Okay, so I've been inspired to create a token deck. I've played with tokens in the past and I must say that it's one of my favourite ways to win (probably just after reanimator and Riku-Dominion shenanigans).
I've played a Rith, the Awakener deck before that I really liked because it was able to power out significant amounts of tokens and find things to do with them. Red was especially impressive because of cards like Fires of Yavimaya, Anger, In the Web of War, and especially Vicious Shadows. My one complaint was that it functioned too much as a WRG good stuff deck with tokens almost as a sub-theme.
I've played Ghave, Guru of Spores as well and this guy is combo-centric. If you want to go for tokens, I would advise against him because if you want to optimize the list, it's almost impossible not to go the all-out combo route (as Viperesque has explained many times in his excellent Primer). I really dislike pure combo. A lot. And I wanted to build something where I could win by assembling a large army and overrunning, not infinite dudes. Despite my love of synergy, I had no fun playing him either. So Ghave was not the guy for me.
I haven't really tried Rhys before even though I have a foil one sitting in my binder, so I thought, why not? The main thing that's kept me away from him in the past is the large amount of GW I play. I have a Teneb deck and a (somewhat disassembled) Sisay deck and I felt that the colour overlap would be too much. I also have a foil Doubling Season, a foil Mana Reflection, a Gaea's Cradle, and a Serra's Sanctum sitting there gathering dust. I've always wanted to use them, so I decided that I'd give him a shot.
Plus, he reminds me so much of Link from the Legend of Zelda that I just had to do it.
So, Why Play A Rhys to the Past?
You may want to play Rhys if you:
- Like playing non-U control
- Like to remain under the radar in the early game
- Like big mana
- Like winning with overwhelming board presence
- Are patient
- Are resourceful
- Like the Zelda series
You may not want to play Rhys if you:
- Like drawing cards a lot.
- Like losing
- Dislike control
- Are racist against elves
This deck is not one you can just pick up and play, as evidenced by a few people who have had trouble with their initial games playing Rhys. It takes time to really find out the ins and outs of the deck but the main idea is this:
Play proactively without overextending.
Rhys should be played in the first 2 turns. Rhys should make a dude on the third turn. Then incrementally make guys unless something needs answering or your strategy gets disrupted. Remember, pure card draw is not abundant in GW so we use virtual card advantage to stabilize in the early game. In the mid to late, that's when we start getting explosive and moving from control to a slightly more aggro approach. Start gaining incremental advantage and board presence by doubling the tokens you created in the early game. If those tokens were wiped, which is likely, begin using the creature suite to advance board position and keep foes on their toes. Once you hit big mana with either Gaea's Cradle or Serra's Sanctum (which can both be very easily fetched with Primeval Titan, who can also be very easily tutored for :p), begin doubling tokens and creating overwhelming board presence. Then just go all aggro on them fools.
Of course, your mileage will vary depending on your hand, your opponents, and the competitiveness of the meta. If you have any questions regarding specific situations with this deck, I'd be more than happy to try and lend a hand.
Additionally, Donald has an excellent Primer on Rhys the Redeemed right here that clearly outlines card choices and is overall very informative.
+ Qasali Pridemage
+ Sword of Feast and Famine
+ Priest of Titania
+ Natural Order
I've taken a more answer-heavy approach to the deck, playing more instant-speed disruption and control. Overall, our decks are quite similar simply because his list is so well-tuned.
The lands in the deck might be somewhat lacking, as I have said that this is a quick mock-up. I might need some help remembering things that I've forgotten to add to the list that are really obvious, but I believe this to be a good start.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
The list looks good. Obviously you did your homework on Donald's list and he did his on his list.
The one thing that I find a little clunky is Wurmcoil Engine... I get that Rhys can double up the tokens off of it but it just feels clunky in the list until it splits and I dont see that many ways to nicely split it yourself...
It might just be me though.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Amusingly, I am surprised to see him in the list as well. I guess I just added him as a potential place-holder at the time. He's really good but he just doesn't feel right.
I'll replace him with Perilous Forays, as it interacts nicely with our tokens and provides for more ramp which is always fun.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Amusingly, I am surprised to see him in the list as well. I guess I just added him as a potential place-holder at the time. He's really good but he just doesn't feel right.
I'll replace him with Perilous Forays, as it interacts nicely with our tokens and provides for more ramp which is always fun.
- Wurmcoil Engine
+ Perilous Forays
I'd just like to point out that the name of your thread is awesome and I'm a big fan of Perilous Forays for this deck. It was a really difficult cut for me as it performed it's duties very well. You're probably aware of this already but it can also fetch dual lands and cards with basic land types as well as basics. Just something people tend to miss the first time reading the card (including me).
I'd just like to point out that the name of your thread is awesome and I'm a big fan of Perilous Forays for this deck. It was a really difficult cut for me as it performed it's duties very well. You're probably aware of this already but it can also fetch dual lands and cards with basic land types as well as basics. Just something people tend to miss the first time reading the card (including me).
I didn't realize that it wasn't in your list. Might I ask why you cut it? It really seems tailor-made for this deck, even though I've never really played the card before. I'm guessing it just cost too much?
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
I didn't realize that it wasn't in your list. Might I ask why you cut it? It really seems tailor-made for this deck, even though I've never really played the card before. I'm guessing it just cost too much?
Why did I keep a changelog for every single deck except for this one? I have no idea. While it had an excellent run while I ran it is a little on the slow side and I imagine that with Primeval Titan as a ramper it was no longer a crucial card so I cut it to make room to try something else.
Looks great so far - interesting taking the slivers in. One idea for pumping up the tokens actually stems from the precon premium sliver deck. Coat of Arms. Nothing like ramping up the size for a collective "Oh ****" moment right across the board.
With that in mind I'm a huge fan of getting more bang out of my tokens for an easier kill. Since we don't have easy access to haste in this color set I go with the green standard. Big ugly green. Sigil Captain
Prone to removal but definitely worth it for at least sticking around on the board for a turn or so - Mycoloth
Well now with all the token gen if you're looking for any type of life gain to give a bit of padding with the swarms you'll be putting out Essence Warden as well as Soul Warden are just flat out good insurance for me if I run into a Sorin or any similar life loss.
For a bit of draw an option is Mentor of the Meek will help out with your skullclamp.
Just a few ideas. Will mull over my decks later to see what other things I have floating around.
Looks great so far - interesting taking the slivers in. One idea for pumping up the tokens actually stems from the precon premium sliver deck. Coat of Arms. Nothing like ramping up the size for a collective "Oh ****" moment right across the board.
With that in mind I'm a huge fan of getting more bang out of my tokens for an easier kill. Since we don't have easy access to haste in this color set I go with the green standard. Big ugly green. Sigil Captain
Prone to removal but definitely worth it for at least sticking around on the board for a turn or so - Mycoloth
Well now with all the token gen if you're looking for any type of life gain to give a bit of padding with the swarms you'll be putting out Essence Warden as well as Soul Warden are just flat out good insurance for me if I run into a Sorin or any similar life loss.
For a bit of draw an option is Mentor of the Meek will help out with your skullclamp.
Just a few ideas. Will mull over my decks later to see what other things I have floating around.
Coat of Arms is fun, but a little on the expensive side. If I want this type of effect, I'd probably go with Eldrazi Monument for the added utility. I'd sooner play the Coat in a pure tribal token deck.
Sigil Captain is good, but fragile. If it was an enchantment that gave our guys +2 power, I would be all over it. The fact that he's a creature makes it so that he won't survive long enough to give us our full spell's worth.
The Soul sisters are nice if you play in a very heavy aggro metagame (Wort, Lyzolda, Ezuri, this deck!) but generally, our starting life of 40 acts as a strong enough buffer that life gain effects are not as useful as they normally would be.
I'm surprised I forgot Mentor of the Meek. I'll have to find a cut for that ASAP.
On that note, I sort of want to add the Monument now, so I might update the list soon.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
with Reveillark, Sun Titan and Karmic Guide, I'm guessing your playgroup doesn't mind infinite combos so much. You should add Saffi Eriksdotter and Fiend Hunter if you don't mind playing up that combo, especially as they are both generally good cards.
EDIT: Just read your intro, scratch all that! Avoid the combo cards! (Sorry)
with Reveillark, Sun Titan and Karmic Guide, I'm guessing your playgroup doesn't mind infinite combos so much. You should add Saffi Eriksdotter and Fiend Hunter if you don't mind playing up that combo, especially as they are both generally good cards.
EDIT: Just read your intro, scratch all that! Avoid the combo cards! (Sorry)
I don't stay strictly away from combo, it's just I'd rather not combo out. Hence, I have those guys in the deck.
Combo is never my main gameplan in any given deck that I make, but I do make sure to include them as panic buttons should I really be getting my ass handed to me.
That being said, I thought I put Saffi in there :-/. I'll also be taking a look at Fiend Hunter. I haven't played with him yet but he seems like a Journey to Nowhere on a stick. And I'm not too fond of Journey.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
I don't stay strictly away from combo, it's just I'd rather not combo out. Hence, I have those guys in the deck.
Combo is never my main gameplan in any given deck that I make, but I do make sure to include them as panic buttons should I really be getting my ass handed to me.
That being said, I thought I put Saffi in there :-/. I'll also be taking a look at Fiend Hunter. I haven't played with him yet but he seems like a Journey to Nowhere on a stick. And I'm not too fond of Journey.
He's a cheaper, smaller Faceless Butcher cross dressing in a different color. It can still be a decent removal card when you want it, it can be protection when you need it (though inadvisable), and its amusing to hit generals with it and watch the player squirm and try and figure out if the blue player has a stifle or not.
Well just so happens I have something in mind that gives +2/+2 to everything but the creatures can have no abilities! I would have mentioned it but you give your pseudo slivers abilities.. anyway! Muraganda Petroglyphs
Well just so happens I have something in mind that gives +2/+2 to everything but the creatures can have no abilities! I would have mentioned it but you give your pseudo slivers abilities.. anyway! Muraganda Petroglyphs
I have always liked the Petroglyphs but I wish it didn't only affect vanilla guys. A lot of the time (especially after a wipe), we're going to be running on empty with what we have on the field. Because Petroglyphs does provide a strong boost to what we already have on the field, it's kind of win-more in the sense that it if we have a ton of tokens out already, we're probably winning.
I feel as though Triumph of the Hordes helps us do much the same thing, except it is much more explosive and unexpected than a vanilla anthem.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Which is why I prefer Coat to be honest. Given the Mirror Entity you have in there it makes that token army extremely abusive if you slip in trample say from Garruk v1 or the Kamhal
Which is why I prefer Coat to be honest. Given the Mirror Entity you have in there it makes that token army extremely abusive if you slip in trample say from Garruk v1 or the Kamhal
I mainly use Kamahl, Fist of Krosa for that. The fact that he's a creature also makes him a lot easier to tutor up should we be going in for the kill, so that's why he's made it in and not Garruk. Plus, I'm not a huge fan of walkers in Commander.
I like the Coat, but I would run it in a build that focuses more heavily on a single tribe (elves or saprolings). Eldrazi Monument seems more impressive to me because we can keep our guys after a sweeper for the cost of a dude an upkeep (easy with Rhys).
Mirror Entity is also fun with Gilt-Leaf Archdruid, as Donald thought of in his Primer. Basically, if you have a bunch of tokens with those 2 out, you can steal everybody's lands. Probably one of the best ways to win.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Mirror Entity is also fun with Gilt-Leaf Archdruid, as Donald thought of in his Primer. Basically, if you have a bunch of tokens with those 2 out, you can steal everybody's lands. Probably one of the best ways to win.
It may not be the "best" way to win but definitely one of the most satisfying. I initially put in the Archdruid over Armageddon because there was a little grumbling that I was destroying lands too much. This way I could tell them their lands were just fine, not destroyed at all.:p
EDIT: Moral of the story is that when your playgroup complains about your trolling just troll them more then revert to your former amount of trolling and they'll be happy.
It may not be the "best" way to win but definitely one of the most satisfying. I initially put in the Archdruid over Armageddon because there was a little grumbling that I was destroying lands too much. This way I could tell them their lands were just fine, not destroyed at all.:p
EDIT: Moral of the story is that when your playgroup complains about your trolling just troll them more then revert to your former amount of trolling and they'll be happy.
Haha, yeah. Usually when I say best, I mean most satisfying. Winning by taking all peoples' lands is really funny, just like winning by using Aura Thief and Enchanted Evening :).
And wow, that is one amazing moral. Sigged! Ahem, with your permission, of course.
Trolling is fun.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Haha, yeah. Usually when I say best, I mean most satisfying. Winning by taking all peoples' lands is really funny, just like winning by using Aura Thief and Enchanted Evening :).
And wow, that is one amazing moral. Sigged! Ahem, with your permission, of course.
Trolling is fun.
Sweet, I always like being sigged! I like to think of Gilt-Leaf Archdruid as land relocation not land destruction.:p
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
I was thinking more along the lines of Seton, Krosan Protector. Just look at him! He's a total badass!
Ha I totally bought a foil one of him the other day fully intending to build him up. Mayhaps we should build a list of him sometime just for kicks. I think there are a lot of ways to really build it.
I have always had issues with it though because I keep getting a good list going but wishing to make it more competative.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Ha I totally bought a foil one of him the other day fully intending to build him up. Mayhaps we should build a list of him sometime just for kicks. I think there are a lot of ways to really build it.
I have always had issues with it though because I keep getting a good list going but wishing to make it more competative.
If you do that, could I jump in on that?
Although I must say, looking through the some hundred-odd druids there are, there's not that many ways to build it I would think.
I've played a Rith, the Awakener deck before that I really liked because it was able to power out significant amounts of tokens and find things to do with them. Red was especially impressive because of cards like Fires of Yavimaya, Anger, In the Web of War, and especially Vicious Shadows. My one complaint was that it functioned too much as a WRG good stuff deck with tokens almost as a sub-theme.
I've played Ghave, Guru of Spores as well and this guy is combo-centric. If you want to go for tokens, I would advise against him because if you want to optimize the list, it's almost impossible not to go the all-out combo route (as Viperesque has explained many times in his excellent Primer). I really dislike pure combo. A lot. And I wanted to build something where I could win by assembling a large army and overrunning, not infinite dudes. Despite my love of synergy, I had no fun playing him either. So Ghave was not the guy for me.
I haven't really tried Rhys before even though I have a foil one sitting in my binder, so I thought, why not? The main thing that's kept me away from him in the past is the large amount of GW I play. I have a Teneb deck and a (somewhat disassembled) Sisay deck and I felt that the colour overlap would be too much. I also have a foil Doubling Season, a foil Mana Reflection, a Gaea's Cradle, and a Serra's Sanctum sitting there gathering dust. I've always wanted to use them, so I decided that I'd give him a shot.
Plus, he reminds me so much of Link from the Legend of Zelda that I just had to do it.
So, Why Play A Rhys to the Past?
You may want to play Rhys if you:
- Like playing non-U control
- Like to remain under the radar in the early game
- Like big mana
- Like winning with overwhelming board presence
- Are patient
- Are resourceful
- Like the Zelda series
You may not want to play Rhys if you:
- Like drawing cards a lot.
- Like losing
- Dislike control
- Are racist against elves
1x Reveillark
1x Mirror Entity
1x Harmonic Sliver
1x Priest of Titania
1x Eternal Witness
1x Seedborn Muse
1x Kamahl, Fist of Krosa
1x Genesis
1x Academy Rector
1x Karmic Guide
1x Mentor of the Meek
1x Skullmulcher
1x Knight of the Reliquary
1x Dauntless Escort
1x Acidic Slime
1x Qasali Pridemage
1x Ant Queen
1x Avenger of Zendikar
1x Stoneforge Mystic
1x Sun Titan
1x Primeval Titan
1x Elesh Norn, Grand Cenobite
Sorceries (6)
1x Idyllic Tutor
1x Austere Command
1x Replenish
1x Green Sun's Zenith
1x Triumph of the Hordes
1x Natural Order
1x Sprout Swarm
1x Chord of Calling
1x Eladamri's Call
1x Enlightened Tutor
1x Worldly Tutor
1x Swords to Plowshares
1x Path to Exile
1x Beast Within
Enchantments (19)
1x Sylvan Library
1x Sacred Mesa
1x Doubling Season
1x Privileged Position
1x Mirari's Wake
1x Karmic Justice
1x Aura Shards
1x Sterling Grove
1x Perilous Forays
1x Martyr's Cause
1x Fecundity
1x Survival of the Fittest
1x Earthcraft
1x Humility
1x City of Solitude
1x Luminarch Ascension
1x Beastmaster Ascension
1x Martyr's Bond
1x Parallel Lives
1x Sensei's Divining Top
1x Skullclamp
1x Spawning Pit
1x Sword of Feast and Famine
1x Oblivion Stone
1x Sol Ring
Lands (38)
16x Forest
1x Mosswort Bridge
11x Plains
1x Windbrisk Heights
1x Kjeldoran Outpost
1x Temple Garden
1x Windswept Heath
1x Yavimaya Hollow
1x Gaea's Cradle
1x Serra's Sanctum
1x Springjack Pasture
1x Sunpetal Grove
1x Oran-Rief, the Vastwood
How to Play the Deck
This deck is not one you can just pick up and play, as evidenced by a few people who have had trouble with their initial games playing Rhys. It takes time to really find out the ins and outs of the deck but the main idea is this:
Play proactively without overextending.
Rhys should be played in the first 2 turns. Rhys should make a dude on the third turn. Then incrementally make guys unless something needs answering or your strategy gets disrupted. Remember, pure card draw is not abundant in GW so we use virtual card advantage to stabilize in the early game. In the mid to late, that's when we start getting explosive and moving from control to a slightly more aggro approach. Start gaining incremental advantage and board presence by doubling the tokens you created in the early game. If those tokens were wiped, which is likely, begin using the creature suite to advance board position and keep foes on their toes. Once you hit big mana with either Gaea's Cradle or Serra's Sanctum (which can both be very easily fetched with Primeval Titan, who can also be very easily tutored for :p), begin doubling tokens and creating overwhelming board presence. Then just go all aggro on them fools.
Of course, your mileage will vary depending on your hand, your opponents, and the competitiveness of the meta. If you have any questions regarding specific situations with this deck, I'd be more than happy to try and lend a hand.
Additionally, Donald has an excellent Primer on Rhys the Redeemed right here that clearly outlines card choices and is overall very informative.
Changelog
11/4
- Darksteel Plate
+ Mentor of the Meek
12/17
- Harmonize
- Nullmage Shepherd
- Lightning Greaves
- Concordant Crossroads
+ Qasali Pridemage
+ Sword of Feast and Famine
+ Priest of Titania
+ Natural Order
I've taken a more answer-heavy approach to the deck, playing more instant-speed disruption and control. Overall, our decks are quite similar simply because his list is so well-tuned.
The lands in the deck might be somewhat lacking, as I have said that this is a quick mock-up. I might need some help remembering things that I've forgotten to add to the list that are really obvious, but I believe this to be a good start.
All suggestions welcome!
The one thing that I find a little clunky is Wurmcoil Engine... I get that Rhys can double up the tokens off of it but it just feels clunky in the list until it splits and I dont see that many ways to nicely split it yourself...
It might just be me though.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
I'll replace him with Perilous Forays, as it interacts nicely with our tokens and provides for more ramp which is always fun.
- Wurmcoil Engine
+ Perilous Forays
I'd just like to point out that the name of your thread is awesome and I'm a big fan of Perilous Forays for this deck. It was a really difficult cut for me as it performed it's duties very well. You're probably aware of this already but it can also fetch dual lands and cards with basic land types as well as basics. Just something people tend to miss the first time reading the card (including me).
I didn't realize that it wasn't in your list. Might I ask why you cut it? It really seems tailor-made for this deck, even though I've never really played the card before. I'm guessing it just cost too much?
Why did I keep a changelog for every single deck except for this one? I have no idea. While it had an excellent run while I ran it is a little on the slow side and I imagine that with Primeval Titan as a ramper it was no longer a crucial card so I cut it to make room to try something else.
With that in mind I'm a huge fan of getting more bang out of my tokens for an easier kill. Since we don't have easy access to haste in this color set I go with the green standard. Big ugly green. Sigil Captain
Prone to removal but definitely worth it for at least sticking around on the board for a turn or so - Mycoloth
Well now with all the token gen if you're looking for any type of life gain to give a bit of padding with the swarms you'll be putting out Essence Warden as well as Soul Warden are just flat out good insurance for me if I run into a Sorin or any similar life loss.
For a bit of draw an option is Mentor of the Meek will help out with your skullclamp.
Just a few ideas. Will mull over my decks later to see what other things I have floating around.
Coat of Arms is fun, but a little on the expensive side. If I want this type of effect, I'd probably go with Eldrazi Monument for the added utility. I'd sooner play the Coat in a pure tribal token deck.
Sigil Captain is good, but fragile. If it was an enchantment that gave our guys +2 power, I would be all over it. The fact that he's a creature makes it so that he won't survive long enough to give us our full spell's worth.
The Soul sisters are nice if you play in a very heavy aggro metagame (Wort, Lyzolda, Ezuri, this deck!) but generally, our starting life of 40 acts as a strong enough buffer that life gain effects are not as useful as they normally would be.
I'm surprised I forgot Mentor of the Meek. I'll have to find a cut for that ASAP.
On that note, I sort of want to add the Monument now, so I might update the list soon.
EDIT: Just read your intro, scratch all that! Avoid the combo cards! (Sorry)
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
I don't stay strictly away from combo, it's just I'd rather not combo out. Hence, I have those guys in the deck.
Combo is never my main gameplan in any given deck that I make, but I do make sure to include them as panic buttons should I really be getting my ass handed to me.
That being said, I thought I put Saffi in there :-/. I'll also be taking a look at Fiend Hunter. I haven't played with him yet but he seems like a Journey to Nowhere on a stick. And I'm not too fond of Journey.
He's a cheaper, smaller Faceless Butcher cross dressing in a different color. It can still be a decent removal card when you want it, it can be protection when you need it (though inadvisable), and its amusing to hit generals with it and watch the player squirm and try and figure out if the blue player has a stifle or not.
It also combo's with Reveillark, Sun Titan, and Karmic Guide, if you have a sac outlet, like Blasting Station: http://forums.mtgsalvation.com/showthread.php?t=368892.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
I have always liked the Petroglyphs but I wish it didn't only affect vanilla guys. A lot of the time (especially after a wipe), we're going to be running on empty with what we have on the field. Because Petroglyphs does provide a strong boost to what we already have on the field, it's kind of win-more in the sense that it if we have a ton of tokens out already, we're probably winning.
I feel as though Triumph of the Hordes helps us do much the same thing, except it is much more explosive and unexpected than a vanilla anthem.
I mainly use Kamahl, Fist of Krosa for that. The fact that he's a creature also makes him a lot easier to tutor up should we be going in for the kill, so that's why he's made it in and not Garruk. Plus, I'm not a huge fan of walkers in Commander.
I like the Coat, but I would run it in a build that focuses more heavily on a single tribe (elves or saprolings). Eldrazi Monument seems more impressive to me because we can keep our guys after a sweeper for the cost of a dude an upkeep (easy with Rhys).
Mirror Entity is also fun with Gilt-Leaf Archdruid, as Donald thought of in his Primer. Basically, if you have a bunch of tokens with those 2 out, you can steal everybody's lands. Probably one of the best ways to win.
It may not be the "best" way to win but definitely one of the most satisfying. I initially put in the Archdruid over Armageddon because there was a little grumbling that I was destroying lands too much. This way I could tell them their lands were just fine, not destroyed at all.:p
EDIT: Moral of the story is that when your playgroup complains about your trolling just troll them more then revert to your former amount of trolling and they'll be happy.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Haha, yeah. Usually when I say best, I mean most satisfying. Winning by taking all peoples' lands is really funny, just like winning by using Aura Thief and Enchanted Evening :).
And wow, that is one amazing moral. Sigged! Ahem, with your permission, of course.
Trolling is fun.
Sweet, I always like being sigged! I like to think of Gilt-Leaf Archdruid as land relocation not land destruction.:p
Same here. And what better way to win is there than "relocation" :D.
Great, now I have to make a druid deck or an Aura Thief/Enchanted Evening deck.
Go old-school and build Kaysa :D.
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
I was thinking more along the lines of Seton, Krosan Protector. Just look at him! He's a total badass!
Can't argue with that :D. Doesn't matter who you go with, the other could go in the deck quite easily.
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
Ha I totally bought a foil one of him the other day fully intending to build him up. Mayhaps we should build a list of him sometime just for kicks. I think there are a lot of ways to really build it.
I have always had issues with it though because I keep getting a good list going but wishing to make it more competative.
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[Modern] Allies
If you do that, could I jump in on that?
Although I must say, looking through the some hundred-odd druids there are, there's not that many ways to build it I would think.
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---