This deck is being made because I opened a foil Gideon Jura at a draft and had to make a deck to put him in. This deck runs angels, and Akroma, as the main theme of the deck.
Any suggestions you have for any cards to add in or take out would be appreciated. There are some other cards I think would be good to add, but I don't know what I'd take out.
Deck needs expedition map, post-haste!
Also missing emeria, the sky ruin, possibly one of the best reasons beside the general why somebody would want to go mono-w. miren, the moaning well is a good bedfellow to Emeria + Akroma, rendering her immune to any removal that doesn't send her to the 'yard, while giving you life just for fun. gift of estates, tithe, armillary sphere, and pilgrim's eye can all go in.
All of the above cards can replace basic lands if you like, as you only need three other lands for your hand to be keepable. I have a friend who runs as little as 16 basic lands in his deck... Sure his fetchers are often blanked because of it, but once you get to 20+ lands you don't really need more land
Another fun trick is rings of brighthearth, which can give you some extra card advantage depending on what you run: Cycling draws an extra card, fetches accelerate you, your utility lands do double-duty.
Deck needs expedition map, post-haste!
Also missing emeria, the sky ruin, possibly one of the best reasons beside the general why somebody would want to go mono-w. miren, the moaning well is a good bedfellow to Emeria + Akroma, rendering her immune to any removal that doesn't send her to the 'yard, while giving you life just for fun. gift of estates, tithe, armillary sphere, and pilgrim's eye can all go in.
All of the above cards can replace basic lands if you like, as you only need three other lands for your hand to be keepable. I have a friend who runs as little as 16 basic lands in his deck... Sure his fetchers are often blanked because of it, but once you get to 20+ lands you don't really need more land
Another fun trick is rings of brighthearth, which can give you some extra card advantage depending on what you run: Cycling draws an extra card, fetches accelerate you, your utility lands do double-duty.
I have an actual Emeria in the deck right now, but I posted this list without looking at it. I know I have a lot of lands in it, and can cut some. I just didn't feel like searching for any more specific cards to put in it. Expedition Map seems like it could be good for fetching Emeria or something else I'd need in a pinch. Tithe and Miren will also go in for now. Looking at what I currently have together, there are some more cards I'd like to put in so I think they'll go in over some of the other land fetches for now. Updating lists.
Edit: Now I feel that I have too few lands. Anyone have suggestions on what would be best to remove to fix that?
Basic Wrath... forgot that one... Any suggestions on what to cut out for those cards though? I can see some of them being very useful, but I'm always terrible at cutting cards for my own deck.
Copper-Leaf Angel seems really narrow. I mean, I guess it's good to have when you cast a geddon effect, but any other time I would hate paying 5 for a 2/2.
1 Akroma, Angel of Wrath
Angelic Warriors - 22
1 Adarkar Valkyrie
1 Admonition Angel
1 Angel of Retribution
1 Archangel
1 Baneslayer Angel
1 Battlegrace Angel
1 Blinding Angel
1 Deathless Angel
1 Exalted Angel
1 Guardian Seraph
1 Iona, Shield of Emeria
1 Karmic Guide
1 Linvala, Keeper of Silence
1 Luminous Angel
1 Platinum Angel
1 Pristine Angel
1 Radiant, Archangel
1 Reya Dawnbringer
1 Seraph
1 Silver Seraph
1 Twilight Shepherd
1 Warrior Angel
Useful Lackeys - 5
1 Duplicant
1 Purity
1 Solemn Simulacrum
1 Stonehewer Giant
1 Weathered Wayfarer
1 Akroma's Vengeance
1 Armageddon
1 Austere Command
1 Catastrophe
1 Hallowed Burial
1 Oblivion Ring
1 Path to Exile
1 Planar Cleansing
1 Return to Dust
1 Rout
1 Swords to Plowshares
The Angels Are Needed More Quickly! - 8
1 Belbe's Portal
1 Coalition Relic
1 Darksteel Ingot
1 Extraplanar Lens
1 Gauntlet of Power
1 Grim Monolith
1 Mana Vault
1 Sol Ring
The Angels Need More Power! - 6
1 Honor of the Pure
1 Lightning Greaves
1 Loxodon Warhammer
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Umezawa's Jitte
The Angels Toolbox - 15
1 Arrest
1 Crucible of Worlds
1 Decree of Justice
1 Enlightened Tutor
1 Expedition Map
1 Ghostly Prison
1 Invincible Hymn
1 Land Tax
1 Luminarch Ascension
1 Mind's Eye
1 Pacifism (Onslaught Edition of course)
1 Reverse the Sands
1 Sensei's Divining Top
1 Story Circle
1 Tithe
1 Elspeth, Knight-Errant
1 Gideon Jura
Where The Angels Tread - 30
1 Dust Bowl
1 Eiganjo Castle
1 Emeria, the Sky Ruin
1 Flagstones of Trokair
1 Kor Haven
1 Maze of Ith
1 Miren, the Moaning Well
1 Mistveil Plains
1 Mouth of Ronom
1 Reliquary Tower
1 Scrying Sheets
15 Snow-Covered Plains
1 Strip Mine
1 Temple of the False God
1 Wasteland
1 Vesuva
1 Akroma, Angel of Wrath
Creatures - 27
1 Adarkar Valkyrie
1 Admonition Angel
1 Angel of Retribution
1 Archangel
1 Baneslayer Angel
1 Battlegrace Angel
1 Blinding Angel
1 Deathless Angel
1 Duplicant
1 Exalted Angel
1 Guardian Seraph
1 Iona, Shield of Emeria
1 Karmic Guide
1 Linvala, Keeper of Silence
1 Luminous Angel
1 Platinum Angel
1 Pristine Angel
1 Purity
1 Radiant, Archangel
1 Reya Dawnbringer
1 Seraph
1 Silver Seraph
1 Solemn Simulacrum
1 Stonehewer Giant
1 Twilight Shepherd
1 Warrior Angel
1 Weathered Wayfarer
1 Akroma's Vengeance
1 Armageddon
1 Austere Command
1 Catastrophe
1 Decree of Justice
1 Hallowed Burial
1 Invincible Hymn
1 Planar Cleansing
1 Reverse the Sands
1 Rout
Instants - 5
1 Enlightened Tutor
1 Path to Exile
1 Return to Dust
1 Swords to Plowshares
1 Tithe
Enchantments - 8
1 Arrest
1 Ghostly Prison
1 Honor of the Pure
1 Land Tax
1 Luminarch Ascension
1 Oblivion Ring
1 Pacifism
1 Story Circle
Artifacts - 17
1 Belbe's Portal
1 Coalition Relic
1 Crucible of Worlds
1 Darksteel Ingot
1 Expedition Map
1 Extraplanar Lens
1 Gauntlet of Power
1 Grim Monolith
1 Lightning Greaves
1 Loxodon Warhammer
1 Mana Vault
1 Mind's Eye
1 Sensei's Divining Top
1 Sol Ring
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Umezawa's Jitte
1 Elspeth, Knight-Errant
1 Gideon Jura
Land - 30
1 Dust Bowl
1 Eiganjo Castle
1 Emeria, the Sky Ruin
1 Flagstones of Trokair
1 Kor Haven
1 Maze of Ith
1 Miren, the Moaning Well
1 Mistveil Plains
1 Mouth of Ronom
1 Reliquary Tower
1 Scrying Sheets
15 Snow-Covered Plains
1 Strip Mine
1 Temple of the False God
1 Wasteland
1 Vesuva
Any suggestions you have for any cards to add in or take out would be appreciated. There are some other cards I think would be good to add, but I don't know what I'd take out.
Thanks for your help in advance
Under ConstructionEDH-W Wrath of the Angels
U Arcanis Goodstuff
B The Baron's Vampires
R Smashing Mirrors
G The Snakes Rising
RG The Grand Feast
UBR The Lord's Zombies
Nom
Thanks to Kracked Graphics for the signature!
[Limited]
Also missing emeria, the sky ruin, possibly one of the best reasons beside the general why somebody would want to go mono-w.
miren, the moaning well is a good bedfellow to Emeria + Akroma, rendering her immune to any removal that doesn't send her to the 'yard, while giving you life just for fun.
gift of estates, tithe, armillary sphere, and pilgrim's eye can all go in.
All of the above cards can replace basic lands if you like, as you only need three other lands for your hand to be keepable. I have a friend who runs as little as 16 basic lands in his deck... Sure his fetchers are often blanked because of it, but once you get to 20+ lands you don't really need more land
Another fun trick is rings of brighthearth, which can give you some extra card advantage depending on what you run: Cycling draws an extra card, fetches accelerate you, your utility lands do double-duty.
I have an actual Emeria in the deck right now, but I posted this list without looking at it. I know I have a lot of lands in it, and can cut some. I just didn't feel like searching for any more specific cards to put in it. Expedition Map seems like it could be good for fetching Emeria or something else I'd need in a pinch. Tithe and Miren will also go in for now. Looking at what I currently have together, there are some more cards I'd like to put in so I think they'll go in over some of the other land fetches for now. Updating lists.
Edit: Now I feel that I have too few lands. Anyone have suggestions on what would be best to remove to fix that?
Under ConstructionEDH-W Wrath of the Angels
U Arcanis Goodstuff
B The Baron's Vampires
R Smashing Mirrors
G The Snakes Rising
RG The Grand Feast
UBR The Lord's Zombies
Nom
Thanks to Kracked Graphics for the signature!
[Limited]
That's just off the cuff.....ill get back to you......
Under ConstructionEDH-W Wrath of the Angels
U Arcanis Goodstuff
B The Baron's Vampires
R Smashing Mirrors
G The Snakes Rising
RG The Grand Feast
UBR The Lord's Zombies
Nom
Thanks to Kracked Graphics for the signature!
[Limited]
BBB Drana, Kalastria Bloodchief BBB
GBW Ghave, Guru of Spores WBG
BUG Damia, Sage of Stone GUB
WBR Kaalia of the Vast RBW
UBU Sexy Wrexy BUB
RUG Riku of Two Reflections GUR
GGG Sasaya, Orochi Ascendant GGG
Under ConstructionEDH-W Wrath of the Angels
U Arcanis Goodstuff
B The Baron's Vampires
R Smashing Mirrors
G The Snakes Rising
RG The Grand Feast
UBR The Lord's Zombies
Nom
Thanks to Kracked Graphics for the signature!
[Limited]