This is my idea:
Bottomless Pit
Whenever a creature without flying attacks, exile that creature.
If there are no creatures in play under an opponents control exile ~.
Oh, I must have missed the part where the design had to be modern. Guess that kills all my poisonous 5 aura ideas.
I personally don't see (or read) anything set in stone that blue had to have all the counterspells. It's within pie both as creature hate and life paying, it's just creature removal before ETB.
I really want an enchantment that turns Planeswalkers into creatures (In addition to also being 'Walkers, like Gideon). Is there any way that this could be a black ability and how should it be worded?
Specter's Bounty1B Enchantment (R)
Whenever an opponent discards a card, exile it.
You may play cards exiled with Specter's Bounty.
Me and My Shadow2B Enchantment (R)
Whenever a non-Shade creature you control dies, put a 1/1 black Shade creature token onto the battlefield (or: 1B, Sacrifice a non-Shade creature: Put a 1/1 black Shade creature token onto the battlefield.) B: Target Shade creature gets +1/+1 until end of turn. (or: 1B: Shade creatures you control get +1/+1 until end of turn.)
Disownment2BB Enchantment (R)
You may cast creature cards from your opponent's graveyard.
You can't cast creature cards you own.
Cerebral Invasion3B Enchantment (R)
You control each of your opponents during your end step. 1B: Each player discards a card. If this is the second time you've activated this ability this turn, sacrifice Cerebral Invasion.
Cerebral Invasion being activated at instant speed means once your opponents hand is empty, they never get to play another non-instant card. Bad idea.
Recurring Migraine
B
Return Recurring Migraine to it's owners hand: Each player discards a card. Activate this ability only any time you could cast a sorcery.
I had a couple more thoughts that were somewhat unique compared to the run of the mill.
Pact with the Void
Whenever a permanent without a pact counter on it would be exiled from the battlefield you may pay 3 life, if you do return that permanent to play under your control with a pact counter on it. It gains haste until end of turn. Exile it at end of turn.
Reckless Disregard
Reckless Disregard is Indestructible.
Spells and effects cannot cause you to sacrifice Reckless Disregard.
You cannot spend mana to cast spells from your hand.
You play play spells from your hand without paying their mana cost if you pay X life, where X is equal to the cards converted mana cost.
I am also a big fan of the global creature crucible.
Reckless disregard is pretty busted. Think of all the cheapo lifegain you can use it to storm with. Give it the "player can't gain life" clause and it might work.
Well I can't stand not being able to show off my design chops anymore so here's 2 I came up with while reading the last few pages of this thread
Well of Greed 3BB
When ~ enters the battlefield, each player searches his or her deck for a non-land card and exiles it.
Pay 3 life: Cast a copy of any card exiled by Well of Greed. Any player may activate this ability. Each player may activate this ability only once per turn.
Blood Auction 1BB
When ~ enters the battlefield, put a Bid counter on it.
At the beginning of each player's upkeep that player may pay X life, where X is the number of Bid counters on ~. If they do, put a Bid counter on ~ and that player draws a card.
Not sure if you are just being a sarcastic troll but excuse me?
First off, the card clearly has to be in modern design given that its going to see print in a modern designed set? I don't even....
Second, blue is the only color that gets nonconditional counterspells. White can sometimes get it, but its often overcosted and soft.
Yea.. I'm beginning to think people don't understand we're designing a real card for a real set that's going to be in Standard and effect Modern, and that they're unlikely to pick cards designed on old systems/ways of design that they've long-since abandoned due to a large list of reasons.
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Yea.. I'm beginning to think people don't understand we're designing a real card for a real set that's going to be in Standard and effect Modern, and that they're unlikely to pick cards designed on old systems/ways of design that they've long-since abandoned due to a large list of reasons.
I do not envy the interns that will have to sift through the piles of these.
If a creature entering the battlefield would cause an ability to trigger, sacrifice it instead. If a creature is sacrificed this way, its controller may draw a card.
Vampire's Claim 1B
Whenever an opponent would gain life, they instead gain half that much life rounded down and you gain half that much life rounded up. "I believe you have something that belongs to me. Your life."
Yea.. I'm beginning to think people don't understand we're designing a real card for a real set that's going to be in Standard and effect Modern, and that they're unlikely to pick cards designed on old systems/ways of design that they've long-since abandoned due to a large list of reasons.
Exactly. Whether you agree with modern design philosophy or not, your card has to fit within that parameters or it won't get picked. This means:
-No black counter spells. Dash Hopes is Planar Chaos and Nether Void is from Legends...
-Mana Acceleration. Black does not do Rituals anymore. Red gets Rituals.
This seems complicated and isn't doing anything we can't already do with Vampires. Lame.
By complicated, are you talking about the abilities in parenthesis? Because those were just alternate abilities to the ones that weren't in parenthesis, since I couldn't choose which one I liked more. I don't understand what you mean about vampires.
"You control each opponent during his or her end step."
This very simple, it's something black has been able to do for a long time, but we havn't seen it recently. You get perfect information about their hand, which is a very black (sometimes blue) thing to do. It destroys instant-speed answers, since you can tap them out during end step, and lets you use instant-speed removal on their own stuff. They need to preemptively tap out to prevent you from doing that.
Does that work? In multiplayer where player A and B each have one of these out, who controls player C's end step? Maybe it would check to see which effect started applying most recently, but I don't think I want the card to have that kind of rules baggage. It's also less interactive that way (which makes it less interesting).
Cerebral Invasion3B Enchantment (R)
You control each of your opponents during your end step. 2B: Each player discards a card. Activate this ability only during your turn.
Not sure if you are just being a sarcastic troll but excuse me?
First off, the card clearly has to be in modern design given that its going to see print in a modern designed set? I don't even....
Second, blue is the only color that gets nonconditional counterspells. White can sometimes get it, but its often overcosted and soft.
I am reading through the guidelines here and I'm not seeing it say anything about limitations w/r/t modernity outside the color pie, and this is well within the color pie both as creature removal and as a pay life effect. I'm not using any keywords either. This is "you make the card," right?
Also withering boon is not nonconditional. Says "creature spell" on the box.
Been a while since I posted, but what the heck, always love some custom card fun
Yawgmoth's Riddle
Creatures can't attack you or a planeswalker you control unless their controller discards a card for each creature he or she controls that's attacking you. You may draw x cards where x is equal to the number of attacking creatures minus the number of cards discarded this way.
Has anyone tried making a playable lich effect? I think it would be rather unique.
Something like;
You have no maximum hand size
You don't lose the game for having less than zero life.
Whenever you lose life, sacrifice that many permanents and draw that many cards.
Been a while since I posted, but what the heck, always love some custom card fun
Yawgmoth's Riddle
Creatures can't attack you or a planeswalker you control unless their controller discards a card for each creature he or she controls that's attacking you. You may draw x cards where x is equal to the number of attacking creatures minus the number of cards discarded this way.
The only answer is maddness
that is possibly the most broken thing ive ever concieved. Move over blazing archon
Private Mod Note
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Rollback Post to RevisionRollBack
I fear I won't have much time to play Magic these days.
I get to watch worlds develop around me.
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
that is possibly the most broken thing ive ever concieved. Move over blazing archon
I'd merely have to argue that brokeness really comes down to placing mana cost to an effect like this. Placed at BBB it wouldn't even be fair but closer to the 2BBB and I don't believe its all that bad.
Here's what I submitted. I went through a bunch of complicated ideas but settled on the simplest one. Opinions?
Blot Out the Sun (The sun is blacked out by a deadly fog, which causes all non-black creatures to perish. When the fog is lifted, the sudden blinding light from the sun kills the black creatures who were hiding from it.)
When Blot Out the Sun enters the battlefield, destroy all non-black creatures.
When Blot Out the Sun leaves the battlefield, destroy all black creatures.
I am reading through the guidelines here and I'm not seeing it say anything about limitations w/r/t modernity outside the color pie, and this is well within the color pie both as creature removal and as a pay life effect. I'm not using any keywords either. This is "you make the card," right?
Also withering boon is not nonconditional. Says "creature spell" on the box.
Black doesn't get counterspells. I don't know what you want me to say. That's how modern design is.
As for the contest requiring "modern design". I suppose it doesn't. You can submit whatever you want. But if it doesn't follow modern design it won't be picked.
1B, Exile a card from your graveyard: Search your library for a card, reveal it, and put it into your graveyard. Then shuffle your library.
I want it to be a cool card that's not broken but strong in many formats. A good example in my mind is Birthing Pod. I think that the above effect could be very useful with the right deck, but isn't super broken everywhere. I haven't submitted yet, but this is currently my favorite idea I've had.
Bottomless Pit
Whenever a creature without flying attacks, exile that creature.
If there are no creatures in play under an opponents control exile ~.
GModern Belcher
GGreen Deck Wins
3I'm the King
RBlazeTron
Not sure if you are just being a sarcastic troll but excuse me?
First off, the card clearly has to be in modern design given that its going to see print in a modern designed set? I don't even....
Second, blue is the only color that gets nonconditional counterspells. White can sometimes get it, but its often overcosted and soft.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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Cerebral Invasion being activated at instant speed means once your opponents hand is empty, they never get to play another non-instant card. Bad idea.
Recurring Migraine
B
Return Recurring Migraine to it's owners hand: Each player discards a card. Activate this ability only any time you could cast a sorcery.
Black kills creatures efficiently. It wouldn't be interested in "soft" removal.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Reckless disregard is pretty busted. Think of all the cheapo lifegain you can use it to storm with. Give it the "player can't gain life" clause and it might work.
Well of Greed 3BB
When ~ enters the battlefield, each player searches his or her deck for a non-land card and exiles it.
Pay 3 life: Cast a copy of any card exiled by Well of Greed. Any player may activate this ability. Each player may activate this ability only once per turn.
Blood Auction 1BB
When ~ enters the battlefield, put a Bid counter on it.
At the beginning of each player's upkeep that player may pay X life, where X is the number of Bid counters on ~. If they do, put a Bid counter on ~ and that player draws a card.
Yea.. I'm beginning to think people don't understand we're designing a real card for a real set that's going to be in Standard and effect Modern, and that they're unlikely to pick cards designed on old systems/ways of design that they've long-since abandoned due to a large list of reasons.
RRR Khorenthos - The Red Block (Feedback needed!) RRR
I do not envy the interns that will have to sift through the piles of these.
Vorel of the Hull Clade
Reki, the History of Kamigawa (MTGO)
Lavinia of the Tenth (MTGO)
Pit of Silence
Enchantment
BB
If a creature entering the battlefield would cause an ability to trigger, sacrifice it instead. If a creature is sacrificed this way, its controller may draw a card.
Sacrifice [CARDNAME], Pay 3 Life: Draw 3 cards
It seems sideboardy, but I like the effect.
Vampire's Claim 1B
Whenever an opponent would gain life, they instead gain half that much life rounded down and you gain half that much life rounded up.
"I believe you have something that belongs to me. Your life."
Exactly. Whether you agree with modern design philosophy or not, your card has to fit within that parameters or it won't get picked. This means:
-No black counter spells. Dash Hopes is Planar Chaos and Nether Void is from Legends...
-Mana Acceleration. Black does not do Rituals anymore. Red gets Rituals.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Woops, lol. I made that card as I was making that post. Derp.
By complicated, are you talking about the abilities in parenthesis? Because those were just alternate abilities to the ones that weren't in parenthesis, since I couldn't choose which one I liked more. I don't understand what you mean about vampires.
Does that work? In multiplayer where player A and B each have one of these out, who controls player C's end step? Maybe it would check to see which effect started applying most recently, but I don't think I want the card to have that kind of rules baggage. It's also less interactive that way (which makes it less interesting).
Enchantment (R)
You control each of your opponents during your end step.
2B: Each player discards a card. Activate this ability only during your turn.
I am reading through the guidelines here and I'm not seeing it say anything about limitations w/r/t modernity outside the color pie, and this is well within the color pie both as creature removal and as a pay life effect. I'm not using any keywords either. This is "you make the card," right?
Also withering boon is not nonconditional. Says "creature spell" on the box.
Creatures can't attack you or a planeswalker you control unless their controller discards a card for each creature he or she controls that's attacking you. You may draw x cards where x is equal to the number of attacking creatures minus the number of cards discarded this way.
The only answer is maddness
Something like;
You have no maximum hand size
You don't lose the game for having less than zero life.
Whenever you lose life, sacrifice that many permanents and draw that many cards.
that is possibly the most broken thing ive ever concieved. Move over blazing archon
I get to watch great leaders, terrible oppressors, and trend setters rise and fall.
Limited, Standard, Modern, everything is a different playing field I feel I can observe, but will not actually touch.
I look forward to the stories I will hear.
And more so to the ones I will watch unfold first hand.
Isn't the unknown exciting?
I'd merely have to argue that brokeness really comes down to placing mana cost to an effect like this. Placed at BBB it wouldn't even be fair but closer to the 2BBB and I don't believe its all that bad.
Blot Out the Sun (The sun is blacked out by a deadly fog, which causes all non-black creatures to perish. When the fog is lifted, the sudden blinding light from the sun kills the black creatures who were hiding from it.)
When Blot Out the Sun enters the battlefield, destroy all non-black creatures.
When Blot Out the Sun leaves the battlefield, destroy all black creatures.
"At the beginning of your upkeep you may discard a card, if you do so skip your draw step and target opponent skips their next draw step."
Push aside was what came to mind immediately but that is an action more fitting for a sorcery/instant
Black doesn't get counterspells. I don't know what you want me to say. That's how modern design is.
As for the contest requiring "modern design". I suppose it doesn't. You can submit whatever you want. But if it doesn't follow modern design it won't be picked.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Players can only cast creatures from their graveyard.
........................
1B, Exile a card from your graveyard: Search your library for a card, reveal it, and put it into your graveyard. Then shuffle your library.
I want it to be a cool card that's not broken but strong in many formats. A good example in my mind is Birthing Pod. I think that the above effect could be very useful with the right deck, but isn't super broken everywhere. I haven't submitted yet, but this is currently my favorite idea I've had.