Ceddy Phillips has been streaming a list with 4 Blightning and 4 Geralf's Messenger with some pretty good results. Since Scapeshift is a thing now, I think it might actually be a good idea to get a bit more aggressive.
Maelstrom pulse is still relevant in many situations because it blows up multiple cards, not just because of permanents that cost more than 3. Though being able to blow up things like Birthing Pod and Elspeth, Knight Errant is nice, we have better options for those specific cards anyway if that's really what you're worried about (like ancient grudge or dreadbore). Many of the format's most popular decks run 4 of many different permanents. Keep that in mind before you just decide to cut maelstrom pulses for abrupt decays or anything else. Abrupt decay is still good, but maelstrom pulse has a lot more relevancy than just blowing up birthing pod. Also, tokens is likely to become more popular again with the new populate mechanic, which is another perfectly good reason to run maelstrom pulse.
It's a bad match, but not that bad. Post board you need to adjust your gameplan, you need deny their fast mana with Jund Charm, fry their stuff withCombust and hate it out with Grafdigger's Cage
It's very difficult for them to tutor up a 6 mana creature following these, tutoring it via Pod is already difficult, if you keep blowing up their stuff, it's pretty difficult for them to develop their game plan
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Standard
Boring...
Modern WGBJunk:Feel the Rhinos WGB RWUAmerican Taxes RWU
EDH XKarn and the Living StaxX RETIRED GWURoon of The Hidden RealmGWU
It's a bad match, but not that bad. Post board you need to adjust your gameplan, you need deny their fast mana with Jund Charm, fry their stuff withCombust and hate it out with Grafdigger's Cage
It's very difficult for them to tutor up a 6 mana creature following these, tutoring it via Pod is already difficult, if you keep blowing up their stuff, it's pretty difficult for them to develop their game plan
ok lol none of this makes sense to me.
1. jund charm does nothing to wall of roots. and turn 3 is far to late to sweep BoPs.
2. if u target their finks with combust, chances are ur gonna lose a lot of CA because of resto angel. thats exactly what they want us to do.
3. i don't see how cage is relevant in this MU. it hurts our finks just as much as theirs. i'd MUCH rather run deathrite shaman to prevent ONLY enemy finks from recurring.
i think rakdos charm is the best SB card for this deck. admittedly there is nothing we can do about that stupid heron thing, but as for kiki-jiki, charm works like a beauty to win after attackers are declared.
ok lol none of this makes sense to me.
1. jund charm does nothing to wall of roots. and turn 3 is far to late to sweep BoPs.
2. if u target their finks with combust, chances are ur gonna lose a lot of CA because of resto angel. thats exactly what they want us to do.
3. i don't see how cage is relevant in this MU. it hurts our finks just as much as theirs. i'd MUCH rather run deathrite shaman to prevent ONLY enemy finks from recurring.
i think rakdos charm is the best SB card for this deck. admittedly there is nothing we can do about that stupid heron thing, but as for kiki-jiki, charm works like a beauty to win after attackers are declared.
1. Jund Charms blasts all their Hierarchs,Birds,Finks,Qasalis,Kiki-Jikis, Witnesses,Redcapds. Well 90% of their creatures. On the play T3 is not that faraway, it's impossible for them to win on T2 and very hard to win on T3.
2. Well, you can Combust their angels in response to Kiki-Jiki activation ya know?
3.You lock them out of their tutors and you'll end up siding out your finks as they are borderline useless here.
They can play around Rakdos Charm, Rakdos Charm will be effective by now, then every Pod and Twin player will realize to make copies enough to kill the opponent
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Standard
Boring...
Modern WGBJunk:Feel the Rhinos WGB RWUAmerican Taxes RWU
EDH XKarn and the Living StaxX RETIRED GWURoon of The Hidden RealmGWU
Kitchen Finks is actually one of cards I'd be likely to board out against them due to anti-synergy with the cards that are good against them and the fact that lifegain is generally unimportant against combo decks that can kill you in a single turn regardless of you life total
i've never really look at finks like that. i always have liked them because they are a green aggressive creature, but i can see how your SB strat can be effective. my take on it is that your dropping your creature count bc their finks are gonna be way better than yours anyways. were going to lose that battle 9/10 times. so the gambit is to cut them and run grafdigger's cage? how many sb slots? 3? i can see how it really locks down pod. unless they have harmonic slivers or other artifact removal in opening hand, theyre gonna b screwed. i almost want to run 4 just to make sure, but is it necessary?
and then, sine your creature count is down, u run jund charm sweeper effectively, essentially becoming a control jund deck. not a traditional control build, but contorl style card. very interesting.
I have never seen anybody use Heron against me, but you can always just side Phyrexian Metamorph to kill Heron or copy their stuff (you can even copy their Birthing Pod if you desire with Metamorph).
I've played against Sigarda and I can say its rough. I havent tried Metamorph but feel paying life for anymore cards pushes Jund into too suicidal.
The tidehollow scullers really hurt early game against me, and all the burn and life loss from geralf can be pretty devastating. What do you guys recommend against this deck?
The tidehollow scullers really hurt early game against me, and all the burn and life loss from geralf can be pretty devastating. What do you guys recommend against this deck?
Jund charm, kitchen finks, and huntmaster of the fells
The tidehollow scullers really hurt early game against me, and all the burn and life loss from geralf can be pretty devastating. What do you guys recommend against this deck?
just play defenseively with finks and goyf. liliana is probably bad in this MU. just play smart and try and stick dark confidant.
So my FLGS in Minneapolis is running a GPT for GP Chicago, I'll likely be playing my Jund deck. With RTR now, I wanted to make a few adjustments, any ideas?
Meta:
Lots of Tron (mostly RG, some teachings)
at least 2 Merfolk players
at least 2 RUG Eternal Command players (Aether vial, Eternal Witness, Cryptic command lockout, with Vedalken Shackles mainboard)
at least 2 Affinity
Pod (all variants)
Storm (with ascension)
Post RTR, the only thing I changed was -2 seal in the board for +2 abrupt decay. I think main I'll switch out the 2 fulminator mage for +2 decay main, but thinking about, so overall would be:
Are there other things I should be thinking about? Should I be changing anything about my board? I do have a playset of Slaughter Games, but didn't think it was worth running, since it seems to be slow for most of the meta.
More Abrupt Decays maindeck is a good decision for your meta, as it's at its most dead against Tron and Twin Pod, and even then, hitting opposing Kitchen Finks and Spellskite is decent.
I don't recommend losing Jund Charm in that meta, though. It kills at least half of Affinity's men, Merfolk's board if it only has 0-1 lords out, quite a bit of Pod's guys (kills its speed by making them lose mana dorks, wrecks Melira Pod), and quite a bit of Eternal Command's stuff. It's also better graveyard hate against UR Storm than Deathrite Shaman. As much as Deathrite hates Eternal Command and beats up Tron early, I'd probably pull it given your meta in favour of leaving the Jund Charms in.
Thanks, I'll try to see what works. Should I move those shamans to the sb? What about Golgari Charm, would that have any fit over something else? What should I change my SB to reflect?
Most of the other cards in the deck already cover golgari charm's effects except for regenerating all your creatures...and that still isn't very relevant.
-2 Deathrite
+2 Abrupt decay (bringing to 4 total)
Side:
-2 Combust
+2 Deathrite Shaman.
Too many decisions...I guess I'll goldfish some for a while and see what happens here.
i was kinda feelin the shamans as more sb GY hate route too. maybe some combo of him grafgidders cage would be enough??? but then anti-synergy with jund charm makes him more of a replacement than a complement. i really like his accel ability.
EDIT: has anyone playtested eternal witness at all? major card advantage potential. although with abrupt decay1GGGB in one turn is kinda iffy sometimes.
idk if i like slaughter games. persecute seems better against every deck games is. maybe apart from Ugr valakut. but we just lose to good ramp every game. their turn 4 is casting scapeshift for hte win on 7 lands is too fast for t4 games or persecute.
>geralf's messenger
>triple black
HHHNNNGGGGGHHHHHHH
That's really hard to cast in three colors.
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Good point on the tokens, I've totally forgot about them.
But there aren't really that much 4+cmc relevant cards on the top of my mind we have:
Birthing Pod,Elspeth, Knight Errant, Bloodbraid Elf, Kiki-Jiki, Mirror Breaker and Restoration Angel.
Anyway, all comes to testing
Boring...
Modern
WGBJunk:Feel the Rhinos WGB
RWUAmerican Taxes RWU
EDH
XKarn and the Living StaxX RETIRED
GWURoon of The Hidden RealmGWU
It's a bad match, but not that bad. Post board you need to adjust your gameplan, you need deny their fast mana with Jund Charm, fry their stuff withCombust and hate it out with Grafdigger's Cage
It's very difficult for them to tutor up a 6 mana creature following these, tutoring it via Pod is already difficult, if you keep blowing up their stuff, it's pretty difficult for them to develop their game plan
Boring...
Modern
WGBJunk:Feel the Rhinos WGB
RWUAmerican Taxes RWU
EDH
XKarn and the Living StaxX RETIRED
GWURoon of The Hidden RealmGWU
ok lol none of this makes sense to me.
1. jund charm does nothing to wall of roots. and turn 3 is far to late to sweep BoPs.
2. if u target their finks with combust, chances are ur gonna lose a lot of CA because of resto angel. thats exactly what they want us to do.
3. i don't see how cage is relevant in this MU. it hurts our finks just as much as theirs. i'd MUCH rather run deathrite shaman to prevent ONLY enemy finks from recurring.
i think rakdos charm is the best SB card for this deck. admittedly there is nothing we can do about that stupid heron thing, but as for kiki-jiki, charm works like a beauty to win after attackers are declared.
1. Jund Charms blasts all their Hierarchs,Birds,Finks,Qasalis,Kiki-Jikis, Witnesses,Redcapds. Well 90% of their creatures. On the play T3 is not that faraway, it's impossible for them to win on T2 and very hard to win on T3.
2. Well, you can Combust their angels in response to Kiki-Jiki activation ya know?
3.You lock them out of their tutors and you'll end up siding out your finks as they are borderline useless here.
They can play around Rakdos Charm, Rakdos Charm will be effective by now, then every Pod and Twin player will realize to make copies enough to kill the opponent
Boring...
Modern
WGBJunk:Feel the Rhinos WGB
RWUAmerican Taxes RWU
EDH
XKarn and the Living StaxX RETIRED
GWURoon of The Hidden RealmGWU
i've never really look at finks like that. i always have liked them because they are a green aggressive creature, but i can see how your SB strat can be effective. my take on it is that your dropping your creature count bc their finks are gonna be way better than yours anyways. were going to lose that battle 9/10 times. so the gambit is to cut them and run grafdigger's cage? how many sb slots? 3? i can see how it really locks down pod. unless they have harmonic slivers or other artifact removal in opening hand, theyre gonna b screwed. i almost want to run 4 just to make sure, but is it necessary?
and then, sine your creature count is down, u run jund charm sweeper effectively, essentially becoming a control jund deck. not a traditional control build, but contorl style card. very interesting.
if pod has creatures like kitchen finks, strangleroot geist, or murderous redcap and we have cage out, that sweeper can be really desructive. especailly cascaded off a BBE.
I've played against Sigarda and I can say its rough. I havent tried Metamorph but feel paying life for anymore cards pushes Jund into too suicidal.
XXXX
Modern
URTwinRU R.I.P.
EDH
WUGRoon of the Hidden RealmWUG
4 Bloodbraid Elf
4 Dark Confidant
4 Tarmogoyf
3 Kitchen Finks
1 Deathrite Shaman
Sorceries (7)
4 Inquisition of Kozilek
3 Maelstrom Pulse
Instants (10)
4 Lightning Bolt
3 Abrupt Decay
2 Terminate
1 Jund Charm
planeswalkers (3)
3 Liliana of the Veil
4 Verdant Catacombs
1 Marsh Flats
1 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
2 Dragonskull Summit
1 Rootbound Crag
1 Woodland Cemetery
4 Blackcleave Cliffs
1 Raging Ravine
3 Treetop Village
2 Swamp
1 Forest
1 Surgical Extraction
2 Jund Charm
3 Ancient Grudge
1 Krosan Grip
1 Obstinate Baloth
1 Thrun, The last Troll
1 Duress
2 Blightning
3 Molten Rain
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The list is something like this:
4 Dark Confidant
4 Lightning Bolt
4 Lightning Helix
4 Path to exile
4 Gravecrawler
4 Tidehollow sculler
3 Isochron Scepter
4 Inquisition of Kozilek
The tidehollow scullers really hurt early game against me, and all the burn and life loss from geralf can be pretty devastating. What do you guys recommend against this deck?
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Jund charm, kitchen finks, and huntmaster of the fells
just play defenseively with finks and goyf. liliana is probably bad in this MU. just play smart and try and stick dark confidant.
Meta:
Lots of Tron (mostly RG, some teachings)
at least 2 Merfolk players
at least 2 RUG Eternal Command players (Aether vial, Eternal Witness, Cryptic command lockout, with Vedalken Shackles mainboard)
at least 2 Affinity
Pod (all variants)
Storm (with ascension)
Here is my current 75
4 Blackcleave Cliffs
1 Blood Crypt
1 Forest
1 Graven Cairns
2 Marsh Flats
1 Overgrown Tomb
2 Raging Ravine
1 Stomping Ground
2 Swamp
3 Treetop Village
1 Twilight Mire
4 Verdant Catacombs
4 Inquisition of Kozilek
4 Lightning Bolt
2 Thoughtseize
2 Terminate
2 Jund Charm
Walkers:
4 Liliana of the Veil
2 Maelstrom Pulse
Creatures:
2 Fulminator Mage
4 Dark Confidant
4 Tarmogoyf
3 Kitchen Finks
4 Bloodbraid Elf
2 Extirpate
2 Grafdigger's Cage
2 Ancient Grudge
2 Combust
2 Seal of Primordium
1 Jund Charm
2 Molten Rain
2 Thrun, the Last Troll
Post RTR, the only thing I changed was -2 seal in the board for +2 abrupt decay. I think main I'll switch out the 2 fulminator mage for +2 decay main, but thinking about, so overall would be:
-2 Fulminator Mage
-2 Jund Charm
-2 Terminate
+2 Deathrite Shaman
+4 Abrupt Decay
Are there other things I should be thinking about? Should I be changing anything about my board? I do have a playset of Slaughter Games, but didn't think it was worth running, since it seems to be slow for most of the meta.
I don't recommend losing Jund Charm in that meta, though. It kills at least half of Affinity's men, Merfolk's board if it only has 0-1 lords out, quite a bit of Pod's guys (kills its speed by making them lose mana dorks, wrecks Melira Pod), and quite a bit of Eternal Command's stuff. It's also better graveyard hate against UR Storm than Deathrite Shaman. As much as Deathrite hates Eternal Command and beats up Tron early, I'd probably pull it given your meta in favour of leaving the Jund Charms in.
Most of the other cards in the deck already cover golgari charm's effects except for regenerating all your creatures...and that still isn't very relevant.
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Main:
-2 Deathrite
+2 Abrupt decay (bringing to 4 total)
Side:
-2 Combust
+2 Deathrite Shaman.
Too many decisions...I guess I'll goldfish some for a while and see what happens here.
i was kinda feelin the shamans as more sb GY hate route too. maybe some combo of him grafgidders cage would be enough??? but then anti-synergy with jund charm makes him more of a replacement than a complement. i really like his accel ability.
EDIT: has anyone playtested eternal witness at all? major card advantage potential. although with abrupt decay 1GGGB in one turn is kinda iffy sometimes.
idk if i like slaughter games. persecute seems better against every deck games is. maybe apart from Ugr valakut. but we just lose to good ramp every game. their turn 4 is casting scapeshift for hte win on 7 lands is too fast for t4 games or persecute.