I disagree, I think it's actually more blue than green. Green is like " I'M HUGE, AS IS INTENDED ", then blue is like " If I can just accelerate nature's intentions, I can improve this ".
Because " What seperates us from mere beasts is the capacity for self improvement. "
That's only a flavor standpoint, but what about mechanically? Blue doesn't get big creatures and doesn't make its creatures bigger. Those two things just aren't part of blue's color pie. Why does it get a mechanic that combines the two?
I mean yes, simic likes +1/+1 counters, but this just doesn't feel right on a monoblue card.
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This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
It seems very weird to me that evolve is not a may trigger. The "original" evolve from the GDS was one, and since it looks for other creatures entering, it seems to me that the ability should "want" to be a may trigger, so that it is less of a headache when you miss one of them. It wouldn't make the reminder text much longer, either.
Maybe we are getting an ensnaring bridge reprint, or something similar.
That's only a flavor standpoint, but what about mechanically? Blue doesn't get big creatures and doesn't make its creatures bigger. Those two things just aren't part of blue's color pie. Why does it get a mechanic that combines the two?
I mean yes, simic likes +1/+1 counters, but this just doesn't feel right on a monoblue card.
I guess, if it were blue it would be like " draw a card " or something broken like that. Didn't blue have a lot of beaters initially? Cloud elemental and stuff? 4/4 flyers? I'm not going to find random examples, but I think blue gets some beef. This guy isn't a big creature and isn't very likely to get huge either, right?
Feels like a blue/green card, I agree.
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Standard: UB UB control (bad, but at least I crush control) UWR tempo.
Modern: BUG teachings UGW Cloudstone Value
EDH: UBR Thraximundar UBW Sharuum, the Hegemon (fair deck, I swear) UB Dralnu, Lich Lord BG Savra, Queen of the Golgari RUG Intet, the Dreamer
I guess, if it were blue it would be like " draw a card " or something broken like that. Didn't blue have a lot of beaters initially? Cloud elemental and stuff? 4/4 flyers? I'm not going to find random examples, but I think blue gets some beef. This guy isn't a big creature and isn't very likely to get huge either, right?
Feels like a blue/green card, I agree.
You can't think of this card as blue, think of it as simic. white and green don't clone but populate makes sense thematically as a mechanic for selesnya. simic is all about evolution and furthering biological things part limits. graft was a bit of a stretch for blue too but they made it work.
So another card just happened to appear inside of another set again spoiling a card and a mechanic. Yeah, Wizards isn't fooling another with that crap.
You can't think of this card as blue, think of it as simic. white and green don't clone but populate makes sense thematically as a mechanic for selesnya. simic is all about evolution and furthering biological things part limits. graft was a bit of a stretch for blue too but they made it work.
That's exactly what I meant, the mechanic feels simic, due to flavor (bit miffed no-one got the tezzeret reference), I think MOON-E was saying that as a mono-blue card mechanically it feels off.
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Standard: UB UB control (bad, but at least I crush control) UWR tempo.
Modern: BUG teachings UGW Cloudstone Value
EDH: UBR Thraximundar UBW Sharuum, the Hegemon (fair deck, I swear) UB Dralnu, Lich Lord BG Savra, Queen of the Golgari RUG Intet, the Dreamer
Evolve is the same mechanic that Ethan Fleischer used in GDS2 I believe? Second time this has happened in three sets if true. I wonder if WotC is doing this on purpose or if there's some kinda problem at the card making factory.
GDS2 took place last year. As you probably know, sets are designed years in advance so this is undoubtedly a coincidence.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
There has never been a land that enters the battlefield untapped unconditionally and taps for two colors unconditionally. That would be strictly better than a basic land
Man I cant wait to see more of these guys. Hopefully the Simic arent just super full of Merfolk. And wow, could you picture this mechanic on something similar to Simic Skyswallower?
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There is buried treasure everywhere...in a graveyard.
Seems curious that both of these "futureshifted" cards spoiled a guild mechanic. I have to think it's being done on purpose at this point.
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Quote from Nirvava »
you can generally tell the easiest road to victory by how many players congregate on it; and the road of counterspells/control has been the freeway of choice in magic for quite some time.
Quote from photodyer »
What I find offensive is not that Wizards is endeavoring to make the game more accessible, but the attitudes of elitists who act as though no one of any age should show their face in the Magic public without first having mastery over the complexities of the game.
While true for the older magic cards, this does not hold up anymore for modern magic.
Black would be second, and red and blue would be tied third nowadays (with a slight advantage to red).
Even if, you have to consider that all guild related creatures are strongly influenced by the other color in the guild. To this merfolk, behaving semi green isn't odd at all...it's part of Simic life.
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There is buried treasure everywhere...in a graveyard.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Also presumably makes your own undying guys....well, REALLY undying.
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Quote from Nirvava »
you can generally tell the easiest road to victory by how many players congregate on it; and the road of counterspells/control has been the freeway of choice in magic for quite some time.
Quote from photodyer »
What I find offensive is not that Wizards is endeavoring to make the game more accessible, but the attitudes of elitists who act as though no one of any age should show their face in the Magic public without first having mastery over the complexities of the game.
I get the feeling a lot of people are seeing this as a "Whenever another creature enters the battlefield, put a +1/+1 counter on this creature." When it's A LOT weaker than that. I'd say about 1/3 of the creatures you play following this one will grant it a counter, if not less. What will ultimately hurt the mechanic in constructed is that multiple copies don't boost each other, it is probably very hard to recover from a wrath effect, and I feel like most Evolve cards will make for a terrible top deck.
Don't get me wrong, I love the mechanic and think it will be a blast in limited, but I don't see it being played in Standard.
I'm sure nobody is going to play a straight evolve deck. Most decks that are good in standard have a variety of effects that make them strong. I believe that we will see a few strong creatures with evolve in a 'Bant' colored deck. With all of the blink abilities running around, it seems like you could make your guys tough rather quickly. Plus, we have only seen one card with Evolve. Who knows what other things we could see from the Simic. Perhaps a big fatty that can blink itself for safety. I think it's hard to tell.
I do agree with your first statement. It will be a little more difficult to use that people think. You have to have a well-crafted deck.
The one thing that strikes me as odd about this, is that this is from the GDS. I thought Mark Rosewater himself designed the Simic mechanic? I believe he mentioned it on his tumblr somewhere.
As for the card itself, I don't know if it's playable. Both the mana cost and the activation cost are pretty high, to be honest.
If that is the true new Simic Mechanic BUG will be pretty freaking powerful. I mean scavenge with Evolve. I mean cards like CorpseJack Menace will make people cry with this and in Modern were you can play doubling season.
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Just my 2 cents worth
EDH Decks
[red] Krenko, Mob boss
[Green][/White] Sigarda, Host of Hero
I get the feeling a lot of people are seeing this as a "Whenever another creature enters the battlefield, put a +1/+1 counter on this creature." When it's A LOT weaker than that. I'd say about 1/3 of the creatures you play following this one will grant it a counter, if not less. What will ultimately hurt the mechanic in constructed is that multiple copies don't boost each other, it is probably very hard to recover from a wrath effect, and I feel like most Evolve cards will make for a terrible top deck.
Don't get me wrong, I love the mechanic and think it will be a blast in limited, but I don't see it being played in Standard.
not really, if only because of the 1 power. lots of dudes have 2 power, and with it's ability you can keep it at that convenient level. green and blue both have high toughness dudes as well.
Well every time the creature evolves you will need an even bigger creature to evolve again. I think a U/G 1/1 evolve could be possible. Chances are it would grow slower than champion, and for any given deck its P/T would max out, depending on the biggest creature in the deck.
Looks very real and believable.
Sadly, the keyword is very... wordy. There isn't much text left on cards with this mechanic. Which makes me kinda scared that it won't be that interesting for shenanigans. Which means that the second Johnny guild also doesn't have a combo-keyword (but a power-related one).
Of course, there will probably be enough combo cards that don't use the keyword (like Izzet had Epic Experiment and whatnot). But it's still a bit disappointing..
One good way to determine if this was intentional or an accident is to wait and see if other Simic Fluxmages start appearing in Ravnica packs.
No more fluxmages found: supports this one being an accident. If it was an intentional leak, they'd leak at least a hundred to make sure someone who goes to this site found one.
More cards from Gatecrash found, but not Simic Fluxmages: supports this one being an accident. If they were intentionally leaking cards into packs, they'd pick one and do a bunch of those. The likelihood that they'd intentionally leak multiple cards from the set is basically zero.
More fluxmages found, no other cards: Good evidence that this was an awesome intentional leak.
I personally think that this was unintentional. Wizards has had to deal with hugely increased demand lately, so it's possible that they're having to use different printing processes/accelerate their pace, causing them to run into issues that they have't had in the past. Based on Wizards's general attitude toward early leaks from unofficial preview sources, they'll say this was unintentional and a terrible accident that must be avoided in the future. Which is a shame because both cards that got spoiled were great first-spoiled cards, and the entire idea of 'leaked' cards that got mispacked would certainly make players more excited to open packs. It would be like finding a golden ticket, only more magical.
But like I said, all we have to do is wait and see as more packs are opened to determine pretty solidly whether this was intentional or not.
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That's only a flavor standpoint, but what about mechanically? Blue doesn't get big creatures and doesn't make its creatures bigger. Those two things just aren't part of blue's color pie. Why does it get a mechanic that combines the two?
I mean yes, simic likes +1/+1 counters, but this just doesn't feel right on a monoblue card.
This has made a lot of people very angry and been widely regarded as a bad move."
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Maybe we are getting an ensnaring bridge reprint, or something similar.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
I guess, if it were blue it would be like " draw a card " or something broken like that. Didn't blue have a lot of beaters initially? Cloud elemental and stuff? 4/4 flyers? I'm not going to find random examples, but I think blue gets some beef. This guy isn't a big creature and isn't very likely to get huge either, right?
Feels like a blue/green card, I agree.
UB UB control (bad, but at least I crush control)
UWR tempo.
Modern:
BUG teachings
UGW Cloudstone Value
EDH:
UBR Thraximundar
UBW Sharuum, the Hegemon (fair deck, I swear)
UB Dralnu, Lich Lord
BG Savra, Queen of the Golgari
RUG Intet, the Dreamer
You can't think of this card as blue, think of it as simic. white and green don't clone but populate makes sense thematically as a mechanic for selesnya. simic is all about evolution and furthering biological things part limits. graft was a bit of a stretch for blue too but they made it work.
Old Cube Thread (Outdated)
945 Card Commander Cube
Rotisserie Drafted Commander Cube Commanders
That's exactly what I meant, the mechanic feels simic, due to flavor (bit miffed no-one got the tezzeret reference), I think MOON-E was saying that as a mono-blue card mechanically it feels off.
UB UB control (bad, but at least I crush control)
UWR tempo.
Modern:
BUG teachings
UGW Cloudstone Value
EDH:
UBR Thraximundar
UBW Sharuum, the Hegemon (fair deck, I swear)
UB Dralnu, Lich Lord
BG Savra, Queen of the Golgari
RUG Intet, the Dreamer
GDS2 took place last year. As you probably know, sets are designed years in advance so this is undoubtedly a coincidence.
And make it a merfolk. Turn 1 this guy, turn 2 master of the pearl trident, swing for 3
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Almost one year in advance for small sets (haven't checked if this changed). "Last year" was months before they started designing Gatecrash.
- To my youngest sister when she was 6.
What everyone else said.
@Evolve Mechanic:
So as long as the creature entering the battlefield has greater power OR toughness, Simic Fluxmage gets a counter? Seems pretty awesome.
That means I can play cheap, fat-bummed defenders in limited and still build counters on my evolve creature
Set a man on fire, he'll be warm for the rest of his life.
Would you like a side order of Kraken Hatchling?
There is buried treasure everywhere...in a graveyard.
While true for the older magic cards, this does not hold up anymore for modern magic.
Black would be second, and red and blue would be tied third nowadays (with a slight advantage to red).
Give irony and sarcasm, when ignorance and stupidity is found.
The whip is kept for special occasions
Even if, you have to consider that all guild related creatures are strongly influenced by the other color in the guild. To this merfolk, behaving semi green isn't odd at all...it's part of Simic life.
There is buried treasure everywhere...in a graveyard.
My 180 Modern Bordered Only Cube
Also presumably makes your own undying guys....well, REALLY undying.
I'm sure nobody is going to play a straight evolve deck. Most decks that are good in standard have a variety of effects that make them strong. I believe that we will see a few strong creatures with evolve in a 'Bant' colored deck. With all of the blink abilities running around, it seems like you could make your guys tough rather quickly. Plus, we have only seen one card with Evolve. Who knows what other things we could see from the Simic. Perhaps a big fatty that can blink itself for safety. I think it's hard to tell.
I do agree with your first statement. It will be a little more difficult to use that people think. You have to have a well-crafted deck.
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Commander: Allies & Adversaries
As for the card itself, I don't know if it's playable. Both the mana cost and the activation cost are pretty high, to be honest.
EDH Decks
[red] Krenko, Mob boss
[Green][/White] Sigarda, Host of Hero
not really, if only because of the 1 power. lots of dudes have 2 power, and with it's ability you can keep it at that convenient level. green and blue both have high toughness dudes as well.
Well every time the creature evolves you will need an even bigger creature to evolve again. I think a U/G 1/1 evolve could be possible. Chances are it would grow slower than champion, and for any given deck its P/T would max out, depending on the biggest creature in the deck.
It could work.
If any of that makes any sence lol
Standard:
UControlW
RBig RedR
EDH:
UWGRafiq, the ManyUWG
GRWMayael the AnimaGRW
Sadly, the keyword is very... wordy. There isn't much text left on cards with this mechanic. Which makes me kinda scared that it won't be that interesting for shenanigans. Which means that the second Johnny guild also doesn't have a combo-keyword (but a power-related one).
Of course, there will probably be enough combo cards that don't use the keyword (like Izzet had Epic Experiment and whatnot). But it's still a bit disappointing..
This great banner was made by Topher
No more fluxmages found: supports this one being an accident. If it was an intentional leak, they'd leak at least a hundred to make sure someone who goes to this site found one.
More cards from Gatecrash found, but not Simic Fluxmages: supports this one being an accident. If they were intentionally leaking cards into packs, they'd pick one and do a bunch of those. The likelihood that they'd intentionally leak multiple cards from the set is basically zero.
More fluxmages found, no other cards: Good evidence that this was an awesome intentional leak.
I personally think that this was unintentional. Wizards has had to deal with hugely increased demand lately, so it's possible that they're having to use different printing processes/accelerate their pace, causing them to run into issues that they have't had in the past. Based on Wizards's general attitude toward early leaks from unofficial preview sources, they'll say this was unintentional and a terrible accident that must be avoided in the future. Which is a shame because both cards that got spoiled were great first-spoiled cards, and the entire idea of 'leaked' cards that got mispacked would certainly make players more excited to open packs. It would be like finding a golden ticket, only more magical.
But like I said, all we have to do is wait and see as more packs are opened to determine pretty solidly whether this was intentional or not.