hello folks, let's try something new/very old there will be no card for this GMAD just some restrictions. This deck will be mono green, that means that you can use overlapping hybrid cards but all the lands must either produce green mana or colorless mana.
This deck should also contain none of the following.
creatures
cards that turn into creatures (chimeric masslavaclaw reacheszoetic cavern etc.)
no token producers
otherwise the rules still apply
1. Follow the rules.
2. Deck must be vintage legal - so please follow banned/restricted list
3. No cards over $30 (so we can at least have fetches and shocks for mana fixing, if desired)
4. Don't forget to explain your add/drops.
restrictions breed creativity so good luck
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
I'm adding an alternate win condition, which can also have the counters on it doubled, i.e. - Doubling Season (but I'll let another add the Doubling Season, I'm adding something else).
I am adding 3 Darksteel Reactors - getting the token on it shouldn't be too difficult.
I am guessing we cannot use Beast Within because we can alternately use it to make a creature, even though it is efficient removal...
voting down Lost in the Woods to two. it's a great card for keeping control, but it's redundant in multiples.
voting down Darksteel reactor to one. do we really need three slowly ticking Time Bombs to ensure a win without Proliferate or a counter-slinger. besides, we can probably be more efficient with Helix Pinnacle.
wanna know what goes good with LitW? 2 Scouting Trek to topdeck our forests to ensure that those creatures go buh-bye. maybe with Mulch or Explore...
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
I'm gonna go with Selvaxri on this one.
Darksteel reactor will be slow without proliferate or doubling season effects, voting down to 1.
Also, I agree that LitW is effective at 2. Voting down.
I think maybe Spore Clouds might be more effective than LitW overall, as LitW seems unreliable without topdeck manipulation. Plus it keeps the opponent's creatures locked down for an extra turn.
I already added, so the cloud would be up to someone else to add until tomorrow.
Nevinyrral's Disk was added on the first page and didn't get picked up on in later posts. While the add violated the 24 hour rule, I think it's an important enough addition that I'm going to put it in as my addition for the day. We desperately need the board control if the plan is going to be ramp and stall until we have big enough mana to cast a Hurricane for the win or actually use Aladdin's Ring.
The deck with Disks looks a lot different from the deck without them. (Personally, I think we really want Disk in the deck because the entire early game plan is ramp and stall.) Utopia Sprawl, Vernal Bloom, and even Helix Pinnacle look a good deal worse if we have to choose between board control and keeping the ramp we've been playing on the table. We could replace Utopia Sprawl with ramp spells that pulllandsoutofthedeck but those make Lost in the Woods comparatively worse. If I were designing this deck from scratch I might consider a Tron or Post manabase but that makes all of the Forests-matter cards in the deck terrible.
Other suggestions: Moment's Peace is a Fog we can cast twice, which would be immensely helpful here. I saw Spore Cloud mentioned earlier - note that Tangle does basically the same thing (in the absence of blockers) and costs one less mana. I'd play either of these over Fog in a heartbeat.
So, if Hurricane is going to hurt us, too, how about an old school Stream of Life or two?
Very close to the cutting phase. So.....
Chances are, we won't need 4 Nevinyrral's Disk, and we can probably get by with 3. Voting to remove 1.
Fruition is great if your opponent is playing G, but if not, it's not as good as Stream of Life (what with all our ramp). I think we can cut that down to 2. voting to remove 2.
So, if Hurricane is going to hurt us, too, how about an old school Stream of Life or two?
Very close to the cutting phase. So.....
Chances are, we won't need 4 Nevinyrral's Disk, and we can probably get by with 3. Voting to remove 1.
Fruition is great if your opponent is playing G, but if not, it's not as good as Stream of Life (what with all our ramp). I think we can cut that down to 2. voting to remove 2.
I think it got lost in the first page, but technically Aladdin's Ring was our first win-con, and in general artifacts should be able to give us our win-cons over mono-green stuff. Damage in particular seems wise since it can "add up" even if we lose particular permanents and it jives with Hurricane as a sweeper.
I think it got lost in the first page, but technically Aladdin's Ring was our first win-con, and in general artifacts should be able to give us our win-cons over mono-green stuff. Damage in particular seems wise since it can "add up" even if we lose particular permanents and it jives with Hurricane as a sweeper.
In that regard, 2 Goblin Cannon for a artifact win condition, that's a bit faster than Aladdin's Ring. I'd have gone with my favorite, Rocket Launcher but the cannon is "strictly better".
I'm also voting to nix two Disc's... we have Hurricane to get rid of some threats, the disc will get rid of the stuff that the 'cane can't.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
What about Taste of Paradise? in the long run, we'd gain 1 more life everytime we'd "replicate" it than just loading mana into a Stream.
...2 Goblin Cannon for a artifact win condition, that's a bit faster than Aladdin's Ring. I'd have gone with my favorite, Rocket Launcher but the cannon is "strictly better".
I'm also voting to nix two Disc's... we have Hurricane to get rid of some threats, the disc will get rid of the stuff that the 'cane can't.
Isn't there an issue that Goblin Cannon doesn't stick around when we want to use it over multiple turns? Seems, I dunno...
This deck should also contain none of the following.
creatures
cards that turn into creatures (chimeric mass lavaclaw reaches zoetic cavern etc.)
no token producers
otherwise the rules still apply
1. Follow the rules.
2. Deck must be vintage legal - so please follow banned/restricted list
3. No cards over $30 (so we can at least have fetches and shocks for mana fixing, if desired)
4. Don't forget to explain your add/drops.
restrictions breed creativity so good luck
lands
24 forest
Graham from Loading Ready Run
4x Utopia Sprawl
4x Desert Twister
24x Forest
24x Forest
4x Desert Twister
4x Harmonize
4x Utopia Sprawl
Harmonize is obv. card advantage generator.
24x Forest
4x Desert Twister
4x Harmonize
4x Fog
4x Utopia Sprawl
What sort of win condition are we working toward?
24x Forest
4x Desert Twister
4x Harmonize
3x Aladdin's Ring
4x Utopia Sprawl
Obelisk of Alara would be better if this is 5 color green.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
convert bulk into good cards? PucaTrade - https://pucatrade.com/invite/gift/21195
Ebay - decks/Promos/DVDs
Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
24x Forest
Sorcery 12
4x Desert Twister
4x Fruition
4x Harmonize
4x Fog
Artifact 7
4x Nevinyrral's Disk
3x Aladdin's Ring
4x Utopia Sprawl
Need moar board sweeper. Deal with lack of synergy with ramp later.
4 Desert Twister
4 Harmonize
4 Fruition
4 Fog
Artifact (3)
3 Aladdin's Ring
4 Utopia Sprawl
2 Helix Pinnacle
24 Forest
I am adding 3 Darksteel Reactors - getting the token on it shouldn't be too difficult.
I am guessing we cannot use Beast Within because we can alternately use it to make a creature, even though it is efficient removal...
4 Desert Twister
4 Harmonize
4 Fruition
4 Fog
Artifact (6)
3 Aladdin's Ring
3 Darksteel Reactor
4 Utopia Sprawl
2 Helix Pinnacle
Lands (24)
24 Forest
4 Desert Twister
4 Harmonize
4 Fruition
4 hurricane
4 Fog
Artifact (3)
3 Aladdin's Ring
3 darksteel reactor
4 Utopia Sprawl
2 Helix Pinnacle
Lands (24)
24 Forest
4 Desert Twister
4 Harmonize
4 Fruition
4 hurricane
4 Fog
Artifact (3)
3 Aladdin's Ring
3 darksteel reactor
Enchantment (6)
4 Utopia Sprawl
2 Helix Pinnacle
3 Lost in the Woods
24 Forest
—Lazav
_______________________________________________
Mafia Stats
Summary:
Total Win %: 40%
Total Scum Win %: 60%
Total Town Win %: 20%
Total Neutral Win %: 0%
voting down Darksteel reactor to one. do we really need three slowly ticking Time Bombs to ensure a win without Proliferate or a counter-slinger. besides, we can probably be more efficient with Helix Pinnacle.
wanna know what goes good with LitW? 2 Scouting Trek to topdeck our forests to ensure that those creatures go buh-bye. maybe with Mulch or Explore...
4 Desert Twister
4 Harmonize
4 Fruition
4 hurricane
2 Scouting Trek
4 Fog
Artifact (3)
3 Aladdin's Ring
3 darksteel reactor (1 @ -2)
Enchantment (6)
4 Utopia Sprawl
2 Helix Pinnacle
3 Lost in the Woods (1 @ -1)
24 Forest
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Darksteel reactor will be slow without proliferate or doubling season effects, voting down to 1.
Also, I agree that LitW is effective at 2. Voting down.
I think maybe Spore Clouds might be more effective than LitW overall, as LitW seems unreliable without topdeck manipulation. Plus it keeps the opponent's creatures locked down for an extra turn.
I already added, so the cloud would be up to someone else to add until tomorrow.
(also corrected numbers)
4 Desert Twister
4 Harmonize
4 Fruition
4 hurricane
2 Scouting Trek
4 Fog
Artifact (6)
3 Aladdin's Ring
3 darksteel reactor (2 @ -2)
Enchantment (9)
4 Utopia Sprawl
2 Helix Pinnacle
3 Lost in the Woods (2 @ -1)
24 Forest
4 Desert Twister
4 Harmonize
4 Fruition
4 hurricane
2 Scouting Trek
4 Fog
Artifact (6)
3 Aladdin's Ring
3 darksteel reactor (2 @ -2)
Enchantment (12)
3 Vernal Bloom
4 Utopia Sprawl
2 Helix Pinnacle
3 Lost in the Woods (2 @ -1)
24 Forest
So Pro I have an alpha Volcanic Island
Lost in the Woods isn't vital, so voting that down by one. Done.
4 Desert Twister
4 Harmonize
4 Fruition
4 hurricane
2 Scouting Trek
4 Fog
Artifact (4)
3 Aladdin's Ring
1 Darksteel Reactor
Enchantment (11)
3 Vernal Bloom
4 Utopia Sprawl
2 Helix Pinnacle
2 Lost in the Woods
24 Forest
The deck with Disks looks a lot different from the deck without them. (Personally, I think we really want Disk in the deck because the entire early game plan is ramp and stall.) Utopia Sprawl, Vernal Bloom, and even Helix Pinnacle look a good deal worse if we have to choose between board control and keeping the ramp we've been playing on the table. We could replace Utopia Sprawl with ramp spells that pull lands out of the deck but those make Lost in the Woods comparatively worse. If I were designing this deck from scratch I might consider a Tron or Post manabase but that makes all of the Forests-matter cards in the deck terrible.
4 Desert Twister
4 Harmonize
4 Fruition
4 Hurricane
2 Scouting Trek
4 Fog
Artifact (8)
3 Aladdin's Ring
1 Darksteel Reactor
4 Nevinyrral's Disk
3 Vernal Bloom
4 Utopia Sprawl
2 Helix Pinnacle (-1)
2 Lost in the Woods
24 Forest
Other suggestions: Moment's Peace is a Fog we can cast twice, which would be immensely helpful here. I saw Spore Cloud mentioned earlier - note that Tangle does basically the same thing (in the absence of blockers) and costs one less mana. I'd play either of these over Fog in a heartbeat.
That was everything I was thinking. Sorry about the 24 hour thing - didn't catch that in the rules.
I'm going to do another downvote on Utopia Sprawl, Vernal Bloom, and Helix Pinnacle because they don't jive with potential sweepers like Nevinyrral's Disk, Oblivion Stone, or even guys like Ratchet Bomb.
I will also add Nature's Lore to the list in keeping with ramp that jives better with sweepers.
4 Desert Twister
4 Harmonize
4 Fruition
4 Hurricane
4 Nature's Lore
2 Scouting Trek
4 Fog
Artifact (8)
3 Aladdin's Ring
1 Darksteel Reactor
4 Nevinyrral's Disk
Enchantment (11)
3 Vernal Bloom
4 Utopia Sprawl
2 Helix Pinnacle
2 Lost in the Woods
24 Forest
So, if Hurricane is going to hurt us, too, how about an old school Stream of Life or two?
Very close to the cutting phase. So.....
Chances are, we won't need 4 Nevinyrral's Disk, and we can probably get by with 3. Voting to remove 1.
Fruition is great if your opponent is playing G, but if not, it's not as good as Stream of Life (what with all our ramp). I think we can cut that down to 2. voting to remove 2.
4 Desert Twister
4 Harmonize
4 Fruition (1 @ -2)
4 Hurricane
4 Nature's Lore
2 Scouting Trek
2 Stream of Life
4 Fog
Artifact (8)
3 Aladdin's Ring
1 Darksteel Reactor
4 Nevinyrral's Disk (1 @ -1)
Enchantment (11)
3 Vernal Bloom
4 Utopia Sprawl
2 Helix Pinnacle
2 Lost in the Woods
24 Forest
I think it got lost in the first page, but technically Aladdin's Ring was our first win-con, and in general artifacts should be able to give us our win-cons over mono-green stuff. Damage in particular seems wise since it can "add up" even if we lose particular permanents and it jives with Hurricane as a sweeper.
What about Taste of Paradise? in the long run, we'd gain 1 more life everytime we'd "replicate" it than just loading mana into a Stream.
In that regard, 2 Goblin Cannon for a artifact win condition, that's a bit faster than Aladdin's Ring. I'd have gone with my favorite, Rocket Launcher but the cannon is "strictly better".
I'm also voting to nix two Disc's... we have Hurricane to get rid of some threats, the disc will get rid of the stuff that the 'cane can't.
4 Desert Twister
4 Harmonize
4 Fruition (1 @ -2)
4 Hurricane
4 Nature's Lore
2 Scouting Trek
2 Stream of Life
4 Fog
Artifact (8)
3 Aladdin's Ring
2 Goblin Cannon
1 Darksteel Reactor
4 Nevinyrral's Disk (2 @ -1)
3 Vernal Bloom
4 Utopia Sprawl
2 Helix Pinnacle
2 Lost in the Woods
Lands (24)
24 Forest
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Isn't there an issue that Goblin Cannon doesn't stick around when we want to use it over multiple turns? Seems, I dunno...
On Nevinyrral's Disk, people do realize that even eight sweepers with fog and 6-mana spot removal support is ridiculously small for a deck trying to win with things like Helix Pinnacle, Goblin Cannon, and Aladdin's Ring, right?
You can vote to keep them if you disagree with votes to remove.
Thanks to GR @ Yavin IV Studios for the signature!
4 Desert Twister
4 Harmonize
4 Fruition (1 @ -2)
4 Hurricane
4 Nature's Lore
2 Scouting Trek
2 Stream of Life
4 Fog
Artifact (8)
3 Aladdin's Ring
2 Goblin Cannon
1 Darksteel Reactor
4 Nevinyrral's Disk (2 @ -1)
3 Vernal Bloom (-1)
4 Utopia Sprawl (-1)
2 Helix Pinnacle (-2)
2 Lost in the Woods
Lands (24)
24 Forest
4 Desert Twister
4 Harmonize
4 Fruition (1 @ -2)
4 Hurricane
4 Nature's Lore
2 Scouting Trek
2 Stream of Life
4 Fog
2 Constant Mists
Artifact (8)
3 Aladdin's Ring
2 Goblin Cannon
1 Darksteel Reactor
3 Nevinyrral's Disk
3 Vernal Bloom (-1)
4 Utopia Sprawl (-1)
2 Helix Pinnacle (-2)
2 Lost in the Woods
Lands (24)
24 Forest
I'm voting out Fog. If we pull it, then we'll have room for Moment's Peace.
4 Desert Twister
4 Harmonize
4 Fruition (1 @ -2)
4 Hurricane
4 Nature's Lore
2 Scouting Trek
2 Stream of Life
4 Fog (-1)
2 Constant Mists
Artifact (8)
3 Aladdin's Ring
2 Goblin Cannon
1 Darksteel Reactor
3 Nevinyrral's Disk
3 Vernal Bloom (-1)
4 Utopia Sprawl (-1)
2 Helix Pinnacle (-2)
2 Lost in the Woods
Lands (24)
24 Forest
Moderator Help Desk
Sales Thread
Hear, hear!
Also I think Lost in the Woods is inefficient and lacks synergy with Nevinyrral's Disk.
4 Desert Twister
4 Harmonize
4 Fruition (1 @ -2)
4 Hurricane
4 Nature's Lore
2 Scouting Trek
2 Stream of Life
4 Fog (-2)
2 Constant Mists
Artifact (8)
3 Aladdin's Ring
2 Goblin Cannon
1 Darksteel Reactor
3 Nevinyrral's Disk
3 Vernal Bloom (-1)
4 Utopia Sprawl (-1)
2 Helix Pinnacle (-2)
2 Lost in the Woods (-1)
Lands (24)
24 Forest