I've really avoided this topic and this area in general because I didn't want to be "that stuck up rulebook thumping jerk", and have yielded to players on multiple occasions because they thought things weren't spells, when they were, or things were already in play, when they weren't, and so on. This attitude has cost me a number of games, and I've come to the conclusion that you can never win against someone who doesn't know the rules of the game.
I lost two games to one person because during game 1, he didn't understand how Morph worked. I have a Voidmage Prodigy facedown that I pay for 3, and then later flip it for U. He insists that I couldn't play it, because I didn't have any Islands. I read the Morph ability outloud, and how it says "You may play this card face-down for 3", and he still insists I need to use U to play it. Not wanting to make a scene, I just backtrack and he wins the game for it.
At a later game, I have numerous creatures out and he has a Shieldmage Cleric in play and is using it to prevent all damage from a source (the source being 'me') and ended up getting me into a hard lock with some other cards. I didn't even want to bother, there was no convincing him.
What do you usually do in situations like this? How do you handle it, other than picking up your cards and playing someone else? Should I try to build a "Rules-proof" deck?
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Getting the last word does not mean that you win the argument.
playing straightforward decks usually = no arguments. If you do happen to play complicated decks with complicated cards. Bring a rulebook or have a 3rd party judge
You're going to lose some of the enjoyment you get out of all your games with this person if you allow them to cheat and call it fair play.
Anytime he does something obviously wrong and won't yield, come to the Rulings Forum here. There are plenty of judges who frequent it, and will have answers, backed by excepts from the Comprehensive Rules if need be.
You are not a jerk to do this. You're making the game better for you, and in the long run this player ought to see the game is better for him too. You can build nasty locks and ruin peoples' ability to act while following the rules, give him the opportunity to figure that out and stomp you fairly. Even if he wins less often, his wins will be real.
My friends and I while we understand most rules never claim to know them all. Any time a rules question has come up we just say...."we might as well do it right the first time as if a similar situation ever comes up it means there will be no further arguing."
Our solution is simple... the rules forum on here is quite quick when getting a reply. Generally a question takes no more than 5min to get an answer. Just ask your group if it is better to fight or have fun playing the game. Also, if your friends are so convinced their point of view is correct there is nothing for them to lose.
As a general guideline, if someone doesn't understand the rules very well, I'll start off saying how something works. If they still have issues, I explain the rules in some detail, followed by excruciating detail if needed.
On the occasion where I don't know the exact rules, or to convince some particularly recalcitrant individual, I pull out my Zune which is loaded with the Comp Rules and check it. I've yet to have a player argue with me past the explain in slight detail stage; usually waving my Judge badge around works pretty well.
Don't start off going through the exact mechanical implications of Morph, like how it doesn't use the stack, or how Zoetic Cavern is the only creature that can be morphed with Humility in play; but do have some detail as to why something works as it does, so it doesn't devolve into a "because I say so" contest. If you don't know enough about the why to give that explanation, pull up a copy of the Comp rules and educate yourselves; the interruption in gameplay is worth the wait as a rule.
I've really avoided this topic and this area in general because I didn't want to be "that stuck up rulebook thumping jerk", and have yielded to players on multiple occasions because they thought things weren't spells, when they were, or things were already in play, when they weren't, and so on. This attitude has cost me a number of games, and I've come to the conclusion that you can never win against someone who doesn't know the rules of the game.
This is so true.
A while back, I was playing a guy playing kjeldoran dead. He'd play it first turn, essentially a 3/1 regenerator for B.
I told him that he had to sacrifice it if came into play and he couldn't sac another creature, but he insisted that because it wasn't written on the card (no "if you can't, sacrifice kjeldoran dead"), he didn't have to.
Needless to say, I couldn't win. I was playing stompy, and, well, a 3/1 regenerator for B is a bit too much to deal with when my biggest creatures was a rogue elephant.
Oh, the guy was also playing lord of tressehorn. Again, since lord of tressorhorn doesn't say "if you can't, sacrifice lord of tresserhorn", it means he could play it with no creatures without sacrificing it. Yeah, 10/4 regenerator.
Thankfully, such ignorance and pigheadedness is rare these days, but it still crops up from time to time. In casual, I just ask for a consensus from everyone else playing.
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I've really avoided this topic and this area in general because I didn't want to be "that stuck up rulebook thumping jerk",
Hey, better than this one douche that used to go to my group. He was like that, except he was always wrong. And of course because most of the (relatively small) playgroup was the non-confrontational type, this usually ended up with a multiplayer game being broken up because he wouldn't accept the fact that his thornling can't become a 14/1 indestructible trampler.
The guys I play with now sort of always played by their own rules and never new it.
Seasinger takes control of your creature? Oh, well then it's not tapped because YOU tapped it and now I own it, right?
Oh, you tapped that creature to use an ability? Well I tap my Royal Assassin and it never happened because it interrupts the action.
When I started playing with them I was like wtf?! Then the second night I brought my laptop and had it open to the rules wikia. The first night everyone was so pissed, but I think they were more angry at themselves for realizing how dumb they were.
Since then games have picked up and they made decks with strategy and such.
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Personally I would explain the rules. If that didnt work, I would go get some comp. rules info online, or post a question here (If you have a computer at hand). Otherwise you can always have your piers weight in on the subject too. Ask someone else you know where you play to help explain the rules to the player.
The guys I play with now sort of always played by their own rules and never new it.
Seasinger takes control of your creature? Oh, well then it's not tapped because YOU tapped it and now I own it, right?
Oh, you tapped that creature to use an ability? Well I tap my Royal Assassin and it never happened because it interrupts the action.
When I started playing with them I was like wtf?! Then the second night I brought my laptop and had it open to the rules wikia. The first night everyone was so pissed, but I think they were more angry at themselves for realizing how dumb they were.
Since then games have picked up and they made decks with strategy and such.
This is the reason it is best to hold your ground and explain the rules. If the player(s) dont like you for it, its on them. But if they are level headed people, you will be helping them improve their knowledge of the game.
A while back, I was playing a guy playing kjeldoran dead. He'd play it first turn, essentially a 3/1 regenerator for B.
I told him that he had to sacrifice it if came into play and he couldn't sac another creature, but he insisted that because it wasn't written on the card (no "if you can't, sacrifice kjeldoran dead"), he didn't have to.
Needless to say, I couldn't win. I was playing stompy, and, well, a 3/1 regenerator for B is a bit too much to deal with when my biggest creatures was a rogue elephant.
Oh, the guy was also playing lord of tressehorn. Again, since lord of tressorhorn doesn't say "if you can't, sacrifice lord of tresserhorn", it means he could play it with no creatures without sacrificing it. Yeah, 10/4 regenerator.
Thankfully, such ignorance and pigheadedness is rare these days, but it still crops up from time to time. In casual, I just ask for a consensus from everyone else playing.
From what I am getting you told him that he had to sac them because he couldnt sac anything else (which kind makes me think of cards that are worded that way, "if you cant do X do Y"). If I were in that situation I would have just ask him to sac a creature he had in play, and by default it would have been the Kjedoran/tressehorn. "Ok your Lord Tressorhorn comes into play, now you have to sac a creature, and you only have one creature to sac."
If its not a friend and he's being in general demanding and even attempting to give way that he might be wrong, then I make them go find out the answer or quit.
I've seen some stubborn people of rules but at least those people even though still wrong, at least and something more compelling than trying to argue that blue mana is directly link to islands somewhere in the game.
Basically what others already said. Explain, then ask others, then check in the comp. rules or ask here. If nobody knows, either draw the game (or concede) or make an ad-hoc ruling and check later. In any case, try to get the correct answer to all folks. What is easy with modern communication options.
Never agree onto something that youknowto be wrong.
Yes, both sides can insisit on this, but there is no loss in Casual if it is handled civilly. Worst case concede and prove them later, or let them life in their bubble.
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Agree with Blutatsu. Fortunately for me, whenever I'm playing cards I'm either in a gamestore or some other large group of people where at least one person is a level 1 judge or a very experienced player; I also know a little bit about layers and such myself. But around the kitchen table with friends who aren't crazy about the game, you really should set up a laptop and whenever this happens go to the internet. In my experience, unless people are cheaters and/or lack good sportsmanship, they actually appreciate learning about the rules and generally don't mind a rules check. If they do mind, or make a big deal about stopping the game for two seconds to check, the issue here isn't about rules I think.
When I used to encounter this problem on MWS, it was a little more awkward. I'd sometimes stop the game and pull up a link explaining the rules, like a forumpost or a gatherer rules elucidation. If it was really minor I'd let it slide but in some of the examples listed I would have definitely pulled up some internet support or link and not gone on with the game. If they ragequit, well, I'm not a big fan of poor sportsmanship so...shrug?
On the occasion where I don't know the exact rules, or to convince some particularly recalcitrant individual, I pull out my Zune which is loaded with the Comp Rules and check it.
Is this an app or..? I have a Zune, myself, where did you download the Comp. Rules for it? Can you link me?
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Getting the last word does not mean that you win the argument.
i'm shocked that there are at least two people who own a zune!
back on topic.... i think that its important that if you know a certain rule is correct not to just roll over. have the other guy explain why you are wrong.
i think that its important that if you know a certain rule is correct not to just roll over. have the other guy explain why you are wrong.
Even more so: if you give in to someone you know is wrong, it'll be even harder to convince him next time. And if someone else plays him the next game, you made life harder for that other person.
I've taught Magic to a lot of people, and often I was the harsh mentor that kept iterating the right way to do things. At first they may think you're an unpleasant person who knows everything, but after a while they're happy that they learned how to play properly.
You've probably seen the mother on the streets. Kid does something that isn't allowed, and the mom tells him. The kid starts yelling, and the mother gives in. That means the kid will probably do bad again, and the mom gives up. Not the best future for the kid.
hmmm... remindes me of when i first started playing magic...except it wasn't just that people were wrong...they just made extra rules up...
people made up rules like when you run out of cards in oyur hand you automatically draw 7 new cards or when you block only your toughness matter and if the power of the attacking creature is lower it dies...it was all so stupid. i ended up droping that playgroup since it was just impossible to get them to play properly. some people in casual are just rediculous and think they are entitled to do what even they feel like if they can some how justify it with some tiny out of context thing they read.
the only way i think is to have a third party confirm one side with more backup from the internet and or actual rule book. i suggest keeping crystal keep nearby
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Remember: Playing a game according to the rules keeps it fun for everyone. If you played monopoly and every time you passed go you make up a rule that everyone had to pay you $200 sure the game would be fun for you but suck for others.
There is a difference between being a rulebook thumper and following basic card text in the game. Do not bend on the rules if you are sure about them. Also if it is card rulings that seem to cause you the most problems there is a fantastic Iphone Application called "MTG Guide" that allows you to look up specific cards and see all rulings for that card. The Kjeldoran Dead example stated above is in there.
If you allow your friend to continue to play by "his" rules you really aren't help him be a better player. You are being an enabler. Explain the correct rules to him. If he doesn't listen ask the question on the rules forum. If he still refuses take him to a magic store near you for FNM. I'm sure there will be a lot of players there that will set him straight and not be as nice about it as you are.
When I read the title to the thread I thought that we were talking about some understandable rules problems, but what you and other have described are pretty far from how the game is supposed to be played. I'm not terribly fond of some "house rules" that I have seen, however, these are more like complete misinterpretations of the rules. I agree that this isn't something that you should just allow to happen. Teach them the way the game really works, if they are good sports (and thus worthwhile to continue playing with) they will concede and really learn the rules when you tell them how it all works. I know that learning magic was something that has taken years of practice for me, and I am still learning. The third party point of view, via a couple different internet sources should set them on the right track. Either way, knowing the rules, win or lose, you can't expect to actually enjoy the game when you are playing against people who don't hold to them.
Hey, better than this one douche that used to go to my group. He was like that, except he was always wrong. And of course because most of the (relatively small) playgroup was the non-confrontational type, this usually ended up with a multiplayer game being broken up because he wouldn't accept the fact that his thornling can't become a 14/1 indestructible trampler.
Hey, this is the EXACT kind of **** that cost me a new playgroup.
There were some newer players with a guy who was lording Magic rules over them (apparently he has played for a long, long time, and has done everything Magic related on a regular basis. Also, a perpetual liar who has never opened the comp rules). Plains were white colored spells that triggered Angel's Feather. I quickly stated that lands weren't ever spells, and that they were colorless; this was obviously met with much resistance. I quoted from the comp. rules, but to no avail (this guy said he would get in contact with the guy who wrote that. Yes, he was that big of a compulsive liar, which made this frustrating). My response to all of this? I countered his land next turn. I told him he either had to concede that lands weren't spells and were colorless, or he'd have to put his land into his graveyard. Though, that didn't help things because then he said lands didn't use the stack even though they're spells. Blood shot out of my ears.
My older decks didn't bode well with this group (Legacy player), and it didn't bother me that I had to explain that my Savannah and Taiga got to stay in play when a guy cast Global Ruin. What bothered me is that it always turned into a big damned argument with that one guy, and even after quoting the info from Magiccards.info (which, he didn't feel was an "official" enough source. Apparently looking at The Gatherer on my phone didn't do it either) he STILL persisted that I had to throw away all of my lands since they were nonbasics and they couldn't possibly have a basic land type (even though they say right on the Revised edition card that they do). Blood shot out of my nose. I chose to bring newer decks. My newest was the combo deck of Lorwyn Standard: Reveillark.
All. Hell. Broke. Loose. He threw **** at me that I had never heard of, stuff like Reveillark's ability won't trigger with Body Double because "he's on his way to the graveyard" and things such as that (which makes me wonder how, "When ~ goes to the graveyard" abilities ever trigger, ever) so he couldn't bring himself back because the ability resolved before he actually got into the graveyard. Or something. Apparently, he wasn't in play, he wasn't in the graveyard, and the ability still resolved while this guy was off playing jacks in the parking lot of a 7-11. Anyway, I tried to excuse myself (as politely as I could), went home and printed off the primer for the combo (Mirror Entity - Reveillark - Body Double) from Wizards.com, this website and another one (I don't remember) and that still wasn't acceptable. In fact, he told me the next week that he contacted the guy who wrote the primer on Wizards, and that this writer apologized to him for being wrong about the rules and writing an erroneous primer. Oh yeah, and my combo didn't work. -_-;
I gave up and never went back. Fearing losing more blood than necessary, I haven't been back there since then. The other people were nice as hell (we originally came over to play with my wife's co-worker and her husband), and I still have several stacks of cards that I was going to give to them to improve their decks so they could beat the bearer or bad rules, but I never had the chance to give them the cards. Hell, if they'd text me out of the blue I'd have them right over. They're only the next street up. However, whenever I think about actually going and playing Magic, I get tired. Must be reminiscing of the blood loss. -_-;
Wow ExImperialDragon, that is some guy. You probably did the right thing and let him be the dictator he wanted to be. I wonder how much of a ruckus he would make when you'd take him to a prerelease or another tourney.
I agree. Bring him to a tourney one day and let a judge handle him =)
It's amazing to see some people are that hardcore and thickheaded in the matter of rules.
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Wow. I don't understand that at all. I regularly play with a group of three other guys, granted we're more 'mature' than most other magic players, but we generally know the rules, and we're not afraid to admit it when we're wrong. Nobody feels any compunction about looking up a rule on their iPhone or Droid if we have to.
In that situation, I would simply say, you're wrong, I'm right, and continue playing according to the real rules. If this causes the other person to melt down and walk away, well maybe you shouldn't be playing Magic with them.
A lot of the time when our group plays casual we have house rules. most of the rules stay like they are. Bookmarking mana (such as the mana needed for breeding pit) is allowed as long as we ask all the players and they ok it. Mulligans don't reduce your hand. and things like that. Basically it is up to the playgroup.
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I lost two games to one person because during game 1, he didn't understand how Morph worked. I have a Voidmage Prodigy facedown that I pay for 3, and then later flip it for U. He insists that I couldn't play it, because I didn't have any Islands. I read the Morph ability outloud, and how it says "You may play this card face-down for 3", and he still insists I need to use U to play it. Not wanting to make a scene, I just backtrack and he wins the game for it.
At a later game, I have numerous creatures out and he has a Shieldmage Cleric in play and is using it to prevent all damage from a source (the source being 'me') and ended up getting me into a hard lock with some other cards. I didn't even want to bother, there was no convincing him.
What do you usually do in situations like this? How do you handle it, other than picking up your cards and playing someone else? Should I try to build a "Rules-proof" deck?
Anytime he does something obviously wrong and won't yield, come to the Rulings Forum here. There are plenty of judges who frequent it, and will have answers, backed by excepts from the Comprehensive Rules if need be.
You are not a jerk to do this. You're making the game better for you, and in the long run this player ought to see the game is better for him too. You can build nasty locks and ruin peoples' ability to act while following the rules, give him the opportunity to figure that out and stomp you fairly. Even if he wins less often, his wins will be real.
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Our solution is simple... the rules forum on here is quite quick when getting a reply. Generally a question takes no more than 5min to get an answer. Just ask your group if it is better to fight or have fun playing the game. Also, if your friends are so convinced their point of view is correct there is nothing for them to lose.
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On the occasion where I don't know the exact rules, or to convince some particularly recalcitrant individual, I pull out my Zune which is loaded with the Comp Rules and check it. I've yet to have a player argue with me past the explain in slight detail stage; usually waving my Judge badge around works pretty well.
Don't start off going through the exact mechanical implications of Morph, like how it doesn't use the stack, or how Zoetic Cavern is the only creature that can be morphed with Humility in play; but do have some detail as to why something works as it does, so it doesn't devolve into a "because I say so" contest. If you don't know enough about the why to give that explanation, pull up a copy of the Comp rules and educate yourselves; the interruption in gameplay is worth the wait as a rule.
back to the topic.
in causal it's
1) group ruling
2) internet
if theres mass confussion after a game night someone will seek clarification on the interweb so that we can clear the air for next week.
This is so true.
A while back, I was playing a guy playing kjeldoran dead. He'd play it first turn, essentially a 3/1 regenerator for B.
I told him that he had to sacrifice it if came into play and he couldn't sac another creature, but he insisted that because it wasn't written on the card (no "if you can't, sacrifice kjeldoran dead"), he didn't have to.
Needless to say, I couldn't win. I was playing stompy, and, well, a 3/1 regenerator for B is a bit too much to deal with when my biggest creatures was a rogue elephant.
Oh, the guy was also playing lord of tressehorn. Again, since lord of tressorhorn doesn't say "if you can't, sacrifice lord of tresserhorn", it means he could play it with no creatures without sacrificing it. Yeah, 10/4 regenerator.
Thankfully, such ignorance and pigheadedness is rare these days, but it still crops up from time to time. In casual, I just ask for a consensus from everyone else playing.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Hey, better than this one douche that used to go to my group. He was like that, except he was always wrong. And of course because most of the (relatively small) playgroup was the non-confrontational type, this usually ended up with a multiplayer game being broken up because he wouldn't accept the fact that his thornling can't become a 14/1 indestructible trampler.
Seasinger takes control of your creature? Oh, well then it's not tapped because YOU tapped it and now I own it, right?
Oh, you tapped that creature to use an ability? Well I tap my Royal Assassin and it never happened because it interrupts the action.
When I started playing with them I was like wtf?! Then the second night I brought my laptop and had it open to the rules wikia. The first night everyone was so pissed, but I think they were more angry at themselves for realizing how dumb they were.
Since then games have picked up and they made decks with strategy and such.
Set a man on fire, he is warm for the rest of his life.
This is the reason it is best to hold your ground and explain the rules. If the player(s) dont like you for it, its on them. But if they are level headed people, you will be helping them improve their knowledge of the game.
From what I am getting you told him that he had to sac them because he couldnt sac anything else (which kind makes me think of cards that are worded that way, "if you cant do X do Y"). If I were in that situation I would have just ask him to sac a creature he had in play, and by default it would have been the Kjedoran/tressehorn. "Ok your Lord Tressorhorn comes into play, now you have to sac a creature, and you only have one creature to sac."
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
I've seen some stubborn people of rules but at least those people even though still wrong, at least and something more compelling than trying to argue that blue mana is directly link to islands somewhere in the game.
Never agree onto something that you know to be wrong.
Yes, both sides can insisit on this, but there is no loss in Casual if it is handled civilly. Worst case concede and prove them later, or let them life in their bubble.
When I used to encounter this problem on MWS, it was a little more awkward. I'd sometimes stop the game and pull up a link explaining the rules, like a forumpost or a gatherer rules elucidation. If it was really minor I'd let it slide but in some of the examples listed I would have definitely pulled up some internet support or link and not gone on with the game. If they ragequit, well, I'm not a big fan of poor sportsmanship so...shrug?
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Is this an app or..? I have a Zune, myself, where did you download the Comp. Rules for it? Can you link me?
back on topic.... i think that its important that if you know a certain rule is correct not to just roll over. have the other guy explain why you are wrong.
Even more so: if you give in to someone you know is wrong, it'll be even harder to convince him next time. And if someone else plays him the next game, you made life harder for that other person.
I've taught Magic to a lot of people, and often I was the harsh mentor that kept iterating the right way to do things. At first they may think you're an unpleasant person who knows everything, but after a while they're happy that they learned how to play properly.
You've probably seen the mother on the streets. Kid does something that isn't allowed, and the mom tells him. The kid starts yelling, and the mother gives in. That means the kid will probably do bad again, and the mom gives up. Not the best future for the kid.
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people made up rules like when you run out of cards in oyur hand you automatically draw 7 new cards or when you block only your toughness matter and if the power of the attacking creature is lower it dies...it was all so stupid. i ended up droping that playgroup since it was just impossible to get them to play properly. some people in casual are just rediculous and think they are entitled to do what even they feel like if they can some how justify it with some tiny out of context thing they read.
the only way i think is to have a third party confirm one side with more backup from the internet and or actual rule book. i suggest keeping crystal keep nearby
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There is a difference between being a rulebook thumper and following basic card text in the game. Do not bend on the rules if you are sure about them. Also if it is card rulings that seem to cause you the most problems there is a fantastic Iphone Application called "MTG Guide" that allows you to look up specific cards and see all rulings for that card. The Kjeldoran Dead example stated above is in there.
If you allow your friend to continue to play by "his" rules you really aren't help him be a better player. You are being an enabler. Explain the correct rules to him. If he doesn't listen ask the question on the rules forum. If he still refuses take him to a magic store near you for FNM. I'm sure there will be a lot of players there that will set him straight and not be as nice about it as you are.
Or: rolled up newspaper across the nose.
Set a man on fire, he is warm for the rest of his life.
Hey, this is the EXACT kind of **** that cost me a new playgroup.
There were some newer players with a guy who was lording Magic rules over them (apparently he has played for a long, long time, and has done everything Magic related on a regular basis. Also, a perpetual liar who has never opened the comp rules). Plains were white colored spells that triggered Angel's Feather. I quickly stated that lands weren't ever spells, and that they were colorless; this was obviously met with much resistance. I quoted from the comp. rules, but to no avail (this guy said he would get in contact with the guy who wrote that. Yes, he was that big of a compulsive liar, which made this frustrating). My response to all of this? I countered his land next turn. I told him he either had to concede that lands weren't spells and were colorless, or he'd have to put his land into his graveyard. Though, that didn't help things because then he said lands didn't use the stack even though they're spells. Blood shot out of my ears.
My older decks didn't bode well with this group (Legacy player), and it didn't bother me that I had to explain that my Savannah and Taiga got to stay in play when a guy cast Global Ruin. What bothered me is that it always turned into a big damned argument with that one guy, and even after quoting the info from Magiccards.info (which, he didn't feel was an "official" enough source. Apparently looking at The Gatherer on my phone didn't do it either) he STILL persisted that I had to throw away all of my lands since they were nonbasics and they couldn't possibly have a basic land type (even though they say right on the Revised edition card that they do). Blood shot out of my nose. I chose to bring newer decks. My newest was the combo deck of Lorwyn Standard: Reveillark.
All. Hell. Broke. Loose. He threw **** at me that I had never heard of, stuff like Reveillark's ability won't trigger with Body Double because "he's on his way to the graveyard" and things such as that (which makes me wonder how, "When ~ goes to the graveyard" abilities ever trigger, ever) so he couldn't bring himself back because the ability resolved before he actually got into the graveyard. Or something. Apparently, he wasn't in play, he wasn't in the graveyard, and the ability still resolved while this guy was off playing jacks in the parking lot of a 7-11. Anyway, I tried to excuse myself (as politely as I could), went home and printed off the primer for the combo (Mirror Entity - Reveillark - Body Double) from Wizards.com, this website and another one (I don't remember) and that still wasn't acceptable. In fact, he told me the next week that he contacted the guy who wrote the primer on Wizards, and that this writer apologized to him for being wrong about the rules and writing an erroneous primer. Oh yeah, and my combo didn't work. -_-;
I gave up and never went back. Fearing losing more blood than necessary, I haven't been back there since then. The other people were nice as hell (we originally came over to play with my wife's co-worker and her husband), and I still have several stacks of cards that I was going to give to them to improve their decks so they could beat the bearer or bad rules, but I never had the chance to give them the cards. Hell, if they'd text me out of the blue I'd have them right over. They're only the next street up. However, whenever I think about actually going and playing Magic, I get tired. Must be reminiscing of the blood loss. -_-;
Sig and Avatar drawn by me.
I agree. Bring him to a tourney one day and let a judge handle him =)
It's amazing to see some people are that hardcore and thickheaded in the matter of rules.
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
In that situation, I would simply say, you're wrong, I'm right, and continue playing according to the real rules. If this causes the other person to melt down and walk away, well maybe you shouldn't be playing Magic with them.