And the fringier/sideboard cards:
Gaea's Herald
Hedge Troll
Imperiosaur
Groundbreaker
Joiner Adept
Mire Boa
Mystic Enforcer
Overrun
Saffi
Spectral Force
Timbermare
Green looks overpowered. But then again, hyrdo seemed to be hinting at a mana drain type card, which could push control decks be stronger too.
Green/White has an answer to wrath of god. Green/White/Black just got what is probably the most efficient creature ever printed.
Dredge is leaving standard, Dragonstorm is already gone. Project X is is going to lose key cards.
That's most of your combo deck out of the format, Teeg to hose control decks (and them losing Spell Snare!), green/white/black is looking to get out of control.
Something big to keep this in check must be coming.
Please stop saying that this card is good with Wall of Roots in Standard. Last I checked, Rolling Stones wasn't in 10th Edition, and Wall of Roots (like many other walls), has Defender, which means it can not attack!
Aside from that, this guy is nuts!
GWB = 5/5 attacker, and a really hard to kill body. Does anyone see a down side to this card aside from a very manageable mana cost? Plus, playing GWB puts in the same colors as Gaddock Teeg, Saffi Eriksdotter, a ton of Black removal, and oh yes, Tarmogoyf. That's a ton of broken beats to put into one deck.
So what if Wall of Roots can't attack? It can still block and kill early weenies that come charging at you from an aggro deck.
I personally love this card. I'm a tribal player at heart, and Treefolk have always been a fave of mine (despite not owning a Treefolk deck). This guy just turns aggro decks sideways and might even eat the for dinner.
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What? Of course I'm talking about Glittering Wish, are you on crack?
Well, I mentioned Wish in my post, so I wasn't sure if that was what you were referring to me forgetting
I still say 4 maindeck wishes, 3 maindeck teeg and 3 maindeck Doran is the way to go, that way you're not running 4 maindeck copies of a legend, but you've still got a 7/60 chance of drawing him
As an aside, having finished reading the article, you know a card is likely to be over the top when it is already regarded as powerful and given an extra point of power/toughness for the sake of its flavour alone, with no regard to whether the card is actually balanced that way. This passed playtesting as a (4)/4 and at that it's probably a fair, potent constructed card. (+1)/+1 on top with no change in mana cost sounds warning bells.
I don't know if I'm more impressed with the card's power or its elegance. I can't BELIEVE they're still finding stuff this novel in a game as old as this is. Great job with this card.
I think it's safe to say this is the best BGW card since Overgrown Estate.
heh wow i am amazed i think it would make sense for treefolk to be quite powerful in the set if not the most powerful tribe because of the terrain that we have seen thus far in lorwyn seems very uhh hmm vibrant with nature this and deadwood treefolk are definitely going in the same deck together only because i know damnation will definitely be played heavily as it is now and is pretty much the only thing that seems to stop the power of treefolk... but then again i guess there is teeg...heh why not all three there in colors! yay then comes teneb!
Great card, effectively a 5/5 for 3 mana, and it turns all the treefolk from creatures with low power high toughness to creatures with high toughness and power. As an added benefit it turns all the X/1 creatures into 1/1's, Troll Ascetic only does 2 damage and so on.
It's a very well designed card. Nicely put and it represents the treefolks basis... a good offense is a good defense. I can see a really crazy deck being made around it and it also doesn't hurt that ornithopters are still instandard
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This card has such an interesting effect, it's a shame it's just going to amount to a big blunt instrument. Doran is so overpowered, chances are most cards that you'd want to combo with him to take advantage of its ability, will simply be worse than him and thus not worth combining.
... On the other hand, BWG Zoo just got completely retarded.
That said, still an awesome card. Totally blew my mind when I saw that line of rules text. And here I was thinking Maro's treefolk preview was badass...
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This is really a great card. Aside from the whole "omg 5/5 for 3" thing...
1) I've always been a vocal treefolk advocate and player. I love the things! I also love creature decks. I have a thing for high toughness creatures and spells that give creatures more toughness. If I had to pick a three colour combination as a favourite, black/green/white would easily be it. I love legends. In other words, this is basically a card designed specifically for me. To top it off, I love the artwork. Oh yeah, and he's basically got my first name - Daron.
2) Three mana is the slot they rarely give big monsters to, especially in green. Two mana, you get bears. Four mana, you get big beaters. But at three, they've always hesitated to provide fatties. Things like Troll Ascetic (3/2) are usually the best you can hope for. Now, a 5/5 that turns your other creatures into powerhouses?
3) WBG really isn't that tricky. A painland and an elf gets it for you on turn 2. A forest and a bird. A Coldsteel Heart or Prismatic Lens get it for you on turn 3.
4) I love how Wizards is just pumping out nicely designed cards (reminiscent of RAV block) without worrying too much about colour combinations. This guy should be this combination, so he is. Hopefully they didn't get too overly obsessed with symmetry and cycles. It'd be so sweet for creatures just to exist because they're cool and they're playable.
5) Interesting how this guy doesn't like LOR giants. They're all "I want high power so I can fling you someplace" and the treefolk say "sorry, we're all 2/7s... but we're STILL gonna kick you a new nut-hole!"
This is a very cool card and looks like a lot of fun and probably appeals to Johnny, Timmy, and Spike. I can see a lot of decks being built around this card and expect to see it many deck lists in the upcoming standard and block seasons.
A card like this can definitely work in those old green black decks that played Birds of Paradise and Llanowar Elves to accelerate into a turn two Ohran Viper or Hypnotic Specter to start generating massive card advantage. This card can fit in that same strategy while simultaneously making your Ohran Vipers and Birds of Paradise all that much better. This card is also the right color to be played with other great cards such as Glittering Wish and soon-to-be powerhouse Gaddock Teeg.
With 5 toughness he well out of range of most red removal and being black makes him immune to terror effects. He is also immune to Death Rattle but because of that he is vulnerable to Deathmark. He is tough to kill but far from unsolvable. With advent of Tarmogoyf there is already a hefty number decks packing green creatures and with Lorwyn bringing other green and/or white power houses such as Doran, the Siege Tower and Gaddock Teeg we may be heading into a metagame where Deathmark becomes a maindeck staple much like Cryoclasm was a year ago.
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wow... very innovative and quite powerful... even if it is a 3-color card, you are playing with green. turn 2 5/5 anyone?? white cards that increase the toughness becomes very interesting... i don't really see treefolks in competitive, but this is a centerpiece for a very good treefolk deck..
Very impressive. If more of the legends look like him (and I'd easily pay another mana or two for that ability, I'm talking about his innovation not his spiky-ness) then I may buy some Lorwyn after all.
I am a little depressed about having to try and collect even more duals though. I just wrapped up getting 20 of the Rav duals (in my 5 favorite guilds) and it took me 2 years.
I like the way this card affects deckbuilding. You can make normally unagressive creatures with low power but high toughness into strong attackers, and you punish your opponent for playing high power creatures. It's good enough to play on it's own or to build a deck around, a nice job all-around by Wizards.
I still have to pick up my jaw off the floor after reading this card, I am truly left speechless. Lorwyn from what we've seen so far is looking to be a monster of a powerful set and I fully expect this beast to ravage the tournament scene. This is the way powerful creatures should be done!
I just realized. Mycoloth perfectly demonstrates the devour mechanic.
Mycoloth: NOMNOMNOM on Dragon Fodder.
One turn later, 1/1 turds come out.
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jesus. wall of roots. this guy. gaddock. BOP. garruk. combine those, and not only do you have a kickass aggro control deck, but you have so much accel that ACTUALLY is really aggressive, that you can get out like a 7 mana spell on turn 4. just amazing. bgw ftw
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck *********, then disembowel myself to escape the world that allowed something like to to occur and validate you.
Wow, really, really good. I don't think it validates treefolk immediately (unless you turbo this guy out, they are all pretty meh) but a fantastic card in general, it doesn't even need his friends. G/W/B goyf nastiness.
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i think nobody has said it... decks that implement loxodon warhammer with suicide creatures just to gain a little life would become quite weak with this guy in play since the power bonus would be useless (although lifelink and trample are still there)...
Anybody remember Life deck?
You know, the WBg deck that used infinite toughness creatues to gain infinite life...
It also used Living Wish and Eldamri's Call. Think a 3 mana card that lets your En-Kor dudes attack for infinite damage might be seen as a pretty damn useful one of?
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Green/White/Black beatdown keeps appearing to get stronger and stronger, I have to assume something is coming to rival it.
We've got:
Troll
Dryad
Goyf
Doran
Teeg
CotH
Birds
Elves
Harmonize
And the fringier/sideboard cards:
Gaea's Herald
Hedge Troll
Imperiosaur
Groundbreaker
Joiner Adept
Mire Boa
Mystic Enforcer
Overrun
Saffi
Spectral Force
Timbermare
Green looks overpowered. But then again, hyrdo seemed to be hinting at a mana drain type card, which could push control decks be stronger too.
Green/White has an answer to wrath of god. Green/White/Black just got what is probably the most efficient creature ever printed.
Dredge is leaving standard, Dragonstorm is already gone. Project X is is going to lose key cards.
That's most of your combo deck out of the format, Teeg to hose control decks (and them losing Spell Snare!), green/white/black is looking to get out of control.
Something big to keep this in check must be coming.
So what if Wall of Roots can't attack? It can still block and kill early weenies that come charging at you from an aggro deck.
I personally love this card. I'm a tribal player at heart, and Treefolk have always been a fave of mine (despite not owning a Treefolk deck). This guy just turns aggro decks sideways and might even eat the for dinner.
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Well, I mentioned Wish in my post, so I wasn't sure if that was what you were referring to me forgetting
I still say 4 maindeck wishes, 3 maindeck teeg and 3 maindeck Doran is the way to go, that way you're not running 4 maindeck copies of a legend, but you've still got a 7/60 chance of drawing him
Phil
I don't know if I'm more impressed with the card's power or its elegance. I can't BELIEVE they're still finding stuff this novel in a game as old as this is. Great job with this card.
I think it's safe to say this is the best BGW card since Overgrown Estate.
-E
Very Well Then I Contradict Myself.
It (and Crafty Pathmage) are in the wrong color.
Anyways, here's some anti-Doran tech:
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
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its nice how the card turns something treefolk are known for: high toughness, low power; to an advantage.
Very nice design!
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881
Oooh Dicey:
[dice=1]100[/dice]
... On the other hand, BWG Zoo just got completely retarded.
Don't forget Deathmark.
That said, still an awesome card. Totally blew my mind when I saw that line of rules text. And here I was thinking Maro's treefolk preview was badass...
This is really a great card. Aside from the whole "omg 5/5 for 3" thing...
1) I've always been a vocal treefolk advocate and player. I love the things! I also love creature decks. I have a thing for high toughness creatures and spells that give creatures more toughness. If I had to pick a three colour combination as a favourite, black/green/white would easily be it. I love legends. In other words, this is basically a card designed specifically for me. To top it off, I love the artwork. Oh yeah, and he's basically got my first name - Daron.
2) Three mana is the slot they rarely give big monsters to, especially in green. Two mana, you get bears. Four mana, you get big beaters. But at three, they've always hesitated to provide fatties. Things like Troll Ascetic (3/2) are usually the best you can hope for. Now, a 5/5 that turns your other creatures into powerhouses?
3) WBG really isn't that tricky. A painland and an elf gets it for you on turn 2. A forest and a bird. A Coldsteel Heart or Prismatic Lens get it for you on turn 3.
4) I love how Wizards is just pumping out nicely designed cards (reminiscent of RAV block) without worrying too much about colour combinations. This guy should be this combination, so he is. Hopefully they didn't get too overly obsessed with symmetry and cycles. It'd be so sweet for creatures just to exist because they're cool and they're playable.
5) Interesting how this guy doesn't like LOR giants. They're all "I want high power so I can fling you someplace" and the treefolk say "sorry, we're all 2/7s... but we're STILL gonna kick you a new nut-hole!"
I love you, Doran! KISS ME!
.
A card like this can definitely work in those old green black decks that played Birds of Paradise and Llanowar Elves to accelerate into a turn two Ohran Viper or Hypnotic Specter to start generating massive card advantage. This card can fit in that same strategy while simultaneously making your Ohran Vipers and Birds of Paradise all that much better. This card is also the right color to be played with other great cards such as Glittering Wish and soon-to-be powerhouse Gaddock Teeg.
With 5 toughness he well out of range of most red removal and being black makes him immune to terror effects. He is also immune to Death Rattle but because of that he is vulnerable to Deathmark. He is tough to kill but far from unsolvable. With advent of Tarmogoyf there is already a hefty number decks packing green creatures and with Lorwyn bringing other green and/or white power houses such as Doran, the Siege Tower and Gaddock Teeg we may be heading into a metagame where Deathmark becomes a maindeck staple much like Cryoclasm was a year ago.
I am a little depressed about having to try and collect even more duals though. I just wrapped up getting 20 of the Rav duals (in my 5 favorite guilds) and it took me 2 years.
Now it starts all over? No thanks.
GAYMERS, the cause of, and solution to, all life's problems.
You know, the WBg deck that used infinite toughness creatues to gain infinite life...
It also used Living Wish and Eldamri's Call. Think a 3 mana card that lets your En-Kor dudes attack for infinite damage might be seen as a pretty damn useful one of?