I should preface this with the fact that I don't play Modern and so I have no idea what the meta is like or how fast it is.
Back in Ravnica/Kamigawa standard I played Eminent Domain and LOVED it. Mana denial is just so.... cruel. For those of you who don't know, the deck revolved around playing two-mana accelerators (signets back in the day) for a turn three Annex and a turn four Kokusho, the Evening Star and a turn five Wildfire (or just curve right into a turn four wildfire). This was usually accompanied by Mana Leak and Remand for tempo and to draw the opponent into over-extending.
With the addition of Wurmcoil Engine and Primeval Titan, I thought it might be interesting to revisit my old friend in the Modern format.
I chose my Win-Cons because A) they survive Wildfire, B) Wurmcoil Engine is amazing, and C) Dropping Primeval Titan the turn before you Wildfire will cause a HUGE swing in mana dependence. Instead of the standard Dream Leash for a backup mana swinger, I chose Mwonvuli Acid-Moss. It's basically a better Annex (provides you with an extra land to sac to Wildfire and denies your opponent one land) because you can search for fixers.
The biggest difficulty I've had playing with the deck so far is deciding whether it's more important to drop a signet turn two for acceleration or to leave open for Mana Leak/Remand for tempo and stall. Generally I've opted for the latter, though it's caused me some problems in the past.
Thoughts? Should I make more room for early sweepers like Firespout? What should I consider for a sideboard?
I would suggest going for ramp. You'll find you'll have more success with your sweepers in dealing with what they throw out in the early game. Getting to 6 mana is important for your deck so that should be your focus in the early turns.
I would suggest going for ramp. You'll find you'll have more success with your sweepers in dealing with what they throw out in the early game. Getting to 6 mana is important for your deck so that should be your focus in the early turns.
This also makes me think that maybe I should take out something for Electrolyze or Forked Bolt. One of my difficulties is letting opponents' Titans/Engines survive post-Wildfire. Plus, with Electrolyze onboard there'll be another 6-mana play (Electroyze plus Firespout).
Tidings has been very important stabilizing board position post-Wildfire. Plow Under, while cute, is too tempo-ey. By the time I play it I usually need to wipe the board or drop a threat. I usually would prefer a fatty or another Wildfire. So I'm thinking I'll test....
- 2 Plow Under
- 1 Mana Leak
+ 1 Primeval Titan
+ 2 Electrolyze
Back in Ravnica/Kamigawa standard I played Eminent Domain and LOVED it. Mana denial is just so.... cruel. For those of you who don't know, the deck revolved around playing two-mana accelerators (signets back in the day) for a turn three Annex and a turn four Kokusho, the Evening Star and a turn five Wildfire (or just curve right into a turn four wildfire). This was usually accompanied by Mana Leak and Remand for tempo and to draw the opponent into over-extending.
With the addition of Wurmcoil Engine and Primeval Titan, I thought it might be interesting to revisit my old friend in the Modern format.
4 Breeding Pool
1 Cascade Bluffs
1 Flooded Grove
1 Forest
2 Hinterland Harbor
2 Mountain
4 Scalding Tarn
3 Shivan Reef
3 Steam Vents
1 Stomping Ground
3 Wurmcoil Engine
2 Primeval Titan
Mana Denial/Accel (16)
4 Annex
3 Izzet Signet
3 Simic Signet
2 Mind Stone
2 Mwonvuli Acid-Moss
2 Plow Under
4 Wildfire
Miscelaneous (13)
4 Mana Leak
4 Remand
3 Firespout
2 Tidings
I chose my Win-Cons because A) they survive Wildfire, B) Wurmcoil Engine is amazing, and C) Dropping Primeval Titan the turn before you Wildfire will cause a HUGE swing in mana dependence. Instead of the standard Dream Leash for a backup mana swinger, I chose Mwonvuli Acid-Moss. It's basically a better Annex (provides you with an extra land to sac to Wildfire and denies your opponent one land) because you can search for fixers.
The biggest difficulty I've had playing with the deck so far is deciding whether it's more important to drop a signet turn two for acceleration or to leave open for Mana Leak/Remand for tempo and stall. Generally I've opted for the latter, though it's caused me some problems in the past.
Thoughts? Should I make more room for early sweepers like Firespout? What should I consider for a sideboard?
Thanks to the [Æther] shop for the sig!
GW/R Enchantress (Legacy) R/WG
RW/G/ Norin The Champion/Norin the Artist (Modern) B//WR
GU Eternal Bouncing Command (Modern) UG
WUBRG Wish On A Stick (Modern) GRBUW
This also makes me think that maybe I should take out something for Electrolyze or Forked Bolt. One of my difficulties is letting opponents' Titans/Engines survive post-Wildfire. Plus, with Electrolyze onboard there'll be another 6-mana play (Electroyze plus Firespout).
Tidings has been very important stabilizing board position post-Wildfire. Plow Under, while cute, is too tempo-ey. By the time I play it I usually need to wipe the board or drop a threat. I usually would prefer a fatty or another Wildfire. So I'm thinking I'll test....
- 2 Plow Under
- 1 Mana Leak
+ 1 Primeval Titan
+ 2 Electrolyze
Thanks to the [Æther] shop for the sig!