Does anyone run this outside group hug? I run it in my Azusa, Lost but Seeking deck and i like it a lot. The deck sometimes has a tendency to have a board full of lands with no threats and this card allows me to not run out of gas because i know my deck has bigger threats compared to my opponents draw. I may not ever tutor for it or even use it on a regular basis, but when my back is against the wall, i love it. Anyone else have experience with this card?
As a side question. What do people think of a card that reads this
Miko Land
T: add 1 to your mana pool
X, T: Draw a card
What would X have to be to be fair and not broken? 6? 7?
I like it in decks that need to draw cards, and I love it in decks where you can use it with Consecrated Sphinx. Letting everyone else draw isn't really a problem since everyone draws at once, unlike Howling Mine where they can blow it up before you can use it.
EDH/Commander is a social format, right? So why don't people use their social skills to discuss what they like and don't like, instead of adopting a list with 60+ banned cards?
I also like it a lot in Diaochan, Artful Beauty, since that deck and Commander are all about playing your opponents against each other. It keeps the gas flowing and can do political favors, and sometimes you get a free card out of it when you cast Wheel of Fortune or Reforge the Soul in the same turn.
It's also good in all-in decks that really want to win in the first few turns, since it gives you a chance to get back in the game if you stumble.
I use it in every deck I run, largely because the extra card draw outlet isn't that bad (especially when my goal is being the Kingmaker). But I also run it because several other players in my group use it, and I like being a troll.
I run it in just about any mono/dual color deck that doesn't have blue. In my Kiki deck I like it a lot since red has some of the worst draw effects. White would like it a lot better though.
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As others have said, Mikokoro is obviously not a hugely powerful game-changing draw effect, but in WRG or any combination thereof, that is to say any deck that doesn't have access to U or B, draw effects are fairly precious. And it's a budget card.
As for the OP's other question, I'd probably say that X would have to be at least T4 or T5 for it to be a "balanced" land. Compare Scrying Sheets, which offers a draw for T1S so long as the card revealed is Snow type. And on the farthest extreme there's Library of Alexandria, one of the most powerful cards in the entire game, banned or restricted in every format including EDH.
I don't personally like the idea of my enemies drawing up that counter spell, It's different with Horn of Greed in my Azusa because I'm out drawing them, But there is just tons of better card draw engines like Mind's Eye, Horn of Greed, Soul of the Harvest, ect ect....
This. I love this card in my Multani deck. Can be used to give him +4+4 at instant speed and it nets me a card. And it keeps my opponents happy when I use it. Always happy to draw Miko.
I run it in my mono-white, mono-red, and colorless decks. I'd probably run it in Boros as well, but I don't have a Boros deck.
Blue, Black, and Green all have pretty good card draw of their own; green relies on creatures and black relies on life, but neither of those are particularly big impositions.
As a side question. What do people think of a card that reads this
Miko Land
T: add 1 to your mana pool
X, T: Draw a card
What would X have to be to be fair and not broken? 6? 7?
X should be :5mana:. Candles of Leng, Diviner's Wand, and Jayemdae Tome show that is the standard for repeatable card draw from an artifact without an extra cost. The mana cost can be reduced by adding a cost such as sacrificing a creature (Carnage Altar, :3mana:), and putting the effect on a land seems to increase the cost (Grim Backwoods, 2BG).
Mathmatically, it's not that great, but doesn't hurt too much since the card advantage is 100% linear. If someone is rocking a Consecrated Sphinx or Thought Reflection, I'd probably reconsider using it for obvious reasons, but if you've got a spare slot for utility and nothing better to do with it, why not? It's a cheap card.
It is increasingly useful if you haven't any access to UB, or either color that makes it up. W G R doesn't have many card advantage cards (well green does, but green card draw is weird and requires big fatties to really get it going.) Giving everyone card advantage with yourself is a survival tactic, reducing heat on your side since you're playing nicely and desperately scraping cards into your hand until you can find a better engine.
It will make friends, and it is cheap draw and a mana dump. It's card advantage is much more linear than say Howling Mine, where you're the last person (normally) to take advantage of it, but again without UB even those cards have their purpose.
as for the X-value debate, it's generally moot. The difference here is it gives cards to everyone, which drops the manacost of anything when it effects both players, and its a legendary land. The Kamigawa utility land cycle was also legendary, which is why they came in untapped and their costs were low. Jace Beleren's +2 does the same thing as Mikoroko, for 1UU, but the extra cost is derived from it having the ability to be greedy with it.
I run Miki-koro in my mono-white turtle deck. I care a lot about hand size, and basically want to hide behind my enchants and draw cards.
While I wouldn't want it in an aggressive deck, I think its a fine card for controlling or combo/trick decks. Keep in mind that you can always not activate it if the situation doesn't call for it.
It is also useful politically - people can often be swayed to change their behavior in exchange for free cards. And when one person is dominating the game, allowing all players to draw can help the rest of you find cards to handle the main aggressor.
I like it in mono-white, mono-red, Boros, Group Hug, possibly Mill, and any two-colour deck that could just use a little more card draw.
It' a great politics card, nd much, much more controllable than Howling Mine.
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Does anyone run this outside group hug? I run it in my Azusa, Lost but Seeking deck and i like it a lot. The deck sometimes has a tendency to have a board full of lands with no threats and this card allows me to not run out of gas because i know my deck has bigger threats compared to my opponents draw. I may not ever tutor for it or even use it on a regular basis, but when my back is against the wall, i love it. Anyone else have experience with this card?
As a side question. What do people think of a card that reads this
Miko Land
T: add 1 to your mana pool
X, T: Draw a card
What would X have to be to be fair and not broken? 6? 7?
Future Sight
Magus of the Future
Oracle of Mul Daya
Garruk's Horde
Scrying Sheets
I also like it a lot in Diaochan, Artful Beauty, since that deck and Commander are all about playing your opponents against each other. It keeps the gas flowing and can do political favors, and sometimes you get a free card out of it when you cast Wheel of Fortune or Reforge the Soul in the same turn.
It's also good in all-in decks that really want to win in the first few turns, since it gives you a chance to get back in the game if you stumble.
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As for the OP's other question, I'd probably say that X would have to be at least T4 or T5 for it to be a "balanced" land. Compare Scrying Sheets, which offers a draw for T1S so long as the card revealed is Snow type. And on the farthest extreme there's Library of Alexandria, one of the most powerful cards in the entire game, banned or restricted in every format including EDH.
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5 & Tap seems right. Would kind of be like whispers of the muse for any color.
This. I love this card in my Multani deck. Can be used to give him +4+4 at instant speed and it nets me a card. And it keeps my opponents happy when I use it. Always happy to draw Miko.
Blue, Black, and Green all have pretty good card draw of their own; green relies on creatures and black relies on life, but neither of those are particularly big impositions.
X should be :5mana:. Candles of Leng, Diviner's Wand, and Jayemdae Tome show that is the standard for repeatable card draw from an artifact without an extra cost. The mana cost can be reduced by adding a cost such as sacrificing a creature (Carnage Altar, :3mana:), and putting the effect on a land seems to increase the cost (Grim Backwoods, 2BG).
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It is increasingly useful if you haven't any access to UB, or either color that makes it up. W G R doesn't have many card advantage cards (well green does, but green card draw is weird and requires big fatties to really get it going.) Giving everyone card advantage with yourself is a survival tactic, reducing heat on your side since you're playing nicely and desperately scraping cards into your hand until you can find a better engine.
It will make friends, and it is cheap draw and a mana dump. It's card advantage is much more linear than say Howling Mine, where you're the last person (normally) to take advantage of it, but again without UB even those cards have their purpose.
as for the X-value debate, it's generally moot. The difference here is it gives cards to everyone, which drops the manacost of anything when it effects both players, and its a legendary land. The Kamigawa utility land cycle was also legendary, which is why they came in untapped and their costs were low. Jace Beleren's +2 does the same thing as Mikoroko, for 1UU, but the extra cost is derived from it having the ability to be greedy with it.
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While I wouldn't want it in an aggressive deck, I think its a fine card for controlling or combo/trick decks. Keep in mind that you can always not activate it if the situation doesn't call for it.
It is also useful politically - people can often be swayed to change their behavior in exchange for free cards. And when one person is dominating the game, allowing all players to draw can help the rest of you find cards to handle the main aggressor.
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It' a great politics card, nd much, much more controllable than Howling Mine.