Well, I've been taking cracks at everyone else's Damia list. I deserve an outlet for serious criticism of my list in return. I'll be updating it periodically to be easier on the eyes, as well as a full primer. Until then, please, do your worst. Tear it down. Make me cry.
This is designed to be ultra competitive. Perhaps a Pact of Negation could do me some justice.
Cast with Getting
to Tutor
Which gains infinite life and mana with Palinchron, then sac Rune Scarred Demon and attach to tutor.
And kill everyone while surviving because you have infinite life
I really like the list. If I were in an even more cutthroat metagame (it's pretty darn cutthroat, but not quite all the way there) I would run something similar. Additionally, I like playing control more than lockdown so it just wouldn't agree with me. A couple of questions though:
How often do you play Damia? I quickly switched to Mimeoplasm for BUG control due to Damia being too slow, requiring too many resources to protect, and not being a win con in of itself (I like having the most reliable part of the deck be a win con). Maybe it works in your meta (if so then awesome!), but for me, Mim has proved far more effective (and sadly it is the case for everyone...so many crappy Mimeoplasm decks...).
How easily do you get by with only 36 lands? I have hovered between 38-39 and I have a lower curve than you do (ok I am kinda guesstimating, but it certainly looks like it). Would additional lands help consistency?
Those are just the big questions. I can go more in depth if you want.
I really like the list. If I were in an even more cutthroat metagame (it's pretty darn cutthroat, but not quite all the way there) I would run something similar. Additionally, I like playing control more than lockdown so it just wouldn't agree with me. A couple of questions though:
How often do you play Damia? I quickly switched to Mimeoplasm for BUG control due to Damia being too slow, requiring too many resources to protect, and not being a win con in of itself (I like having the most reliable part of the deck be a win con). Maybe it works in your meta (if so then awesome!), but for me, Mim has proved far more effective (and sadly it is the case for everyone...so many crappy Mimeoplasm decks...).
How easily do you get by with only 36 lands? I have hovered between 38-39 and I have a lower curve than you do (ok I am kinda guesstimating, but it certainly looks like it). Would additional lands help consistency?
Those are just the big questions. I can go more in depth if you want.
Aggressively mulligan. The Mana rocks really shore up the low land count though. Ancient Tomb hitting a Signet is so nice.
As for casting Damia. Doesn't happen all that often. Kinda isn't necessary, but so so sweet when she hits at the right time. I fiddled around with Mimeoplasm, even just straight up exchanged my general for it sometimes. It's a cool dude, but found it wasn't as consistent when I needed gas.
This deck can do some silly things. T2 Eot of opponent's turn, flash Primeval Titan. Grab two lands. Then reanimate it on my T3. Grab two more.
There's alot of synergy in this deck. If you can stick an early sylvan library or Phyrexian Arena, Flash + Mindslicer is really really nasty.
Glad you finnally posted your list here good insights you have alo of pet leVes similar to the best spike I play against he to favors well curved cards like signets over thran dynamos. I like you list and I'm jealous of things like seal in online testing little things like that make a huge diff. On pact i just put it in my deck and it won me a game already simply countering a swords on palinchron mid combo. It's not force but it's Really good. Do you only run signets for the chance of sol ring / tomb/ crypt ? I think natures lore / three visit might be better other than this explosive start . Try mystic remora as fast as your meta looks nines skipping there turn to drop a rock to prevent your card. Also even someone who likes only efficient cards can get on board with mana vault. Also I see you did some reanimate on tactics to lock instead of combo and for yet again value do these own out for you most games or are you palinchron killing each game? Is your choice to use the Stacey braids type effects neta game dependent or because you see it as faster lock than combo kill. Finnally playing these really fast threats do you eatvtyextables first counter magic consistantly ?
Also on lands he's fine with partial par muligan on mtgo I run 37-38 becuase shufflers screws u with 36 but in paper it's fine Also how has urboob but coffers been? I don't need another swamp and I hate the idea of drawing into coffers early and they seem to serve a similar purpose to my bounceland in getting you to mana barrier off prime time is a unanswered prime time with this normally gg and my unanswered u mean the coffers combo not prime time himself
TBH, with cards like Living Death, Jing, SotF, Braids, Tower, Deathmantle, Primus.. this feels slightly more like a Mimeo build. I will say though that it's about the best in-between Mimeo and Damia build I've seen, embodying the more evil spirit of BUG.
Only change I'd make is turning Coffers & Urborg into Wasteland & Tec Edge to provide more power to the Loam and Crucible engine. Coffers/Urborg is clunky to assemble and players see it coming. I would only play it with Tolaria West, Azusa, and Exploration in addition to Oracle AND entomb Prime Time reanimation; the latter being very much a Mimeo tactic.
I dunno I think Damia is stronger in thus list than mime. Damia let's him win games he's been answered mine just seems like it would overkill games he's already won.
@moxnix: hey I don't mean to be a jerk or anything, but seriously, deciphering your posts can be very difficult sometimes. Would it hurt to slow/edit yourself when posting on your phone? Additionally, the use of paragraphs would be super helpful in getting your point across.
@Secularon:
In regards to land count: I can understand how your rocks help, but you don't find them getting randomly blown up? That happened all of the time when I ran Thraximundar; people just saw artifact ramp to be so much more scary than land ramp. Additionally, do you ever shoot yourself in the foot when you crack an O. Stone or a Deed? Finally, have you ever considered running Mox Diamond? Yes sometimes mulling can be a little wierd, but it is often really useful (especially with how colored mana hungry the deck can get), is faster than most of your other mana rocks, and can complement Crucible/Loam.
In regards to using Damia: so you barely use her, and your argument for using her over Mim is that she is more consistent when you want card draw? While being able to reliably have a means of drawing cards makes sense, how reliable is it really: Damia is super fragile as she is a creature without any sort of built in protection. She costs 7 making protecting her with countermagic a good deal harder, especially when you have to protect her through multiple turns to get anything out of her. The fact that she is a pretty large target does not help her case. Seems less than consistent to be honest. Why would you have the most consistent part of your deck be so hit or miss?
For me, at the very very worst, Mim has prompted my opponents to shoot their own graveyards. It's pretty hilarious really. Sure I don't get to use him, but they lose their ability to recur things in the process. At best, he wins the game on his own. Yes, he may not consistently fill your hand up, but at the very least he will quite often do something the turn he comes into play (like when he copies a primetime). So just consider it.
How has devastation tide been? I am planning on dropping Decree of Pain (decree is great but often just too slow, especially when things like Wort decide to kill in one turn) for either that or Evacuation and I want to hear your thoughts on the two.
I don't know about him but personally i think deed is the best wrath these colors have. I mean it stops all the other players fast unfair mana rocks that all decks run like mana crypt. It all hoses tokens for 0 and being able to pick and choose what blows up is awesome. My list plays around deed and tutors for it frequently when another spike player has a faster hand with lots of crypt signet as well as clearing artifacts and enchantments as well as creatures, Sure sometimes you kill your own stuff but its always worth it. I cant speak for this list but i know in mine i don't need to caster her to win and i wouldn't want to build enough around mime to want to cast him either. Like he mentioned in another post she is a ban plan A the good stuff of these colors is a Great plan A. I don't know about his list but in mine damia resolving a single time is almost always instant win on my turn without disruption and typically if you can stick damia a full round unless they just top decked a counter you win. she also turns all land + accel hands from useless to awesome. I know from playing my list online when i play in non commander games i sorely miss not having acess to my damia. I tried to not type as horrible while mobile this time.
Agreed deed is awesome. No Argument there. My question was more based around how much he likes that form of ramp in his meta. Artifact ramp can be dangerous in my meta.
I really don't understand why people feel the need to "build around" Mimeoplasm. Has anyone here played Legacy? If so, do you remember why Tarmogoyf is so good? Well, if you don't, the reason he is so good is because you don't have to do anything with him, as his power scales with the progression of the game. Mim is almost exactly the same: creatures will be dying regardless of how the game goes (unless everyone is playing T3 "I win" combo) meaning there will be plenty of targets choose to choose from. Heck I have had games where I copy an Oracle of Mul Daya with Mim and it was pretty awesome. Mim absolutely does not need to be built around. Additionally, Mim is more politically relavent because he can actually do stuff the turn he comes into play, meaning that people will play around him, which is a huge advantage.
Oh and thanks moxnix for being a little more clear. It is much appreciated. :-D
The reason Damia is so strong is that if you're casting her it's obviously because you need cards. Thus everyone at the table is going to scramble to answer her thus gaining you pseudo card advantage. I almost cant remember the last time I even cast Damia in a multi-player game. Though when I need to I usually have a way to protect her for at least one round in hand and then if I get 1 trigger off of her I probably win.
But isn't it a bad thing that you barely cast her, especially when you consider that that is the one card that you can 100% count on having at the beginning of every game? I mean I don't always cast Mimeoplasm, but there are rarely times when casting him would be a bad play. The ooze gives the deck more options as opposed to just sitting and being a place holder.
But isn't it a bad thing that you barely cast her, especially when you consider that that is the one card that you can 100% count on having at the beginning of every game? I mean I don't always cast Mimeoplasm, but there are rarely times when casting him would be a bad play. The ooze gives the deck more options as opposed to just sitting and being a place holder.
I know two avid Mimeoplasm players, and they really only cast the ooze when they are trying to combo. From experience, Mimeo only gets cast slightly more often than Damia. IMO, there are more occasions when it is profitable to cast Mimeo because Mimeo tends to have more shenanigan, bombs, and combo enabling spells than Damia. Damia just tends to have more spells relevant to the game state to cast, thereby reducing instances when one might say, "I guess I'll cast my general." They really play completely different despite sharing many good stuff spells. This is why Secularon list feels closer to Mimeo to me. Mimeo has a clearly defined goal which he ramps, tutors, and discard/entombs into. Damia just sits back, bides time while stabalizing, and disrupts players when they get too powerful. Apples and Oranges.
Remember. We are in BUG, the color combo with the best spells in the game. Is it any wonder our generals are reduced to secondary roles?
The "fragile" argument I hear about Damia is a vacuum argument. When you start to evaluate her along side the counter spells and flash enablers that are inherent to her build, (spells that aren't utilized as much in Mimeo), she becomes strictly better than the overcosted fragile creature she appears to be.
I must admit, the mana rocks alongside Deed and O-stone do not synergize well. It's the worst part of this deck. Perhaps I could drop one of them for a Sakura-sac elder, and another for Nature's Lore. Poping those things can be very painfull. I'll have to test it out again and update what I've found.
As for Mime-o-plasm. I love both generals, but for some reason Damia has a special place in my heart. It's absolutely true, mime-mo comes out faster and has the potential to get better as the game progresses.
Damia is good to stick right after Possessed Portal, as everything starts to sac down, you can sac Possessed Portal at the end of the player's turn who is right before you, then you can draw the 7 and proceed to take over the game.
I really can't come to the conclusion of which is better than the other. It's easy to make the arguement that mime-mo is awesome, and be right, just as it can be constructed to make Damia amazing. It's build dependant, and I've switched them both back in forth in this build.
As talking to my buddy at fnm tonite the best magic player I know and I asked him to help me with my deck I swear he almost wanted to turn it into this deck after hearing him out I may overhaul my deck alot. He told me that we're all " doing it wrong" by not playing tidespout tyrant to win. I'm not 100% on all his suggestions he likes the signets over natures lore simply for the turn 1 signer of the degenerate mana rocks and thinks this deck should run both tezzerets or at least the blue one. I showed him your list he wanted to know why no reanimate. Care to explain your card choices in depth I'm thinking of droping survival pod and all the cars I ran for it and droping some of my non efficant cards but before I do I need to know what I'm adding thoughts?
@Aeon-Phoenix: lame answer is lame :-P Seriously though, I currently run Damnation, Pernicious Deed, and Oblivion Stone. I just dropped Decree of Pain, and now I want to add either Devastation Tide or Evacuation. Which should I go for?
@moxnix: sounds like this player has a real thing for Tidespout Tyrant. I have considered him in the past, but decided to stick with Palinchron combos because the infinite mana is colored meaning I can actually play the cards in my deck, not just the colorless ones. It is a good card yes, but you do need to build around it. Let me know if you try it out, I am really curious about the card.
As for Tezzeret, it is definitely a good card, however, it requires a lot of artifacts, a card type which I find to be more synergistic in a deck containing white. It also falls flat as people use planeswalkers as an excuse to attack a player.
It sounds like he wants to make your deck more proactive, which can be very effective, but is also dangerous if your deck stays too controlish as you will no longer be able to fly under the radar.
On a completely different note, I feel like we (me, Aeon-Phoenix, moxnix, Secularon, and I think a couple of others) should make a master list for BUG control. Any thoughts on the matter?
Evacuation is better as it is an instant and has won me multiple games due to that fact.
As for Tezz, I that it's overcosted at 5 and Tidespout is waaaay overcosted at 8. If he means to Tooth for Palinchron-Tidespout what does that even do. Palinchron- Deadeye Navigator is best Tooth cause you make inf mana with only 3 lands in play.
Yea I thought about all the things he said and he was dead on about the cuts I found better adds I felt like I needed devastation tide over evac due to my mainly needing bounce non creatures u can see evac being better but I've never played tide do I'll give it a try though instant speed may be better it does look better on paper
End of Turn (EoT) Evacuation bouncing an opponent Glen Elendra Archmage so that you can resolve your Tooth is very strong. If your dying to combat damage then just Evacuate during the declare blockers step. It's very strong and you can't do that with Tide
Really I only wanted tide for its non creature bounce mostly but I want it to be instant lol. Are there any other good instant spied removal with by back like capsize that hits art and enchants?
how do possesed portal and life from the loam, lockout? Since they are 2 replacement effects, you can choose wich one to do? is that it?
tje palinchron combo isn't kind of slow?
I can't comment on the Portal/Loam, but I will say that Palinchron is only slow in the context of what you define as slow. Damia's control shell forces longer games through removal and control magic, then sets up a one spell combo-out with Tooth & Nail when it's time to make a run for victory lane.
Are there faster combos? Yes. But fast combo doesn't mean "better combo". Going infinite with Palinchron is very difficult to disrupt. Plus, Palinchron is the only spell within the combo that doesn't have superb value on it's own, (Image, E Witness, Rune-Scarred, Capsize, Stroke of Genius).
Mimeo races into it's Mike and Trike combo much faster, but those cards suck to draw, have to be set up, and the combo is considerably easier to hose. Who cares if it takes 7-10 turns to combo out with Damia? If you're piloting her right and stabalizing, the game state is yours to sculpt..
I can't comment on the Portal/Loam, but I will say that Palinchron is only slow in the context of what you define as slow. Damia's control shell forces longer games through removal and control magic, then sets up a one spell combo-out with Tooth & Nail when it's time to make a run for victory lane.
Are there faster combos? Yes. But fast combo doesn't mean "better combo". Going infinite with Palinchron is very difficult to disrupt. Plus, Palinchron is the only spell within the combo that doesn't have superb value on it's own, (Image, E Witness, Rune-Scarred, Capsize, Stroke of Genius).
Mimeo races into it's Mike and Trike combo much faster, but those cards suck to draw, have to be set up, and the combo is considerably easier to hose. Who cares if it takes 7-10 turns to combo out with Damia? If you're piloting her right and stabalizing, the game state is yours to sculpt..
This is designed to be ultra competitive. Perhaps a Pact of Negation could do me some justice.
1 Damia, Sage of Stone
Creatures 18
1 Phantasmal Image
1 Trinket Mage
1 Fleshbag Marauder
1 Eternal Witness
1 Viridian Shaman
1 Glen Elendra Archmage
1 Phyrexian Metamorph
1 Mindslicer
1 Braids, Cabal Minion
1 Oracle of Mul Daya
1 Body Double
1 Consecrated Sphinx
1 Primeval Titan
1 Palinchron
1 Rune-Scarred Demon
1 Woodfall Primus
1 Kederekt Leviathan
1 Kozelic, Butcher of Truths
Tutor 7
1 Mystical Tutor
1 Imperial Seal
1 Vampiric Tutor
1 Demonic Tutor
1 Survival of the Fittest
1 Bribery
1 Tooth and Nail
Reanimation 4
1 Animate Dead
1 Dance of the Dead
1 Necromancy
1 Living Death
1 Negate
1 Counterspell
1 Mana Drain
1 Forbid
1 Force of Will
Removal / Wipes 6
1 Nhil Spellbomb
1 Nature's Claim
1 Capsize
1 Pernicious Deed
1 Oblivion Stone
1 Damnation
1 Devestation Tide
Draw / Deck Manipulation 7
1 Read the Runes
1 Sensei's Divining Top
1 Sylvan Library
1 Pulse of the Grid
1 Phyrexian Arena
1 Necropotence
1 Jace, the Mindsculptor
Ramps 6
1 Mana Crypt
1 Sol Ring
1 Dimir Signet
1 Simic Signet
1 Golgari Signet
1 Talisman of Domination
Griefers 4
1 Sunder
1 Death Cloud
1 Smokestack
1 Possessed Portal
1 Flash
1 Life from the Loam
1 Nim Death Mantle
1 Crucible of Worlds
1 Temporal Manipulation
Utility Land 8
1 Ancient Tomb
1 Strip Mine
1 Diamond Valley
1 Phyrexian Tower
1 High Market
1 Bojoku Bog
1 Cabal Coffers
1 Urborg, Tomb of Yagmoth
All Color 11
1 City of Brass
1 Command Tower
9 Fetches
Dual 6
3 ABU
3 Shock
Quasi-Dual 3
1 Woodland Cemetary
1 Hinterland Harbor
1 Drowned Catacombs
Basics 8
3 Forest
3 Island
2 Swamp
COMBOS
Cast with Getting
to Tutor
Which gains infinite life and mana with Palinchron, then sac Rune Scarred Demon and attach to tutor.
And kill everyone while surviving because you have infinite life
With 7 Lands in play
+ 5 Lands
Lockout
Infinite Turns
Infinite Turns
How often do you play Damia? I quickly switched to Mimeoplasm for BUG control due to Damia being too slow, requiring too many resources to protect, and not being a win con in of itself (I like having the most reliable part of the deck be a win con). Maybe it works in your meta (if so then awesome!), but for me, Mim has proved far more effective (and sadly it is the case for everyone...so many crappy Mimeoplasm decks...).
How easily do you get by with only 36 lands? I have hovered between 38-39 and I have a lower curve than you do (ok I am kinda guesstimating, but it certainly looks like it). Would additional lands help consistency?
Those are just the big questions. I can go more in depth if you want.
Aggressively mulligan. The Mana rocks really shore up the low land count though. Ancient Tomb hitting a Signet is so nice.
As for casting Damia. Doesn't happen all that often. Kinda isn't necessary, but so so sweet when she hits at the right time. I fiddled around with Mimeoplasm, even just straight up exchanged my general for it sometimes. It's a cool dude, but found it wasn't as consistent when I needed gas.
This deck can do some silly things. T2 Eot of opponent's turn, flash Primeval Titan. Grab two lands. Then reanimate it on my T3. Grab two more.
There's alot of synergy in this deck. If you can stick an early sylvan library or Phyrexian Arena, Flash + Mindslicer is really really nasty.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
TBH, with cards like Living Death, Jing, SotF, Braids, Tower, Deathmantle, Primus.. this feels slightly more like a Mimeo build. I will say though that it's about the best in-between Mimeo and Damia build I've seen, embodying the more evil spirit of BUG.
Only change I'd make is turning Coffers & Urborg into Wasteland & Tec Edge to provide more power to the Loam and Crucible engine. Coffers/Urborg is clunky to assemble and players see it coming. I would only play it with Tolaria West, Azusa, and Exploration in addition to Oracle AND entomb Prime Time reanimation; the latter being very much a Mimeo tactic.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
@Secularon:
In regards to land count: I can understand how your rocks help, but you don't find them getting randomly blown up? That happened all of the time when I ran Thraximundar; people just saw artifact ramp to be so much more scary than land ramp. Additionally, do you ever shoot yourself in the foot when you crack an O. Stone or a Deed? Finally, have you ever considered running Mox Diamond? Yes sometimes mulling can be a little wierd, but it is often really useful (especially with how colored mana hungry the deck can get), is faster than most of your other mana rocks, and can complement Crucible/Loam.
In regards to using Damia: so you barely use her, and your argument for using her over Mim is that she is more consistent when you want card draw? While being able to reliably have a means of drawing cards makes sense, how reliable is it really: Damia is super fragile as she is a creature without any sort of built in protection. She costs 7 making protecting her with countermagic a good deal harder, especially when you have to protect her through multiple turns to get anything out of her. The fact that she is a pretty large target does not help her case. Seems less than consistent to be honest. Why would you have the most consistent part of your deck be so hit or miss?
For me, at the very very worst, Mim has prompted my opponents to shoot their own graveyards. It's pretty hilarious really. Sure I don't get to use him, but they lose their ability to recur things in the process. At best, he wins the game on his own. Yes, he may not consistently fill your hand up, but at the very least he will quite often do something the turn he comes into play (like when he copies a primetime). So just consider it.
How has devastation tide been? I am planning on dropping Decree of Pain (decree is great but often just too slow, especially when things like Wort decide to kill in one turn) for either that or Evacuation and I want to hear your thoughts on the two.
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
I really don't understand why people feel the need to "build around" Mimeoplasm. Has anyone here played Legacy? If so, do you remember why Tarmogoyf is so good? Well, if you don't, the reason he is so good is because you don't have to do anything with him, as his power scales with the progression of the game. Mim is almost exactly the same: creatures will be dying regardless of how the game goes (unless everyone is playing T3 "I win" combo) meaning there will be plenty of targets choose to choose from. Heck I have had games where I copy an Oracle of Mul Daya with Mim and it was pretty awesome. Mim absolutely does not need to be built around. Additionally, Mim is more politically relavent because he can actually do stuff the turn he comes into play, meaning that people will play around him, which is a huge advantage.
Oh and thanks moxnix for being a little more clear. It is much appreciated. :-D
Damia, Sage of Stone
Ertai, the Corrupted
Scion of the Ur-Dragon
Omnath, Locus of Mana
I know two avid Mimeoplasm players, and they really only cast the ooze when they are trying to combo. From experience, Mimeo only gets cast slightly more often than Damia. IMO, there are more occasions when it is profitable to cast Mimeo because Mimeo tends to have more shenanigan, bombs, and combo enabling spells than Damia. Damia just tends to have more spells relevant to the game state to cast, thereby reducing instances when one might say, "I guess I'll cast my general." They really play completely different despite sharing many good stuff spells. This is why Secularon list feels closer to Mimeo to me. Mimeo has a clearly defined goal which he ramps, tutors, and discard/entombs into. Damia just sits back, bides time while stabalizing, and disrupts players when they get too powerful. Apples and Oranges.
Remember. We are in BUG, the color combo with the best spells in the game. Is it any wonder our generals are reduced to secondary roles?
The "fragile" argument I hear about Damia is a vacuum argument. When you start to evaluate her along side the counter spells and flash enablers that are inherent to her build, (spells that aren't utilized as much in Mimeo), she becomes strictly better than the overcosted fragile creature she appears to be.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
As for Mime-o-plasm. I love both generals, but for some reason Damia has a special place in my heart. It's absolutely true, mime-mo comes out faster and has the potential to get better as the game progresses.
Damia is good to stick right after Possessed Portal, as everything starts to sac down, you can sac Possessed Portal at the end of the player's turn who is right before you, then you can draw the 7 and proceed to take over the game.
I really can't come to the conclusion of which is better than the other. It's easy to make the arguement that mime-mo is awesome, and be right, just as it can be constructed to make Damia amazing. It's build dependant, and I've switched them both back in forth in this build.
For a casual format, that is the best argument you can give. I will leave it alone
How about Devastation Tide vs. Evacuation. Any insight there?
Run both and never look back
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
@moxnix: sounds like this player has a real thing for Tidespout Tyrant. I have considered him in the past, but decided to stick with Palinchron combos because the infinite mana is colored meaning I can actually play the cards in my deck, not just the colorless ones. It is a good card yes, but you do need to build around it. Let me know if you try it out, I am really curious about the card.
As for Tezzeret, it is definitely a good card, however, it requires a lot of artifacts, a card type which I find to be more synergistic in a deck containing white. It also falls flat as people use planeswalkers as an excuse to attack a player.
It sounds like he wants to make your deck more proactive, which can be very effective, but is also dangerous if your deck stays too controlish as you will no longer be able to fly under the radar.
On a completely different note, I feel like we (me, Aeon-Phoenix, moxnix, Secularon, and I think a couple of others) should make a master list for BUG control. Any thoughts on the matter?
As for Tezz, I that it's overcosted at 5 and Tidespout is waaaay overcosted at 8. If he means to Tooth for Palinchron-Tidespout what does that even do. Palinchron- Deadeye Navigator is best Tooth cause you make inf mana with only 3 lands in play.
Damia, Sage of Stone
Ertai, the Corrupted
Scion of the Ur-Dragon
Omnath, Locus of Mana
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Damia, Sage of Stone
Ertai, the Corrupted
Scion of the Ur-Dragon
Omnath, Locus of Mana
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
I can't comment on the Portal/Loam, but I will say that Palinchron is only slow in the context of what you define as slow. Damia's control shell forces longer games through removal and control magic, then sets up a one spell combo-out with Tooth & Nail when it's time to make a run for victory lane.
Are there faster combos? Yes. But fast combo doesn't mean "better combo". Going infinite with Palinchron is very difficult to disrupt. Plus, Palinchron is the only spell within the combo that doesn't have superb value on it's own, (Image, E Witness, Rune-Scarred, Capsize, Stroke of Genius).
Mimeo races into it's Mike and Trike combo much faster, but those cards suck to draw, have to be set up, and the combo is considerably easier to hose. Who cares if it takes 7-10 turns to combo out with Damia? If you're piloting her right and stabalizing, the game state is yours to sculpt..
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
100% True
Damia, Sage of Stone
Ertai, the Corrupted
Scion of the Ur-Dragon
Omnath, Locus of Mana