They would not. Also, I'm not certain that it would even work. Cipher is not a single ability, and I don't think giving a spell on the stack Cipher would neccessarily cause that card to 'remember' it had Cipher once it was encoded onto a creature. Also, they wouldn't print a card like that unless it cost approximately 8 billion mana.
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As I was reading this spell I got excited because my Bolas Deck is a wheel deck. Unfortunately it doesn't utilize the combat phase so this card doesn't do me any good. But cipher as a mechanic? Fabulous.
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Cipher is awesomesauce - free spells are ridiculous. Evolve could be a little spicy. Extort seems a little mana intensive. Bloodrush could be ok, but I need to see some more of the mechanic to be sure- at least in a aggro/ramp build anyways. Battalion looks weak, too easy to get disrupted for what is so far(yeah, yeah only 1 card spoiled) too weak an effect.
I still think battalion has the most potential and as long as it pops up on mono-colored cards and noncreature permanents. Token decks don't overextend; they rely on utilizing board presence.
My point is that it bodes well for Hazezon, much more than populate.
Treasury Thrull is amazing, but its just like Sun Titan. If it lives, it will take over the game. Sun Titan was good enough, but this guy put it into your hand so at worst, keep it post Obliterate game state.
Here's hoping for great mono blue Cipher spells for Talrand...
Unless, of course, you actually can't cast the spell, put down a drake and cipher straight onto it.
But, hey: free spells for the merman!
You should be able to do this. Talrand's trigger triggers off of casting the spell. Encoding the Cipher spell is part of the spell's resolution, and does not target so you do not need to choose which creature you are Encoding at the time you cast it. So you cast a Cipher Spell, get a Drake, and then the Cipher Spell resolves, encoding onto that Drake. But you probably want to Encode on the Drake you cast the previous turn, so it can bash right away and get you ANOTHER Drake.
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It will remain a 5/5, but at the end of turn it'll lose flying and infect. If you activate it again to give it flying and infect, it will also shrink to a 1/1 until end of turn.
So, Extort. I'm not sure how to feel about this mechanic, and I'm an Orzhov fan *grumbles*
In standard or 1v1 it seems like it would be awful, but being able to deal 1 damage and gain 3 life for 1 mana is decent I think. Being able to attach it to every spell is what makes it worthwhile though.
I like it, and am already mulling a deck over which may abuse it, but I'll have to wait to see more cards.
I really hope the Orzhov legend doesn't have the words "sacrifice" anywhere on it.
It will remain a 5/5, but at the end of turn it'll lose flying and infect. If you activate it again to give it flying and infect, it will also shrink to a 1/1 until end of turn.
Well boo. I looked at the Tez rulings on Gatherer and didn't get an answer. I guess it's not looking too good for the Tar Pit. I'm holding my breath that the Dimir Keyrune is similar to Tar Pit, so that would be another reason for it to not retain memory of the Ciphered spell.
It will remain a 5/5, but at the end of turn it'll lose flying and infect. If you activate it again to give it flying and infect, it will also shrink to a 1/1 until end of turn.
At the end of the turn it ceases to become an artifact creature at all. Since Tez makes it a 5/5 then it goes back to being just a land.
But if anyone can really give a ruling on a Cipher/Manland interaction, I would love to hear.
If only this format had some more of this to go along with Aven Mindcensors and Ethersworn Canonists to stop combo players.
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GWUPhelddagrif----------------GWRhys, the Redeemed----------UBRLord of Tresserhorn--------XKozilek, Butcher of Truth
WUBRGProgenitus---------------BGWKarador, Ghost Chieftain---URGIntet, the Dreamer---------RGWort, the Raidmother
BGSavra-----------------------RGMarhault Elsdragon----------UTeferi, Mage of Zhalfir------UWHanna, Ship's Navigator
BSkithiryx the Blight Dragon--RWUZedruu the Greathearted----BRelentless Rats------------BRUNicol Bolas
You turn Tar Pit into a creature, stick a Cipher on it, and it's there every time you animate Tar Pit.
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If you Cipher a spell it is exiled so it can't be snapcastered.
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That was the first thing I thought when I saw the spell.
My point is that it bodes well for Hazezon, much more than populate.
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I want a Cipher ancestral Recall <<
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Maybe, but we don't know the rulings on "encode" yet. It could be like enchant creatures, in which it would fall off.
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You should be able to do this. Talrand's trigger triggers off of casting the spell. Encoding the Cipher spell is part of the spell's resolution, and does not target so you do not need to choose which creature you are Encoding at the time you cast it. So you cast a Cipher Spell, get a Drake, and then the Cipher Spell resolves, encoding onto that Drake. But you probably want to Encode on the Drake you cast the previous turn, so it can bash right away and get you ANOTHER Drake.
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Well, we know that +1/+1 counters stay, and IIRC, doesn't Inkmoth Nexus remain a 5/5 after Tezzeret, Agent of Bolas gets his mechanical claw on it?
But like you said, we'll just have to wait for the rulings FAQ.
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I like extort, seems pretty good in multiplayer. On the flip side though, you irritate everyone, which is usually bad.
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Yes it does. I like cipher... Will probably put some of the spells in my Wrexial deck.
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No because Nexus itself will make it a 1/1 again. Sadly. When you activate it it sets itself as a 1/1.
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In standard or 1v1 it seems like it would be awful, but being able to deal 1 damage and gain 3 life for 1 mana is decent I think. Being able to attach it to every spell is what makes it worthwhile though.
I like it, and am already mulling a deck over which may abuse it, but I'll have to wait to see more cards.
I really hope the Orzhov legend doesn't have the words "sacrifice" anywhere on it.
Well boo. I looked at the Tez rulings on Gatherer and didn't get an answer. I guess it's not looking too good for the Tar Pit. I'm holding my breath that the Dimir Keyrune is similar to Tar Pit, so that would be another reason for it to not retain memory of the Ciphered spell.
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At the end of the turn it ceases to become an artifact creature at all. Since Tez makes it a 5/5 then it goes back to being just a land.
But if anyone can really give a ruling on a Cipher/Manland interaction, I would love to hear.
Thank you so much mchief111 for the amazing art!
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