Buried Ruin is insane and will be finding its way into almost every EDH deck.
The clone is probably the best clone variant ever printed, and it's an awesome flavor.
The proliferate-happy draw enchantment is just cool as all heck.
I'm enjoying M12.
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A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
The Illusion Clone is really fun if you can get it to clone a Lord of the Unreal since he doesn't say 'other' illusions >:) a buffed hexproof Lord of the Unreal sounds like some fun hehe!
Personal Sanctuary {2}{W}
Enchantment
During your turn, prevent all damage that would be delt to you
Mind Unbound {4}{U}{U}
Enchantment
At the beginning of you upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
These are cool enchantments. The blue one is a little too pricey, but the white one could be part of some intriguing combos.
The Angel is conceptually neat but terrible in practice. I guess it can make something Wrath-proof (once) in EDH, but outside of that and Limited, it's an ugly little sister of Baneslayer Angel.
The new Clone is Lord of the Unreal 5-8 I guess, but most of the time its drawback will outweigh the low mana cost. Tumble Magnet says 'Hi'.
One Card in standard. Drawback outweighs's its mana cost.
>Implying.
9/10 out of ten if its going to be target, its going to be a removal spell anyway.
Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
The Angel is conceptually neat but terrible in practice. I guess it can make something Wrath-proof (once) in EDH, but outside of that and Limited, it's an ugly little sister of Baneslayer Angel.
The new Clone is Lord of the Unreal 5-8 I guess, but most of the time its drawback will outweigh the low mana cost. Tumble Magnet says 'Hi'.
If Tumble Magnet gets played? Sure. At the moment, however, it's fairly bad.
Whoa, those four new cards from the Visual Spoiler are great. Druidic Satchel seems good, not the best, but good. The white enchantment will be funny to play once but not really useful at all? The blue enchantment pretty much nullifies any reason I would have played the new Jace. And the land is pretty sweet. Decent batch of spoilers.
What happens if I target a Planeswalker using Aegis Angel? Does it die to creature damage?
Yeah, it still loses counters so it dies in pretty much the same way an indestructible creature that has its toughness reduced to 0 by Last Gasp or Dismember does.
Anybody else notice how indestructible now apparently protects from Revoke Existence?
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Currently Playing: BSheoldred, Whispering One BGJarad, Golgari Lich Lord :GolGaRi: BGWGhave, Guru of Spores BURSedris, the Traitor King GUVorel of the Hull Clade:SimiC: RNorin the Wary - Derp Deck Wins
I love the new Clone. Thought that Clone was going to have a secure spot in my blue EDH decks for a long time, by Phyrexian Metamorph and now this guy have usurped his general-killing role.
What happens if I target a Planeswalker using Aegis Angel? Does it die to creature damage?
Since the Aegis Angel makes it indestructible but does not prevent damage, you remove counters from the Planeswalker as normal. A planeswalker with 0 loyalty counters gets put into the graveyard as a state-based effect. Basically the same way Disfigure/Dismember get around indestructibility on creatures.
For constructed, the angel sucks and the illusion is good. A 5/5 flying for 6 pales in comparison to Baneslayer Angel, and anything she "protects" won't be anywhere near as good as she is, so who cards?
The illusion clone is the same as all other illusions: In constructed, no one plays targeted effects that don't kill the target (Tumble Magnet being the exception, which was only played because of CawBlade, which is now dead), so the drawback is essentially blank, but clone effects have always been on the edge of playable, so it's up to the metagame to decide if [mana]2[/card] to clone something is worth it or not.
I'd love to copy the new illusion lord with phantasmal image. 1U 3/3 hexproof please!
Actually, in all seriousness, its a pretty good card. There aren't a lot of creature targeting spells that aren't removal to begin with. Sure, it will die to shock, even if it is a copy of a titan, but the advantage of this card's cheap cost seems overwhelming.
So we get two awesome Clones in two consecutive sets. I like it, though Tumble Magnet suuuuucks when you're playing with it. The Angel has glorious art and playable abilities. At worst, it's going to eat removal. Limited bomb, of course. Could see it as a singleton in UW or something.
Yup. Illusions are fairly bad in limited. In standard it is almost always a non-issue. The problems in standard are (off the top of my head):
Tumble Magnet
Inferno Titan
Forst Titan
Mortor Pod
And most of those are kills or quasi-kill anyway.
Exactly, I mean we don't know much about the next set yet but they really seem to be pushing illusion's and the three good ones we have so far, are quite good. Seems like a shell to me.
Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
Man, this illusion clone is kind of a more flavorful version of Clone, at the cost of being more mechanically complex. It's also more aggressive, which apparently blue is fond of now.
Personal Sanctuary
Enchantment
During your turn, prevent all damage that would be delt to you
Wow, I'm surprised they actually printed this. A good white enchantment that completely neuters R and B decks and demands every other deck run enchantment removal and/or bounce? Awesome. A 4-of in every white deck as long as it's legal. Of course, it does point to Wizards pushing mill as as an alternate win-con during INN. Why else print a card the so obviously hoses all decks that depend on damage, including infect?
Mind Unbound
Enchantment
At the beginning of you upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
I'd rather play the sphinx, thanks.[/card]
[quote=Arcadic;/comments/5505596] Druidic Satchel 3
Artifact
: Reveal the top card of your library. If it is a creature card, put a 1/1 green Saproling creature token onto the battlefield. If its a land card, put that card onto the batttlefield under your control. If its a noncreature nonland card, you gain 2 life.[/card]
Not a bad limited card, and may even be of some use in constructed, but I'm not sure it does enough there.
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I love the satchel and the land. All have really nice art.
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The clone is probably the best clone variant ever printed, and it's an awesome flavor.
The proliferate-happy draw enchantment is just cool as all heck.
I'm enjoying M12.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
- H. L. Mencken
French Duel Commander
WBR Kaalia of the Vast WBR
RUG Maelstrom Wanderer RUG
These are cool enchantments. The blue one is a little too pricey, but the white one could be part of some intriguing combos.
One Card in standard. Drawback outweighs's its mana cost.
>Implying.
9/10 out of ten if its going to be target, its going to be a removal spell anyway.
If Tumble Magnet gets played? Sure. At the moment, however, it's fairly bad.
EDH:
UBGThe MimeoplasmUBG
U/W Illusions is starting to look really interesting to me.
Yeah, it still loses counters so it dies in pretty much the same way an indestructible creature that has its toughness reduced to 0 by Last Gasp or Dismember does.
Anybody else notice how indestructible now apparently protects from Revoke Existence?
Signature courtesy of DarkNightCavalier
BSheoldred, Whispering One
BGJarad, Golgari Lich Lord :GolGaRi:
BGWGhave, Guru of Spores
BURSedris, the Traitor King
GUVorel of the Hull Clade:SimiC:
RNorin the Wary - Derp Deck Wins
Since the Aegis Angel makes it indestructible but does not prevent damage, you remove counters from the Planeswalker as normal. A planeswalker with 0 loyalty counters gets put into the graveyard as a state-based effect. Basically the same way Disfigure/Dismember get around indestructibility on creatures.
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
Yup. Illusions are fairly bad in limited. In standard it is almost always a non-issue. The problems in standard are (off the top of my head):
Tumble Magnet
Inferno Titan
Forst Titan
Mortor Pod
And most of those are kills or quasi-kill anyway.
The illusion clone is the same as all other illusions: In constructed, no one plays targeted effects that don't kill the target (Tumble Magnet being the exception, which was only played because of CawBlade, which is now dead), so the drawback is essentially blank, but clone effects have always been on the edge of playable, so it's up to the metagame to decide if [mana]2[/card] to clone something is worth it or not.
Actually, in all seriousness, its a pretty good card. There aren't a lot of creature targeting spells that aren't removal to begin with. Sure, it will die to shock, even if it is a copy of a titan, but the advantage of this card's cheap cost seems overwhelming.
good thing mortar pod isn't playable any more.
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EDH:
Doran WBG
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Exactly, I mean we don't know much about the next set yet but they really seem to be pushing illusion's and the three good ones we have so far, are quite good. Seems like a shell to me.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
Wow, I'm surprised they actually printed this. A good white enchantment that completely neuters R and B decks and demands every other deck run enchantment removal and/or bounce? Awesome. A 4-of in every white deck as long as it's legal. Of course, it does point to Wizards pushing mill as as an alternate win-con during INN. Why else print a card the so obviously hoses all decks that depend on damage, including infect?
I'd rather play the sphinx, thanks.[/card]
[quote=Arcadic;/comments/5505596] Druidic Satchel 3
Artifact
: Reveal the top card of your library. If it is a creature card, put a 1/1 green Saproling creature token onto the battlefield. If its a land card, put that card onto the batttlefield under your control. If its a noncreature nonland card, you gain 2 life.[/card]
Not a bad limited card, and may even be of some use in constructed, but I'm not sure it does enough there.