Red has a history of format defining enchantments. There cool build around me's like Furnace Celebration and then there's legacy staples like Sulfuric Vortex. For the cards I designed check my sig.
Red rocks. Let's make it happen.
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YMTC: We need a spikey red enchantment. My creations:
RR
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
White has the most potent effects to be used in static enchantments, imo.
Preventative damage, lifegain, safety type cards are what I prefer in enchantments.
I think a hoser card would be so boring for a YMTC. It should be something more fun to play with. Any form of hosing card would be disappointing.
I think any card that just sits there and has some static ability would be boring too. Something with an activated ability or triggered ability would be cooler I think.
Personally, I'm thinking something like "Survival of the Smartest".
"[some cost]: Discard an instant or sorcery card from your hand. Search your library for a card with the same CMC, and put it into your hand. This ability can only be played as a sorcery."
but that might be too good. I think it could be fun though, and you could tweak it to make it more balanced if it might be too strong. It also might be too good for combo decks.
I would rather die then let a card like this ever be printed ever. Even if it ever did get printed, it would have to cost 15UUUUUU and have a "if cheated in, you lose the game" clause.
I hope it will not be an aura or at least have a "rancor effect"... We have a chance to make a good enchantment, please do not waste this chance to do an "one use only" enchantment...
I think it would be incredibly depressing to have the YMTC card be something that is specifically focused on hosing something.... hosing graveyard hate, hosing planeswalkers, hosing nonbasic lands. How sad that would be... It would also be incredibly narrow, and only applicable to a fairly small percentage of players.
The ideal YMTC, imho, would be a card that was playable in all formats, including limited, casual, and at least some constructed formats, but which was not broken in any of them. Granted, that's a nearly impossible dream, but making a narrow hosing card just pretty much surrenders that instantly.
Crucible certainly comes closest, but it's pretty irrelevant in limited, in most situations.
Instead of people forgetting this isn't the Card Creation forum, it'd be nice to see more discussion on the merits of each color and what benefits there are for them being an enchantment instead of cards that aren't ever going to see print. Ever.
Out of black and red, I feel red has more potential. Hell, half of Red's slice of pie is neglected because it's too hard for them to design for. Did you know red is the color of love? You probably didn't because it's much easier for them to design more direct damage spells. If this is an aura, I want a red love spell. Why? Because I know R&D won't touch the idea until someone does it for them.
maybe "enchant target creature you control and target creature you don't control... Cool stuff."
yeah, I like that.
Black would be cool too I guess.
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[QUOTE=ThisIsNotMyName;/comments/5661849]Out of black and red, I feel red has more potential. Hell, half of Red's slice of pie is neglected because it's too hard for them to design for. Did you know red is the color of love? You probably didn't because it's much easier for them to design more direct damage spells. If this is an aura, I want a red love spell. Why? Because I know R&D won't touch the idea until someone does it for them...../QUOTE]
This is also the reason that Red has my vote. Red is also the color or passion and creativity. How about an enchantment that that forces a player to play a spell or abilty but someone else has to pay for it.
I also think that copying an activated ability should be in red's slice of the pie.
Guys. Seriously. This isn't the CCC. If you have an idea for an ability, post just the ability. we don't need names, mana costs, flavor texts and especially types.
I've deleted the more blatant posts that were just cards with nothing attached to them, but I could see just deleting like, the last two pages
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She wants a ride on the pony, dude.
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Red is the best choice for this precisely because it's the hardest choice. If you're WotC and you're going to ask the entire player base of Magic to submit new design ideas to you, you're going to get the best payoff from this process if you pick the combination for which design is the most challenging.
Red enchantments are challenging. And because of that, I think red has the best chance of producing new and interesting designs.
Red is the best choice for this precisely because it's the hardest choice. . . .
If the MTG community of red mages wants a new red enchantment we're going to have to fight off the hordes of black control lovers. I just don't see that happening. Red always wants a cheaper burn spell or a cheap hasty evasive creature. We're not wanting an enchantment imho.
If the MTG community of red mages wants a new red enchantment we're going to have to fight off the hordes of black control lovers. I just don't see that happening. Red always wants a cheaper burn spell or a cheap hasty evasive creature. We're not wanting an enchantment imho.
Actually, one concept that seemed interesting to me as a red enchantment is something like the Hidden Ancients. Specifically an enchantment that becomes a creature.
In that respect, a red version of such an enchantment would evaluate an appropriate situation (say all red creatures being destroyed) and might be valuable in situations where a red mage wants to quickly reestablish board presence. Which might help in a later game, or even provide a bit of insurance in the early game.
I could see a red filtering engine with something along the lines of: discard a card: draw two cards and discard one card at random.
would need something like "once per turn" to prevent using eldrazi to jsut pick whatever cards you wnat in oyur hand, but the concept is pretty solid. Really I just want to see a red filtering engine that is playably costed.
I picked red because I want a new way to deal with nonbasic lands that doesn't involve destroy or damage. Something along the lines of Blood Moon but unique.
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Banner creator: mchief111 from Rising Studios [Forum-Website]
@team-hero and other red lovers, check out the designs in my sig
Some statistical projections about the voting here:
Despite being biased towards land in the first vote, MTG Salvation's vote total in the second vote was close to accurately predicting the final vote in round 2. This makes sense, as the mtgsalvation vote totals are approximately 1/80th of the total population in the final votes. This is a larger proportional sampling size than you would ever find in a presidential election, however, it has disadvantages too.
This vote is self selecting. It consists of people who (presumably) voted on dailymtg.com, but who also cared enough about the process to also vote/discuss here. We may find that people who discuss magic on this site have a bias towards one color or another. Indeed they demonstrated a bias towards lands/enchantments in round 1.
MBC fans are a popular demographic amongst the player base. It could be that the current lead of black on this site is reflective of a forum bias towards MBC. Alternately, we could find that the "casual" mtg player who votes on dailymtg but not here is more likely to be a mbc fan than mtgsalvation forum goers.
While the percentage of players will vary, I predict that, (in large part because we've had 2 weeks for this vote rather than 1, so voters will have had similar lengths of time to consider their vote) mtgsalvation will accurately predict what order the colors finish in the voting.
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YMTC: We need a spikey red enchantment. My creations:
RR
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Black already has a number of nice competitive enchantments. Look at red, blue, green. Yes, they have a few nice ones (Survival of the Fittest, Propaganda, Sulfuric Vortex, etc) but these colors have had their design space for enchantments explored a lot less than white or black.
In black, what are we going to do? Something that's already been done most likely - Lose some life for some sort of card advantage. In fact, spoiler alert, this is the black card that we would end up with.
Generic Black Enchantment (Generic Black Casting Cost)
Enchantment - Probably not an aura
(At the beginning of your upkeep // Whenever a creature dies),
(lose some amount of life // pay some amount of mana)
(play some ability that somehow generates card advantage)
No one's going to want to look at new design space (Unless wizards forces us into it), because the current design space for black enchantments works well and generates competitive cards.
Whatever we vote on likely won't be anything new and innovative, just some run-of-the-mill black ability stuck onto an enchantment with some triggering condition.
If you're designing a red enchantment or a blue enchantment or a green enchantment you have way more options and a much better chance to see something new and innovative, rather than a "Hurr hurr, black card advantage enchantment"
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Red rocks. Let's make it happen.
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Fires Rf Salvation
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Oooh Dicey:
[dice=1]100[/dice]
Preventative damage, lifegain, safety type cards are what I prefer in enchantments.
I think any card that just sits there and has some static ability would be boring too. Something with an activated ability or triggered ability would be cooler I think.
Personally, I'm thinking something like "Survival of the Smartest".
"[some cost]: Discard an instant or sorcery card from your hand. Search your library for a card with the same CMC, and put it into your hand. This ability can only be played as a sorcery."
but that might be too good. I think it could be fun though, and you could tweak it to make it more balanced if it might be too strong. It also might be too good for combo decks.
I would rather die then let a card like this ever be printed ever. Even if it ever did get printed, it would have to cost 15UUUUUU and have a "if cheated in, you lose the game" clause.
Academy Rector is broken enough.
MTGS egos at their finest.
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The ideal YMTC, imho, would be a card that was playable in all formats, including limited, casual, and at least some constructed formats, but which was not broken in any of them. Granted, that's a nearly impossible dream, but making a narrow hosing card just pretty much surrenders that instantly.
Crucible certainly comes closest, but it's pretty irrelevant in limited, in most situations.
(Also known as Xenphire)
maybe "enchant target creature you control and target creature you don't control... Cool stuff."
yeah, I like that.
Black would be cool too I guess.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
I play a Underworld dreams-Teferi's puzzle box legacy deck
Nicol Bolas is so awesome! And so is Kokusho!
Bolas x Kokusho 4eva!!! <3
Read their story here!
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My Standard Decks:
UGRakdos, Bolas, and Ludevic Go To A PartyUG
This is also the reason that Red has my vote. Red is also the color or passion and creativity. How about an enchantment that that forces a player to play a spell or abilty but someone else has to pay for it.
I also think that copying an activated ability should be in red's slice of the pie.
As for green, lots of good ideas in there.
I've deleted the more blatant posts that were just cards with nothing attached to them, but I could see just deleting like, the last two pages
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Red enchantments are challenging. And because of that, I think red has the best chance of producing new and interesting designs.
If the MTG community of red mages wants a new red enchantment we're going to have to fight off the hordes of black control lovers. I just don't see that happening. Red always wants a cheaper burn spell or a cheap hasty evasive creature. We're not wanting an enchantment imho.
Actually, one concept that seemed interesting to me as a red enchantment is something like the Hidden Ancients. Specifically an enchantment that becomes a creature.
In that respect, a red version of such an enchantment would evaluate an appropriate situation (say all red creatures being destroyed) and might be valuable in situations where a red mage wants to quickly reestablish board presence. Which might help in a later game, or even provide a bit of insurance in the early game.
would need something like "once per turn" to prevent using eldrazi to jsut pick whatever cards you wnat in oyur hand, but the concept is pretty solid. Really I just want to see a red filtering engine that is playably costed.
Banner creator: mchief111 from Rising Studios [Forum-Website]
Some statistical projections about the voting here:
Despite being biased towards land in the first vote, MTG Salvation's vote total in the second vote was close to accurately predicting the final vote in round 2. This makes sense, as the mtgsalvation vote totals are approximately 1/80th of the total population in the final votes. This is a larger proportional sampling size than you would ever find in a presidential election, however, it has disadvantages too.
This vote is self selecting. It consists of people who (presumably) voted on dailymtg.com, but who also cared enough about the process to also vote/discuss here. We may find that people who discuss magic on this site have a bias towards one color or another. Indeed they demonstrated a bias towards lands/enchantments in round 1.
MBC fans are a popular demographic amongst the player base. It could be that the current lead of black on this site is reflective of a forum bias towards MBC. Alternately, we could find that the "casual" mtg player who votes on dailymtg but not here is more likely to be a mbc fan than mtgsalvation forum goers.
While the percentage of players will vary, I predict that, (in large part because we've had 2 weeks for this vote rather than 1, so voters will have had similar lengths of time to consider their vote) mtgsalvation will accurately predict what order the colors finish in the voting.
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Fires Rf Salvation
While it's true that black has historically had the most competitive-viable enchantments (Bitterblossom, Necropotence, Phyrexian Arena, Recurring Nightmare etc)
Black already has a number of nice competitive enchantments. Look at red, blue, green. Yes, they have a few nice ones (Survival of the Fittest, Propaganda, Sulfuric Vortex, etc) but these colors have had their design space for enchantments explored a lot less than white or black.
In black, what are we going to do? Something that's already been done most likely - Lose some life for some sort of card advantage. In fact, spoiler alert, this is the black card that we would end up with.
No one's going to want to look at new design space (Unless wizards forces us into it), because the current design space for black enchantments works well and generates competitive cards.
Whatever we vote on likely won't be anything new and innovative, just some run-of-the-mill black ability stuck onto an enchantment with some triggering condition.
If you're designing a red enchantment or a blue enchantment or a green enchantment you have way more options and a much better chance to see something new and innovative, rather than a "Hurr hurr, black card advantage enchantment"