nah a bear which is easy target for removal... too much work to make the combo happen in standard the cost is steep
kill your self men if we only look the cards by '' die for removal'' or '' don't have ETB clause'' all cards are ****** you have to see if the cards are playable not if they are great
I don't know enough about Jund as a deck to be an authority on its place in the Modern meta, but being R/G gives it access to one card that would potentially give this deck fits, ancient grudge. I wouldn't be surprised to hear that Jund already runs the grudge in its SB as is.
Speaking of turning creatures sideways, I forgot that Dimir Infiltrator is better than Shred Memory here, 1 unblockable damage and all. My contribution can be pointing out how ghost quarter lets the combo go off with no further action necessary.
nah a bear which is easy target for removal... too much work to make the combo happen in standard the cost is steep
Depending on the combo you're working, removal doesn't turn him off. In Standard, if you're going for the Jace combo and just shooting for 10 every turn, yeah you'll need to protect him. Then again, in blue that shouldn't be terribly difficult. Just counter the removal or bounce him as needed, or even Resto him if playing Esper.
If you're looking to pull off the Mindcrankcombo, all you need is to activate him once. If they kill him after you've activated him, you still get the effect. Or just activate him in response to the kill spell and let him die. As long as you get that ability activated, he doesn't have to stay alive, which neuters the "Dies to removal" argument.
Speaking of turning creatures sideways, I forgot that Dimir Infiltrator is better than Shred Memory here, 1 unblockable damage and all. My contribution can be pointing out how ghost quarter lets the combo go off with no further action necessary.
Sigh... part of the reason why I don't play much competitive constructed anymore. I'm a johnny at heart and dearly love playing goofy, janky combos. The only place that's viable anymore is Legacy and the kitchen table, and I know which one of those two my wallet appreciates more...
Depending on the combo you're working, removal doesn't turn him off. In Standard, if you're going for the Jace combo and just shooting for 10 every turn, yeah you'll need to protect him. Then again, in blue that shouldn't be terribly difficult. Just counter the removal or bounce him as needed, or even Resto him if playing Esper.
If you're looking to pull off the Mindcrankcombo, all you need is to activate him once. If they kill him after you've activated him, you still get the effect. Or just activate him in response to the kill spell and let him die. As long as you get that ability activated, he doesn't have to stay alive, which neuters the "Dies to removal" argument.
All true, but it doesn't negate the targeted discard, which can hit hard, or Slaughter Games, which is an instant loss. Rest in Peace, which already sees Modern play, is also a hard stop unless you can counter it, since blue/black has basically no enchantment removal.
I think it might be Modern playable anyway, but it needs more testing. Ghost Quarter as the combo activator is a nice suggestion.
All true, but it doesn't negate the targeted discard, which can hit hard, or Slaughter Games, which is an instant loss. Rest in Peace, which already sees Modern play, is also a hard stop unless you can counter it, since blue/black has basically no enchantment removal.
I think it might be Modern playable anyway, but it needs more testing. Ghost Quarter as the combo activator is a nice suggestion.
Right but you can use Slaughter Games as an argument against nearly any combo deck. Barring the most insanely fast ones like say Dredge or something... In Modern the Mindcrank thing has potential it may not be super tier 1 but if Eggs and other combo decks can win this one might be nearly as good.
All true, but it doesn't negate the targeted discard, which can hit hard, or Slaughter Games, which is an instant loss. Rest in Peace, which already sees Modern play, is also a hard stop unless you can counter it, since blue/black has basically no enchantment removal.
I think it might be Modern playable anyway, but it needs more testing. Ghost Quarter as the combo activator is a nice suggestion.
Eh, like I said, I am far from an expert on competitive play. I was just arguing the Dies to Removal point, mostly. It DOES die to any and all removal, but it doesn't really matter.
Besides the Mindcrank combo, this card is entirely unplayable. It will frequently be a difficult to cast bear with two irrelevant abilities.
That combo though... It has potential.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
All true, but it doesn't negate the targeted discard, which can hit hard, or Slaughter Games, which is an instant loss. Rest in Peace, which already sees Modern play, is also a hard stop unless you can counter it, since blue/black has basically no enchantment removal.
I think it might be Modern playable anyway, but it needs more testing. Ghost Quarter as the combo activator is a nice suggestion.
Eh black might be screwed, but at least we can sideboard in some bounce spells for locks like leyline or rest in peace. But yeah, meta inhospitable to combo and uphill battles and wizards persecution and all. What sort of answers to answers do combo decks pack in modern, forgive me I have no clue. All it would take to me it seems is a well timed bounce and you've cleared the way
Besides the Mindcrank combo, this card is entirely unplayable. It will frequently be a difficult to cast bear with two irrelevant abilities.
That combo though... It has potential.
I wouldn't go ENTIRELY unplayable. I'm thinking of splashing blue for a couple copies in my b/w Pestilence/Last Laugh multiplayer deck. Kinda win-more, but goofy and entertaining.
Besides the Mindcrank combo, this card is entirely unplayable. It will frequently be a difficult to cast bear with two irrelevant abilities.
That combo though... It has potential.
Unplayable? Anything that can sling 20 damage haymakers turn 6 (and repeatedly every turn after that) in a standard control set up with only one other card is not unplayable.
I thought the bracers couldn't copy mana abilities?
enchanting Witchstalker with Raised by Wolves
kill your self men if we only look the cards by '' die for removal'' or '' don't have ETB clause'' all cards are ****** you have to see if the cards are playable not if they are great
mana AB is ''T : add x
Ancient Grudge, Abrupt Decay, Inquisition of Kozilek/Thoughtseize, Maelstrom Pulse and Slaughter Games, to name a few. And they could always leyline or surgical extraction or Wizards has made sure that modern is an uphill battle for any deck that isn't turning creatures sideways
Speaking of turning creatures sideways, I forgot that Dimir Infiltrator is better than Shred Memory here, 1 unblockable damage and all. My contribution can be pointing out how ghost quarter lets the combo go off with no further action necessary.
Depending on the combo you're working, removal doesn't turn him off. In Standard, if you're going for the Jace combo and just shooting for 10 every turn, yeah you'll need to protect him. Then again, in blue that shouldn't be terribly difficult. Just counter the removal or bounce him as needed, or even Resto him if playing Esper.
If you're looking to pull off the Mindcrankcombo, all you need is to activate him once. If they kill him after you've activated him, you still get the effect. Or just activate him in response to the kill spell and let him die. As long as you get that ability activated, he doesn't have to stay alive, which neuters the "Dies to removal" argument.
Kill spell hits the yard and the combo goes infinite ~_~
Oh sweet irony
Sigh... part of the reason why I don't play much competitive constructed anymore. I'm a johnny at heart and dearly love playing goofy, janky combos. The only place that's viable anymore is Legacy and the kitchen table, and I know which one of those two my wallet appreciates more...
Very true! Man, the goofiness of this combo is growing more and more on me... love it.
All true, but it doesn't negate the targeted discard, which can hit hard, or Slaughter Games, which is an instant loss. Rest in Peace, which already sees Modern play, is also a hard stop unless you can counter it, since blue/black has basically no enchantment removal.
I think it might be Modern playable anyway, but it needs more testing. Ghost Quarter as the combo activator is a nice suggestion.
Right but you can use Slaughter Games as an argument against nearly any combo deck. Barring the most insanely fast ones like say Dredge or something... In Modern the Mindcrank thing has potential it may not be super tier 1 but if Eggs and other combo decks can win this one might be nearly as good.
Feel free to bid on my cards here!
Eh, like I said, I am far from an expert on competitive play. I was just arguing the Dies to Removal point, mostly. It DOES die to any and all removal, but it doesn't really matter.
That combo though... It has potential.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Eh black might be screwed, but at least we can sideboard in some bounce spells for locks like leyline or rest in peace. But yeah, meta inhospitable to combo and uphill battles and wizards persecution and all. What sort of answers to answers do combo decks pack in modern, forgive me I have no clue. All it would take to me it seems is a well timed bounce and you've cleared the way
Echoing truth perhaps?
Engineered Explosives or the aforementioned Ratchet Bomb?
I wouldn't go ENTIRELY unplayable. I'm thinking of splashing blue for a couple copies in my b/w Pestilence/Last Laugh multiplayer deck. Kinda win-more, but goofy and entertaining.
Unplayable? Anything that can sling 20 damage haymakers turn 6 (and repeatedly every turn after that) in a standard control set up with only one other card is not unplayable.
EDH
UGMomir VigUG
GWB Teneb, The Harvester BWG
This combo...it could get there.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Both the Tezzerets can find the Mind Crank as well.
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
you could pith thopter foundery as well.
currently playing:
LEGACY
loam/depthsBG
Sneak showUR
LED DredgeUBR
ReanimatorUB
landsBURG
EDH
DoranWBG
JhoiraUR
gut shot, pact of negation, lotus bloom (not that you'd want to), ghost quarter, halimar depths or engineered explosives. I think with all the transmute options, this deck would have no problem tutoringRanger's Path would also be decent in a deck like this really get that ramp going.
Feel free to bid on my cards here!
gut shot is 1 CMC soo you cant trasmute tolaria west for it