I've got random bits of Stax in my collection-sadly no multiples or I'd be playing it in legacy-and was thinking of giving it a whirl in EDH. Anyones thoughts at all?
EDH, on the other hand, is more like a monster truck rally. It's more about the spectacle than the race, the games go long, and it's not usually clear who's in the lead until there's only one truck left.*
Single player EDH is like two guys smacking each other with pillows... until one of them pulls out a shotgun.
Part of me understands why people would get upset over such a thing, but to be completely honest I'd be sitting across the table thinking, "Dang, Celestial Kirin! That's awesome."
I think if your general is obscure enough people have to lean across the table and read it, you get bonus points for building around it.
EDH, on the other hand, is more like a monster truck rally. It's more about the spectacle than the race, the games go long, and it's not usually clear who's in the lead until there's only one truck left.*
Single player EDH is like two guys smacking each other with pillows... until one of them pulls out a shotgun.
It wouldnt be as competitive as "Jon Funwrecker", since Celestial Kirin's ability is rather lackluster.
Especially since the best spirits, stuff like Windborn Muse and Hokori, Dust Drinker, all seem to have a converted mana cost of 4 for some odd reason. That means you'd be continously killing your own stuff, including your general.
I say go for it. I always like seeing strong decks with uncommon generals. I wouldn't even be mad if I got stomped by it, it'd be cool just to see some a new deck. Also, did you guys look at the prices for Celestial Kirin? What's up with that?
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I say do it. The kirins get no love..........so we must show how "Oops, did i make you ragequit" they can be.
look through kamigawa block and post your list......ill critique
If I was playing it on a regular basis, I might get annoyed with it. As long as it wasn't your only deck, the novelty of a kirin deck would far outweigh whatever annoyance it was causing.
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I have four words for you: Giant In The Playground.
As stated above, there aren't that many good Spirits with a CC above 4, and even fewer with a CC lower than 4. Even accounting for Changelings, you don't have much to work with.
The worst part is Arcane spells suck, and there aren't that many of them.
I've seen a few Stax style decks - they're all blue based for a reason. The deck doesn't work without Tangle Wire and Smokestack. While white does have some effective artifact manipulation, it can't hold a candle to blue, with Arcum Dagsson or being the best version of prison, with Sharuum, the hegemon as #2. At least since braids, dementia master isn't legal as a general.
Celestial Kirin is mediocre in power level since it requires you to pack your deck with weak cards across a curve to do anything. You'll pack your deck full of stuff to make it work, then you'll realize you've removed every single spirit and arcane card for being bad, and now you've basically built mono white control with a subpar general.
Ah yes, to explain in more detail. Celestial kirin is a general based on blowing stuff up across the board. The fact that you using that general and making it a staxx deck is the reason I would give you that award. I don't think staxx decks that involve blowing stuff up as well are ever fun. Now if you want to lock the whole board and blow it up, then I would rate it slightly under 9000 in terms of funwrecker power level.
I say go for it. I always like seeing strong decks with uncommon generals. I wouldn't even be mad if I got stomped by it, it'd be cool just to see some a new deck. Also, did you guys look at the prices for Celestial Kirin? What's up with that?
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What, you mean where the high price for Celestial Kirin is $72 despite the low price being $.23? I think someone forgot to put in a decimal point when entering prices...
The problem I see is:
White has a fair number of Stax cards.
It also has a fair number of Spirit cards.
These groups do not overlap very much, besides Hokori, Dust Drinker, Kataki, War's Wage, Windborn Muse, and Yosei, the Morning Star. Two of these four have a CMC of 4, which will cause the Kirin to self-destruct.
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First of all, I'd like to apologise to Jon if he's taken offence by the title of my post-the name itself was not meant to insult him in anyway.
On topic...
$72?! I picked up a foil Spanish one for £5, didn't think it was THAT in demand.
Rest assured, this would not be my only deck-right now I'm running:
Wrexial Recycling
50 Land Ashling
50 Land Azusa
8.5 Goodstuff
Seizan Draw Abuse
Radha Beats
Child of Alara Pauper,
so I think I should be ok to run it every now and again. Its likely I wouldn't be building it for a while, as I've got papers to write and an exam to study for.
So the general consensus is ok as long as I didn't play it all the time?
EDH, on the other hand, is more like a monster truck rally. It's more about the spectacle than the race, the games go long, and it's not usually clear who's in the lead until there's only one truck left.*
Single player EDH is like two guys smacking each other with pillows... until one of them pulls out a shotgun.
Part of me understands why people would get upset over such a thing, but to be completely honest I'd be sitting across the table thinking, "Dang, Celestial Kirin! That's awesome."
I think if your general is obscure enough people have to lean across the table and read it, you get bonus points for building around it.
I am with this 100% - I see no reason not to give it a shot.
One of the things I love the most about this format is that there is an incredible amount of room for creativity and fun with deck building. Seeing people break out new generals, themes and concepts really makes every game fun for me.
An example, people openly laughed at my Ramirez DePietro pirates (going up against Darien Soldiers, Niv-Mizzet, and Kresh)...but to their horror, it was a really solid deck.
I say go for it. If you play it 5-10 times and it turns into a very linear progression of staxx pieces every game, you might want to consider switching it up or making it less reliant on the same progression so each game isn't a race to see if someone can counter your tutors for Staxx pieces.
Well, first you would have to make it indestructible. White auras and artifacts are usually good at this.
After that, you can fill up the deck with tons and tons of arcane and spirit cards and have fun.
Karmic Guide is pretty good. Kiyomaro, Moonlit Strider, Myojin, Nikko-Onna, Spirit of the Hearth, Tallowist, Wall of Reverence, Yomiji are too.
I think Flickerform (respond to your 4cmcc arcane and spirit spells by activating flickerform) is going to work better and you can still tutor it up! Then you can also work with totem armors as well, along with Umbra Mystic (giving flickerform totem armor!)
Cons on Flickerform
(1) Potentially problematic since we're playing staxx so you might not have the mana to use the ability
(2) Krosan Grip and trickbind seem poor for you.
I play Kirin, not a Stax build but I can tell you from the short time I've been playing it (only built it this past month) it is a simultaneously frustrating and fun deck to pilot. If you have a bad draw or you can't protect Kirin in some way you're basically just a sitting duck that draws hate for destroying that crucial permanent an opponent had. On the other hand, when it works, especially in smaller games, you can actually take control of the board and do a reasonable amount of beating down as your opponents struggle to rebuild. It's fun and cheap enough that I say go for it for sure. If anything, the reaction I get from a table when I pull it out is a general. Some laugh, some think I'm an idiot, some get scared, but it's a unique enough general that it doesn't seem stale at all.
What, you mean where the high price for Celestial Kirin is $72 despite the low price being $.23? I think someone forgot to put in a decimal point when entering prices...
On building a Celestial Kirin Stax EDH:
Please add more content to your posts.
I think if your general is obscure enough people have to lean across the table and read it, you get bonus points for building around it.
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Same goes for you. Add more content to your posts.
On building a Celestial Kirin Stax EDH:
I'll believe it when I see it, but I must agree, any obscure legend deserves props.... until he wrecks all the boards all the time.
Especially since the best spirits, stuff like Windborn Muse and Hokori, Dust Drinker, all seem to have a converted mana cost of 4 for some odd reason. That means you'd be continously killing your own stuff, including your general.
Having said that, I see no problem if you play it online. I would have no remorse online.
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(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
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look through kamigawa block and post your list......ill critique
540 Peasant cube- Gold EditionSomething SpicyI have four words for you: Giant In The Playground.
As stated above, there aren't that many good Spirits with a CC above 4, and even fewer with a CC lower than 4. Even accounting for Changelings, you don't have much to work with.
The worst part is Arcane spells suck, and there aren't that many of them.
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Celestial Kirin is mediocre in power level since it requires you to pack your deck with weak cards across a curve to do anything. You'll pack your deck full of stuff to make it work, then you'll realize you've removed every single spirit and arcane card for being bad, and now you've basically built mono white control with a subpar general.
Ah yes, to explain in more detail. Celestial kirin is a general based on blowing stuff up across the board. The fact that you using that general and making it a staxx deck is the reason I would give you that award. I don't think staxx decks that involve blowing stuff up as well are ever fun. Now if you want to lock the whole board and blow it up, then I would rate it slightly under 9000 in terms of funwrecker power level.
What, you mean where the high price for Celestial Kirin is $72 despite the low price being $.23? I think someone forgot to put in a decimal point when entering prices...
The problem I see is:
White has a fair number of Stax cards.
It also has a fair number of Spirit cards.
These groups do not overlap very much, besides Hokori, Dust Drinker, Kataki, War's Wage, Windborn Muse, and Yosei, the Morning Star. Two of these four have a CMC of 4, which will cause the Kirin to self-destruct.
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On topic...
$72?! I picked up a foil Spanish one for £5, didn't think it was THAT in demand.
Rest assured, this would not be my only deck-right now I'm running:
Wrexial Recycling
50 Land Ashling
50 Land Azusa
8.5 Goodstuff
Seizan Draw Abuse
Radha Beats
Child of Alara Pauper,
so I think I should be ok to run it every now and again. Its likely I wouldn't be building it for a while, as I've got papers to write and an exam to study for.
So the general consensus is ok as long as I didn't play it all the time?
On building a Celestial Kirin Stax EDH:
I am with this 100% - I see no reason not to give it a shot.
One of the things I love the most about this format is that there is an incredible amount of room for creativity and fun with deck building. Seeing people break out new generals, themes and concepts really makes every game fun for me.
An example, people openly laughed at my Ramirez DePietro pirates (going up against Darien Soldiers, Niv-Mizzet, and Kresh)...but to their horror, it was a really solid deck.
I say go for it. If you play it 5-10 times and it turns into a very linear progression of staxx pieces every game, you might want to consider switching it up or making it less reliant on the same progression so each game isn't a race to see if someone can counter your tutors for Staxx pieces.
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After that, you can fill up the deck with tons and tons of arcane and spirit cards and have fun.
Karmic Guide is pretty good. Kiyomaro, Moonlit Strider, Myojin, Nikko-Onna, Spirit of the Hearth, Tallowist, Wall of Reverence, Yomiji are too.
I think Flickerform (respond to your 4cmcc arcane and spirit spells by activating flickerform) is going to work better and you can still tutor it up! Then you can also work with totem armors as well, along with Umbra Mystic (giving flickerform totem armor!)
Pros on Flickerform
(1) Indestructible is pretty meaningless in edh, Flickerform can dodge all of this junk! You're just going to eat nameless inversion, path to exile, oblation, swords to plowshares, or your precious artifacts will eat return to dust, dust to dust, into the core, oblation, oblivion ring, hurkyl's recall.
(2) But what if people just doom blade or respond to flickerform with doom blade or stifle? ...just activate flickerform again and giggle.
(3) Still have lots of ways to recur this including argivian find, Auramancer, crystal chimes, Mine Excavation, Monk Idealist, Open the Vaults, Replenish, Nomad Mythmaker, Retether - you'll notice that some of these pull double duty and can also recur your staxx artifacts.
Cons on Flickerform
(1) Potentially problematic since we're playing staxx so you might not have the mana to use the ability
(2) Krosan Grip and trickbind seem poor for you.
Trade/Sell me your Demonic Attorney!
They're not. Foil ones are worth about two bucks tops. SCG has 14 of them mint foil for $1.99.
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No, someone is legitimately trying to sell it at $72.00. No one in their right mind would ever do so though.
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