The point is simple-monoblue control, with an excessive amount of counters. I don't have cards like FoW or Misdirection but if I can find someone to trade for them of course I will to put in to this deck
I might need to cut somethings to add more mana but Im not sure, with the card draw perhaps I won't need more? What cards do you recommend I add and take out? Playing EDH I've found most players play 4 spells in a turn themselves, with Sensei, card draw, mana artifacts always coming in, and if they don't I can just do a few instants at the end of their turn, so I don't really have to have my deck dedicated to flipping Erayo. The point of this deck is to just control the hell out of the game, bounce whatever gets through counters, and win eventually, I think I need stronger wincons
I like Galina because it's fun to take other people's generals
I'm surprised you've been able to flip Erayo as often as you have; I'd have thought that once people saw your general they'd time their spells very carefully. Even if you can rely on your opponents helping you out with your general there's nothing wrong with including a few "free" spells such as Treachery, Snap, and Palinchron which are all good cards by themselves.
I agree that you need more lands; I'd want at least four more in a deck like this. You can probably afford to cut counterspells for lands because counterspells are pretty ineffective at controling a multiplayer game: you can't counter nearly enough threats to save yourself with them alone. Counters are best left to a minimum and used to protect your own cards rather than trying to dominate the flow of the game. Also, Vex, Arcane Denial, and Frazzle are just really bad cards anyway. (also, you have Vex listed twice)
thank you very much for the advice! I have all of those cards mentioned, besides Palinchron so I've changed a few things up. Your advice is pretty true, when I play I usually just stay untapped with a bunch of counters in my hand, I can't counter everything and often I have too many, I just try to counter the spells that would hurt me or would remove my general.
I added Disk and Stone as well as Gush and Evacuation and some cheap scry effects in Sensei's Divining Top and Mystic Speculation. My land count is only at 35 but with the cheap scrying effects, I think I can handle it. Added Trinket Mage to replace spellbook
still only 34 lands but i cant come up with what to replace!
I have Journeyer's Kite, mana vault, extraplanar lens and Gauntlet of Power as mana source artifacts and 3-4 scry effects but still with 34 land I might need a few more atleast.
if you are going with the Tunnel Vision win con, then you may want to consider Spin Into Myth. You should also consider Mindbreak Trap & Archmage Ascension (see the Zendikar spoilers for both).
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Small advice, but I have always found the Saprazzan Cove cycle of lands to be pretty bad… they don't come online fast enough and you have to mulligan if they're the second land in your hand, etc. I'd easily replace it with an Island.
technically, that depends entirely upon his play group. For all we here on the internet know, they don't play with the "official" banned list... which I always prefered calling the "official cards you are suggested not to play with if you want to have fun" list
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Arcane Lab + Erayo while flipped sounds like a pretty solid lock. Do you often get pissed off players who refuse to play against such a ridiculous lock? I mean, it (in a sense) states
"Players may only waste the mana they have on board on each of their turns. Since you are playing blue, you may have fun brutally rapping any possible strategy your opponents may try to come up with."
Don't get me wrong, I'm sure this combo would pwn in Legacy or the likes...but dude, c'mon...EDH is for fun, I can't see people actually enjoying playing such a game as you are trying to produce with his kind of build.
Arcane Lab + Erayo while flipped sounds like a pretty solid lock. Do you often get pissed off players who refuse to play against such a ridiculous lock? I mean, it (in a sense) states
"Players may only waste the mana they have on board on each of their turns. Since you are playing blue, you may have fun brutally rapping any possible strategy your opponents may try to come up with."
Don't get me wrong, I'm sure this combo would pwn in Legacy or the likes...but dude, c'mon...EDH is for fun, I can't see people actually enjoying playing such a game as you are trying to produce with his kind of build.
I wish that was the case around here... EDH decks are all about winning, and the one who runs the shoppe makes meta rules to favour his deck, like a General can't be shuffled into the library and they get no extra 2 cost when killed. Makes Uril a tough cookie. I tried 2 decks so far, all based on fun, and just get me in perma-locks all the time, making fun of how my deck has no infinite combos. (Hoping my 3rd deck won't be so easily defeated)
I wish that was the case around here... EDH decks are all about winning, and the one who runs the shoppe makes meta rules to favour his deck, like a General can't be shuffled into the library and they get no extra 2 cost when killed. Makes Uril a tough cookie. I tried 2 decks so far, all based on fun, and just get me in perma-locks all the time, making fun of how my deck has no infinite combos. (Hoping my 3rd deck won't be so easily defeated)
That sounds absolutely horrible. I wouldn't even play with those guys. It makes general removal absolutely pointless, since they can just play it again next turn for the same amount of mana. I'd say go jund, and play LD.
yeh I made a real fun zombie deck its awesome to play with my friends, but at the card store the EDH tournaments all the people play spike EDH style, alot of those kids even net deck the damn things, netdecking a freaking EDH deck for christs sake!!!!, but anyways my zombie deck is fun but does nothing vs these combo control spike netdecks, that's why I built this deck, in a response of righteous fury, all of their infinite combos I will counter and own, and ultimately get them into an annoying ass lock. Will it win? Very possible. Will it be pretty? Not at all. I'm making another version that is green blue, gets the Erayo, Arcane lock out pretty consistently turn 5 with counters to back it up and force it through, but is more fun for me to play.
I originally started playing this format with all my friends because we wanted to use all our timmy cards and make timmy zombie and sliver and goblin decks, but that's not how the metagame works sadly-my competitiveness is takin over:cool:
Arcane Lab + Erayo while flipped sounds like a pretty solid lock. Do you often get pissed off players who refuse to play against such a ridiculous lock? I mean, it (in a sense) states
"Players may only waste the mana they have on board on each of their turns. Since you are playing blue, you may have fun brutally rapping any possible strategy your opponents may try to come up with."
Don't get me wrong, I'm sure this combo would pwn in Legacy or the likes...but dude, c'mon...EDH is for fun, I can't see people actually enjoying playing such a game as you are trying to produce with his kind of build.
If you are having a lot of problems with Erayo, simply run a deck with cards that have the rules text "Can't be countered." there are approximately 15 such cards that do strictly that, and 2 of them make it so other cards in your deck also can't be countered (i.e. Vexing Shusher & Spellbreaker Behemoth). Additionally there is the card Banefire which can't be countered if 5 or more mana has been payed for X, and Demonfire which can't be countered if you have hellbent. Further in addition to all of these, you can also run Boseiju, who shelters all which makes practically every non-creature card (with the exception of your enchantments, artifacts, and planeswalkers) uncounterable.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
yeh I made a real fun zombie deck its awesome to play with my friends, but at the card store the EDH tournaments all the people play spike EDH style, alot of those kids even net deck the damn things, netdecking a freaking EDH deck for christs sake!!!!, but anyways my zombie deck is fun but does nothing vs these combo control spike netdecks, that's why I built this deck, in a response of righteous fury, all of their infinite combos I will counter and own, and ultimately get them into an annoying ass lock. Will it win? Very possible. Will it be pretty? Not at all. I'm making another version that is green blue, gets the Erayo, Arcane lock out pretty consistently turn 5 with counters to back it up and force it through, but is more fun for me to play.
I originally started playing this format with all my friends because we wanted to use all our timmy cards and make timmy zombie and sliver and goblin decks, but that's not how the metagame works sadly-my competitiveness is takin over:cool:
Damn dude, I feel for ya man. I made a Rith EDH and one of the first times I played it at the shop, I wound up in the Strip Mine + Crucible of Worlds Lock, never getting over five mana so I could never play my general, and then I'd just sit there and wait for him to win. He used Uril, the Miststalker as his general, too. Well, ether Uril or Brion Stoutarm. He switched to a different deck, a BR that used this 3 CMC general, that when you sac a creature, the general deals 2 damage to creature or player, obviously taking advantage of the general damage rule. So he spammed the hell out of the legendary land Kher Keep and I just couldn't get around that. Instant-speed win-cons FTL.
If you are having a lot of problems with Erayo, simply run a deck with cards that have the rules text "Can't be countered." there are approximately 15 such cards that do strictly that, and 2 of them make it so other cards in your deck also can't be countered (i.e. Vexing Shusher & Spellbreaker Behemoth). Additionally there is the card Banefire which can't be countered if 5 or more mana has been payed for X, and Demonfire which can't be countered if you have hellbent. Further in addition to all of these, you can also run Boseiju, who shelters all which makes practically every non-creature card (with the exception of your enchantments, artifacts, and planeswalkers) uncounterable.
Ooh yeah...can't believe I didn't think about Spellbreaker or the Shusher. Those are pretty budget too. (makes note to include those into my Rith EDH) haha.
He switched to a different deck, a BR that used this 3 CMC general, that when you sac a creature, the general deals 2 damage to creature or player, obviously taking advantage of the general damage rule. So he spammed the hell out of the legendary land Kher Keep and I just couldn't get around that. Instant-speed win-cons FTL.
General damage only applies to combat damage. You wouldn't have lost to 21 points of damage from his activated ability.
I wish that was the case around here... EDH decks are all about winning, and the one who runs the shoppe makes meta rules to favour his deck, like a General can't be shuffled into the library and they get no extra 2 cost when killed. Makes Uril a tough cookie. I tried 2 decks so far, all based on fun, and just get me in perma-locks all the time, making fun of how my deck has no infinite combos. (Hoping my 3rd deck won't be so easily defeated)
Your Home store owner is a bastard lol... Where is it so I know not to go there... lol
If you want to be a douche since hes not following the rules play Braids, Cabal Minion and if he says you cant you tell him to stop being a fruit. If thats not an option then play Rofellos or Mangara and hell change his rules really quickly.
Erayo is a bi*th of a general. I was playing an 8-man game last Friday and won the first three games. After that, they made me retire it. This was after everyone at the table agreed I was target number one. It's just too easy to lock up the game. First game, they all quit after I cast Time Stretch, the played Planar Portal, search for Mirari and then played it. I then cast Relearn and got my Time Stretch back. I lined up 6 more turns when I realized everyone else was shuffling up for the next game. Second game, I started out with the Extraplanar Lens on a Snow Covered Island and cast my Palinchron for infinite mana with 6 SCIs out. I had played Trade Secrets the turn before and played reliquary tower as my land that turn, so I had about a third of my deck that I started dropping and I saw that everyone else was shuffling up again. The third game, I did the Palinchron again, but this time with the Tolarian Academy in play. I used that to get the lock in play with Erayo, flipping him and then casting the Laboratory.
After that, I switched decks and the next game went for a couple hours. One thing to say about decks with ridiculous combos, they make for shorter games.
I love the ways listed around Erayo! Perfect defense for those saying my deck is an unfair lock. It's just something to be prepared for.
can i just ask how come everyone plays with snow covered islands, yes they are cooler but gameplay wise how are they better than regular islands?
because you get to use cards such as Mouth of Ronom, and Scrying Sheets if you use them. Scrying Sheets serves as a means of thinning your deck, while Mouth of Ronom serves as a form of more or less permanent instant speed removal. Something which blue typically lacks.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
wow those cards do look pretty useful. And correct me if I'm wrong but lets say I play three spells in my turn and then i play erayo as my fourth spell-it says whenever the fourth spell is played to flip him, so I would flip erayo as soon as it comes in correct?
wow those cards do look pretty useful. And correct me if I'm wrong but lets say I play three spells in my turn and then i play erayo as my fourth spell-it says whenever the fourth spell is played to flip him, so I would flip erayo as soon as it comes in correct?
Hmm thats a good question... Ill have to read the comprehensive rules. I dont think it would because 4 spells havent been cast while it was in play... I could be wrong though. If thats the case then Teferi if its not already in here needs to be... hahahah
wow those cards do look pretty useful. And correct me if I'm wrong but lets say I play three spells in my turn and then i play erayo as my fourth spell-it says whenever the fourth spell is played to flip him, so I would flip erayo as soon as it comes in correct?
to quote the Cranial Insertion article on the subject:
Q: I've got a question about Erayo, Soratami Ascendant. What happens in the following situation: I play a Lotus Petal, Dark Ritual, and Nantuko Shade. My opponent plays Force of Will to counter the Shade. After that, I play Erayo. Does he flip or not, and why?
A: He does not. The spells played in this turn were: (1) Lotus Petal, (2) Dark Ritual, (3) Nantuko Shade, (4) Force of Will, and (5) Erayo. For Erayo’s ability to trigger, it must be in play when the fourth spell of a turn is played. That means Erayo must be one of the first three spells played in a turn.
That would seem to indicate that in point of fact, no it will not flip if it is the fourth spell played in a given turn (not nearly as good as I thought it was initially).
1 Erayo, Soratami Ascendant
Creature Counterspells (6)
1 Voidmage Prodigy
1 Ertai, Wizard Adept
1 Voidmage Husher
1 Draining Whelk
1 Glen Elendra Archmage
1 Kaho, Minamo Historian
Counterspells (18)
1 Counterspell
1 Negate
1 Fervent Denial
1 Desertion
1 Thwart
1 Foil
1 Cancel
1 Hinder
1 Discombobulate
1 Controvert
1 Last Word
1 Forbid
1 Spelljack
1 Dissipate
1 Dismal Failure
1 Muddle the Mixture
1 Dismiss
1 Rewind
1 Trinket Mage
1 Empress Galina
1 Magus of the Future
1 Time Elemental
1 Temporal Adept
1 Scrivener
1 Arcanis the Omnipotent
1 Vendilion Clique
1 Deep-Sea Kraken
1 Inkwell Leviathan
1 Guile
Card Draw (12)
1 Jace Beleren
1 Fact of Fiction
1 Gush
1 Ponder
1 Opportunity
1 Mystical Tutor
1 Merchant Scroll
1 Planar Portal
1 Tidings
1 Flow of Ideas
1 Rhystic Study
1 Mystic Speculation
1 Mind over Matter
1 Back to Basics
1 Arcane Laboratory
1 Future Sight
1 Spin Into Myth
1 Capsize
1 Washout
1 Evacuation
1 Snap
Other Spell (1)
1 Tunnel Vision
Artifacts (8)
1 Journeyer's Kite
1 Mana Vault
1 Mind's Eye
1 Extraplanar Lens
1 Gauntlet of Power
1 Nevinyrral's Disk
1 Oblivion Stone
1 Sensei's Divining Top
Lands (34)
1 Reliquary Tower
1 Boseiju, Who Shelters All
1 Tolaria West
31 Island
I might need to cut somethings to add more mana but Im not sure, with the card draw perhaps I won't need more? What cards do you recommend I add and take out? Playing EDH I've found most players play 4 spells in a turn themselves, with Sensei, card draw, mana artifacts always coming in, and if they don't I can just do a few instants at the end of their turn, so I don't really have to have my deck dedicated to flipping Erayo. The point of this deck is to just control the hell out of the game, bounce whatever gets through counters, and win eventually, I think I need stronger wincons
I like Galina because it's fun to take other people's generals
I agree that you need more lands; I'd want at least four more in a deck like this. You can probably afford to cut counterspells for lands because counterspells are pretty ineffective at controling a multiplayer game: you can't counter nearly enough threats to save yourself with them alone. Counters are best left to a minimum and used to protect your own cards rather than trying to dominate the flow of the game. Also, Vex, Arcane Denial, and Frazzle are just really bad cards anyway. (also, you have Vex listed twice)
You might also consider a few board sweepers like Nevinyrral's Disk, Oblivion Stone, and Evacuation.
I added Disk and Stone as well as Gush and Evacuation and some cheap scry effects in Sensei's Divining Top and Mystic Speculation. My land count is only at 35 but with the cheap scrying effects, I think I can handle it. Added Trinket Mage to replace spellbook
still only 34 lands but i cant come up with what to replace!
I have Journeyer's Kite, mana vault, extraplanar lens and Gauntlet of Power as mana source artifacts and 3-4 scry effects but still with 34 land I might need a few more atleast.
twitter.com/bccarlso
Uh o I didn't know. I shall replace it with spin in to myth
technically, that depends entirely upon his play group. For all we here on the internet know, they don't play with the "official" banned list... which I always prefered calling the "official cards you are suggested not to play with if you want to have fun" list
"Players may only waste the mana they have on board on each of their turns. Since you are playing blue, you may have fun brutally rapping any possible strategy your opponents may try to come up with."
Don't get me wrong, I'm sure this combo would pwn in Legacy or the likes...but dude, c'mon...EDH is for fun, I can't see people actually enjoying playing such a game as you are trying to produce with his kind of build.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I wish that was the case around here... EDH decks are all about winning, and the one who runs the shoppe makes meta rules to favour his deck, like a General can't be shuffled into the library and they get no extra 2 cost when killed. Makes Uril a tough cookie. I tried 2 decks so far, all based on fun, and just get me in perma-locks all the time, making fun of how my deck has no infinite combos. (Hoping my 3rd deck won't be so easily defeated)
That sounds absolutely horrible. I wouldn't even play with those guys. It makes general removal absolutely pointless, since they can just play it again next turn for the same amount of mana. I'd say go jund, and play LD.
yeh I made a real fun zombie deck its awesome to play with my friends, but at the card store the EDH tournaments all the people play spike EDH style, alot of those kids even net deck the damn things, netdecking a freaking EDH deck for christs sake!!!!, but anyways my zombie deck is fun but does nothing vs these combo control spike netdecks, that's why I built this deck, in a response of righteous fury, all of their infinite combos I will counter and own, and ultimately get them into an annoying ass lock. Will it win? Very possible. Will it be pretty? Not at all. I'm making another version that is green blue, gets the Erayo, Arcane lock out pretty consistently turn 5 with counters to back it up and force it through, but is more fun for me to play.
I originally started playing this format with all my friends because we wanted to use all our timmy cards and make timmy zombie and sliver and goblin decks, but that's not how the metagame works sadly-my competitiveness is takin over:cool:
If you are having a lot of problems with Erayo, simply run a deck with cards that have the rules text "Can't be countered." there are approximately 15 such cards that do strictly that, and 2 of them make it so other cards in your deck also can't be countered (i.e. Vexing Shusher & Spellbreaker Behemoth). Additionally there is the card Banefire which can't be countered if 5 or more mana has been payed for X, and Demonfire which can't be countered if you have hellbent. Further in addition to all of these, you can also run Boseiju, who shelters all which makes practically every non-creature card (with the exception of your enchantments, artifacts, and planeswalkers) uncounterable.
Damn dude, I feel for ya man. I made a Rith EDH and one of the first times I played it at the shop, I wound up in the Strip Mine + Crucible of Worlds Lock, never getting over five mana so I could never play my general, and then I'd just sit there and wait for him to win. He used Uril, the Miststalker as his general, too. Well, ether Uril or Brion Stoutarm. He switched to a different deck, a BR that used this 3 CMC general, that when you sac a creature, the general deals 2 damage to creature or player, obviously taking advantage of the general damage rule. So he spammed the hell out of the legendary land Kher Keep and I just couldn't get around that. Instant-speed win-cons FTL.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Ooh yeah...can't believe I didn't think about Spellbreaker or the Shusher. Those are pretty budget too. (makes note to include those into my Rith EDH) haha.
Steel Sabotage'ng Orbs of Mellowness since 2011.
General damage only applies to combat damage. You wouldn't have lost to 21 points of damage from his activated ability.
Your Home store owner is a bastard lol... Where is it so I know not to go there... lol
After that, I switched decks and the next game went for a couple hours. One thing to say about decks with ridiculous combos, they make for shorter games.
I love the ways listed around Erayo! Perfect defense for those saying my deck is an unfair lock. It's just something to be prepared for.
because you get to use cards such as Mouth of Ronom, and Scrying Sheets if you use them. Scrying Sheets serves as a means of thinning your deck, while Mouth of Ronom serves as a form of more or less permanent instant speed removal. Something which blue typically lacks.
Hmm thats a good question... Ill have to read the comprehensive rules. I dont think it would because 4 spells havent been cast while it was in play... I could be wrong though. If thats the case then Teferi if its not already in here needs to be... hahahah
to quote the Cranial Insertion article on the subject:
That would seem to indicate that in point of fact, no it will not flip if it is the fourth spell played in a given turn (not nearly as good as I thought it was initially).
http://mtgsalvation.com/246-cranial-insertion-my-lips-are-sealed.html