Long four-player game of edh tonight, its down to me(Oona) vs Mimeoplasm, like usual lol. He is tapped after trying to hardcast Jin-Gitaxis which i Go-For-the-Throat'd. He has in play an untapped Solemn Simulacrum and Acidic Slime which is equipped with greaves and is at 14 life no cards in hand. I have a Snapcaster Mage, Vendilion Clique, Oona, Queen of the Fae and four 1/1 fae tokens, so i have lethal on board just need to clear the ground for snappy. I play Mystical Teachings for Diabolic Edict play edict and he sacs the robot, drawing a card. I then play Phantasmal Image copying snapcaster which he tries to counter with Pact of Negation, i flashback Teachings to grab my own Pact and counter his. Image comes into play and i flashback edict for the win. Hooray for flashback and for Oona winning with combat damage.
Long four-player game of edh tonight, its down to me(Oona) vs Mimeoplasm, like usual lol. He is tapped after trying to hardcast Jin-Gitaxis which i Go-For-the-Throat'd. He has in play an untapped Solemn Simulacrum and Acidic Slime which is equipped with greaves and is at 14 life no cards in hand. I have a Snapcaster Mage, Vendilion Clique, Oona, Queen of the Fae and four 1/1 fae tokens, so i have lethal on board just need to clear the ground for snappy. I play Mystical Teachings for Diabolic Edict play edict and he sacs the robot, drawing a card. I then play Phantasmal Image copying snapcaster which he tries to counter with Pact of Negation, i flashback Teachings to grab my own Pact and counter his. Image comes into play and i flashback edict for the win. Hooray for flashback and for Oona winning with combat damage.
Very good story. Too many of the posts lately have been, "He was about to win until I tutored and comboed out," or something equally boring. Or worse, "I won because he made a play mistake. Woohoo." Thank you for keeping it interesting with good plays beating good plays.
It started off as a 3 person match, but eventually the 3rd had to drop for real life reasons. So now it's Sen Triplets at 12 life and a ridiculous board state thanks to a turn 3 Prototype Portal imprinting Sculpting Steel, and copying EVERYTHING for the entire game. My side is a Vedalken Orrery, some creatures, and Rhystic Study, and he managed to resolve a Darksteel Forge and a Platinum Emperion. I managed to pull his Planar Portal out of his yard with Geth.
Now I've been holding Leveler in my hand for about 3 or 4 turns. Comes to me, I tutor up Laboratory Maniac, and pass turn. He does a few things during his turn to fortify himself a little more and passes. His EoT, I flash in Lab Maniac. I untap, then flash in Leveler during my upkeep. He lets it hit, then proceeds to use his two Planar Portals he's made to tutor up a few cards. Still during my upkeep, he drops Volition Reins. Here's what proceeded to happen;
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH WBRKaalia of the VastRBW BChainer, Dementia MasterB Legacy 0Manaless Dredge0 RGoblinsR Standard RBWThe AristocratsWBR
Test-playing Sedris against Toshiro has some very interesting results. The two decks are largely neck-and-neck, with the odds favoring Toshi's removal only slightly (it really depends on if Toshi gets Nihil Spellbomb early or not, something Sedris may have to maindeck answers for). Both decks are being piloted by me, but I play as though it were two people playing (so cards in hand are secret).
Highlights included a turn 2 Phyrexian Crusader with Jitte follow-up leading to a Toshiro victory, Sedris hardcasting Curse of the Cabal with Cast Through Time out and then dropping Snapcaster Mage the same turn the Rebound happened, and Toshiro getting decimated by World At War+Savage Beating w/Entwine in the same turn.
But the real crazy play was this:
Toshiro mulls two, but Sedris dumps the hands until he eventually mulls down to 5 cards.
Turn 2: Sedris drops Blood Crypt, Suspends Wheel of Fate, and passes. Toshiro now has to empty his hand, and fast.
Toshiro drops another swamp and passes.
Turn 5: One counter left on Wheel. Sedris casts Consuming Vapors, and gains 3 off of the Keeper.
Toshiro draws, drops Cabal Coffers, and activates it to cast Extraplanar Lens (exiling a Swamp he tapped). He then Vampiric Tutors up Urborg, Tomb of Yawgmoth, and casts the third to last card in his hand: Temporal Extortion. Sedris, being at 39 when this happens, chooses to let him take the extra turn.
Extra Turn: Toshiro plays Urborg, activates Coffers again, drops Magus of the Coffers and Vengeful Pharaoh, then passes. He has no cards left in hand.
Turn 6: Sedris rebounds Consuming Vapors (Toshi sacs Pharaoh), and resolves Wheel. Then Sedris casts Recurring Insight to draw 7 more. Then Sedris activates Charmed Pendant and hits... Cabal Coffers. Sedris discards down and passes turn.
Toshiro plays Dark Confidant, equips it with Runechanter's Pike, then nearly taps out to play Myojin of Night's Reach. Sedris cries a little, but the deck is built around the Graveyard. Sedris EoTs an Entomb for Past in Flames, preparing to try and salvage what gets discarded.
Turn 7: Knowing that his Past in Flames will let him recover as many cards as possible, Sedris rebounds Recurring Insight, and lets the Myojin eat his hand after his draw step. Nothing left to run off of for this turn, Sedris plays his General and sets up for the next couple of turns.
Toshiro reveals a land, then draws, then drops and pops a Nihil Spellbomb.
The game continues for a few more turns, with Sedris trying everything to recover from losing 26 cards in a single turn, but Toshiro drops a Necropotence and that pretty much ends the game. Sedris cannot get rid of it at this point, and there's no way he can keep up with Toshiro with an engine like that.
Test-playing Sedris against Toshiro has some very interesting results. The two decks are largely neck-and-neck, with the odds favoring Toshi's removal only slightly (it really depends on if Toshi gets Nihil Spellbomb early or not, something Sedris may have to maindeck answers for). Both decks are being piloted by me, but I play as though it were two people playing (so cards in hand are secret).
Highlights included a turn 2 Phyrexian Crusader with Jitte follow-up leading to a Toshiro victory, Sedris hardcasting Curse of the Cabal with Cast Through Time out and then dropping Snapcaster Mage the same turn the Rebound happened, and Toshiro getting decimated by World At War+Savage Beating w/Entwine in the same turn.
But the real crazy play was this:
Toshiro mulls two, but Sedris dumps the hands until he eventually mulls down to 5 cards.
Turn 2: Sedris drops Blood Crypt, Suspends Wheel of Fate, and passes. Toshiro now has to empty his hand, and fast.
Toshiro drops another swamp and passes.
Turn 5: One counter left on Wheel. Sedris casts Consuming Vapors, and gains 3 off of the Keeper.
Toshiro draws, drops Cabal Coffers, and activates it to cast Extraplanar Lens (exiling a Swamp he tapped). He then Vampiric Tutors up Urborg, Tomb of Yawgmoth, and casts the third to last card in his hand: Temporal Extortion. Sedris, being at 39 when this happens, chooses to let him take the extra turn.
Extra Turn: Toshiro plays Urborg, activates Coffers again, drops Magus of the Coffers and Vengeful Pharaoh, then passes. He has no cards left in hand.
Turn 6: Sedris rebounds Consuming Vapors (Toshi sacs Pharaoh), and resolves Wheel. Then Sedris casts Recurring Insight to draw 7 more. Then Sedris activates Charmed Pendant and hits... Cabal Coffers. Sedris discards down and passes turn.
Toshiro plays Dark Confidant, equips it with Runechanter's Pike, then nearly taps out to play Myojin of Night's Reach. Sedris cries a little, but the deck is built around the Graveyard. Sedris EoTs an Entomb for Past in Flames, preparing to try and salvage what gets discarded.
Turn 7: Knowing that his Past in Flames will let him recover as many cards as possible, Sedris rebounds Recurring Insight, and lets the Myojin eat his hand after his draw step. Nothing left to run off of for this turn, Sedris plays his General and sets up for the next couple of turns.
Toshiro reveals a land, then draws, then drops and pops a Nihil Spellbomb.
The game continues for a few more turns, with Sedris trying everything to recover from losing 26 cards in a single turn, but Toshiro drops a Necropotence and that pretty much ends the game. Sedris cannot get rid of it at this point, and there's no way he can keep up with Toshiro with an engine like that.
Who TUTORS for a wheel against an opponent who mulled to oblivion?
Last week I played a 5 player EDH planechase game with a Omnath, Locus of Mana deck and no one could roll a planechase to leave the plane that permanents untap on each other players untap phase. It was a fairly long game and half my deck was in my yard. It was about now that I drew Planar Portal and went for Praetors Counsel that hilarity in sued as I dropped the counsel and managed to play Gauntlet of Power, Caged Sun, Extraplanar Lens, Mana Reflection and Vorinclex. Nothing like having 1 land produce 10 mana and adding over a 150 mana to your mana pool every player turn.
Two to share and I'm playing Thraximundar filled full of clones, reanimation, a little bit of counterspell/targetted removal, mostly jank. These are MTGO storys.
4 player game, one of them is Animar who is off to the races. Somebody wraths cause Animar is completely out of hand. His next turn, Terastodon finds two enchantments from two different players and a basic swamp from the guy that wrathed. I clone the Terastodon and kill two of his lands since he's so far ahead of the rest of us and an enchantment from one of the other two players. One of the other two players wraths again. Animar casts several threats and then takes another turn, then casts several more threats, all getting cheaper thanks to animar itself. At the end of his turn I use Memory Plunder to instant speed wrath before my turn. My turn, I cast Body Double copying Vorinclex in the graveyard and have one swamp left untapped which now makes BB. Animate Dead targetting Terastodon causes the Animar player to concede. I was dissapointed since he had a hand full of cards and all the mana in the world but I know I was about outo f answers.
4 player game, turn 5 Scion of the Ur-Dragon. i keep terminate mana up after my turn. He fetches Nicol Bolas for his first swing but attacks the guy that doesn't have a flying blocker. I cast terminate on it anyway so nobody is out of a hand on turn 5 when the game is just starting. What do I top Deck? Puppeteer Clique. The Scion player conceded before combat damage took place because he apparently only likes to have his opponents hands removed and can't handle being on the receiving end.
I don't post often but sometimes I feel I need to give imput.
I was playing an 8player EDH game on the back table of our local gaming supershop. I was playing Progenitus. The others were playing , Skithiryx, Memnarch, Damia, Sisay, Vish Kal, Thraximunder, Mayael. I played a fourth turn mana reflection using 4 filter lands and a coalition relic, then a demonic tutor off of a felwar stone. Fifth turn was a Fist of Sun's to cast Conflux, Stormherd, and a Myojin of Life's Web. I dropped a hoard of creatures and sent them all at Damia for 70 damage. Sisay on his turn sacced a Yosei to my Sheoldred and tapped me down and i skipped my untap step. My turn comes around and I draw a bloomtender and have a green land. I play the bloomtender off the land with mana reflection and cast through the fist an Insurrection and look at Sisay. He gets it all. The rest of the game fell apart after that. I usually only play the Fist of Suns themed Progenitus deck once a night because of stupid stuff like that.
4 player game, turn 5 Scion of the Ur-Dragon. i keep terminate mana up after my turn. He fetches Nicol Bolas for his first swing but attacks the guy that doesn't have a flying blocker. I cast terminate on it anyway so nobody is out of a hand on turn 5 when the game is just starting. What do I top Deck? Puppeteer Clique. The Scion player conceded before combat damage took place because he apparently only likes to have his opponents hands removed and can't handle being on the receiving end.
You sir are my hero
Would have been nice to see his face if it wouldn't have been online.
Game's down to me and one other guy, few points of life each. He's attacking me with his Geist of Saint Traft made indestructible by an Aegis Angel, also attacking. I've got a Gravedigger, Manor Gargoyle, and my general. He's expecting me to concede with this big ****-eating grin on his face.
Combust the Aegis Angel, pay 1 to make the Gargoyle fly and block the angel created by Geist. Block Geist with Gravedigger. He concedes.
First game testing a Rosheen Meanderer list on Cockatrice against Rhys the Redeemed and Progenitus. It's around turn 6 or 7. I've ramped a bit and have my general ready to start slinging whatever X spells I draw, Progenitus has played Nicol Bolas, Planeswalker to steal Rhys' Primeval Titan, and Rhys has a modest amount of tokens. On his turn, Rhys Austere Commands away big creatures and enchantments. With little else to do, I hit Progenitus over the next couple turns with Rosheen, bringing him up to 8 general damage. On his turn, he taps out for Conflux, grabbing Doubling Season, Leyline of Sanctity and some broken Planeswalkers.
Things are looking pretty crappy for me until I draw Kessig Wolf-Run, which I promptly play and use to get the remaining 13 points of general damage on Progenitus. I pass turn to Rhys, and he plays Nomad's Assembly for something like 7 Soldiers. Again, things aren't looking good.
The game has gone on for ages because me and Olivia have been taking turns wiping the board or bouncing everything. I have been recurring Evacuation each turn with Mnemonic Wall and Izzet Chronarch, which is the only reason I'm alive - my board is, as R/U tends to be, fairly barren. Aside from the wall which is only sometimes in play, I've got a Mimic Vat (imprinted with Solemn Simulacrum!), a Mizzium Transreliquat copying my Darksteel Ingot, Claws of Gix, and a suspended Greater Gargadon. And tons of land.
They have tired of my crap and finally gotten my Evacuate and Chronarch removed from the game.
The board is otherwise lousy with fatties. Stonebrow has 30 power of doublestriking tramply death, Damia has just played Artisan of Kozilek for some ridiculous black Demon. Olivia has vampirized a Platinum Emperion, and Glissa has Dread, a huge Golgari Grave Troll, and a collection of nasty artifacts for removal including an Executioner's Capsule. Life totals are between 20 and 30 across the board.
Damia's Memory Erosion finally, finally, finally puts Insurrection into my yard, and Mnemonic Wall is back in my hand. If I can just last the next round without the board getting screwed up, I can finally grab it and end this epic game. I make it until Glissa, the player just before me in turn order. She drops, Withered Wretch and then, of all things, Mindslaver.
Me: Crap. Counterspell?
Damia: Oh no, this is too funny! Rewind!
Me: Snapcaster Mage targeting Hinder!
Glissa: Lets Withered Wretch that. No more counters for you!
Me: Awww
So Slaver resolves, and Glissa cracks it, targeting me. Then pops her Capsule to kill something, get 'Slaver back with Glissa, and replays it, because shes cocky. We're looking at a slaver lock, or at least the rest of the board is.
Me, I look at the Claws of Gix and Greater Gargadon on my board, and figure I have just enough mana and time counters counters to sacrifice every single permanent I control. Having mostly tapped out, Glissa passes the turn.
My brain is spinning and the board state is so complex that I just say "in response..." and look over all my answers. Nothing comes. Group starts to get impatient, and then I finally see it.
I activate Mizzium Transreliquat targetting the replayed Mindslaver. With one mana to spare, I pop that wacky Izzet artifact and MINDSLAVER MYSELF FOR THE WIN.
I activate Mizzium Transreliquat targetting the replayed Mindslaver. With one mana to spare, I pop that wacky Izzet artifact and MINDSLAVER MYSELF FOR THE WIN.
I don't see anything about a Mirror Gallery, how did you get around the legend rule blowing up your copy before you get priority?
Very good story. Too many of the posts lately have been, "He was about to win until I tutored and comboed out," or something equally boring. Or worse, "I won because he made a play mistake. Woohoo." Thank you for keeping it interesting with good plays beating good plays.
Standard
GWB Junk Rites GWB
Brewing
GWBU 4-Color Rites/Aggro GWBU
Rules Advisor
Now I've been holding Leveler in my hand for about 3 or 4 turns. Comes to me, I tutor up Laboratory Maniac, and pass turn. He does a few things during his turn to fortify himself a little more and passes. His EoT, I flash in Lab Maniac. I untap, then flash in Leveler during my upkeep. He lets it hit, then proceeds to use his two Planar Portals he's made to tutor up a few cards. Still during my upkeep, he drops Volition Reins. Here's what proceeded to happen;
EDH
WBRKaalia of the VastRBW
BChainer, Dementia MasterB
Legacy
0Manaless Dredge0
RGoblinsR
Standard
RBWThe AristocratsWBR
RTFC
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
I don't think it was a matter of him not knowing what Maniac did, I think it was just a misplay...
EDH
WBRKaalia of the VastRBW
BChainer, Dementia MasterB
Legacy
0Manaless Dredge0
RGoblinsR
Standard
RBWThe AristocratsWBR
But everything would have been solved with a little confirmation reading
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Highlights included a turn 2 Phyrexian Crusader with Jitte follow-up leading to a Toshiro victory, Sedris hardcasting Curse of the Cabal with Cast Through Time out and then dropping Snapcaster Mage the same turn the Rebound happened, and Toshiro getting decimated by World At War+Savage Beating w/Entwine in the same turn.
But the real crazy play was this:
Turn 1: Sedris drops Underground Sea and passes.
Toshiro drops a Swamp and passes. Sedris EoTs a Vampiric Tutor (Wheel of Fate).
Turn 2: Sedris drops Blood Crypt, Suspends Wheel of Fate, and passes. Toshiro now has to empty his hand, and fast.
Toshiro drops another swamp and passes.
Turn 3: Sedris removes a counter from Wheel, drops Halimar Depths, and rigs the top 3 (Sol Ring, Consuming Vapors, Recurring Insight).
Toshiro plays another Swamp and drops Runechanter's Pike, but can't do anything else.
Turn 4: Two counters left on Wheel at this point. Sedris drops Watery Grave (untapped), plays Sol Ring, and then drops Charmed Pendant.
Toshiro drops a swamp and plays Bloodline Keeper, then passes.
Turn 5: One counter left on Wheel. Sedris casts Consuming Vapors, and gains 3 off of the Keeper.
Toshiro draws, drops Cabal Coffers, and activates it to cast Extraplanar Lens (exiling a Swamp he tapped). He then Vampiric Tutors up Urborg, Tomb of Yawgmoth, and casts the third to last card in his hand: Temporal Extortion. Sedris, being at 39 when this happens, chooses to let him take the extra turn.
Extra Turn: Toshiro plays Urborg, activates Coffers again, drops Magus of the Coffers and Vengeful Pharaoh, then passes. He has no cards left in hand.
Turn 6: Sedris rebounds Consuming Vapors (Toshi sacs Pharaoh), and resolves Wheel. Then Sedris casts Recurring Insight to draw 7 more. Then Sedris activates Charmed Pendant and hits... Cabal Coffers. Sedris discards down and passes turn.
Toshiro plays Dark Confidant, equips it with Runechanter's Pike, then nearly taps out to play Myojin of Night's Reach. Sedris cries a little, but the deck is built around the Graveyard. Sedris EoTs an Entomb for Past in Flames, preparing to try and salvage what gets discarded.
Turn 7: Knowing that his Past in Flames will let him recover as many cards as possible, Sedris rebounds Recurring Insight, and lets the Myojin eat his hand after his draw step. Nothing left to run off of for this turn, Sedris plays his General and sets up for the next couple of turns.
Toshiro reveals a land, then draws, then drops and pops a Nihil Spellbomb.
The game continues for a few more turns, with Sedris trying everything to recover from losing 26 cards in a single turn, but Toshiro drops a Necropotence and that pretty much ends the game. Sedris cannot get rid of it at this point, and there's no way he can keep up with Toshiro with an engine like that.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
Who TUTORS for a wheel against an opponent who mulled to oblivion?
No, Toshiro mulled away 2 cards, but still had his 7. Sedris had to mull down to 5 cards. The tutor for the Wheel was thus justified.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
Guilds of Ravnica EDH:
Bruna, Light of Alabaster
Jor Kadeen, The Prevailer ">
Momir Vig, Simic Visionary
Nin, The Pain Artist
Ghost Council of Orzhova
Jarad, Golgari Lich Lord
Lazav, Dimir Mastermind
Stonebrow, Krosan Hero
Trostani, Selesnya's Voice
Rakdos, Lord of Riots
1. Hanna returns Seal of Cleansing from grave and casts it.
2. Rubinia casts mana drain in response to seal
3. Tibor casts twincast in response to mana drain, copying mana drain
4. Rubinia casts Tidings in response to twincast
5. Hanna casts Dismantling Blow on Mirari's Wake in response to Tidings
6. Rubinia cracks Misty Rainforest in response to Dismantling Blow
7. Hanna counters Tidings with Wizard Replica in response to fetchland crack
All resolve.
Seal of Cleansing kill Vedalken Orrery.
Next turn, Tibor sets up an infinite combo and kills us all, but really, who cares?
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Eh? This part doesn't make sense at all. I'm missing something here.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
Just my deck. The other two were regular EDH decks. It's not fun it I can't play with the big boys too.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Took me a bit to get that it was just Gaka's deck that was pauper. It was the Mana Drain that caught my eye.
4 player game, one of them is Animar who is off to the races. Somebody wraths cause Animar is completely out of hand. His next turn, Terastodon finds two enchantments from two different players and a basic swamp from the guy that wrathed. I clone the Terastodon and kill two of his lands since he's so far ahead of the rest of us and an enchantment from one of the other two players. One of the other two players wraths again. Animar casts several threats and then takes another turn, then casts several more threats, all getting cheaper thanks to animar itself. At the end of his turn I use Memory Plunder to instant speed wrath before my turn. My turn, I cast Body Double copying Vorinclex in the graveyard and have one swamp left untapped which now makes BB. Animate Dead targetting Terastodon causes the Animar player to concede. I was dissapointed since he had a hand full of cards and all the mana in the world but I know I was about outo f answers.
4 player game, turn 5 Scion of the Ur-Dragon. i keep terminate mana up after my turn. He fetches Nicol Bolas for his first swing but attacks the guy that doesn't have a flying blocker. I cast terminate on it anyway so nobody is out of a hand on turn 5 when the game is just starting. What do I top Deck? Puppeteer Clique. The Scion player conceded before combat damage took place because he apparently only likes to have his opponents hands removed and can't handle being on the receiving end.
I was playing an 8player EDH game on the back table of our local gaming supershop. I was playing Progenitus. The others were playing , Skithiryx, Memnarch, Damia, Sisay, Vish Kal, Thraximunder, Mayael. I played a fourth turn mana reflection using 4 filter lands and a coalition relic, then a demonic tutor off of a felwar stone. Fifth turn was a Fist of Sun's to cast Conflux, Stormherd, and a Myojin of Life's Web. I dropped a hoard of creatures and sent them all at Damia for 70 damage. Sisay on his turn sacced a Yosei to my Sheoldred and tapped me down and i skipped my untap step. My turn comes around and I draw a bloomtender and have a green land. I play the bloomtender off the land with mana reflection and cast through the fist an Insurrection and look at Sisay. He gets it all. The rest of the game fell apart after that. I usually only play the Fist of Suns themed Progenitus deck once a night because of stupid stuff like that.
You sir are my hero
Would have been nice to see his face if it wouldn't have been online.
Combust the Aegis Angel, pay 1 to make the Gargoyle fly and block the angel created by Geist. Block Geist with Gravedigger. He concedes.
Thraximundar Control voltron
Darien, King of Dudes The swarm
Karador, Ghost ChieftainJunk graveyard
Erebos, God of the DeadMy BIG BLACK.......deck
Zedruu the kindhearted My take on Pristaxcontrombmodruu!
Roon of the Hidden Realm Bounce house
Things are looking pretty crappy for me until I draw Kessig Wolf-Run, which I promptly play and use to get the remaining 13 points of general damage on Progenitus. I pass turn to Rhys, and he plays Nomad's Assembly for something like 7 Soldiers. Again, things aren't looking good.
At least, they wouldn't be if I hadn't been holding Repercussion and Blasphemous Act in my hand since turn 2.
Chainer, Dementia Master:symb:-MBC/Graveyard shenanigans ------> Primer!
Rasputin Dreamweaver:symw:-Big mana/blink
Marton Stromgald:symr:-Token aggro
Animar, Soul of Elements:symug:-Combo/big dorks
Nath of the Gilt-Leaf:symb:-Discard/Elves
Grimgrin, Corpse-Born-Tribal zombies/Voltron
The game has gone on for ages because me and Olivia have been taking turns wiping the board or bouncing everything. I have been recurring Evacuation each turn with Mnemonic Wall and Izzet Chronarch, which is the only reason I'm alive - my board is, as R/U tends to be, fairly barren. Aside from the wall which is only sometimes in play, I've got a Mimic Vat (imprinted with Solemn Simulacrum!), a Mizzium Transreliquat copying my Darksteel Ingot, Claws of Gix, and a suspended Greater Gargadon. And tons of land.
They have tired of my crap and finally gotten my Evacuate and Chronarch removed from the game.
The board is otherwise lousy with fatties. Stonebrow has 30 power of doublestriking tramply death, Damia has just played Artisan of Kozilek for some ridiculous black Demon. Olivia has vampirized a Platinum Emperion, and Glissa has Dread, a huge Golgari Grave Troll, and a collection of nasty artifacts for removal including an Executioner's Capsule. Life totals are between 20 and 30 across the board.
Damia's Memory Erosion finally, finally, finally puts Insurrection into my yard, and Mnemonic Wall is back in my hand. If I can just last the next round without the board getting screwed up, I can finally grab it and end this epic game. I make it until Glissa, the player just before me in turn order. She drops, Withered Wretch and then, of all things, Mindslaver.
Me: Crap. Counterspell?
Damia: Oh no, this is too funny! Rewind!
Me: Snapcaster Mage targeting Hinder!
Glissa: Lets Withered Wretch that. No more counters for you!
Me: Awww
So Slaver resolves, and Glissa cracks it, targeting me. Then pops her Capsule to kill something, get 'Slaver back with Glissa, and replays it, because shes cocky. We're looking at a slaver lock, or at least the rest of the board is.
Me, I look at the Claws of Gix and Greater Gargadon on my board, and figure I have just enough mana and time counters counters to sacrifice every single permanent I control. Having mostly tapped out, Glissa passes the turn.
My brain is spinning and the board state is so complex that I just say "in response..." and look over all my answers. Nothing comes. Group starts to get impatient, and then I finally see it.
I activate Mizzium Transreliquat targetting the replayed Mindslaver. With one mana to spare, I pop that wacky Izzet artifact and MINDSLAVER MYSELF FOR THE WIN.
RWUNumot, the DevastatorUWR - UBDralnu, Lich LordBU - WBURGReaper KingGRUBW - RBMalfegorBR
I don't see anything about a Mirror Gallery, how did you get around the legend rule blowing up your copy before you get priority?
Legacy:
Type 2 Metagame Analysis. For those of you who keep wondering what's the best right now.