Which of the two cards Rhox War Monk and Kitchen Finks does Zoo fear more? I'm building a Bant deck and I'm still trying to work out a few slots. I'm partial to Finks, and plan on testing later today, but would like as much input as possible on this selection.
RG Playing undercosted burn and over-powered creatures since 1994. RG
"I finally figured out what One With Nothing is good for!" says Paul. "Oh yeah? What?" comes the reply. "It comboes with Tarmogoyf!"
True story...
Kitchen Finks. A Goyf, Knight or Tribal Flames can't just plow through it like a war monk. If you are in burn range, Finks can pull you out of it immediately as well.
My vote would be for the Rhox War Monk. I've played a good amount of Bant vs Zoo (Bant Charm Zoo, not Tribal Flames Zoo), and being able to power out a T2 or T3 War Monk can often be too much for them to overcome. I do keep Finks in the sideboard as extra lifegain for the Zoo matchup, but in general I find the 4-toughness of the War Monk to be superior to Fink's persist. To start, Finks is 3/2 and can profitably trade with a Kird Ape/Cat or small KotR / Tarmogoyf. Once he's 2/1 though, he's just a chump blocker, as literally every other creature is bigger than him. The War Monk also wields a Jitte a lot better than Finks does
It depends on if you're afraid of Path or not. Finks is better in combat, can use a Jitte 2x, and can be a dependable 4 life. The Warmonk is pretty silly too. Dropped on the 2nd or 3rd turn, he can quickly turn the tide, preventing smaller zoo-threats from even coming across the table at you.
If you fear path, run Warmonk
If you run Jitte, use Finks.
When in doubt, run both.
They are both supremely hurtful to zoo's plan. I personally prefer Finks for the immediate gain in life, over the potential of Warmonks.
Not really Zoo just plows through Bant's infererior creatures and then points burn at the dome. The Bant Zoo match up is heavily in zoo's favor even if the bant player has both finks and war monk.
War Monk is an absolute blow out if you manage to be lucky if enough to go, turn 1 hiearch, turn 2 war monk, turn 3 jitte+equip, swining for 4, gain 4 gg if the zoo player does not have path.
I am a little sour on kitchen finks yeah it is good power creep has already made him pseudo obsolete as his second coming as a 2/1 can't kill a single one of zoo's creatures. I think war monk is better, it lets you actually win whereas finks is more lose slower.
I ran Rhox but i think finks is a lot harder to deal with, sure they all lose to path but you pretty much always have to 2-4-1 your self to kill either of them. Finks has an imidiate gain life while rhox has to swing. War monk can also die to a 4+ domain flames.
Not really Zoo just plows through Bant's infererior creatures and then points burn at the dome. The Bant Zoo match up is heavily in zoo's favor even if the bant player has both finks and war monk.
War Monk is an absolute blow out if you manage to be lucky if enough to go, turn 1 hiearch, turn 2 war monk, turn 3 jitte+equip, swining for 4, gain 4 gg if the zoo player does not have path.
I am a little sour on kitchen finks yeah it is good power creep has already made him pseudo obsolete as his second coming as a 2/1 can't kill a single one of zoo's creatures. I think war monk is better, it lets you actually win whereas finks is more lose slower.
The point is his 3/2 form has already traded with a Nacatl or a Kird Ape, and now he comes back to gain you 2 more life AND chump something else.
Not really Zoo just plows through Bant's infererior creatures and then points burn at the dome. The Bant Zoo match up is heavily in zoo's favor even if the bant player has both finks and war monk.
War Monk is an absolute blow out if you manage to be lucky if enough to go, turn 1 hiearch, turn 2 war monk, turn 3 jitte+equip, swining for 4, gain 4 gg if the zoo player does not have path.
I am a little sour on kitchen finks yeah it is good power creep has already made him pseudo obsolete as his second coming as a 2/1 can't kill a single one of zoo's creatures. I think war monk is better, it lets you actually win whereas finks is more lose slower.
Zoo vs Bant in my experience is about board control. Both creatures help with this, but finks are usually atleast a 2 for 1. The life gain helps with keeping you out of burn range or negates a burn spell.
The point is his 3/2 form has already traded with a Nacatl or a Kird Ape, and now he comes back to gain you 2 more life AND chump something else.
Agreed.
After testing, I've decided on Finks for my build. Thanks for the input everybody!
Private Mod Note
():
Rollback Post to RevisionRollBack
RG Playing undercosted burn and over-powered creatures since 1994. RG
"I finally figured out what One With Nothing is good for!" says Paul. "Oh yeah? What?" comes the reply. "It comboes with Tarmogoyf!"
True story...
RG Playing undercosted burn and over-powered creatures since 1994. RG
"I finally figured out what One With Nothing is good for!" says Paul. "Oh yeah? What?" comes the reply. "It comboes with Tarmogoyf!"
True story...
Sale/Buy List!!!
Trade Thread---V
http://forums.mtgsalvation.com/showthread.php?t=89415 - Down atm
Sell/Buy List--V
http://forums.mtgsalvation.com/showthread.php?p=7460848#post7460848
Twitter!!
http://twitter.com/AaronRWilburn
If you fear path, run Warmonk
If you run Jitte, use Finks.
When in doubt, run both.
They are both supremely hurtful to zoo's plan. I personally prefer Finks for the immediate gain in life, over the potential of Warmonks.
Not really Zoo just plows through Bant's infererior creatures and then points burn at the dome. The Bant Zoo match up is heavily in zoo's favor even if the bant player has both finks and war monk.
War Monk is an absolute blow out if you manage to be lucky if enough to go, turn 1 hiearch, turn 2 war monk, turn 3 jitte+equip, swining for 4, gain 4 gg if the zoo player does not have path.
I am a little sour on kitchen finks yeah it is good power creep has already made him pseudo obsolete as his second coming as a 2/1 can't kill a single one of zoo's creatures. I think war monk is better, it lets you actually win whereas finks is more lose slower.
Standard
Goblins
Extended
Nothing
Legacy
Spring tide
MY twitter
Http://twitter.com/Piggyboy1
The point is his 3/2 form has already traded with a Nacatl or a Kird Ape, and now he comes back to gain you 2 more life AND chump something else.
Thanks for the reminder. Now to find the space...
Zoo vs Bant in my experience is about board control. Both creatures help with this, but finks are usually atleast a 2 for 1. The life gain helps with keeping you out of burn range or negates a burn spell.
Same as above.
Agreed.
After testing, I've decided on Finks for my build. Thanks for the input everybody!
RG Playing undercosted burn and over-powered creatures since 1994. RG
"I finally figured out what One With Nothing is good for!" says Paul. "Oh yeah? What?" comes the reply. "It comboes with Tarmogoyf!"
True story...
why is that?
1st place GPT Seattle
1st place GPT Anaheim