While we're talking about printing error, how about Erayo, Soratami Ascendant, and, more importantly Erayo's Essence, within the rules, that did nothing as printed.
not to be horribly offtopic, but can anyone explain why that wording didn't work anyway? I never could wrap my head around what was wrong with the printed version.
It probably slipped through because there are colorless non-artifact creatures in RoE and someone thought that it was supposed be a "tease" of the future.
not to be horribly offtopic, but can anyone explain why that wording didn't work anyway? I never could wrap my head around what was wrong with the printed version.
It appears to be worded like a static ability, so it wouldn't do anything.
Were they? That would explain why it persisted across multiple sets, but it still doesn't make a lot of sense. I've always heard that it was printing difficulties. (It would be a really strange thing to do on purpose.)
I remember this, having the mana symbols in the text box being gray. But Candlejack is right, it was on purpose.I can't find the exact article, but they said they did this to reduce printing errors, or something similar to that. Also, when the first switched to the new card borders, they had the artifact borders a much lighter gray than they are now. They switched that starting with Fifth Dawn, I believe, as they looked too smilar to the white border. The grayed mana symbols in the text box... don't know when they changed it back to colored mana symbols, but my reasoning would be that they switched it back because it was stupid looking.
As for the Walking Atlas being an artifact creature, I'm glad it's actually an artifact creature. Otherwise, it'd just be like they were doing it just to do it, no flavor justification. Which brings me to Tribal... why would Lorwyn only have spells/artifacts specific to their plane? It's mind boggling since tribal decks, though not as prominent as it was in Lorwyn, are some of the most popular decks, not necessarily for competetive decks, but for the casual players. Is there a reason why Quest for the Goblin lord couldn't be a Tribal Goblin card? Sure, probably no real applications for it being a Tribal Goblin, but it'd just be cool!
Sorry for the rant!
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They Call Me Hadoken, Cause I'm Down-Right-Fierce WUBRG
Were they? That would explain why it persisted across multiple sets, but it still doesn't make a lot of sense. I've always heard that it was printing difficulties. (It would be a really strange thing to do on purpose.)
It was an intentional change made due to printing challenges - something about how hard it was to get the different-colored mana circles to align properly with the text in each language that the set was printed in.
When we switched card frames (with Eighth Edition) we also switched printing technologies and it took us a while to work out all the kinks (especially with the way non-English product is printed). Once we figured out a reasonable way to make colored mana symbols be colored again, we switched back immediately.
That's such a disappointment. I was hoping Walking Atlas was a preview of a collection of colorless, non-artifact creatures.
That's what Eye of Ugin is. The Eldrazi are exactly that, a collection of colorless non-artifact creatures. We don't know what else about them is confirmed, but those two properties are.
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A voice for Timmy.
Commander R Ashling, the Pilgrim Mono Red Wildfire Control GBW Karador, Ghost Chieftain Abzan Dredge Rock WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
I remember this, having the mana symbols in the text box being gray. But Candlejack is right, it was on purpose.I can't find the exact article, but they said they did this to reduce printing errors, or something similar to that. Also, when the first switched to the new card borders, they had the artifact borders a much lighter gray than they are now. They switched that starting with Fifth Dawn, I believe, as they looked too smilar to the white border. The grayed mana symbols in the text box... don't know when they changed it back to colored mana symbols, but my reasoning would be that they switched it back because it was stupid looking.
As for the Walking Atlas being an artifact creature, I'm glad it's actually an artifact creature. Otherwise, it'd just be like they were doing it just to do it, no flavor justification. Which brings me to Tribal... why would Lorwyn only have spells/artifacts specific to their plane? It's mind boggling since tribal decks, though not as prominent as it was in Lorwyn, are some of the most popular decks, not necessarily for competetive decks, but for the casual players. Is there a reason why Quest for the Goblin lord couldn't be a Tribal Goblin card? Sure, probably no real applications for it being a Tribal Goblin, but it'd just be cool!
Sorry for the rant!
Printing tons of tribal spells could be kind of dangerous, especially with treefolk/elementals since they have one mana tutors. If you miss something, you could end up with some kind of degenerate combo that just became easier to pull off. It's just like how development shys away from basic land types on nonbasics. The spell lands had basic land types in design.
I wonder if they can do a running change on the misprint.
I have to imagine there are a large number of eyes that pass over every card...and though mistakes are very few and far between, it's still surprising. I'd actually like to know if there was a story behind it at all...was it always wrong in the file, was it deleted accidentally last minute...
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Transformers Bot Shots - Game Developer
The Avengers - Loki's Mercenaries
I wouldn't be surprised if it was a last minute addition that somehow slipped through the cracks uncaught. It's entirely possible it was transferred over from RotE, or the editors were working on that at the same time as Worldwake's editing (RotE is a large set so likely started design earlier than normal).
I'm curious what they'll say or if they'll fix the error in a future print run. I doubt it, though, given that they didn't do it for Hypervolt Grasp.
So that's what happens with a Death's Shadow when your at negative health, that makes good sense. I want to throw this in some weird Pandemonium, Lich's Tomb, Phyrexian Dreadnought, This, deck.
So that's what happens with a Death's Shadow when your at negative health, that makes good sense. I want to throw this in some weird Pandemonium, Lich's Tomb, Phyrexian Dreadnought, This, deck.
I'm fairly sure you can't manipulate deaths shadow & phrexian dreadnought to any abusive effect, because its power (and toughness) would lower as soon as you cast it, sending it to the graveyard or otherwise not letting it have enough power to sac to dread
Something along the lines of seeing someone attack with a Death's Shadow, then waiting until after blockers (if you are holding Force or Pact or something) to play Ad Nauseam after resolving an Angel's Grace.
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New Rules come out for 1999 6th Edition... "THEY'RE TURNING MAGIC INTO PORTAL! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for 2010 Edition... "THEY'RE TURNING MAGIC INTO YU-GI-OH! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for *Reserved for something in 2020* "THEY'RE TURNING MAGIC INTO *currently "simple" game by the more "skilled" players*! THE GAME IS..." etc.
I wouldn't be surprised if it was a last minute addition that somehow slipped through the cracks uncaught. It's entirely possible it was transferred over from RotE, or the editors were working on that at the same time as Worldwake's editing (RotE is a large set so likely started design earlier than normal).
This is my guess too. Being a large set, RotE probably went into layout early, so my guess is this is a mistake that came from someone working on both sets at once. If it's just a coincidence, it's a really funny one.
No, no, I meant something weird, more along the lines of:
Chaotic Reality 2UB
Enchantment (MR)
When ~ enters the battlefield, invert your life total. (Your life total becomes a negative value equal to your current life total).
If any damage would be dealt to you, gain that much life instead.
If your life total is 0 or more, you lose the game.
When ~ leaves the battlefield, revert your life total.
Obviously not in that form, but you get the idea. It'd be a pretty weird/broken combo card
I'm just waiting on everyone to dismiss Death's Shadow and then have WotC do something cute like make the Eldrazi cause you to be unable to die as long as they are in play, while also allowing you to spend life to pay for certain abilities...
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New Rules come out for 1999 6th Edition... "THEY'RE TURNING MAGIC INTO PORTAL! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for 2010 Edition... "THEY'RE TURNING MAGIC INTO YU-GI-OH! THE GAME IS RUINED! EVERYONE PETITION AND GET THEM TO CHANGE IT BACK!"
New Rules come out for *Reserved for something in 2020* "THEY'RE TURNING MAGIC INTO *currently "simple" game by the more "skilled" players*! THE GAME IS..." etc.
No, no, I meant something weird, more along the lines of:
Chaotic Reality 2UB
Enchantment (MR)
When ~ enters the battlefield, invert your life total. (Your life total becomes a negative value equal to your current life total).
If any damage would be dealt to you, gain that much life instead.
If your life total is 0 or more, you lose the game.
When ~ leaves the battlefield, revert your life total.
Obviously not in that form, but you get the idea. It'd be a pretty weird/broken combo card
I like that you can immediately lose the game when you play this if you stack the triggers wrong.
No more than you can lose the game accidentally with Illusions of Grandeur.
I guess? Illusions doesn't make you lose the instant it hits play, unlike this "switch your life total as a trigger and set a trigger to make you lose due to your unswitched life total"
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Quote from "Flamebuster" »
Tarmogoyf has no evasion, yet it sees tonnes of play. What makes this any different?
The last real setting/templating error was a few years back, in Saviors of Kamigawa, when Oboro Envoy had "until end of turn" left off of it. Mindless Null's mana cost was "accidentally" put at 2B, but the accidental change was noticed and accepted by the dev team long, long before final templating or anything. (See Latest Developments; the dev chatter makes no sense at all if Mindless Null was supposed to have a cost of 1B or something.) The last (and possibly only) widespread printing error (affecting many cards) was the grayed-out text box mana symbols in Mirrodin Block.
The Hive in 10th was misprinted (collector number says 324/283).
As far as misprints on the spanish edition of M10 the card Jackal Familiar was printed with the text "Jackal Familiar can't attack or block" missing the world "alone" and making him a complete useless card altogether
I'm just waiting on everyone to dismiss Death's Shadow and then have WotC do something cute like make the Eldrazi cause you to be unable to die as long as they are in play, while also allowing you to spend life to pay for certain abilities...
That's why I'm getting a couple playsets, as with Nocturnus, each individual piece will end up going for more than the whole playsets once new mechanics come in.
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Yes sir, I take fantasy art and character design commissions, PM me for rates.
Quality is down recently, in all aspects of the printing process. From errors like this (and Mindless Null having the wrong mana cost printed) to offset borders, smudges, ink runs, crimping, faded cards, damaged cards making it into boosters, and more. I'm not sure what's up but it's not good. When I open 20 boxes and 3 of them have all the rares with bent corners, which I can't sell on my site, that cuts into profits (if there are any :p).
A typo made during Design/Development that was intentionally kept can hardly be called a printing error. You spell out doom in a lot of WOTC's actions, and I think your viewpoint is valid, but you must've known when you wrote this post that Mindless Null isn't germane to the topic.
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not to be horribly offtopic, but can anyone explain why that wording didn't work anyway? I never could wrap my head around what was wrong with the printed version.
It happened with Impulse, as well, over ten years ago. I am pretty sure 2 printing errors in the last decade or more can be tolerated.
Current post- Grand Prix KC Modern Postmortem (7/7/13)
It appears to be worded like a static ability, so it wouldn't do anything.
I remember this, having the mana symbols in the text box being gray. But Candlejack is right, it was on purpose.I can't find the exact article, but they said they did this to reduce printing errors, or something similar to that. Also, when the first switched to the new card borders, they had the artifact borders a much lighter gray than they are now. They switched that starting with Fifth Dawn, I believe, as they looked too smilar to the white border. The grayed mana symbols in the text box... don't know when they changed it back to colored mana symbols, but my reasoning would be that they switched it back because it was stupid looking.
As for the Walking Atlas being an artifact creature, I'm glad it's actually an artifact creature. Otherwise, it'd just be like they were doing it just to do it, no flavor justification. Which brings me to Tribal... why would Lorwyn only have spells/artifacts specific to their plane? It's mind boggling since tribal decks, though not as prominent as it was in Lorwyn, are some of the most popular decks, not necessarily for competetive decks, but for the casual players. Is there a reason why Quest for the Goblin lord couldn't be a Tribal Goblin card? Sure, probably no real applications for it being a Tribal Goblin, but it'd just be cool!
Sorry for the rant!
They Call Me Hadoken, Cause I'm Down-Right-Fierce
WUBRG
Edit: Ah ha, cite found: -- http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/askwizards/1005 says:
That's what Eye of Ugin is. The Eldrazi are exactly that, a collection of colorless non-artifact creatures. We don't know what else about them is confirmed, but those two properties are.
Commander
R Ashling, the Pilgrim Mono Red Wildfire Control
GBW Karador, Ghost Chieftain Abzan Dredge Rock
WBR Tariel, Reckoner of Souls Mardu Aggro-Reanimator Midrange
I have to imagine there are a large number of eyes that pass over every card...and though mistakes are very few and far between, it's still surprising. I'd actually like to know if there was a story behind it at all...was it always wrong in the file, was it deleted accidentally last minute...
Transformers Bot Shots - Game Developer
The Avengers - Loki's Mercenaries
I'm curious what they'll say or if they'll fix the error in a future print run. I doubt it, though, given that they didn't do it for Hypervolt Grasp.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
So that's what happens with a Death's Shadow when your at negative health, that makes good sense. I want to throw this in some weird Pandemonium, Lich's Tomb, Phyrexian Dreadnought, This, deck.
I'm fairly sure you can't manipulate deaths shadow & phrexian dreadnought to any abusive effect, because its power (and toughness) would lower as soon as you cast it, sending it to the graveyard or otherwise not letting it have enough power to sac to dread
While I imagine they could, they never have before, even with pretty huge printing errors, so I'm guessing they'll leave it alone.
This is my guess too. Being a large set, RotE probably went into layout early, so my guess is this is a mistake that came from someone working on both sets at once. If it's just a coincidence, it's a really funny one.
No, no, I meant something weird, more along the lines of:
Chaotic Reality 2UB
Enchantment (MR)
When ~ enters the battlefield, invert your life total. (Your life total becomes a negative value equal to your current life total).
If any damage would be dealt to you, gain that much life instead.
If your life total is 0 or more, you lose the game.
When ~ leaves the battlefield, revert your life total.
Obviously not in that form, but you get the idea. It'd be a pretty weird/broken combo card
I like that you can immediately lose the game when you play this if you stack the triggers wrong.
No more than you can lose the game accidentally with Illusions of Grandeur.
The Hive in 10th was misprinted (collector number says 324/283).
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
That's why I'm getting a couple playsets, as with Nocturnus, each individual piece will end up going for more than the whole playsets once new mechanics come in.
A typo made during Design/Development that was intentionally kept can hardly be called a printing error. You spell out doom in a lot of WOTC's actions, and I think your viewpoint is valid, but you must've known when you wrote this post that Mindless Null isn't germane to the topic.