering if I could get help with my submission:
Deal with the Devil BBB
At the end of each turn, gain 1 life, draw one card, and put a tutor counter on ~.
Destroy ~: Put a legendary X/X token creature token with flying, shroud and "This creature is indestructible" named Balanar into play, where X is the number of tutor counters on this card. Any opponent may activate this ability.
I don't know if I should take of hexproof? The idea is that you make the deal with the devil, but he decides when the best time to call in his due, not you.
However, I also don't want to make it so this is a 3 mana do nothing. Any suggestions?
You need a timing restriction on that ability or your opponent will likely pop it for a 0/0 (so they get nothing, but you get nothing).
Hey guys, was wondering if I could get help with my submission:
Deal with the Devil BBB
At the end of each turn, gain 1 life, draw one card, and put a tutor counter on ~.
Destroy ~: Put a legendary X/X token creature token with flying, shroud and "This creature is indestructible" named Balanar into play, where X is the number of tutor counters on this card. Any opponent may activate this ability.
I don't know if I should take of hexproof? The idea is that you make the deal with the devil, but he decides when the best time to call in his due, not you.
However, I also don't want to make it so this is a 3 mana do nothing. Any suggestions?
Well, your card has one problem: Your opponents just activates the ability before you can even draw a single card, you get a 0/0 token that just dies instantly.
I'd prefer it to be a A/A token (A= some big number) that gets -x/-x, where x = tutor counters.
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Quote from Prophylaxis »
Also modgaming Bur setups is kind of treading down a dark path
I didn't have a name for mine, but here is the rules text:
When [card name] enters the battlefield, each player sacrifices each creature (s)he controls, exiles all creatures from his/her graveyard, then puts X 2/2 Zombie creature tokens OTB, where X was the number of creatures exiled from his/her graveyard.
In the same way you can tell someone is from the XVIII century because he is arroused by ankles, you can tell someone is from USA because he feels nipples disturbing.
I just read through 57 pages and I don't think I found any of the below cards.
Regurgitate
Skip your draw step.
Whenever a card is put into your graveyard from anywhere, draw a card.
Your maximum hand size is two.
Woeful Summoning
Creature spells you cast cost 1 less to cast for each creature card in your graveyard.
So, uh, first one is basically insta-win with Wild Mongrel
Second one is more fair, but could use "sacrifice a creature: draw a card"
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Dear kbx41,
You have received a warning at MTG Salvation Forums.
Reason:
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Flaming or Other Forms of Misbehavior
Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
I just read through 57 pages and I don't think I found any of the below cards.
Regurgitate
Skip your draw step.
Whenever a card is put into your graveyard from anywhere, draw a card.
Your maximum hand size is two.
Woeful Summoning
Creature spells you cast cost 1 less to cast for each creature card in your graveyard.
Regurgitate is broken on so many levels that I don't even know where to begin. Look at Dragon Appeasement for comparison. That's a 6-mana tri-colored card with a worse effect than what you're proposing. The drawbacks on your card won't do anything to stop people from comboing out.
Woeful Summoning suddenly enables an Affinity like effect for all creatures...with the current state of graveyard fillers I don't think this will see print unless at a really prohibitive mana cost.
Regurgitate is broken on so many levels that I don't even know where to begin. Look at Dragon Appeasement for comparison. That's a 6-mana tri-colored card with a worse effect than what you're proposing. The drawbacks on your card won't do anything to stop people from comboing out.
Woeful Summoning suddenly enables an Affinity like effect for all creatures...with the current state of graveyard fillers I don't think this will see print unless at a really prohibitive mana cost.
At first, it was only "Whenever a creature dies, draw a card.", which would still have been broken compared to Dragon Appeasement, as you said. But now, I just realized with the current wording, if I have more then two cards in hand by the time I played the card, I would just mill myself to death, LOL.
The concept for Woeful Summoning is really graveyard affinity. I think a bit of a drawback could fix this card.
Black has a number of these "life for cards" already. The mechanic is a major theme in the color, is popular among all kinds of players, and has been useful in multiple formats. So many people enjoy these types of cards, it was inevitable that there would be a number of submissions with twists on the mechanic.
sweet so it breaks Yawgmoth's Will and every single flashback spell this will hopefully never see the light of day
No, it won't. Flashback doesn't affect creatures, only instants and sorceries. And Yawgmoth's Will (1) only does things until end of turn and (2) from what I hear is banned in certain formats, so I hope it doesn't nullify this type of submission for just that reason.
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I really like this card if it were to be up against mine I'd vote for it.
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
Thought Collapse
When Thought Collapse enters the battlefield target player exiles their hand from the game.
At the beginning of your upkeep discard a card, if you cannot sacrifice Thought Collapse.
When Thought Collapse leaves the battlefield return the cards exiled by it to their owners hand.
I thought I would give it a shot.
It should be worded as revealing the card and do you mean creatures get -x/-x until the end of turn or put permanent counters on your creatures. Either way its too much of a drawback for me to play just to draw an additional card. Maybe in a control deck where you finishers arent coming down until after turn 6 or so and they are big enough to survive the drawback.
Players cannot gain life.
When ~ enters the battlefield draw cards equal to the highest cards in hand of an opponent, lose 1 life per card drawn.
When ~ goes to the graveyard, target player loses life equal to cards in their hand.
Casting cost maybe BBB2, I dunno a name. I figured that not targeting gets around Witchbane Orb, Imperial Mask, etc. as well as being beneficial in multiplayer.
That's pretty dangerous. (It's also Laboratory Maniac's wet dream.)
sweet so it breaks Yawgmoth's Will and every single flashback spell this will hopefully never see the light of day
Art is Mujjeekung_Death_Caller_by_Gandharvasstudio
Some of the wording is not perfect, but I think the jist is there.
being powerful with Yawgmoth's Will is hopefully not a design constraint considering the card is powerful enough to be banned. Also what does flashback have to do with creature spells?
Now, if this can reliably generate 8-10 Storm on its own without exiling your library by the 9th Storm, it'll probably get the banhammer in Legacy...
~~~~~~~~~~~~~~~~~~~~~~~~~
My suggestion was this:
Not super creative, and it's got an obvious playtesting name, but I'd rather see it constructed such that it costs more than Buried Alive to pull off a Buried Alive. (I didn't actually give my submission a mana cost, but that's how I'd cost it if I were given full creative rights.)
That was the risk I was trying to build into the mechanic of the enchantment. Great reward for such a great risk. I have had people argue that there is no risk, and without playtesting I have no clue. Just seemed exiling and preventing flashback allowed for a more appropriate design with what I was attempting. Now people have said lab maniac, and sure it would kind of be similar to say a Belcher deck without a reshuffle revealed cards on a fail to find. It was a fun contest for sure, and I enjoyed creating a card, and I kind of wish they did this more often.
Deal with the Devil BBB
At the end of each turn, gain 1 life, draw one card, and put a tutor counter on ~.
Destroy ~: Put a legendary X/X token creature token with flying, shroud and "This creature is indestructible" named Balanar into play, where X is the number of tutor counters on this card. Any opponent may activate this ability.
I don't know if I should take of hexproof? The idea is that you make the deal with the devil, but he decides when the best time to call in his due, not you.
However, I also don't want to make it so this is a 3 mana do nothing. Any suggestions?
You need a timing restriction on that ability or your opponent will likely pop it for a 0/0 (so they get nothing, but you get nothing).
Well, your card has one problem: Your opponents just activates the ability before you can even draw a single card, you get a 0/0 token that just dies instantly.
I'd prefer it to be a A/A token (A= some big number) that gets -x/-x, where x = tutor counters.
Thread | Draft
When [card name] enters the battlefield, each player sacrifices each creature (s)he controls, exiles all creatures from his/her graveyard, then puts X 2/2 Zombie creature tokens OTB, where X was the number of creatures exiled from his/her graveyard.
2BBB, sacrifice [card name]: Living Death.
I tried to make a fun black equivalent to Day of the Dragons.
Regurgitate
Skip your draw step.
Whenever a card is put into your graveyard from anywhere, draw a card.
Your maximum hand size is two.
Woeful Summoning
Creature spells you cast cost 1 less to cast for each creature card in your graveyard.
I really like this card except for the last drawback. Does it really need that severe a restriction? It's a very cool design otherwise.
So, uh, first one is basically insta-win with Wild Mongrel
Second one is more fair, but could use "sacrifice a creature: draw a card"
Dear kbx41,
You have received a warning at MTG Salvation Forums.
Reason:
-------
Flaming or Other Forms of Misbehavior
Saying that you sometimes wish people (in this case the implication is the staff) would fall down a well and get AIDS is hardly appropriate for the forum.
I have 28 different EDH decks
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Regurgitate is broken on so many levels that I don't even know where to begin. Look at Dragon Appeasement for comparison. That's a 6-mana tri-colored card with a worse effect than what you're proposing. The drawbacks on your card won't do anything to stop people from comboing out.
Woeful Summoning suddenly enables an Affinity like effect for all creatures...with the current state of graveyard fillers I don't think this will see print unless at a really prohibitive mana cost.
R: Copypasta Sauce {Browbeat}
UR: Mana Cache , One Spell to Bind them All {Magnetic Theft}
UG: Epic Struggle , All-In-Poison {Metamorphosis}
UW: Planar Overlay , Decree of the Bailiff {Saprazzan Bailiff}
BG: Thought Gorger , Dark Chroma {Umbra Stalker}
UBR: Dwarven Shrine
WUBRG: Dissipation Field , Maelstrom Nexus
At first, it was only "Whenever a creature dies, draw a card.", which would still have been broken compared to Dragon Appeasement, as you said. But now, I just realized with the current wording, if I have more then two cards in hand by the time I played the card, I would just mill myself to death, LOL.
The concept for Woeful Summoning is really graveyard affinity. I think a bit of a drawback could fix this card.
Necropotence, Yawgmoth's Bargain, Dark Confidant, Phyrexian Arena, Griselbrand, Bloodgift Demon, Sign in Blood, Blood Scrivener, etc.
Black has a number of these "life for cards" already. The mechanic is a major theme in the color, is popular among all kinds of players, and has been useful in multiple formats. So many people enjoy these types of cards, it was inevitable that there would be a number of submissions with twists on the mechanic.
No, it won't. Flashback doesn't affect creatures, only instants and sorceries. And Yawgmoth's Will (1) only does things until end of turn and (2) from what I hear is banned in certain formats, so I hope it doesn't nullify this type of submission for just that reason.