So I kept thinkering with the deck for a while and this is my new list, completly new from the other one so its so much more dependable on artifact stuff!!
Some Things are gonna change when Reborn comes out, like Filigree Angel will be on the gain 20 life spot and the Sphinx of the steel wind instead of akroma and so on, I really like how the deck has come out, also it draws a lot of hate xD.
Those seem good, i think i can get a hold of draining Whelk to put in instead of Mind Spring, The oblivion Stone I dont know i feel like i already have lots of massive destroy effects, altough it has a lot of synergy with Sharum.
I think that you should play a lot more artifacts to optimize the use of your general...
I agree with this. There's a good number of things you can do with Sharuum. If you're just using him for the colors (like some of my friends do with their generals) then you can go with another guy. If you're playing him(/her?), you want to abuse its come into play ability. I'm not saying you need to go completely artifacts, but stuff that you can abuse. Some ideas:
Then you can run such cards as Thirst for Knowledge (You're already running a mini-reanimation theme going so you can dump artifacts or creatures) and Forbid to counter/dump stuff.
+1 Sundering Titan / Thirst for Knowledge / Scourglass / Magister Sphinx
-1 Clutch of the Undercity / Espelth, Knight Errant / Skeletal Vampire / Mind Spring
Thinking of Cutting Jace Beleren for a better drawing engine in the form of an artifact suggestions?
I also wanted to add a Decree of Justice.... still
You need to up your artifact count in a big way if you want to use the general to its fullest potential.
Mind's Eye is tops for multi-player games. I would also suggest Memory Jar highly, which is a fantastic way to load your yard with high-cost artifacts for Sharuum, as well as accelerate into your gameplan.
Where's the Trinket Mage?!?!? This guy is huge in this deck with the correct build, as he gets everything you could possibly need:
I would think in terms of artifacts a bit more. You have a lot of cards that could be other artifact cards that would fit and work better...for instance, Pentavus over Skeletal Vampire.
It's a solid start, but you've got some room for improvement.
Well I dont have a Pentavus handy...but! I got a Triskelavus! from Time Spiral... Im pretty sure that could help me the same way!!!.
Im not really sold on Thinker, probably cause i have never played him, altough I will give him a text run, just thinking what other good 1 mana artifacts to run, besides the top and the lands...and explosives.
I run a very similar deck to this. A couple of cars that i run, and thoroughly enjoy seeing are buried alive, memory plunder, and sphinx summoner. Some extensive play has led me to believe that it is the best general for multi-player games. I'll post a list sometime later, could give you some ideas. But seriously, turn 3 buried alive into turn 6 sharuum, its always fun. Get magister sphinx, sanctum gargoyle and sphinx summoner in you yar, and its over.
Triskelavus>Pentavus? I like the removal option... I run both Triskelion, vus, and Grim Poppet in my Sharuum deck (it's funny because I've used the "Sacrifice a scarecrow..." effect from Scarecrone and before the game, I thought the only scarecrow I had in the deck was Scarecrone itself. Thirst for Knowledge>Compulsive Research (obvious choice with Sharuum)
I think Thran Dynamo and Gilded Lotus are very important for the deck. I've noticed while playing that with three colors, you have enough color fixing with your lands so you want your artifacts to add 2+ mana. Coalition Relic is fine, Signets and Ignot is thumbs down (actually I run these, but I think you should put a priority on getting the above two cards as well as anything like Worn Powerstone, Sisay's Ring, and MAYBE Armillary Sphere).
Walk the Eons seems out of place for a non-mono blue deck. There's got to be a better option for you...
How has Esper Charm been playing for you? It didn't make the cut in my deck due to it's suckiness. Same with Dromar's Charm (I had them both, and never tried them). I'd prefer more draw like Tidings, Concentrate, and Opportunity.
Oh, and where is your Memnarch? I could understand if you say that you play "friendly" and don't like stealing their stuff. I don't like Control Magic and friends, but I do run Memnarch because it's an artifact deck and it takes 7 mana to steal something (he's TOTALLY fun after Soulscour since it's easy to take their artifact mana... hehehehe!).
Here's a link to my EDH Sharuum deck (it's more budget than yours, i.e. no shock lands): 25
I run a very similar deck to this. A couple of cars that i run, and thoroughly enjoy seeing are buried alive, memory plunder, and sphinx summoner. Some extensive play has led me to believe that it is the best general for multi-player games. I'll post a list sometime later, could give you some ideas. But seriously, turn 3 buried alive into turn 6 sharuum, its always fun. Get magister sphinx, sanctum gargoyle and sphinx summoner in you yar, and its over.
Well to address your post, I do like Sphinx Summoner but Nobody has one in my community so I may end up ordering one .
On the buried alive thing, well To put it simply since my deck has been hitting hard the tables lots of gy removal has showed up so that is not an option at the momment altough I wont tell you its a very cool idea!.
just a small thing but if youre running little mana accel, maybe transmute artifact > reshape?
Actually Reshape lets me put it right into play so tahts why I like it, and I know I have little mana Accelerants but I dont have any others at the momment
Triskelavus>Pentavus? I like the removal option... I run both Triskelion, vus, and Grim Poppet in my Sharuum deck (it's funny because I've used the "Sacrifice a scarecrow..." effect from Scarecrone and before the game, I thought the only scarecrow I had in the deck was Scarecrone itself. Thirst for Knowledge>Compulsive Research (obvious choice with Sharuum)
I think Thran Dynamo and Gilded Lotus are very important for the deck. I've noticed while playing that with three colors, you have enough color fixing with your lands so you want your artifacts to add 2+ mana. Coalition Relic is fine, Signets and Ignot is thumbs down (actually I run these, but I think you should put a priority on getting the above two cards as well as anything like Worn Powerstone, Sisay's Ring, and MAYBE Armillary Sphere).
Walk the Eons seems out of place for a non-mono blue deck. There's got to be a better option for you...
How has Esper Charm been playing for you? It didn't make the cut in my deck due to it's suckiness. Same with Dromar's Charm (I had them both, and never tried them). I'd prefer more draw like Tidings, Concentrate, and Opportunity.
Oh, and where is your Memnarch? I could understand if you say that you play "friendly" and don't like stealing their stuff. I don't like Control Magic and friends, but I do run Memnarch because it's an artifact deck and it takes 7 mana to steal something (he's TOTALLY fun after Soulscour since it's easy to take their artifact mana... hehehehe!).
Here's a link to my EDH Sharuum deck (it's more budget than yours, i.e. no shock lands): 25
to Address this:
@Pentavus vs Triskelavus discussion: Pentavus gives me multiple blockers and attackers while Triskelavus just gives me 4 blockers ONE TIME (regardless or scarecrone, sharuum shenannigans) while Pentavus with sufficient mana blocks indefinitly.
@Thirst For Knowledge : I know but Nobody wants to sell me theirs!!!
@Mass Removal: My Peers are whiners.
@Mana stuff: I want to I really do but I dont have them in my area.
@Memnarch: I had lots of Control magic effects, My peers once again Cried.
@ Esper Charm: Well its perfect cause its various things at the same time, so its a real space saver.
Figured I would chime back in with my current (post-Reborn prerelease) list.
Some notes:
-No Sen Triplets. They're in my Progenitus list, but came up weak in here due to the massive amount of green in my playgroup.
-Akroma's Vengeance over Soulscour. Another way to deal with enchantments in a wrath effect, and it doesn't cost ten including triple-white.
-No Sundering Titan. A recent playgroup decision. I keep one handy in the "1v1/tourney pool" (along with Disciple, Goblin Cannon, and Grim Monolith), but not m/d anymore. To be honest, it's kind of liberating...
-No Darksteel Colossus. Since Tinker went away, I've had him in play exactly zero times. I don't seem to miss him. Enigma Sphinx seems pretty fun so far, despite the lack of abusable paths; even though the only way to get it to Cascade is to hard-cast it, it still seems solid, and the replacement effect makes it a semi-engine in and of itself.
The other adds are solid...Sphinx Of The Steel Wind is incredible (and I opened a foil at the prerelease draft...), Time Sieve is fun and potentially abusable.
The only real questionables right now are Arcum Dagson and Urza's Factory; Arcum is fantastic for cheating in a turn-4 Darksteel Forge, but I can't help feeling like he should be and artifact. He might become a Sphinx Summoner. The Factory...too expensive for the cost. I need to find a better land for that slot.
--You can Cascade with enigma Sphinx no matter how you play it (zombified etc)
Incorrect; Cascade only triggers when a spell with the ability is played, not when it is put into play. It is *not* a comes-into-play ability. Cascade reads:
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Sharuum's effect doesn't trigger it, Blink effects don't trigger it, Transmute Artifact doesn't trigger it, Zombify doesn't trigger it...basically, the only way to get the effect is to cast it. (In these builds, anyway.)
Amazing. It bounces Pithing Needle around, bounces Sharuum in and out, and allows you to get around things like Mana Vault untaps...on a 4-power flying beater. This card is great.
Does anyone have a post-ARB list? Would Zealous Persecution be good here/in EDH in general? Vectis Dominator isn't that good either, but I think there are many cards that are.
Does anyone have a post-ARB list? Would Zealous Persecution be good here/in EDH in general? Vectis Dominator isn't that good either, but I think there are many cards that are.
My list above (with the noted changes) is my post-ARB list. The only solid inclusions were Time Sieve and Sphinx Of The Steel Wind, with a current nod to Enigma Sphinx (which may not be permanent for the detailed reasons above).
The list is so unbelievably tight as it is...it's hard to justify other cards against what is already there.
My list above (with the noted changes) is my post-ARB list. The only solid inclusions were Time Sieve and Sphinx Of The Steel Wind, with a current nod to Enigma Sphinx (which may not be permanent for the detailed reasons above).
The list is so unbelievably tight as it is...it's hard to justify other cards against what is already there.
--->DJ
Okay, I'm just staring to make this deck with mostly ALA Block cards (I'm bad at keeping cards from older sets...) Btw, which Scepters/Capsules (if any) really have a place in this deck?
------------------------------------------------------------
VERSION 2.0!!!
So I kept thinkering with the deck for a while and this is my new list, completly new from the other one so its so much more dependable on artifact stuff!!
02 Jace Beleren
03 Reiver Demon
04 Divinity of Pride
05 Akroma, Angel of Wrath
06 Yosei, The morning Star
07 Angel of Despair
08 Beseech the Queen
09 Demonic Tutor
10 Diabolic Tutor
11 Fabricate
12 Reshape
13 Trinket Mage
14 Compulsive Research
15 Fact or Fiction
16 Tidings
17 Foresee
18 Time Stretch
19 Walk the Eons
20 Wrath of God
21 Damnation
22 Austere Command
23 Oblivion Stone
24 Nevinyrral's Disk
25 Mortify
26 Sudden Death
27 Disechant
28 Roar of Reclamation
29 Heroes Remembered
30 Faith's Fetters
31 Makeshift Mannequin
32 Corrupt
33 Brilliant Ultimatum
34 Esper Charm
36 Coalition Relic
37 Azorius Signet
38 Orzhov Signet
39 Dimir Signet
40 Sensei's Divining Top
41 Moratorium Stone
42 Loxodon Warhammer
43 Crystal Shard
44 Diviner's Wand
45 Courier's Capsule
46 Dispeller's Capsule
47 Executioner's Capsule
48 Sculpting Steel
49 Minion Reflector
50 Mind's Eye
51 Darksteel Forge
52 Sanctum Gargoyle
53 Platinum Angel
54 Scarecrone
55 Mindless Automaton
56 Duplicant
57 Magister Sphinx
58 Inkwell Leviathan
59 Solemn Simulacrum
60 Master Transmuter
61 Pentavus
62 Sundering Titan
63 Plains
64 Plains
65 Plains
66 Swamp
67 Swamp
68 Swamp
69 Swamp
70 Island
71 Island
72 Island
73 Island
74 Island
75 Hallowed Fountain
76 Godless Shrine
77 Watery Grave
78 Ancient Den
79 Seat of the Synod
80 Vault of Whispers
81 Darksteel Citadel
82 Fetid Heath
83 Sunken Ruins
84 Mystic Gate
85 Barren Moor
86 Secluded Steppe
87 Wanderwine Hub
88 Secluded Glen
89 River of Tears
90 Dimir Aqueduct
91 Orzhov Basilica
92 Azorius Chancery
93 Flagstones of Trokair
94 Arcane Sanctum
95 Tendo Ice Bridge
96 Mirrodin's Core
97 Shizo, Death's Storehouse
98 Urborg, Tomb of Yawgmoth
99 Tolaria West
100 Reliquary Tower
desertion
draining whelk
spelljack
Those seem good, i think i can get a hold of draining Whelk to put in instead of Mind Spring, The oblivion Stone I dont know i feel like i already have lots of massive destroy effects, altough it has a lot of synergy with Sharum.
@Kingchewie
Thanks ill do that!
I agree with this. There's a good number of things you can do with Sharuum. If you're just using him for the colors (like some of my friends do with their generals) then you can go with another guy. If you're playing him(/her?), you want to abuse its come into play ability. I'm not saying you need to go completely artifacts, but stuff that you can abuse. Some ideas:
Then you can run such cards as Thirst for Knowledge (You're already running a mini-reanimation theme going so you can dump artifacts or creatures) and Forbid to counter/dump stuff.
GatheringMagic.com Commander Writer
Twitter: @mtgcolorpie
One of the GDS2 Final 101
Recently Written Posts:
1-31 MTGCP The Complete Commander - Designing Commander
12-18 MTGCP The Day Kibler Shut Down the World
+1 Sundering Titan / Thirst for Knowledge / Scourglass / Magister Sphinx
-1 Clutch of the Undercity / Espelth, Knight Errant / Skeletal Vampire / Mind Spring
Thinking of Cutting Jace Beleren for a better drawing engine in the form of an artifact suggestions?
I also wanted to add a Decree of Justice.... still
I don't think you need a Decree with this deck, IMO. It's not really a token deck.
GatheringMagic.com Commander Writer
Twitter: @mtgcolorpie
One of the GDS2 Final 101
Recently Written Posts:
1-31 MTGCP The Complete Commander - Designing Commander
12-18 MTGCP The Day Kibler Shut Down the World
Mind's Eye is tops for multi-player games. I would also suggest Memory Jar highly, which is a fantastic way to load your yard with high-cost artifacts for Sharuum, as well as accelerate into your gameplan.
Where's the Trinket Mage?!?!? This guy is huge in this deck with the correct build, as he gets everything you could possibly need:
-Lands (Vault Of Whispers, Seat Of The Synod, Ancient Den)
-Draw (Sensei's Divining Top)
-Removal (Engineered Explosives, Executioners Capsule, Dispeller's Capsule)
-Graveyard Hate (Tormod's Crypt)
And so on...get the Trinket package in there!
I would think in terms of artifacts a bit more. You have a lot of cards that could be other artifact cards that would fit and work better...for instance, Pentavus over Skeletal Vampire.
It's a solid start, but you've got some room for improvement.
--->DJ
Im not really sold on Thinker, probably cause i have never played him, altough I will give him a text run, just thinking what other good 1 mana artifacts to run, besides the top and the lands...and explosives.
Thanks for the suggestion so far! keep em coming
You also have access to cards like Aether Spellbomb...
--->DJ
Trades
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make money for free online.
Looking for Karakas, Wasteland, Rishadan Port, Aether Vials and more
Thirst for Knowledge>Compulsive Research (obvious choice with Sharuum)
I see you're running these:
20 Wrath of God
21 Damnation
22 Austere Command
23 Oblivion Stone
24 Nevinyrral's Disk
Why not Soulscour? It's usually pretty close to game over after you play it. Or are you worried about being Excommunicated out of your play group?
I think Thran Dynamo and Gilded Lotus are very important for the deck. I've noticed while playing that with three colors, you have enough color fixing with your lands so you want your artifacts to add 2+ mana. Coalition Relic is fine, Signets and Ignot is thumbs down (actually I run these, but I think you should put a priority on getting the above two cards as well as anything like Worn Powerstone, Sisay's Ring, and MAYBE Armillary Sphere).
Also, Erratic Portal is a nice second Crystal Shard.
Walk the Eons seems out of place for a non-mono blue deck. There's got to be a better option for you...
How has Esper Charm been playing for you? It didn't make the cut in my deck due to it's suckiness. Same with Dromar's Charm (I had them both, and never tried them). I'd prefer more draw like Tidings, Concentrate, and Opportunity.
Oh, and where is your Memnarch? I could understand if you say that you play "friendly" and don't like stealing their stuff. I don't like Control Magic and friends, but I do run Memnarch because it's an artifact deck and it takes 7 mana to steal something (he's TOTALLY fun after Soulscour since it's easy to take their artifact mana... hehehehe!).
Here's a link to my EDH Sharuum deck (it's more budget than yours, i.e. no shock lands):
25
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Well to address your post, I do like Sphinx Summoner but Nobody has one in my community so I may end up ordering one .
On the buried alive thing, well To put it simply since my deck has been hitting hard the tables lots of gy removal has showed up so that is not an option at the momment altough I wont tell you its a very cool idea!.
Actually Reshape lets me put it right into play so tahts why I like it, and I know I have little mana Accelerants but I dont have any others at the momment
to Address this:
@Pentavus vs Triskelavus discussion: Pentavus gives me multiple blockers and attackers while Triskelavus just gives me 4 blockers ONE TIME (regardless or scarecrone, sharuum shenannigans) while Pentavus with sufficient mana blocks indefinitly.
@Thirst For Knowledge : I know but Nobody wants to sell me theirs!!!
@Mass Removal: My Peers are whiners.
@Mana stuff: I want to I really do but I dont have them in my area.
@Memnarch: I had lots of Control magic effects, My peers once again Cried.
@ Esper Charm: Well its perfect cause its various things at the same time, so its a real space saver.
So on another note things im Changing:
Heroes Remembered: Filigree Angel
Walk the Eons: Time Sieve
Akroma, Angel of Wrath: Sphinx of the Steel Wind
Angel of Despair: Enigma Sphinx
Yosei, The Morning Star: Grim Poppet
Some notes:
-No Sen Triplets. They're in my Progenitus list, but came up weak in here due to the massive amount of green in my playgroup.
-Akroma's Vengeance over Soulscour. Another way to deal with enchantments in a wrath effect, and it doesn't cost ten including triple-white.
-No Sundering Titan. A recent playgroup decision. I keep one handy in the "1v1/tourney pool" (along with Disciple, Goblin Cannon, and Grim Monolith), but not m/d anymore. To be honest, it's kind of liberating...
-No Darksteel Colossus. Since Tinker went away, I've had him in play exactly zero times. I don't seem to miss him. Enigma Sphinx seems pretty fun so far, despite the lack of abusable paths; even though the only way to get it to Cascade is to hard-cast it, it still seems solid, and the replacement effect makes it a semi-engine in and of itself.
The other adds are solid...Sphinx Of The Steel Wind is incredible (and I opened a foil at the prerelease draft...), Time Sieve is fun and potentially abusable.
The list:
Sharuum The Hegemon
Etherium Sculptor
Solemn Simulacrum
Duplicant
Masticore
Memnarch
Ethersworn Adjudicator
Master Transmuter
Arcum Dagson
Esperzoa
Scarecrone
Sanctum Gargoyle
Trinket Mage
Sphinx Sovereign
Sphinx Of The Steel Wind
Inkwell Leviathan
Enigma Sphinx
Memory Jar
Sensei's Divining Top
Fact Or Fiction
Mind's Eye
Thirst For Knowledge
Ancestral Vision
Gifts Ungiven
Mystical Tutor
Artificer’s Intuition
Merchant Scroll
Vampiric Tutor
Demonic Tutor
Transmute Artifact
Intuition
Enlightened Tutor
Planar Portal
Oblivion Stone
Akroma’s Vengeance
Nevinyrrl's Disk
Dispeller's Capsule
Vindicate
Engineered Explosives
Executioner's Capsule
Scourglass
Salvaging Station
Tawnos’s Coffin
Crystal Shard
Staff Of Domination
Rings Of Brighthearth
Mindslaver
Tezzerer, The Seeker
Time Sieve
Pithing Needle
Aether Spellbomb
Darksteel Forge
Tormod's Crypt
Sculpting Steel
Thran Dynamo
Sol Ring
Coalition Relic
Lotus Bloom
Mana Vault
Darksteel Ingot
Azorius Signet
Dimir Signet
Gilded Lotus
Mana Crypt
Mystic Gate
Sunken Ruins
Fetid Heath
Hallowed Fountain
Watery Grave
Godless Shrine
Tundra
Underground Sea
Scrubland
Arcane Sanctum
Glimmervoid
Reflecting Pool
Esper Panorama
Flooded Strand
Polluted Delta
Terramorphic Expanse
Darksteel Citadel
Ancient Tomb
Tolaria West
Ancient Den
Seat Of The Synod
Vault Of Whispers
Vesuva
Urza's Factory
Academy Ruins
Tolarian Academy
Volrath's Stronghold
Strip Mine
Miren, The Moaning Well
Maze Of Ith
Flagstones Of Trokair
Urborg, Tomb Of Yawgmoth
Snow-Covered Island
Snow-Covered Island
Snow-Covered Swamp
Snow-Covered Plains
The only real questionables right now are Arcum Dagson and Urza's Factory; Arcum is fantastic for cheating in a turn-4 Darksteel Forge, but I can't help feeling like he should be and artifact. He might become a Sphinx Summoner. The Factory...too expensive for the cost. I need to find a better land for that slot.
--->DJ
-Is Etherium Sculptor working for you? in that slot wouldnt Cloud Key work better?
-What does Merchant Scroll look for you? other than Fact or Fiction and Intuition or Thirst for Knowledge
-You can Cascade with enigma Sphinx no matter how you play it (zombified etc)
-How is Esperzoa performing I found it lacking.
-Why no Pentavus? Pentavus + Scarecrone + Time Sieve and 9 free mana = Endless Turns
Sculptor is better, as it is cheaper, and hits all of my artifacts.
Seems like I missed a card or two.
Pentavus is in and Scroll was cut for Time Sieve in my current list.
Jester's Cap is in and Mystical Tutor is out.
Forgot to edit the list after those changes.
Incorrect; Cascade only triggers when a spell with the ability is played, not when it is put into play. It is *not* a comes-into-play ability. Cascade reads:
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
Sharuum's effect doesn't trigger it, Blink effects don't trigger it, Transmute Artifact doesn't trigger it, Zombify doesn't trigger it...basically, the only way to get the effect is to cast it. (In these builds, anyway.)
Amazing. It bounces Pithing Needle around, bounces Sharuum in and out, and allows you to get around things like Mana Vault untaps...on a 4-power flying beater. This card is great.
See above. Pentavus has actually been in my list since since Conflux.
--->DJ
I run both. It's all about options; sometimes you need removal same-turn, which the Disk doesn't give you.
--->DJ
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
My list above (with the noted changes) is my post-ARB list. The only solid inclusions were Time Sieve and Sphinx Of The Steel Wind, with a current nod to Enigma Sphinx (which may not be permanent for the detailed reasons above).
The list is so unbelievably tight as it is...it's hard to justify other cards against what is already there.
--->DJ
Okay, I'm just staring to make this deck with mostly ALA Block cards (I'm bad at keeping cards from older sets...) Btw, which Scepters/Capsules (if any) really have a place in this deck?
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW