Hurkyls vs rebuild depends on what decks you face. 3sphere makes hurkyls cost 3 anyway and some decks can drop chalice on 2 very fast so I lean towards rebuild in case echoing truth gets shut down.
Agree on shattering spree although additional red mana could be a real problem.
Yes,dealing with artifacts hate is a tough problem, so what about Wipe Away?
This card can deal with all kinds of permanent hate, and seems to be our only answer for something like Counterbalance or the combination of MoM + Teeg(Thalia).
The only problem is this card is spot removal so that hard to deal with tons of Chalice or Trinisphere.
So do you think it's worthwhile to run Wipe Away in the SB?
Sure and many people do. Ive recently included rebuild and ive been pleased with it when I can draw it, this is supplemented by 2 echoing truth but if you encounter lots of CB then wipe away is better.
Ok so i need help figuring out boarding plans with the following:
Main:
2 Underground Sea
1 Volcanic island
1 Badlands
1 Island
1 Swamp
4 Polluted Delta
2 Scalding tarn
2 Bloodstained Mire
4 Duress
4 Cabal Therapy
4 Gitaxian Probe
4 Brainstorm
4 Ponder
4 Cabal ritual
4 Dark Ritual
4 Lotus Petal
4 Lion's Eye Diamond
4 Infernal Tutor
3 Burning Wish
1 Ad Nauseam
1 Past in Flames
1 Tendrils of Agony
Side:
4 Dread of Night
3 Inquisition of Kozilek
2 Echoing Truth
1 Empty the Warrens
1 Tendrils of Agony
1 Meltdown
1 Pyroclasm
2 Karakas (or 2 flex spots)
Still unsure if Tendrils of Agony should be in the main over Empty the Warrens.
The miser maindeck Past in Flames makes the deck IMO. I win with Past in Flames more than any other card in this deck. It's pretty easy to reach ten Storm when you can flashback spent Cabal Rituals for absurd amounts of mana and Gitaxian Probes for free. Plus, you can cast it off Lion's Eye Diamond mana.
Also, if you win impressively with Past in Flames game 1, they might bring their graveyard hate in the next games, which in reality dilutes their strategy because you can still function properly without it and win off Ad Nauseam.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Made me think about the different Storm builds containing Dark Rituals and Cabal Rituals. Will it be viable?
Epic Experiment should be built around itself to be viable.
It's like a fixed Mind's Desire, scaling in the mana you can produce rather than your Storm count. That can be both better and worse depending on your hand, and how the game has progressed. It is at least easier to cast than Mind's Desire and in emergency situations could be cast for less. Obviously you should always be aiming for Experiment @ four though, to hit PiF. Experiment, hitting PiF, that then recasts Experiment is really strong, but I don't know if that's better than just casting Ad Nauseum.
If you just put it into existing storm builds though there are some issues. For one, you would want to minimize the amount of dead cards that it can hit. I think you want to be able to be as consistent as possible with the cards you hit, so you want multiples of cards like PiF which makes Ad Nauseum weaker (as does the lack of synergy with the 0 cmc artifact mana). When I cast Epic Experiment I should be hitting a Past in Flames, or a Burning Wish and rituals to go find and cast one. Maybe you want Reforge the Soul too? Past in Flames and Reforge the Soul already have strong synergy. If you could hit Epic Experiment for five, hitting a Reforge the Soul is effectively drawing 12 cards, but now we are taking about getting up to seven mana. I'm just rambling at this point, but Epic Experiment is a storm enabler that has to be built around. Current storm is streamlined and designed around Ad Nauseum as the engine, so you really can't put other engines into a current storm deck and have it be ideal.
Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Made me think about the different Storm builds containing Dark Rituals and Cabal Rituals. Will it be viable?
This my friend...
I just don't remember this card...
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"Someday, someone will best me. But it won't be today, and it won't be you."
Maybe it's a bit of inexperience to the deck, but in the process of learning ANT in and out (which is rather fun to me, thankfully), I was wondering.
Pretty much every list runs 1 Ad Nauseam. Almost all run 1 Ill-Gotten Gains or 1 Past in Flames, or 1 of each. (I personally have done most of my playing with both.)
I'm going to ask here because I'm sure that with this deck's history it's been tested and there is a reason why, but why does an all-in Ad Nauseam strategy not work? No one runs 2 or 3 of them, and none of the other two. Any of the 3, with a little luck, will win the game outright when cast. (Although IGG can let your opponent grab counters, but for the sake of discussion, forget that.) Is there no reason to just play only Ad Nauseam and rely on that for your win? Sure, flipping into multiples is bad, but so is flipping into IGGy and PiF. Aside from having a diverse set of win-cons, is there any other reason?
And that aside, even if that is not right, what about the possibility of having Ad Nauseam in the sideboard. PiF and IGG opens you up to graveyard hate (albeit not very much), but is it effective in any way to switch over to Ad Nauseam only if you think they might board in hate?
Just sort of brainstorming for something interesting here. Would also like to learn why things are the way they are that I may not see directly.
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Quote from EX33396948 »
If your deck is 60 cards then you're playing with the best possible odds. 61? Probably won't alter your odds too much but we all know that 96% pure meth won't cut it next to Heisenberg's 99%.
Maybe it's a bit of inexperience to the deck, but in the process of learning ANT in and out (which is rather fun to me, thankfully), I was wondering.
Pretty much every list runs 1 Ad Nauseam. Almost all run 1 Ill-Gotten Gains or 1 Past in Flames, or 1 of each. (I personally have done most of my playing with both.)
I'm going to ask here because I'm sure that with this deck's history it's been tested and there is a reason why, but why does an all-in Ad Nauseam strategy not work? No one runs 2 or 3 of them, and none of the other two. Any of the 3, with a little luck, will win the game outright when cast. (Although IGG can let your opponent grab counters, but for the sake of discussion, forget that.) Is there no reason to just play only Ad Nauseam and rely on that for your win? Sure, flipping into multiples is bad, but so is flipping into IGGy and PiF. Aside from having a diverse set of win-cons, is there any other reason?
And that aside, even if that is not right, what about the possibility of having Ad Nauseam in the sideboard. PiF and IGG opens you up to graveyard hate (albeit not very much), but is it effective in any way to switch over to Ad Nauseam only if you think they might board in hate?
Just sort of brainstorming for something interesting here. Would also like to learn why things are the way they are that I may not see directly.
Relying on Ad Nauseam can force you to attempt to combo off too early, since it becomes much worse the longer the game goes on. ANT has a higher chance of "whiffing" when resolving Ad Nauseam than other storm decks, such as TES, since it isn't built to take full advantage of it.
Past in Flames is a far more reliable storm engine, since it can be strong at most points during a game, as well as being resilient against counter-magic due to it having flashback.
If graveyard hate is a concern, you can always just tutor chain to generate storm count if you have enough mana available, so there is really no need to board in more copies of Ad Nauseam.
Contrary to popular belief, you shouldn't be Ad Nauseam-ing to victory majority of the time with the Ad Nauseam Tendrils deck. There's a degree of variance with the card and it gets markedly worse if you're low on life. I used to play two Ad Nauseams in the TES deck and I hated flipping one with the other (happens more than you would think). As said above, Past in Flames, Ill-Gotten Gains (against non-blue decks) and/or raw ritual-and-tutor-chaining are more reliable routes to victory.
I would never run Ad Nauseam only in the sideboard or not run one at all maindeck (sometimes you need to have access to it when all else fails) but running another copy in the sideboard isn't totally out of the question, even if I hate flipping one to the other as I said above.
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Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
Hey, I just started playing ANT just last night and was wondering how the miser's Past in Flames has been working for you all?
I would never label a tutor target a miser's card. A miser's card is a card that is supposed to be good when you topdeck it, and it's there to be topdecked.
Past in flame is a storm engine, like Ad Nauseam. I always liked the card. It does, however, open up your deck to disruption by the means of scavenging ooze which is rarely relevant but still sometimes pretty good. By all means you have to be able to win without it, but it makes reaching a safe level of storm very easy.
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The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
Okay this deck is fun as hell, played the therapy version blind at a win a box. Copied the list online and took it without any prior testing or reading any articles. I didn't even know how to iggy loop right.
Had a ton of fun anyway and went 3-0-1 and split prizes despite some face-palm moments. I lost a game to not owning a grim tutor though (I think I'll fix that, I really like this deck and might adopt it as my main legacy deck. Very few decks reward you for playing well as much as storm).
definitely a fan of probe, therapy versions because you can use probe to go off without risking fow blowout and if they are control you can slow roll them and murder their hand with card disruption then combo off. I stayed away from this deck when I was getting into legacy because I didn't like the orim's chant as anti-counter tech and am glad to find a storm list that doesn't use it.
Outside of SI, I have been playing the Probe/Therapy version for awhile now. (I run the same Probe/Therapy package in SI BTW). I also favor heavy discard over Silence/chant build.
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"Someday, someone will best me. But it won't be today, and it won't be you."
I'm new to this sideboard but it looks pretty decent vs control. Would someone who has played this kind of SB comment on what it's good vs & what kinds of things you would side out to put in the doomsday/emrakul/shelldock pile?
I guess maybe it wouldn't be so great vs something like RUG because of wasteland? But pretty decent vs UW or esper so long as you can land a xantid swarm. Perhaps the silence/tundra plan is better than xantid swarm vs bolt/StP.
I'm new to this sideboard but it looks pretty decent vs control. Would someone who has played this kind of SB comment on what it's good vs & what kinds of things you would side out to put in the doomsday/emrakul/shelldock pile?
I guess maybe it wouldn't be so great vs something like RUG because of wasteland? But pretty decent vs UW or esper so long as you can land a xantid swarm. Perhaps the silence/tundra plan is better than xantid swarm vs bolt/StP.
Thanks
Emrakul is awful right now.
The Shelldock Isle plan goes in against opponents who can stop you from winning with Tendrils, but can't interact with Shelldock Isle/Emrakul (meaning you *never* side it in against Wasteland/Karakas). The main reason for it is that it is meant to exploit a weak point in the construction of Counterbalance decks so that you can actually have a game plan that doesn't lose to your opponent resolving a Counterbalance.
The issue now is that Counterbalance Decks play so many cards that cost three mana (Detention Sphere, Entreat the Angels) that you are no longer exploiting a weak point in the deck by trying to resolve three mana spells.
Basically, everything that you want Emrakul to be doing for you is more easily done by having Abrupt Decay in your sideboard, since you're already playing green.
Your list is pretty good, but I'd do -1 Duress, +1 Lion's Eye Diamond. LED is one of the best cards in the deck and you would be playing a suboptimal list if you played less than four.
I used to run 4x Dread of Night in the sideboard like the Ghent champ, but Maverick's really fallen out of favour lately so that might not be correct anymore. People have recently started running 4x Abrupt Decay and some number of green-producing duals in their sideboards to combat Counterbalance decks. That could be worth a go.
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Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy:UR Sneak and Show IUBG Team America IX Metalworker MUD Modern:UBR Blue Jund IWBX Eldrazi Processors IX Affinity IWRG Nacatl Burn IGR Tron IUBR Grishoalbrand
Really you wouldn't recommend sideboard Ad Nauseam or Past in Flames as Wish targets? I thought that was one of the biggest reasons to use the Burning Wishes basically making them Infernal Tutor 5-8 with some other utility
the 4th LED is a sure thing its more a matter of me getting a 4th LED then me not wanting to play a 4th
Oh yeah, Ad Nauseam is a useless Wish target, as Burning Wish only gets sorceries. Glad to see you already have Ad Nauseam's idiot brother in the Wishboard called Diminishing Returns.
You'll probably need a partial non-Wishboard sideboard to combat decks with heavy disruption. Cards like Thoughtseize and Red Elemental Blast are good there.
Oh yeah, Ad Nauseam is a useless Wish target, as Burning Wish only gets sorceries. Glad to see you already have Ad Nauseam's idiot brother in the Wishboard called Diminishing Returns.
You'll probably need a partial non-Wishboard sideboard to combat decks with heavy disruption. Cards like Thoughtseize and Red Elemental Blast are good there.
Missing that Ad Nauseam was an instant was a big mistake
However I'm not sure what good Thoughtseize in the board is gonna do me I already have 8 discards spells main deck if I bring in more discard it might just bog down the deck, and REB doesn't seem great in this deck, not only do I need to hold up mana while I'm going off to use it but it doesn't actually stop something like Flusterstorm which is arguably the best counter against us and
Revised list of mine, most the sideboard is used for wish targets although some of them still come in certain match ups, and Wipe Away comes in against Counter Balance
I wonder about match ups like Dredge, since I have nothing against them except maybe Wish for Reanimate and steal their Dread Return target but I assume I can off faster then they can
Against matches like Show and Tell or Reanimator I have Telemin Performance which works sort of like a Bribery or against creatureless decks its an auto win
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Agree on shattering spree although additional red mana could be a real problem.
Sure and many people do. Ive recently included rebuild and ive been pleased with it when I can draw it, this is supplemented by 2 echoing truth but if you encounter lots of CB then wipe away is better.
Main:
2 Underground Sea
1 Volcanic island
1 Badlands
1 Island
1 Swamp
4 Polluted Delta
2 Scalding tarn
2 Bloodstained Mire
4 Duress
4 Cabal Therapy
4 Gitaxian Probe
4 Brainstorm
4 Ponder
4 Cabal ritual
4 Dark Ritual
4 Lotus Petal
4 Lion's Eye Diamond
4 Infernal Tutor
3 Burning Wish
1 Ad Nauseam
1 Past in Flames
1 Tendrils of Agony
Side:
4 Dread of Night
3 Inquisition of Kozilek
2 Echoing Truth
1 Empty the Warrens
1 Tendrils of Agony
1 Meltdown
1 Pyroclasm
2 Karakas (or 2 flex spots)
Still unsure if Tendrils of Agony should be in the main over Empty the Warrens.
Also, if you win impressively with Past in Flames game 1, they might bring their graveyard hate in the next games, which in reality dilutes their strategy because you can still function properly without it and win off Ad Nauseam.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
2 Island
1 Swamp
2 Underground Sea
1 Tundra
9 Fetch lands
4 Ponder
4 Preordain
4 Brainstorm
1 Chain of Vapor
4 Dark Ritual
4 Cabal Ritual
4 Lotus Petal
4 Lion's Eye Diamond
4 Duress
2 Thoughtseize
3 Silence
1 Ill-Gotten Gains
1 Ad Nauseam
4 Infernal Tutor
1 Tendrils of Agony
Is it worth switching to the Probe/Therapy play? Should I play PiF and if so, what would my new mana base look like?
http://forums.mtgsalvation.com/showthread.php?t=298966
On Thunderous Wrath
Keon on MODO
Sorcery
Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Made me think about the different Storm builds containing Dark Rituals and Cabal Rituals. Will it be viable?
It's like a fixed Mind's Desire, scaling in the mana you can produce rather than your Storm count. That can be both better and worse depending on your hand, and how the game has progressed. It is at least easier to cast than Mind's Desire and in emergency situations could be cast for less. Obviously you should always be aiming for Experiment @ four though, to hit PiF. Experiment, hitting PiF, that then recasts Experiment is really strong, but I don't know if that's better than just casting Ad Nauseum.
If you just put it into existing storm builds though there are some issues. For one, you would want to minimize the amount of dead cards that it can hit. I think you want to be able to be as consistent as possible with the cards you hit, so you want multiples of cards like PiF which makes Ad Nauseum weaker (as does the lack of synergy with the 0 cmc artifact mana). When I cast Epic Experiment I should be hitting a Past in Flames, or a Burning Wish and rituals to go find and cast one. Maybe you want Reforge the Soul too? Past in Flames and Reforge the Soul already have strong synergy. If you could hit Epic Experiment for five, hitting a Reforge the Soul is effectively drawing 12 cards, but now we are taking about getting up to seven mana. I'm just rambling at this point, but Epic Experiment is a storm enabler that has to be built around. Current storm is streamlined and designed around Ad Nauseum as the engine, so you really can't put other engines into a current storm deck and have it be ideal.
This my friend...
I just don't remember this card...
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Pretty much every list runs 1 Ad Nauseam. Almost all run 1 Ill-Gotten Gains or 1 Past in Flames, or 1 of each. (I personally have done most of my playing with both.)
I'm going to ask here because I'm sure that with this deck's history it's been tested and there is a reason why, but why does an all-in Ad Nauseam strategy not work? No one runs 2 or 3 of them, and none of the other two. Any of the 3, with a little luck, will win the game outright when cast. (Although IGG can let your opponent grab counters, but for the sake of discussion, forget that.) Is there no reason to just play only Ad Nauseam and rely on that for your win? Sure, flipping into multiples is bad, but so is flipping into IGGy and PiF. Aside from having a diverse set of win-cons, is there any other reason?
And that aside, even if that is not right, what about the possibility of having Ad Nauseam in the sideboard. PiF and IGG opens you up to graveyard hate (albeit not very much), but is it effective in any way to switch over to Ad Nauseam only if you think they might board in hate?
Just sort of brainstorming for something interesting here. Would also like to learn why things are the way they are that I may not see directly.
Relying on Ad Nauseam can force you to attempt to combo off too early, since it becomes much worse the longer the game goes on. ANT has a higher chance of "whiffing" when resolving Ad Nauseam than other storm decks, such as TES, since it isn't built to take full advantage of it.
Past in Flames is a far more reliable storm engine, since it can be strong at most points during a game, as well as being resilient against counter-magic due to it having flashback.
If graveyard hate is a concern, you can always just tutor chain to generate storm count if you have enough mana available, so there is really no need to board in more copies of Ad Nauseam.
My Sales
I would never run Ad Nauseam only in the sideboard or not run one at all maindeck (sometimes you need to have access to it when all else fails) but running another copy in the sideboard isn't totally out of the question, even if I hate flipping one to the other as I said above.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
I would never label a tutor target a miser's card. A miser's card is a card that is supposed to be good when you topdeck it, and it's there to be topdecked.
Past in flame is a storm engine, like Ad Nauseam. I always liked the card. It does, however, open up your deck to disruption by the means of scavenging ooze which is rarely relevant but still sometimes pretty good. By all means you have to be able to win without it, but it makes reaching a safe level of storm very easy.
Yes, it is.
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Had a ton of fun anyway and went 3-0-1 and split prizes despite some face-palm moments. I lost a game to not owning a grim tutor though (I think I'll fix that, I really like this deck and might adopt it as my main legacy deck. Very few decks reward you for playing well as much as storm).
definitely a fan of probe, therapy versions because you can use probe to go off without risking fow blowout and if they are control you can slow roll them and murder their hand with card disruption then combo off. I stayed away from this deck when I was getting into legacy because I didn't like the orim's chant as anti-counter tech and am glad to find a storm list that doesn't use it.
Outside of SI, I have been playing the Probe/Therapy version for awhile now. (I run the same Probe/Therapy package in SI BTW). I also favor heavy discard over Silence/chant build.
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I'm new to this sideboard but it looks pretty decent vs control. Would someone who has played this kind of SB comment on what it's good vs & what kinds of things you would side out to put in the doomsday/emrakul/shelldock pile?
I guess maybe it wouldn't be so great vs something like RUG because of wasteland? But pretty decent vs UW or esper so long as you can land a xantid swarm. Perhaps the silence/tundra plan is better than xantid swarm vs bolt/StP.
Thanks
Emrakul is awful right now.
The Shelldock Isle plan goes in against opponents who can stop you from winning with Tendrils, but can't interact with Shelldock Isle/Emrakul (meaning you *never* side it in against Wasteland/Karakas). The main reason for it is that it is meant to exploit a weak point in the construction of Counterbalance decks so that you can actually have a game plan that doesn't lose to your opponent resolving a Counterbalance.
The issue now is that Counterbalance Decks play so many cards that cost three mana (Detention Sphere, Entreat the Angels) that you are no longer exploiting a weak point in the deck by trying to resolve three mana spells.
Basically, everything that you want Emrakul to be doing for you is more easily done by having Abrupt Decay in your sideboard, since you're already playing green.
4 Brainstorm
4 Burning Wish
4 Cabal Ritual
4 Cabal Therapy
4 Dark Ritual
4 Duress
4 Gitaxian Probe
4 Infernal Tutor
3 Lion's Eye Diamond
4 Lotus Petal
1 Past in Flames
4 Ponder
1 Tendrils of Agony
4 Bloodstained Mire
1 Island
4 Scalding Tarn
2 Swamp
1 Underground Sea
1 Volcanic Island
1 Ad Nauseam
1 Deathmark
1 Diminishing Returns
1 Empty the Warrens
1 Eye of Nowhere
1 Haunting Echoes
1 Ill-Gotten Gains
1 Infest
1 Inquisition of Kozilek
1 Past in Flames
1 Pyroclasm
1 Reanimate
1 Shattering Spree
1 Telemin Performance
1 Tendrils of Agony
This is a list I wanna try out, this is my first attempt at ANT and really my first serious legacy deck
Any suggestions would be helpful, sideboard I wasn't really sure about so I made a 15 card wish package
Your list is pretty good, but I'd do -1 Duress, +1 Lion's Eye Diamond. LED is one of the best cards in the deck and you would be playing a suboptimal list if you played less than four.
You definitely don't need a 15 card sideboard. From what you have I would leave the Tendrils of Agony, Empty the Warrens, Ill-Gotten Gains, Pyroclasm OR Infest and Inquisition of Kozilek and replace the rest with cards that you actually want to sideboard in for certain matchups.
I used to run 4x Dread of Night in the sideboard like the Ghent champ, but Maverick's really fallen out of favour lately so that might not be correct anymore. People have recently started running 4x Abrupt Decay and some number of green-producing duals in their sideboards to combat Counterbalance decks. That could be worth a go.
Special thanks to Hakai Studios and SushiOtter for the sig!
Legacy: UR Sneak and Show I UBG Team America I X Metalworker MUD
Modern: UBR Blue Jund I WBX Eldrazi Processors I X Affinity I WRG Nacatl Burn I GR Tron I UBR Grishoalbrand
the 4th LED is a sure thing its more a matter of me getting a 4th LED then me not wanting to play a 4th
You'll probably need a partial non-Wishboard sideboard to combat decks with heavy disruption. Cards like Thoughtseize and Red Elemental Blast are good there.
Missing that Ad Nauseam was an instant was a big mistake
However I'm not sure what good Thoughtseize in the board is gonna do me I already have 8 discards spells main deck if I bring in more discard it might just bog down the deck, and REB doesn't seem great in this deck, not only do I need to hold up mana while I'm going off to use it but it doesn't actually stop something like Flusterstorm which is arguably the best counter against us and
4 Cabal Ritual
4 Lotus Petal
4 Lion's Eye Diamond
4 Gitaxian Probe
4 Ponder
4 Brainstorm
4 Cabal Therapy
3 Duress
4 Burning Wish
4 Infernal Tutor
1 Past in Flames
1 Ad Nauseam
1 Tendrils of Agony
2 Scalding Tarn
2 Bloodstained Mire
1 Badlands
1 Underground Sea
1 Volcanic Island
2 Swamp
1 Island
2 Wipe Away
1 Past in Flames
1 Ill-Gotten Gains
1 Telemin Performance
1 Reanimate
1 Grim Tutor
1 Infest
1 Deathmark
1 Pyroclasm
1 Thoughtsieze
1 Diminishing Returns
1 Empty the Warrens
1 Tendrils of Agony
1 Shattering Spree
Revised list of mine, most the sideboard is used for wish targets although some of them still come in certain match ups, and Wipe Away comes in against Counter Balance
I wonder about match ups like Dredge, since I have nothing against them except maybe Wish for Reanimate and steal their Dread Return target but I assume I can off faster then they can
Against matches like Show and Tell or Reanimator I have Telemin Performance which works sort of like a Bribery or against creatureless decks its an auto win