Obligatory EDH Mythic. This after Trench Gorger is just hilarious.
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Currently Running: WRGRWMayael of the Anima (N00b Deck) WBGBWGhave, Guru of Spores URBRUSedris, the Traitor King (Unearth Goodies) Working on: WUBUWMerieke Ri Berit (Tapalicious)
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Enchantment - Aura
Enchant Creature
Enchanted creature gets +2/+2, has Defender, and can’t @#$% you or a planeswalker you control.
"Now that's a turn off."
- Gwendlyn Di Corci
So am I the only one who reads this card as only repeating it once? For the man's you get to flip over the top card of your library and put it into play if its a permanent and do it once more if you don't whiff. Seems awful, I would much rather play tooth and nail.
Here's my attempt at MEGA magicalchristmasland with this card
Run a deck with non non-permanents besides a single copy of Primal Surge
ramp into it with creature-based, enchantment-based ramp etc
play it, put the remainder of your ENTIRE DECK onto the battlefield.
Now, in that deck you are running soul of the harvest and laboratory maniac.
Sooo... once primal surge finishes resolving, you are left with an empty library, Soul of the harvest triggers (a ton of times, but that doesnt matter), you attempt to draw with no cards in library, and win with laboratory maniac.
Obligatory EDH Mythic. This after Trench Gorger is just hilarious.
Well, it puts lands into play though. They're permanents. I'm more interested in using it with Selective Memory, so you can run actual non-permanents in your deck. Just cast Selective Memory beforehand, so you can remove all the nonpermanents before you cast this.
I dont understand why this is considered so hard to cast. play prime time... attack. Oh surprise you now have 10 mana... I bet most red green ramp decks hit 10 mana on turn 5 or 6 nearly every single game they play. As a 1 of or 2 of.. you could viably play this in standard... honestly not that hard to cast at all. And if you say "durrh counterspell" welll durr counter spell can counter green sun, but people still play that. And so what if they counter it, you still have prime time out...
Whats wrong with casting a spell that makes you win if they dont have a counter spell? -.O
So am I the only one who reads this card as only repeating it once? For the man's you get to flip over the top card of your library and put it into play if its a permanent and do it once more if you don't whiff. Seems awful, I would much rather play tooth and nail.
yes, i think you are. you also repeat the repeat part.
Here's my attempt at MEGA magicalchristmasland with this card
Run a deck with non non-permanents besides a single copy of Primal Surge
ramp into it with creature-based, enchantment-based ramp etc
play it, put the remainder of your ENTIRE DECK onto the battlefield.
Now, in that deck you are running soul of the harvest and laboratory maniac.
Sooo... once primal surge finishes resolving, you are left with an empty library, Soul of the harvest triggers (a ton of times, but that doesnt matter), you attempt to draw with no cards in library, and win with laboratory maniac.
Whoever pulls this off is awarded 5-6 internets.
just put labratory maniac, this, and soul harvest in elfball, do the staff of domination combo, and you have your case easy. not even worth 1 internets
T1: Llanowar Elves
T2: Elvish Archdruid
T3: Llanowar Elves again, Primeval Titan, fetch two forests
T4: Primal Surge, with a mana left over, even
God hand? Yeah, of course. But the point is that 10 mana is not so much to cast when it wins you the game. And Primal Surge does win the game. This isn't a casual-only card; it actually has some potential.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
Good luck ramping 10 ten mana without instants or sorceries.
Can you find a way to play prime time on turn 4-5 with out instants or sorceries in standard? Yeah. I think so. dawntreader elk, viridian emissary, sphere of the suns, solemn, birds...
wow, all you need is 2 of any of those permanents and prime time lands turn 4, possibly uncounterable if you have the land. hey, next turn you attack you got... 10 mana. hmm...
You could play this, or Tooth and Nail, which wins you the game instantly and doesn't need to be built around with only permanents.
Elves are the only ones who might get good use out of this card.
Tooth and Nail is actually a very apt comparison to this card, unlike Genesis Wave. Tooth and Nail was a powerful card the whole time it was in standard, and has survived to be a real card in bigger formats as well. The costs are comparable, the upsides are comparably reliable. Surge requires more deckbuilding restrictions while being more objectively difficult to beat once it resolves (although neither card really needs to worry about what will happen after they resolve).
This is not as good as Tooth and Nail, but it isn't that far off, and has potential to enable a very similar type of build.
Wit's End is the PERFECT answer to your opponent's Monomania however.
Just hold on to your Wit's End when they Monomania, so you can Wit's End them on your next turn!!!
I think this is fairly reminiscent of the "Jace Battles" we have seen in past standards.. My guess is we will soon witness the great Monomania-Wit's End battles.
TaN gets the job done for cheaper, less buildaround, and fewer slots. That's really going to have to be the litmus test for this card's playability in eternal and modern: whether there is something about this card which makes it more playable than TaN. Does not look that way at present.
I feel like a ten mana spell should just win the game, not put lands into play or whiff.
Creatures are permanents too. And Artifacts. And Enchantments. Oh and Planeswalkers. A deck of 1x This and 59x Permanents would be fun and quite doable to make.
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
The big problem is that it is a sorcery, kind of ruining the whole just cast your deck thing, unless you only run one, in which case good luck finding it. My recommendation? Run four of the M12 demonic tutor on a stick. I forgot his name.
Aside from that, we have the really insane green shrine, of which I forgot it's name, that new enchantment of which I forgot the name, and a billion mana dorks. Add hasty guy that makes all your guys hasty as a one of and hope the opponent doesn't have a whipflare.
Never underestimate the power of bad cards in large numbers.
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Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
I'm not buying that this is notably better than genesis wave. Wave doesn't strictly win you the game when you cast it for 10, even if built around to a degree, but it's pretty damn close. It also fits in anything that happens to be ramping, even moderately, because casting it for 6 and 7 isn't the end of the world. It's a tempo card, and it provides a hell of a lot of that.
The important thing is that wave is flexible. You don't have to build around such tight constraints. Even disregarding the deck build, wave can be cast for very little on an as needed basis. Sure it isn't ideal, but this card is a dead draw until you get there.
In order for this to see play, you have to be running heavy permanents (duh), or powerful filters. Selective memory seems like a good place to start, but surviving against a deck that isn't turbofog seems like a rough ride.
I may have missed someone pointing it out already, but this seems to work in a valakut style deck. However, I'd rather just draw and drop primeval titans, or zenith then sacrifice all the ridiculously good instants and sorcery effects you have.
EDIT: Somehow deleted my comment about this vs Tooth and Nail, so I'll just sumarize. T&N wins hands down. If you don't win when T&N resolves, something is wrong. T&N requires far less constrictions on your deck build to be playable, and costs less, even when entwined.
Wow. I never thought of it that way. Great insight.
WRGRWMayael of the Anima (N00b Deck)
WBGBWGhave, Guru of Spores
URBRUSedris, the Traitor King (Unearth Goodies)
Working on:
WUBUWMerieke Ri Berit (Tapalicious)
Run a deck with non non-permanents besides a single copy of Primal Surge
ramp into it with creature-based, enchantment-based ramp etc
play it, put the remainder of your ENTIRE DECK onto the battlefield.
Now, in that deck you are running soul of the harvest and laboratory maniac.
Sooo... once primal surge finishes resolving, you are left with an empty library, Soul of the harvest triggers (a ton of times, but that doesnt matter), you attempt to draw with no cards in library, and win with laboratory maniac.
Whoever pulls this off is awarded 5-6 internets.
Well, it puts lands into play though. They're permanents. I'm more interested in using it with Selective Memory, so you can run actual non-permanents in your deck. Just cast Selective Memory beforehand, so you can remove all the nonpermanents before you cast this.
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
Whats wrong with casting a spell that makes you win if they dont have a counter spell? -.O
Good luck ramping 10 ten mana without instants or sorceries.
yes, i think you are. you also repeat the repeat part.
just put labratory maniac, this, and soul harvest in elfball, do the staff of domination combo, and you have your case easy. not even worth 1 internets
Elves are the only ones who might get good use out of this card.
T1: Llanowar Elves
T2: Elvish Archdruid
T3: Llanowar Elves again, Primeval Titan, fetch two forests
T4: Primal Surge, with a mana left over, even
God hand? Yeah, of course. But the point is that 10 mana is not so much to cast when it wins you the game. And Primal Surge does win the game. This isn't a casual-only card; it actually has some potential.
Can you find a way to play prime time on turn 4-5 with out instants or sorceries in standard? Yeah. I think so. dawntreader elk, viridian emissary, sphere of the suns, solemn, birds...
wow, all you need is 2 of any of those permanents and prime time lands turn 4, possibly uncounterable if you have the land. hey, next turn you attack you got... 10 mana. hmm...
Hmm... That's not bad.
Overall I'm excited to see what people come up with for this card.
Tooth and Nail is actually a very apt comparison to this card, unlike Genesis Wave. Tooth and Nail was a powerful card the whole time it was in standard, and has survived to be a real card in bigger formats as well. The costs are comparable, the upsides are comparably reliable. Surge requires more deckbuilding restrictions while being more objectively difficult to beat once it resolves (although neither card really needs to worry about what will happen after they resolve).
This is not as good as Tooth and Nail, but it isn't that far off, and has potential to enable a very similar type of build.
Druids' Repository should help.
i like urabrask better for standard, as you'll need lots of creatures if you don't draw this and you don't want more than 2.
CG
Creatures are permanents too. And Artifacts. And Enchantments. Oh and Planeswalkers. A deck of 1x This and 59x Permanents would be fun and quite doable to make.
People need to read this fanfiction, though:
www.hpmor.com
I am probably every color-combination it is possible to be, though it's really hard to figure out what it would mean to be 4-colored....it doesn't seem logical to be 4-colored without being 5-colored.
Aside from that, we have the really insane green shrine, of which I forgot it's name, that new enchantment of which I forgot the name, and a billion mana dorks. Add hasty guy that makes all your guys hasty as a one of and hope the opponent doesn't have a whipflare.
Never underestimate the power of bad cards in large numbers.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
The important thing is that wave is flexible. You don't have to build around such tight constraints. Even disregarding the deck build, wave can be cast for very little on an as needed basis. Sure it isn't ideal, but this card is a dead draw until you get there.
In order for this to see play, you have to be running heavy permanents (duh), or powerful filters. Selective memory seems like a good place to start, but surviving against a deck that isn't turbofog seems like a rough ride.
I may have missed someone pointing it out already, but this seems to work in a valakut style deck. However, I'd rather just draw and drop primeval titans, or zenith then sacrifice all the ridiculously good instants and sorcery effects you have.
EDIT: Somehow deleted my comment about this vs Tooth and Nail, so I'll just sumarize. T&N wins hands down. If you don't win when T&N resolves, something is wrong. T&N requires far less constrictions on your deck build to be playable, and costs less, even when entwined.