@rustheman - that image has already been ruled a fake.
In regards to these 5, nothing looks immediately playable in Standard besides maaaaaaaaybe Dreg Mangler, because it is an aggressive, card-advantageous creature in the colors of ISD Block's most successful deck: Jund. Izzet Charm looks like it might have a place in Modern at the moment, but there will definitely need to be a shift in the meta PLUS some more support to be Standard playable.
One of the biggest things that I was looking forward too was the base of the delver deck going out with the rest of Mirrodin, but now with the Charm and the Goblin it seems like Wizards is intent on keeping that horrid, fun draining, deck alive. I have a friend that resorted to simply running mono black kill spells with staffs of nin and consume spirit for win con simply because everyone was running delver. I'm sick of it and delver alone as a card is not that great that's why an entire deck had to be built around it.
While charm could very easily slot into a delver shell, electromancer does nothing for the playabillity of that deck. Delver in it's current form loses too much to continue to exist w/o a serious morphing or else a lot more goodies being printed for it in RTR.
I really hope that's the case, Metallix! But it does seem weird that we'd get two blue-walkers in the same set, no?
Pretty sure Wizards is on record about color balance being a non factor in selecting which PWs see print. Ral and Jace together is not outside the realm of possibillity,
I'm glad that the guildmages are not hybrid now. Not only did they limit the design space of the first uncommon hybrid cards ("We can only do three hybrid cards per color combo, and the uncommon one has to be the guildmage"), it also didn't make too much sense for them to be splashable in other guilds. Why should a Simic Guildmage be played in a Dimir deck, even if he can only use one ability? And thanks to the mana cost being more restrictive, the effects are now more powerful. Looking forward to seeing the rest of them.
The artwork for the Charm seems to confirm that the Signets are out this time. One of the major purposes of the Signets was to give players a clear look at the guilds', well, signets. Now that they're doing that with the Charms, I don't see them having another cycle of cards with similar artwork in the set.
Agreed on the signets, although I never thought they'd be in. For one, they don't seem too keen on reprinting entire cycles as a general rule, and for another, they've said before that they consider the signets to be too powerful to reprint. The guildmages I'm of mixed mind about though. While it is nice that the limited hybrid space is now left open to a broader swath of design space at uncommon, I think that having multiple playable guildmages was important for limited, especially once all three sets were in play. Of course, this will be obviated by the new block's limited formats. Also, I agree that it was a bit of a flavor fail for any of the guildmages to be working for other guilds (other than dimir of course).
Currently the best Delver decks are U/W. U/R is also seen but is strictly worse due to lack of Geist. But now that the Swords are rotating, it seems U/R is going to inherit the Delver crown. Though it's worst enemy is always going to be Chandra, the Firebrand - You wan't to vapour snag your snapcaster?
Lack of GosT is most definitely NOT the biggest thing holding URdelver back. The biggest issue has always been the manabase which will presumably get better after RTR cycles in, but again, delver loses a lot of it's tools with rotation, so it will need quite a bit of incidental support from RTR to continue on as an archetype w/o significant changes in playstyle.
No. Neither creature type brings to mind a quick moving creature that would have haste. Both plants and zombies are seemingly slow moving creatures.
Traditionally, no, zombies shamble and plants move at a glacial pace, but there is some support in more recent zombie movies for fast moving zombies, and there's always the venus fly trap for inspiration when talking about fast moving plants...
Street Spasm bothers me a bit. I don't see why they went with the awkward specification of creatures without flying you don't control. Obviously it makes the overloaded effect significantly more powerful, but it also makes it significantly more costly. A heat ray that turned into earthquake (for say XRR) would have been far more elegant than Heat Ray -> Bonfire with odd wording.
Also it bugs me that a fully functional version of this could have been done with kicker and an almost identically functional version could have been done with replicate (making it similar to comet storm), and I'm going to guess that every other overload spell will be the same. I'm trying to find unorthodox ways this mechanic could appear on a card but I'm not coming up with any.
So far RTR is garbage, not nearly as good as RAV so far; hell not even as good as Shards.
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Sapere Aude
@rustheman - that image has already been ruled a fake.
Thanks.
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"When plunder becomes a way of life for a group of men living together in society, they create for themselves in the course of time a legal system that authorizes it and a moral code that justifies it." Frederic Bastiat
Fella on a MTG facebook group posted this. Haven't heard back on where he found it.
Not sure of what the rules are on posting images so feel free to move or whatever.
I'm pretty sure that's confirmed false.
As for the cards, I like the Instasorc reducing Goblin a lot. Overload looks interesting...I wonder if there's gonna be a Djinn Illuminatus for that keyword...that'd be dirty.
Hmm... The seven cards we got aren't particularly amazing, but I'll wait for the other 200+ cards before making judgment.
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IIW for any CCC (pick the highest one in the list):
A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Seeing these cards made me go preorder 4Xcommons/uncommons.
I saw that charm, realize it'd be a cycle, and then thought back to how many staples we got that way last time. And then I thought of all the other stuff we haven't even seen yet.
So the charm effects will be: one effect one color can do for one mana, one effect second color can do for one mana, one effect both colors can do for one mana
Vintage laughs at this card because it costs more than 1 and doesnt win the game. I even doubt it will see play in Legacy.
On-topic: I stopped playing the game but I think that with RtR I will be spending some money on drafts the set looks really fun
Vintage laughs at this card because it costs more than 1 and doesnt win the game. I even doubt it will see play in Legacy.
On-topic: I stopped playing the game but I think that with RtR I will be spending some money on drafts the set looks really fun
He didn't say it would be played in Vintage, did he?
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IIW for any CCC (pick the highest one in the list):
A high-costed equipment (I want it big, but make sure it isn't nutso-broken with Stoneforge. So a high equip cost or a benefit for casting or something)
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Izzet Charm is just so nice. I'm picking up a playset of foils as soon as I can. Everyone seems to be dismissing it, and there's legitimate reasons to do so, but I'll go down as saying that it will see competitive play somewhere, somehow. A card with that much possible utility at instant speed can't be ignored.
Dreg Mangler seems like a card that could be good if a new archetype can support it, but otherwise it's definitely going to be a high number pick in limited.
Not too terribly excited about the rest of the cards, though it's nice to see that there'll be a new guildmage cycle.
Overall, RTR is making me very happy. Naysayers will be naysayers.
Vintage laughs at this card because it costs more than 1 and doesnt win the game. I even doubt it will see play in Legacy.
Do you even play Vintage...? You clearly have a very skewed view of the format. While I wouldn't argue that it will see play as even a sideboard tool, your comment made me chuckle.
Izzet Charm is just so nice. I'm picking up a playset of foils as soon as I can. Everyone seems to be dismissing it, and there's legitimate reasons to do so, but I'll go down as saying that it will see competitive play somewhere, somehow. A card with that much possible utility at instant speed can't be ignored.
The OP said it is strange that Replicate doesn't work with Overload. I semi-agree. It might not combo with Overload per-say but it works a lot like it, so anything that has synergy or combos in Izzet 2.0 with Overload may also combo in Izzet 1.0 with Replicate.
When you Replicate, you possibly throw other targets into the deal. When you Overload you throw all other targets into the deal (even though it stops targeting).
I can see a card that Overloads your spells on the stack afterwards until the end of the turn. So when you Replicate, each Replicated copy is Overloaded =D Try to say they don't work together after that =D
Crap I may have to lean toward Izzet. Charm is great and I always love a good Goblin. One step closer to that 5 color Goblin deck.
But we didn't really get any closer? We've always had red, black, white, and/or blue goblins. We need green ones.
But we didn't really get any closer? We've always had red, black, white, and/or blue goblins. We need green ones.
Scarwood Goblins disagrees- they say they've been around since *cough* the dark ages... Lot of goblins from shadowmoor including Boggart Ram-Gang are r/g as well.
for those of you who still think delver will be a real deck, lets go ahead and take a look at what we miss when rotation hits:
mana leak: I'm sorry, but I seriously doubt we are going to see anything of this cards power level coming from ravnica. and the counterspell portion of the izzet charm isn't even close to replacing this.
ponder: we will lose this card as well. while we may see a good replacement, maybe with a new mechanic(overload/azorious) but it won't be as good.
vapor snag: nope, unsummon won't replace this. you wanted damage from your vapor snag.
gut shot/probe(free spells): highly doubt we'll see anything thats free for a while, and this is why these were played.
and what do we gain? a nice charm for sure, but it doesn't fill a role of any of the cards that rotate. it can act like thought scour, mana leak, and gut shot, but it really isn't. we need those cards to have a replacement.
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In regards to these 5, nothing looks immediately playable in Standard besides maaaaaaaaybe Dreg Mangler, because it is an aggressive, card-advantageous creature in the colors of ISD Block's most successful deck: Jund. Izzet Charm looks like it might have a place in Modern at the moment, but there will definitely need to be a shift in the meta PLUS some more support to be Standard playable.
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While charm could very easily slot into a delver shell, electromancer does nothing for the playabillity of that deck. Delver in it's current form loses too much to continue to exist w/o a serious morphing or else a lot more goodies being printed for it in RTR.
Pretty sure Wizards is on record about color balance being a non factor in selecting which PWs see print. Ral and Jace together is not outside the realm of possibillity,
Agreed on the signets, although I never thought they'd be in. For one, they don't seem too keen on reprinting entire cycles as a general rule, and for another, they've said before that they consider the signets to be too powerful to reprint. The guildmages I'm of mixed mind about though. While it is nice that the limited hybrid space is now left open to a broader swath of design space at uncommon, I think that having multiple playable guildmages was important for limited, especially once all three sets were in play. Of course, this will be obviated by the new block's limited formats. Also, I agree that it was a bit of a flavor fail for any of the guildmages to be working for other guilds (other than dimir of course).
Lack of GosT is most definitely NOT the biggest thing holding URdelver back. The biggest issue has always been the manabase which will presumably get better after RTR cycles in, but again, delver loses a lot of it's tools with rotation, so it will need quite a bit of incidental support from RTR to continue on as an archetype w/o significant changes in playstyle.
Traditionally, no, zombies shamble and plants move at a glacial pace, but there is some support in more recent zombie movies for fast moving zombies, and there's always the venus fly trap for inspiration when talking about fast moving plants...
Also it bugs me that a fully functional version of this could have been done with kicker and an almost identically functional version could have been done with replicate (making it similar to comet storm), and I'm going to guess that every other overload spell will be the same. I'm trying to find unorthodox ways this mechanic could appear on a card but I'm not coming up with any.
Als ich chan
Cogito Ergo Sum
Sapere Aude
Thanks.
I guess that means CixrTyx is right. Let me know when this crap block rotates, because everyone's taking a hiatus from standard until then.
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Legacy Decks:
- Imperial Bloodwolf R
- Rifter RW
- Rockman WBG
- Burn R
- T.E.S. WUBRG
- Belcher RG
- 10 Land Stompy G
- Zoo (budget) RGW
I'm pretty sure that's confirmed false.
As for the cards, I like the Instasorc reducing Goblin a lot. Overload looks interesting...I wonder if there's gonna be a Djinn Illuminatus for that keyword...that'd be dirty.
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A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
I saw that charm, realize it'd be a cycle, and then thought back to how many staples we got that way last time. And then I thought of all the other stuff we haven't even seen yet.
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Vintage laughs at this card because it costs more than 1 and doesnt win the game. I even doubt it will see play in Legacy.
On-topic: I stopped playing the game but I think that with RtR I will be spending some money on drafts the set looks really fun
He didn't say it would be played in Vintage, did he?
A Squirrel Wizard
A G?? (1-3 colors, including green) legendary creature with its main strat based on not attacking
Dreg Mangler seems like a card that could be good if a new archetype can support it, but otherwise it's definitely going to be a high number pick in limited.
Not too terribly excited about the rest of the cards, though it's nice to see that there'll be a new guildmage cycle.
Overall, RTR is making me very happy. Naysayers will be naysayers.
EDIT:
Do you even play Vintage...? You clearly have a very skewed view of the format. While I wouldn't argue that it will see play as even a sideboard tool, your comment made me chuckle.
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Should Blue Be Banned?
- U/W/r Control
MODERN
- N/A
LEGACY
- LED-less Dredge
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I see everyone frothing over it...
Yeah, almost to obscene levels. It's good... but without seeing the rest of the set, people need to chiiiilllllll ouuuuuut.
When you Replicate, you possibly throw other targets into the deal. When you Overload you throw all other targets into the deal (even though it stops targeting).
I can see a card that Overloads your spells on the stack afterwards until the end of the turn. So when you Replicate, each Replicated copy is Overloaded =D Try to say they don't work together after that =D
But we didn't really get any closer? We've always had red, black, white, and/or blue goblins. We need green ones.
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Scarwood Goblins disagrees- they say they've been around since *cough* the dark ages... Lot of goblins from shadowmoor including Boggart Ram-Gang are r/g as well.
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Oops you're right. I even have a green goblin deck, how stupid am I haha.
Yea we need more blue goblins as we have so few imo.
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Korozda is the new Golgari guilhall.
http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/guilds/golgari
They can't reuse the name Golgari Guildmage for a new card.
mana leak: I'm sorry, but I seriously doubt we are going to see anything of this cards power level coming from ravnica. and the counterspell portion of the izzet charm isn't even close to replacing this.
ponder: we will lose this card as well. while we may see a good replacement, maybe with a new mechanic(overload/azorious) but it won't be as good.
vapor snag: nope, unsummon won't replace this. you wanted damage from your vapor snag.
gut shot/probe(free spells): highly doubt we'll see anything thats free for a while, and this is why these were played.
and what do we gain? a nice charm for sure, but it doesn't fill a role of any of the cards that rotate. it can act like thought scour, mana leak, and gut shot, but it really isn't. we need those cards to have a replacement.