Since I've gotten enough PMs to concern me, I'm trying to structure Extended based on current results of online events since there are no IRL events to speak of. Recently, a MODO Extended Daily event fired, in addition to results from Magic League. Based on consistent results from the latter and actual results existing from the former, I feel confident enough to make a thread for a Sligh-style deck, as such decks are usually format staples of at least tier-2 quality in Extended. Considering they have been format staples of the respective Standard formats legal in Extended, it is fair to assume that this trend is likely to continue in the post-rotation Extended.
Here is a list that 3-1'd the most recent Extended Daily event:
Can you explain the purpose of this deck? I'm not understanding.
Are you just going to burn their life with spells and be aggressive with your creatures?
If you have never played a game of Magic before and do not know what a magic card is, the purpose of a Sligh deck is to be aggressive with burn and creatures to quickly reduce an opponent's life total to 0 in short order.
This deck and decks similar to it have been in existence for almost the entirety of the game's history. Many recent Standard and Extended events have similar decks falsely named "Red Deck Wins" -- Red Deck Wins is an archetype that uses a combination of burn and mana-denial to control and opponent's board while chipping away with excess burn and small creatures to kill an opponent. This deck uses burn to clear a path for efficiently costed aggressive creatures and uses excess burn to dome an opponent out of the game if the creatures don't do the job single-handedly.
I've played from Onslaught block to Mirrodin block, quit for 8 years, and then started again with the release of ROE. I just never knew what "Sligh" meant.
What is preventing your opponent from a Turn 4 DOJ?
I've played from Onslaught block to Mirrodin block, quit for 8 years, and then started again with the release of ROE. I just never knew what "Sligh" meant.
What is preventing your opponent from a Turn 4 DOJ?
Them being at 0 life when you untap and burn them for lethal damage.
Also you only have 12 creatures. DOJ is fairly inefficient considering the highest density of threats come from non-creature sources.
Wouldn't it better if Magus was maindeck ? So many decks are running a lot of non-basics. Also why not Goyf ? He's the most efficient creature created.
I always thought sligh was really quick efficent creatures with a lot of burn. I also thought that sligh was R/G mostly green for Goyf. That could be a common misconception though.
Wouldn't it better if Magus was maindeck ? So many decks are running a lot of non-basics. Also why not Goyf ? He's the most efficient creature created.
If they did splash Green for Goyf, Magus would be useless if Sligh ran nonbasics.
I guess testing Goyf in it and seeing results would be the only reason to warrent it, there is really no other reason for R/G Slight, Bloodbraid is ok, but not efficent enough, I wouldnt want to cascade into Shardvolley or Searing blaze, without a land. Boggart Ramgang Is ok, but he isnt that effiecent.
However I do think Hell's thunder is good and Hellspark is not.
Wouldn't it better if Magus was maindeck ? So many decks are running a lot of non-basics. Also why not Goyf ? He's the most efficient creature created.
I don't... do you not pick up a clash of interests in the very suggestions you make?
Also, the creatures in the deck are maximized for damage, not for screwing around with your opponent and his resources. Putting Goyf in the deck would, in all likelihood, slow the deck way down.
I always thought sligh was really quick efficent creatures with a lot of burn. I also thought that sligh was R/G mostly green for Goyf. That could be a common misconception though.
I like it, I have been toying with more of a Demigod focused build ala RDW of 2008. I feel some of the burn here is not super, but will have to test myself before I make any changes. Leyline of sanctity could be a huge liability though :/
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"Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins."
I know this did well in a PE, and I also realize that there isn't a whole lot to work with as of yet (due to relevance of PT/PTQs) but I am questioning the lack of Volcanic Fallout in this 75 , especially if Fae pop up the way they are "supposed to" after all this rotation nonsense...
Interesting list. I'm wondering why Keldon Mauraders are taking the place of Geopede/Kiln Fiend. Also the lack of Megaliths is interesting. It seems so perfect for Sligh late game. Its not Ponza though; Ponza combines LD to disrupt its opponent's plays with efficient creatures.
However, the sideboard is crappy for Nantuko's list (Dragonmaster Outcast).
However, the list in the OP also has a bad board.
Magus and Fallout are obvious board choices since they are versatile in the match ups they deal with.
I'm guessing that Ghostfire is to answer Kor Firewalker, which doesn't really see huge play in anyone's list. Faerie Macabre is supposed to answer Punishing Fire, Living End and Lark, but I wonder if its really better than Relic of Progenitus. Relic will replace itself, generating CA, but Faerie Macabre can't really be answered. I don't know how difficult Living End and Lark are for RDW, but I'd imagine they can't be terrible.
I think Dragon's Claw is a pretty relevant card right now since RDW seems like a big deck for the current meta.
Sligh's deck is a great place to start. You play a ridiculous amount of removal and the creatures are killer threats.
Personally, I play Staggershock because it's so good with Kiln Fiend and it gets ride of blockers better than Javelin. I'm not sure if it's the right move though.
I don't... do you not pick up a clash of interests in the very suggestions you make?
A resolved Magus of the Moon would cripple almost every single deck in the format. Many of them so run so much mana fixing but don't run enough basics.
Also, the creatures in the deck are maximized for damage, not for screwing around with your opponent and his resources. Putting Goyf in the deck would, in all likelihood, slow the deck way down.
What does Goyf do ? Beat face better than any creature printed. If anything it would make the deck faster. At worst he's a 3/4 that keeps on getting bigger. Also just so you there's a reason why sligh decks in legacy run Goyf.
Magus is good in the board, but game one you want to coast through as fast as possible. Magus is pretty bad in the mirror for example and against Junk, who can easily remove him.
Goyf also messes with your mana and requires you to put more resources into your yard. For reference, take a look at both lists. You will see Lands, Instants and a single Sorcery. If you lose a creature a long the way, then maybe things look better, but generally, without your opponent's interaction, you will probably have a 3/4 at best. Without untapped dual lands, its actually not so easy to splash for Goyf, who runs about the same size as Keldon Mauraders, Geopede and Kiln Fiend. He is, as usual, worth testing, but I think the quality of red creatures has improved enough that he is not necessary.
Magus is good in the board, but game one you want to coast through as fast as possible. Magus is pretty bad in the mirror for example and against Junk, who can easily remove him.
Goyf also messes with your mana and requires you to put more resources into your yard. For reference, take a look at both lists. You will see Lands, Instants and a single Sorcery. If you lose a creature a long the way, then maybe things look better, but generally, without your opponent's interaction, you will probably have a 3/4 at best. Without untapped dual lands, its actually not so easy to splash for Goyf, who runs about the same size as Keldon Mauraders, Geopede and Kiln Fiend. He is, as usual, worth testing, but I think the quality of red creatures has improved enough that he is not necessary.
Not really. But in this case, the quality of your creatures doesn't matter as much as their ability to burst damage through.
A resolved Magus of the Moon would cripple almost every single deck in the format. Many of them so run so much mana fixing but don't run enough basics.
Magus of the Moon is only a Grey Ogre if you run it main and does nothing against the mirror or other mono/mostly mono-color strategies. Game one, you have the advantage against most of the format because you kill them before they even know what's going on, game two you maintain advantage against (some) decks by making it so they cannot cast spells. Magus is not a good card maindeck because it doesn't accomplish anything relevant unless it 100% will shut down your opponent's mana base.
This is why he's a sideboard card.
Also, he was suggested in the same post as splashing (read as: requiring mana fixing) for Goyf. The two don't work together well.
What does Goyf do ? Beat face better than any creature printed. If anything it would make the deck faster. At worst he's a 3/4 that keeps on getting bigger.
At worst he's a 0/1 that is stuck in your hand because you didn't draw your splash and is essentially a dead card. Goyf does not have any intervening clause printed on it saying, "When this enters the battlefield, you have three cards with card types of your choice in your graveyard." That's not how the card works.
The deck doesn't (at the moment) have critical mass on fetches, meaning Goyf coming in as a 1/2 on turn 2 isn't even a guarantee. Goyf also isn't as efficient, between splash mana and maintaining graveyard card-type counts, as curving into a 4/4 without a splash or 2-mana Lava Axe.
Also just so you there's a reason why sligh decks in legacy run Goyf.
And also just so you, there's a reason Legacy and Extended are two different formats with completely different available cards. First and foremost, the mana fixing in Legacy is so readily available that it is almost irresponsible not to splash for the best possible cards in a given deck, whereas Extended does not remotely have that availability as it once had. Secondly, Sligh isn't even a deck in Legacy, what are you even talking about.
Not really. But in this case, the quality of your creatures doesn't matter as much as their ability to burst damage through.
When I say quality, I mean the damage output. Because red doesn't generate card advantage readily, red cards that deal more damage than their casting cost are pretty good.
Should this be just a general red thread? RDW and Sligh are both seeing decent play right now. The difference is just in creature choice really.
They're fundamentally very different. Minus 12 burns spells and plus 12 dudes makes the deck play a lot differently.
I don't think this is relevant to my point. My point is about whether or not Tarmogoyf is a good addition to Sligh. A creature like Plated Geopede or Kiln Fiend is strong enough that Tarmogoyf doesn't have the same damage output. Sligh works on the Philosophy of Fire, not on card advantage; you can deal more damage with Geopede or Kiln Fiend in the same few turns where you are trying to win than Goyf.
I don't think this is relevant to my point. My point is about whether or not Tarmogoyf is a good addition to Sligh. A creature like Plated Geopede or Kiln Fiend is strong enough that Tarmogoyf doesn't have the same damage output. Sligh works on the Philosophy of Fire, not on card advantage; you can deal more damage with Geopede or Kiln Fiend in the same few turns where you are trying to win than Goyf.
Should this be just a general red thread? RDW and Sligh are both seeing decent play right now. The difference is just in creature choice really.
They're fundamentally very different. Minus 12 burns spells and plus 12 dudes makes the deck play a lot differently.
And no, RDW doesn't necessarily cut burn for creatures. It runs Demigod and Gouger instead of Maurader, Fiend and/or Geopede. It tries to play the mid game instead of the early game.
The deck title in the OP is a misclick. The deck is Sligh, like the thread title.
Ponza and Red Deck Wins have control elements.
Red Deck Wins is not a Sligh deck. Lrn2Magic History.
Magus of the Moon is only a Grey Ogre if you run it main and does nothing against the mirror or other mono/mostly mono-color strategies. Game one, you have the advantage against most of the format because you kill them before they even know what's going on, game two you maintain advantage against (some) decks by making it so they cannot cast spells. Magus is not a good card maindeck because it doesn't accomplish anything relevant unless it 100% will shut down your opponent's mana base.
This is why he's a sideboard card.
Also, he was suggested in the same post as splashing (read as: requiring mana fixing) for Goyf. The two don't work together well.
At worst he's a 0/1 that is stuck in your hand because you didn't draw your splash and is essentially a dead card. Goyf does not have any intervening clause printed on it saying, "When this enters the battlefield, you have three cards with card types of your choice in your graveyard." That's not how the card works.
The deck doesn't (at the moment) have critical mass on fetches, meaning Goyf coming in as a 1/2 on turn 2 isn't even a guarantee. Goyf also isn't as efficient, between splash mana and maintaining graveyard card-type counts, as curving into a 4/4 without a splash or 2-mana Lava Axe.
And also just so you, there's a reason Legacy and Extended are two different formats with completely different available cards. First and foremost, the mana fixing in Legacy is so readily available that it is almost irresponsible not to splash for the best possible cards in a given deck, whereas Extended does not remotely have that availability as it once had. Secondly, Sligh isn't even a deck in Legacy, what are you even talking about.
I like you Kijin, sometimes stupidity merits soulcrushing sarcasm, thank you for dispensing such.
On to other matters, just so you Marauders is fantastic here because it is 2 for 2-5 damage on average that punishes people for not having the correct answer. In addition, he often will still get value while demanding your opponents attention, almost like a super mini inferno titan, which allows you to unload burn.
Probably the best 2 drop sligh can play
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"Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins."
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Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.
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Since I've gotten enough PMs to concern me, I'm trying to structure Extended based on current results of online events since there are no IRL events to speak of. Recently, a MODO Extended Daily event fired, in addition to results from Magic League. Based on consistent results from the latter and actual results existing from the former, I feel confident enough to make a thread for a Sligh-style deck, as such decks are usually format staples of at least tier-2 quality in Extended. Considering they have been format staples of the respective Standard formats legal in Extended, it is fair to assume that this trend is likely to continue in the post-rotation Extended.
Here is a list that 3-1'd the most recent Extended Daily event:
3 Arid Mesa
13 Mountain
2 Scalding Tarn
3 Smoldering Spires
Creatures
4 Figure of Destiny
4 Goblin Guide
4 Keldon Marauders
4 Burst Lightning
4 Flame Javelin
4 Incinerate
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
3 Shard Volley
4 Faerie Macabre
4 Ghostfire
3 Magus of the Moon
4 Volcanic Fallout
Please keep discussion and comments on topic.
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Are you just going to burn their life with spells and be aggressive with your creatures?
If you have never played a game of Magic before and do not know what a magic card is, the purpose of a Sligh deck is to be aggressive with burn and creatures to quickly reduce an opponent's life total to 0 in short order.
This deck and decks similar to it have been in existence for almost the entirety of the game's history. Many recent Standard and Extended events have similar decks falsely named "Red Deck Wins" -- Red Deck Wins is an archetype that uses a combination of burn and mana-denial to control and opponent's board while chipping away with excess burn and small creatures to kill an opponent. This deck uses burn to clear a path for efficiently costed aggressive creatures and uses excess burn to dome an opponent out of the game if the creatures don't do the job single-handedly.
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What is preventing your opponent from a Turn 4 DOJ?
Them being at 0 life when you untap and burn them for lethal damage.
Also you only have 12 creatures. DOJ is fairly inefficient considering the highest density of threats come from non-creature sources.
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BUG Dredge BUG]
WUBRG Storm WUBRG
UBR FaerieStalker UBR
EDH
Sygg, River Cutthroat (1vs1)
Maga, Traitor to Mortals (multiplayer)
If they did splash Green for Goyf, Magus would be useless if Sligh ran nonbasics.
I guess testing Goyf in it and seeing results would be the only reason to warrent it, there is really no other reason for R/G Slight, Bloodbraid is ok, but not efficent enough, I wouldnt want to cascade into Shardvolley or Searing blaze, without a land. Boggart Ramgang Is ok, but he isnt that effiecent.
However I do think Hell's thunder is good and Hellspark is not.
Daretti
Ezuri
Captain Sisay (In work)
I don't... do you not pick up a clash of interests in the very suggestions you make?
Also, the creatures in the deck are maximized for damage, not for screwing around with your opponent and his resources. Putting Goyf in the deck would, in all likelihood, slow the deck way down.
Sligh is traditionally a mono-red deck.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/ash24
Seriously, you ☺☺☺☺ing kids and your ePhone youtub gmales.
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This deck is more like Red Deck Wins.
........................
Nantuko's Sligh list is also quite strong:
4 Scalding Tarn
4 Arid Mesa
2 Keldon Megaliths
4 Smoldering Spires
4 Plated Geopede
4 Kiln Fiend
4 Figure of Destiny
4 Goblin Guide
4 Flame Javelin
4 Incinerate
4 Lightning Bolt
4 Rift Bolt
3 Volcanic Fallout
3 Dragonmaster Outcast
3 Dragon's Claw
2 Pithing Needle
2 Magus of the Moon
2 Manabarbs
However, the sideboard is crappy for Nantuko's list (Dragonmaster Outcast).
However, the list in the OP also has a bad board.
Magus and Fallout are obvious board choices since they are versatile in the match ups they deal with.
I'm guessing that Ghostfire is to answer Kor Firewalker, which doesn't really see huge play in anyone's list. Faerie Macabre is supposed to answer Punishing Fire, Living End and Lark, but I wonder if its really better than Relic of Progenitus. Relic will replace itself, generating CA, but Faerie Macabre can't really be answered. I don't know how difficult Living End and Lark are for RDW, but I'd imagine they can't be terrible.
I think Dragon's Claw is a pretty relevant card right now since RDW seems like a big deck for the current meta.
Personally, I play Staggershock because it's so good with Kiln Fiend and it gets ride of blockers better than Javelin. I'm not sure if it's the right move though.
http://forums.mtgsalvation.com/showthread.php?t=378565
What does Goyf do ? Beat face better than any creature printed. If anything it would make the deck faster. At worst he's a 3/4 that keeps on getting bigger. Also just so you there's a reason why sligh decks in legacy run Goyf.
BUG Dredge BUG]
WUBRG Storm WUBRG
UBR FaerieStalker UBR
EDH
Sygg, River Cutthroat (1vs1)
Maga, Traitor to Mortals (multiplayer)
Goyf also messes with your mana and requires you to put more resources into your yard. For reference, take a look at both lists. You will see Lands, Instants and a single Sorcery. If you lose a creature a long the way, then maybe things look better, but generally, without your opponent's interaction, you will probably have a 3/4 at best. Without untapped dual lands, its actually not so easy to splash for Goyf, who runs about the same size as Keldon Mauraders, Geopede and Kiln Fiend. He is, as usual, worth testing, but I think the quality of red creatures has improved enough that he is not necessary.
Not really. But in this case, the quality of your creatures doesn't matter as much as their ability to burst damage through.
The deck title in the OP is a misclick. The deck is Sligh, like the thread title.
Ponza and Red Deck Wins have control elements.
Red Deck Wins is not a Sligh deck. Lrn2Magic History.
Magus of the Moon is only a Grey Ogre if you run it main and does nothing against the mirror or other mono/mostly mono-color strategies. Game one, you have the advantage against most of the format because you kill them before they even know what's going on, game two you maintain advantage against (some) decks by making it so they cannot cast spells. Magus is not a good card maindeck because it doesn't accomplish anything relevant unless it 100% will shut down your opponent's mana base.
This is why he's a sideboard card.
Also, he was suggested in the same post as splashing (read as: requiring mana fixing) for Goyf. The two don't work together well.
At worst he's a 0/1 that is stuck in your hand because you didn't draw your splash and is essentially a dead card. Goyf does not have any intervening clause printed on it saying, "When this enters the battlefield, you have three cards with card types of your choice in your graveyard." That's not how the card works.
The deck doesn't (at the moment) have critical mass on fetches, meaning Goyf coming in as a 1/2 on turn 2 isn't even a guarantee. Goyf also isn't as efficient, between splash mana and maintaining graveyard card-type counts, as curving into a 4/4 without a splash or 2-mana Lava Axe.
And also just so you, there's a reason Legacy and Extended are two different formats with completely different available cards. First and foremost, the mana fixing in Legacy is so readily available that it is almost irresponsible not to splash for the best possible cards in a given deck, whereas Extended does not remotely have that availability as it once had. Secondly, Sligh isn't even a deck in Legacy, what are you even talking about.
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When I say quality, I mean the damage output. Because red doesn't generate card advantage readily, red cards that deal more damage than their casting cost are pretty good.
Should this be just a general red thread? RDW and Sligh are both seeing decent play right now. The difference is just in creature choice really.
I don't think this is relevant to my point. My point is about whether or not Tarmogoyf is a good addition to Sligh. A creature like Plated Geopede or Kiln Fiend is strong enough that Tarmogoyf doesn't have the same damage output. Sligh works on the Philosophy of Fire, not on card advantage; you can deal more damage with Geopede or Kiln Fiend in the same few turns where you are trying to win than Goyf.
Welcome to the conversation I was having.
Ah, my mistake.
And no, RDW doesn't necessarily cut burn for creatures. It runs Demigod and Gouger instead of Maurader, Fiend and/or Geopede. It tries to play the mid game instead of the early game.
I like you Kijin, sometimes stupidity merits soulcrushing sarcasm, thank you for dispensing such.
On to other matters, just so you Marauders is fantastic here because it is 2 for 2-5 damage on average that punishes people for not having the correct answer. In addition, he often will still get value while demanding your opponents attention, almost like a super mini inferno titan, which allows you to unload burn.
Probably the best 2 drop sligh can play
1 cmc dudes
Goblin guide
Spark elemental
Mogg fanatic
Magus of the scroll
Jackal fimiliar
Flamekin Bladewhirl
tattermunge maniac
Figure of destiny
2cmc dudes
Blood knight
Emberwilde augur
Hellspark elemental
Keldon marauders
Kiln fiend
Plated geopede
Stigma lasher
Vexing shusher
3cmc dudes
Ball lightning
Magus of the moon
Cunning sparkmage
Vithian stinger
Alot of these are SB only options. I think realisticly the deck should play around 10-12 1drops and 8 2 drop creatures.
4x Emberwilde augur
4x Keldon marauders
Something like that.
Flame infraction. - Blinking Spirit
Calling someone a Commie is flaming and must be stopped, but turning the word Conservative into a loaded pejorative and using it over and over again is perfectly acceptable.